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Title: Commits · qipa/ScriptableRenderLoop · GitHub

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Description: Scriptable Render Loop. Contribute to qipa/ScriptableRenderLoop development by creating an account on GitHub.

Open Graph Description: Scriptable Render Loop. Contribute to qipa/ScriptableRenderLoop development by creating an account on GitHub.

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Fixed input manager being always selected at start if using the debug menu.https://github.com/qipa/ScriptableRenderLoop/commit/99f0bb0d0321372892678322bc58bf4259c01098
https://github.com/JulienIgnace-Unity
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https://github.com/qipa/ScriptableRenderLoop/tree/99f0bb0d0321372892678322bc58bf4259c01098
Merge pull request #322 from Unity-Technologies/Branch_BasicProfilinghttps://github.com/qipa/ScriptableRenderLoop/commit/2d989a26e19e59aebf03f0a924503f0c9c39e765
https://github.com/JulienIgnace-Unity
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Small camera fixhttps://github.com/qipa/ScriptableRenderLoop/commit/2f726f4c3258e58b78d0b67e93cebd1ce2080a82
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Merge pull request #318 from EvgeniiG/hdrp_matrixhttps://github.com/qipa/ScriptableRenderLoop/commit/373744434b8d535cc803ce57b8c122f807575b55
https://github.com/sebastienlagarde
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https://github.com/qipa/ScriptableRenderLoop/tree/373744434b8d535cc803ce57b8c122f807575b55
Merge pull request #321 from Unity-Technologies/Branch_SSS_DeletedProfilehttps://github.com/qipa/ScriptableRenderLoop/commit/12f154cdccc5452fb15b0d2ed583a60985186f18
https://github.com/sebastienlagarde
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Change SubsurfaceScatteringProfile so that users get visual feedback (bright pink transmission) in case the profile used in a material is missing (and was not the default neutral one).https://github.com/qipa/ScriptableRenderLoop/commit/a3c42fb138532f849fb18cae2b3c9bfa77305a35
https://github.com/JulienIgnace-Unity
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HDRenderPipeline: Add FastSign() functionhttps://github.com/qipa/ScriptableRenderLoop/commit/221244f2da78d20bc4f6618f1d255d2bd1d6cc39
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/qipa/ScriptableRenderLoop/tree/221244f2da78d20bc4f6618f1d255d2bd1d6cc39
Address the PR feedbackhttps://github.com/qipa/ScriptableRenderLoop/commit/30b26004cd1dcee4c3e7057db5af317ef8dd6e78
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/qipa/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/qipa/ScriptableRenderLoop/tree/30b26004cd1dcee4c3e7057db5af317ef8dd6e78
Merge pull request #316 from Unity-Technologies/Update-shadow-API-to-use-Lits-VisibleLight--to-reduce-GC-pressurehttps://github.com/qipa/ScriptableRenderLoop/commit/49040a0d8c653750df2198d57a3c1fbe0cd726d3
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https://github.com/qipa/ScriptableRenderLoop/tree/49040a0d8c653750df2198d57a3c1fbe0cd726d3
Fix function namehttps://github.com/qipa/ScriptableRenderLoop/commit/b37acf67770d5e41430829214fba415648dccc45
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/qipa/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/qipa/ScriptableRenderLoop/tree/b37acf67770d5e41430829214fba415648dccc45
Remove an old commenthttps://github.com/qipa/ScriptableRenderLoop/commit/5780898f78fd82d1d36832ff225dc50cce562be8
https://github.com/EvgeniiG
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Merge branch 'master' of https://github.com/EvgeniiG/ScriptableRenderLoop into hdrp_matrixhttps://github.com/qipa/ScriptableRenderLoop/commit/6897a3d8b426ea6fb61e86334fd203938826dfd6
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoophttps://github.com/qipa/ScriptableRenderLoop/commit/588c9e392e0632a338dc1959b4d7e77a268165e2
https://github.com/EvgeniiG
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https://github.com/qipa/ScriptableRenderLoop/tree/588c9e392e0632a338dc1959b4d7e77a268165e2
Fix tangent space SSS integrationhttps://github.com/qipa/ScriptableRenderLoop/commit/131b30787d0f5a2701bded2af98955597c69da2b
https://github.com/EvgeniiG
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Add SHADERPASS_SHADOWShttps://github.com/qipa/ScriptableRenderLoop/commit/9725af9b70d948b0c480b61786a5974e5b43071f
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Use the legacy Unity matrices for shadow map renderinghttps://github.com/qipa/ScriptableRenderLoop/commit/302c194b237eecac9292db919e0c906fc1763a51
https://github.com/EvgeniiG
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Split 'ShaderVariables.hlsl' into 3 fileshttps://github.com/qipa/ScriptableRenderLoop/commit/9e32eed4ea0c9e469c8031a5c9bed32e4b29618b
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Fix the SSS medium camera positionhttps://github.com/qipa/ScriptableRenderLoop/commit/19e1c28b7ce6db0890971c3badf2884f64b1c8d9
https://github.com/EvgeniiG
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Disabling zclipping in shaders that have a shadowcaster pass.https://github.com/qipa/ScriptableRenderLoop/commit/460dd95a7682647c5b00cf816ef6495be29f6a64
https://github.com/uygar3d
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Merge pull request #317 from Unity-Technologies/Branch_BasicProfilinghttps://github.com/qipa/ScriptableRenderLoop/commit/df5339004b769950c4098421ad78e8e60d040454
https://github.com/JulienIgnace-Unity
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Updated BasicProfiling scene with SSS tests.https://github.com/qipa/ScriptableRenderLoop/commit/4c81cdbadd501b627a58ef9a9720238a1ec07578
https://github.com/JulienIgnace-Unity
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Add debug LoD viz for the Jimenez SSShttps://github.com/qipa/ScriptableRenderLoop/commit/942ed8b4b7ea5077b263a2f42b031f2ca3c86926
https://github.com/EvgeniiG
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https://github.com/qipa/ScriptableRenderLoop/tree/942ed8b4b7ea5077b263a2f42b031f2ca3c86926
Update shadow API - Use List instead of VisibleLightArray[]https://github.com/qipa/ScriptableRenderLoop/commit/afdc78ea9ee64d9ab80f971f975731126e9387c4
https://github.com/sebastienlagarde
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HDRenderPipeline: Optimize SSS screen passhttps://github.com/qipa/ScriptableRenderLoop/commit/9eeae3a407fe01eabaff0e6b152ad5f70e250445
https://github.com/sebastienlagarde
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Merge pull request #315 from Unity-Technologies/Branch_BasicProfilinghttps://github.com/qipa/ScriptableRenderLoop/commit/9ffa168f17fa9a36b4cc75b2f3ea1776c6fe02ac
https://github.com/sebastienlagarde
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Update BasicProfiling scenehttps://github.com/qipa/ScriptableRenderLoop/commit/5f7a7280b6d6529dd2098a04581c710009677d4c
https://github.com/JulienIgnace-Unity
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Remove the orphaned *.meta filehttps://github.com/qipa/ScriptableRenderLoop/commit/8c239aee73a59a635f4bf2cdff9cdc69cd5709cd
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/qipa/ScriptableRenderLoop/commits?author=EvgeniiG
8c239aehttps://github.com/qipa/ScriptableRenderLoop/commit/8c239aee73a59a635f4bf2cdff9cdc69cd5709cd
https://github.com/qipa/ScriptableRenderLoop/tree/8c239aee73a59a635f4bf2cdff9cdc69cd5709cd
Merge branch 'master'https://github.com/qipa/ScriptableRenderLoop/commit/c9809518628996122097811551313eaab4726e6b
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/qipa/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/qipa/ScriptableRenderLoop/tree/c9809518628996122097811551313eaab4726e6b
Merge pull request #314 from Unity-Technologies/Move-matId-Specular-in-Standardhttps://github.com/qipa/ScriptableRenderLoop/commit/26bfe65cb29fd5acfe63b7153ed4c3ae3a27fb31
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
26bfe65https://github.com/qipa/ScriptableRenderLoop/commit/26bfe65cb29fd5acfe63b7153ed4c3ae3a27fb31
https://github.com/qipa/ScriptableRenderLoop/tree/26bfe65cb29fd5acfe63b7153ed4c3ae3a27fb31
HDRenderPipeline: Fix issue with specular color and packing precisionhttps://github.com/qipa/ScriptableRenderLoop/commit/9d29638d5a100ddd66c321609300913d91b9b39e
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
9d29638https://github.com/qipa/ScriptableRenderLoop/commit/9d29638d5a100ddd66c321609300913d91b9b39e
https://github.com/qipa/ScriptableRenderLoop/tree/9d29638d5a100ddd66c321609300913d91b9b39e
HDRenderPipeline: Update all material in test scenehttps://github.com/qipa/ScriptableRenderLoop/commit/3b813e6ddb3c70eb3a679a315f410b024fa78c87
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
3b813e6https://github.com/qipa/ScriptableRenderLoop/commit/3b813e6ddb3c70eb3a679a315f410b024fa78c87
https://github.com/qipa/ScriptableRenderLoop/tree/3b813e6ddb3c70eb3a679a315f410b024fa78c87
HDRenderPipeline: Update also litTessellation.shaderhttps://github.com/qipa/ScriptableRenderLoop/commit/d3e0dd75f0a845afcae9750dd4503258b9298243
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
d3e0dd7https://github.com/qipa/ScriptableRenderLoop/commit/d3e0dd75f0a845afcae9750dd4503258b9298243
https://github.com/qipa/ScriptableRenderLoop/tree/d3e0dd75f0a845afcae9750dd4503258b9298243
HDRenderPipeline: Specular color mat id is no more store as material idhttps://github.com/qipa/ScriptableRenderLoop/commit/fa1697f6a3abbaee6843fd08d6b0284374314ee4
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
fa1697fhttps://github.com/qipa/ScriptableRenderLoop/commit/fa1697f6a3abbaee6843fd08d6b0284374314ee4
https://github.com/qipa/ScriptableRenderLoop/tree/fa1697f6a3abbaee6843fd08d6b0284374314ee4
HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowDatahttps://github.com/qipa/ScriptableRenderLoop/commit/f4a5cf7a156aec40e7baccb434948a98951727a6
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
f4a5cf7https://github.com/qipa/ScriptableRenderLoop/commit/f4a5cf7a156aec40e7baccb434948a98951727a6
https://github.com/qipa/ScriptableRenderLoop/tree/f4a5cf7a156aec40e7baccb434948a98951727a6
Merge pull request #312 from Unity-Technologies/Add-AdditionalCameraDatahttps://github.com/qipa/ScriptableRenderLoop/commit/c721086cb00d54dfff00d2aed92e5b1d446b43f5
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/qipa/ScriptableRenderLoop/commits?author=sebastienlagarde
c721086https://github.com/qipa/ScriptableRenderLoop/commit/c721086cb00d54dfff00d2aed92e5b1d446b43f5
https://github.com/qipa/ScriptableRenderLoop/tree/c721086cb00d54dfff00d2aed92e5b1d446b43f5
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