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Title: 再生終了時にジョイントのSpringBoneコンポーネントが増殖することがある · Issue #2 · unity3d-jp/UnityChanSpringBone · GitHub

Open Graph Title: 再生終了時にジョイントのSpringBoneコンポーネントが増殖することがある · Issue #2 · unity3d-jp/UnityChanSpringBone

X Title: 再生終了時にジョイントのSpringBoneコンポーネントが増殖することがある · Issue #2 · unity3d-jp/UnityChanSpringBone

Description: 問題の内容 Hierarchy内のジョイントにSpringBoneコンポーネントを追加し、 シーンを再生し、再生終了した時点で同一ジョイント内にSpringBoneコンポーネントが複製される。 実行環境 Unity2017.3.0f3 再現手順 1, Hierarchy内のジョイントにSpringBoneコンポーネントを追加する。 2, Hierarchyにコライダーを作成する。 3, シーンを再生し、SpringBoneコンポーネントの値、コリジョンの値、コリジョンの...

Open Graph Description: 問題の内容 Hierarchy内のジョイントにSpringBoneコンポーネントを追加し、 シーンを再生し、再生終了した時点で同一ジョイント内にSpringBoneコンポーネントが複製される。 実行環境 Unity2017.3.0f3 再現手順 1, Hierarchy内のジョイントにSpringBoneコンポーネントを追加する。 2, Hierarchyにコライダーを作成する。 3, シー...

X Description: 問題の内容 Hierarchy内のジョイントにSpringBoneコンポーネントを追加し、 シーンを再生し、再生終了した時点で同一ジョイント内にSpringBoneコンポーネントが複製される。 実行環境 Unity2017.3.0f3 再現手順 1, Hierarchy内のジョイントにSpringBoneコンポーネントを追加する。 2, Hierarchyにコライダーを作成する。 3, シー...

Opengraph URL: https://github.com/unity3d-jp/UnityChanSpringBone/issues/2

X: @github

direct link

Domain: github.com


Hey, it has json ld scripts:
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og:image:alt問題の内容 Hierarchy内のジョイントにSpringBoneコンポーネントを追加し、 シーンを再生し、再生終了した時点で同一ジョイント内にSpringBoneコンポーネントが複製される。 実行環境 Unity2017.3.0f3 再現手順 1, Hierarchy内のジョイントにSpringBoneコンポーネントを追加する。 2, Hierarchyにコライダーを作成する。 3, シー...
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再生終了時にジョイントのSpringBoneコンポーネントが増殖することがあるhttps://github.com/unity3d-jp/UnityChanSpringBone/issues/2#top
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