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Title: Commits · scbwin/ScriptableRenderLoop · GitHub

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Description: Scriptable Render Pipeline. Contribute to scbwin/ScriptableRenderLoop development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to scbwin/ScriptableRenderLoop development by creating an account on GitHub.

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Merge pull request #336 from Unity-Technologies/Branch_NoTessellateOutsideViewhttps://github.com/scbwin/ScriptableRenderLoop/commit/9710a3c524dbb13f3ab32b28e9e74fb1fcfbeecf
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/scbwin/ScriptableRenderLoop/tree/9710a3c524dbb13f3ab32b28e9e74fb1fcfbeecf
During shadow passes, objects outside the main view frustum are now longer tessellated (tessellation factor set to 1.0).https://github.com/scbwin/ScriptableRenderLoop/commit/6fc3f293a9901ba9a7d331d11d1ad814be04f277
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
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https://github.com/scbwin/ScriptableRenderLoop/tree/6fc3f293a9901ba9a7d331d11d1ad814be04f277
Moved GetGlobal* calls outside variant loophttps://github.com/scbwin/ScriptableRenderLoop/commit/f59249b76ef2b0fe40b8b1819c02b4b0c830f967
f59249bhttps://github.com/scbwin/ScriptableRenderLoop/commit/f59249b76ef2b0fe40b8b1819c02b4b0c830f967
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HDRenderPipeline: Add HemiOct packing functionhttps://github.com/scbwin/ScriptableRenderLoop/commit/0d618a63076df355c4d26989df3e258fe30b226e
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/scbwin/ScriptableRenderLoop/tree/0d618a63076df355c4d26989df3e258fe30b226e
HDRenderPipeline: Fix tile debug mode for lighthttps://github.com/scbwin/ScriptableRenderLoop/commit/3a572ed71955a2a0f65c82a7dde960d269a356a0
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/scbwin/ScriptableRenderLoop/tree/3a572ed71955a2a0f65c82a7dde960d269a356a0
Merge pull request #334 from Unity-Technologies/Repeat-cookie-directional-lighthttps://github.com/scbwin/ScriptableRenderLoop/commit/0d32b4beb4246d0abb31bc439fb63afcdaa81e78
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
0d32b4bhttps://github.com/scbwin/ScriptableRenderLoop/commit/0d32b4beb4246d0abb31bc439fb63afcdaa81e78
https://github.com/scbwin/ScriptableRenderLoop/tree/0d32b4beb4246d0abb31bc439fb63afcdaa81e78
HDRenderPipeline: Re-introduce repeat mode for cookie for directional light and simplify codehttps://github.com/scbwin/ScriptableRenderLoop/commit/e2702d5e2a146675f3d8d41771761ecf8f41ba4b
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
e2702d5https://github.com/scbwin/ScriptableRenderLoop/commit/e2702d5e2a146675f3d8d41771761ecf8f41ba4b
https://github.com/scbwin/ScriptableRenderLoop/tree/e2702d5e2a146675f3d8d41771761ecf8f41ba4b
Merge remote-tracking branch 'refs/remotes/origin/master' into Repeat-cookie-directional-lighthttps://github.com/scbwin/ScriptableRenderLoop/commit/d5caddcfe2c1dc6c5ea9c908e31dcbf91d947dd3
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
d5caddchttps://github.com/scbwin/ScriptableRenderLoop/commit/d5caddcfe2c1dc6c5ea9c908e31dcbf91d947dd3
https://github.com/scbwin/ScriptableRenderLoop/tree/d5caddcfe2c1dc6c5ea9c908e31dcbf91d947dd3
push not compiling codehttps://github.com/scbwin/ScriptableRenderLoop/commit/863e39773844c4e0f6ecded93f801d2e33bcb036
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
863e397https://github.com/scbwin/ScriptableRenderLoop/commit/863e39773844c4e0f6ecded93f801d2e33bcb036
https://github.com/scbwin/ScriptableRenderLoop/tree/863e39773844c4e0f6ecded93f801d2e33bcb036
Merge pull request #333 from EvgeniiG/masterhttps://github.com/scbwin/ScriptableRenderLoop/commit/9f7245e92f18b6c84465558df12b6785498fc982
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
9f7245ehttps://github.com/scbwin/ScriptableRenderLoop/commit/9f7245e92f18b6c84465558df12b6785498fc982
https://github.com/scbwin/ScriptableRenderLoop/tree/9f7245e92f18b6c84465558df12b6785498fc982
Do not execute the same deferred CS twicehttps://github.com/scbwin/ScriptableRenderLoop/commit/e031863bd239b483e51b219f421b9e799c630e2a
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
e031863https://github.com/scbwin/ScriptableRenderLoop/commit/e031863bd239b483e51b219f421b9e799c630e2a
https://github.com/scbwin/ScriptableRenderLoop/tree/e031863bd239b483e51b219f421b9e799c630e2a
Add a stencil copy, fix the deferred CS and enable it by defaulthttps://github.com/scbwin/ScriptableRenderLoop/commit/32a53c3cf2f1b5ca806da8acf6ad2ba25ad29e63
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
32a53c3https://github.com/scbwin/ScriptableRenderLoop/commit/32a53c3cf2f1b5ca806da8acf6ad2ba25ad29e63
https://github.com/scbwin/ScriptableRenderLoop/tree/32a53c3cf2f1b5ca806da8acf6ad2ba25ad29e63
Remove the workaround for the PSSL compiler bug (it's been fixed)https://github.com/scbwin/ScriptableRenderLoop/commit/139eecead5a64ff36474e29671b451ca0b5d79e3
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/139eecead5a64ff36474e29671b451ca0b5d79e3
Save another instruction on clipping on PS4https://github.com/scbwin/ScriptableRenderLoop/commit/fd6b24e8bf269d9b27c7698baee648cd9b3a0a30
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/fd6b24e8bf269d9b27c7698baee648cd9b3a0a30
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoophttps://github.com/scbwin/ScriptableRenderLoop/commit/25c7638094a62f6f2bb86a1284cb1a7850b26212
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
25c7638https://github.com/scbwin/ScriptableRenderLoop/commit/25c7638094a62f6f2bb86a1284cb1a7850b26212
https://github.com/scbwin/ScriptableRenderLoop/tree/25c7638094a62f6f2bb86a1284cb1a7850b26212
Further optimize the box projection clip factor for GCNhttps://github.com/scbwin/ScriptableRenderLoop/commit/d2d1e0d7065b753c7aa30e328d362c7df495e17e
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/d2d1e0d7065b753c7aa30e328d362c7df495e17e
Merge pull request #332 from Unity-Technologies/Branch_SkyRenderTextureHashhttps://github.com/scbwin/ScriptableRenderLoop/commit/3721bc00e2c7a2b8b4ec169dddbe238ee379f065
https://github.com/sebastienlagarde
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https://github.com/scbwin/ScriptableRenderLoop/tree/3721bc00e2c7a2b8b4ec169dddbe238ee379f065
Add shadow data to lights and update the cookie testhttps://github.com/scbwin/ScriptableRenderLoop/commit/dcde9d1ebae07d5e35d92820ba43e0d000bcdd7a
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/dcde9d1ebae07d5e35d92820ba43e0d000bcdd7a
Added code to update Sky render texture hash so that GI bakes correctly. Code is commented until new API reaches graphics/srphttps://github.com/scbwin/ScriptableRenderLoop/commit/04d2a21cef4945851d6b87bbde2acecf046c9caf
https://github.com/JulienIgnace-Unity
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https://github.com/scbwin/ScriptableRenderLoop/tree/04d2a21cef4945851d6b87bbde2acecf046c9caf
Merge pull request #331 from EvgeniiG/merge_proj_lightshttps://github.com/scbwin/ScriptableRenderLoop/commit/60399a353bbfa115a6b6141f58b0baff91e96476
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
60399a3https://github.com/scbwin/ScriptableRenderLoop/commit/60399a353bbfa115a6b6141f58b0baff91e96476
https://github.com/scbwin/ScriptableRenderLoop/tree/60399a353bbfa115a6b6141f58b0baff91e96476
Add back-face culling for box projector lightshttps://github.com/scbwin/ScriptableRenderLoop/commit/9d3823fb7ef751d69622f4368e853659f8fa83f5
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/9d3823fb7ef751d69622f4368e853659f8fa83f5
Add SpotLightShape, and clean up bounding volume computation in the TilePass.cshttps://github.com/scbwin/ScriptableRenderLoop/commit/0e58ed29387ed63df2d9b4b7ea99f6376bd1ddaf
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/0e58ed29387ed63df2d9b4b7ea99f6376bd1ddaf
Optimize the cookie code for GCNhttps://github.com/scbwin/ScriptableRenderLoop/commit/cff1cf793e200461ea443c1208e08ec439cb39e5
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
cff1cf7https://github.com/scbwin/ScriptableRenderLoop/commit/cff1cf793e200461ea443c1208e08ec439cb39e5
https://github.com/scbwin/ScriptableRenderLoop/tree/cff1cf793e200461ea443c1208e08ec439cb39e5
Fix culling of box projector lightshttps://github.com/scbwin/ScriptableRenderLoop/commit/d97458146d763ab714c796cbc77972da78af89d3
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/d97458146d763ab714c796cbc77972da78af89d3
Make projector code dependent on the cookiehttps://github.com/scbwin/ScriptableRenderLoop/commit/9ddc33140d3ebca62e06effdfb35aef63090a5f8
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/9ddc33140d3ebca62e06effdfb35aef63090a5f8
Merge projector lights into punctual lightshttps://github.com/scbwin/ScriptableRenderLoop/commit/fbd233f7cb8ca5c808e8ae9c052e4885649b23ed
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/scbwin/ScriptableRenderLoop/tree/fbd233f7cb8ca5c808e8ae9c052e4885649b23ed
HDRenderPipeline: Fix issue with Metapass not working anymorehttps://github.com/scbwin/ScriptableRenderLoop/commit/2f65009fb581b38a9b8f7009eba3e7166cac8f8c
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
2f65009https://github.com/scbwin/ScriptableRenderLoop/commit/2f65009fb581b38a9b8f7009eba3e7166cac8f8c
https://github.com/scbwin/ScriptableRenderLoop/tree/2f65009fb581b38a9b8f7009eba3e7166cac8f8c
added code to bind shadow resources to compute shadershttps://github.com/scbwin/ScriptableRenderLoop/commit/7920752632fd7a23859b47d787c6406bee851923
7920752https://github.com/scbwin/ScriptableRenderLoop/commit/7920752632fd7a23859b47d787c6406bee851923
https://github.com/scbwin/ScriptableRenderLoop/tree/7920752632fd7a23859b47d787c6406bee851923
HDRenderPipeline: Fix issue with meta pass not using correct coordinatehttps://github.com/scbwin/ScriptableRenderLoop/commit/eb92e1b268572cefbacf1e5294acd4b5b12f8d93
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
eb92e1bhttps://github.com/scbwin/ScriptableRenderLoop/commit/eb92e1b268572cefbacf1e5294acd4b5b12f8d93
https://github.com/scbwin/ScriptableRenderLoop/tree/eb92e1b268572cefbacf1e5294acd4b5b12f8d93
HDrenderPipeline: Add some comment to shadow tessellation fixhttps://github.com/scbwin/ScriptableRenderLoop/commit/bb7ff4d079bc9b7f0df48e81ab52294215e97238
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
bb7ff4dhttps://github.com/scbwin/ScriptableRenderLoop/commit/bb7ff4d079bc9b7f0df48e81ab52294215e97238
https://github.com/scbwin/ScriptableRenderLoop/tree/bb7ff4d079bc9b7f0df48e81ab52294215e97238
Merge pull request #330 from EvgeniiG/masterhttps://github.com/scbwin/ScriptableRenderLoop/commit/fc419765d94acc98d35579b1b1705913589f04a5
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
fc41976https://github.com/scbwin/ScriptableRenderLoop/commit/fc419765d94acc98d35579b1b1705913589f04a5
https://github.com/scbwin/ScriptableRenderLoop/tree/fc419765d94acc98d35579b1b1705913589f04a5
Fix tessellation during the shadow passhttps://github.com/scbwin/ScriptableRenderLoop/commit/4def13c8168c613bbbb5f7df789acb371c618107
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/scbwin/ScriptableRenderLoop/commits?author=EvgeniiG
4def13chttps://github.com/scbwin/ScriptableRenderLoop/commit/4def13c8168c613bbbb5f7df789acb371c618107
https://github.com/scbwin/ScriptableRenderLoop/tree/4def13c8168c613bbbb5f7df789acb371c618107
Merge branch 'LightweightPipeline'https://github.com/scbwin/ScriptableRenderLoop/commit/ecb027f88122bfff4eea6f696319ebe5b8936dbd
https://github.com/phi-lira
phi-lirahttps://github.com/scbwin/ScriptableRenderLoop/commits?author=phi-lira
ecb027fhttps://github.com/scbwin/ScriptableRenderLoop/commit/ecb027f88122bfff4eea6f696319ebe5b8936dbd
https://github.com/scbwin/ScriptableRenderLoop/tree/ecb027f88122bfff4eea6f696319ebe5b8936dbd
Added DefaultETC1 Materialhttps://github.com/scbwin/ScriptableRenderLoop/commit/b98b6fb56b982a2fca360bcc24f9bcab500960e5
https://github.com/phi-lira
phi-lirahttps://github.com/scbwin/ScriptableRenderLoop/commits?author=phi-lira
b98b6fbhttps://github.com/scbwin/ScriptableRenderLoop/commit/b98b6fb56b982a2fca360bcc24f9bcab500960e5
https://github.com/scbwin/ScriptableRenderLoop/tree/b98b6fb56b982a2fca360bcc24f9bcab500960e5
HDRenderPipeline: Fix issue with emissive that is now HDRhttps://github.com/scbwin/ScriptableRenderLoop/commit/91139f428b30b5cb88321dabe5cdc557a5e7a26a
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/scbwin/ScriptableRenderLoop/commits?author=sebastienlagarde
91139f4https://github.com/scbwin/ScriptableRenderLoop/commit/91139f428b30b5cb88321dabe5cdc557a5e7a26a
https://github.com/scbwin/ScriptableRenderLoop/tree/91139f428b30b5cb88321dabe5cdc557a5e7a26a
Nexthttps://github.com/scbwin/ScriptableRenderLoop/commits?after=9710a3c524dbb13f3ab32b28e9e74fb1fcfbeecf+34
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