Title: Applying the CRT Effect causes the shrink down of scene · Issue #2775 · pythonarcade/arcade · GitHub
Open Graph Title: Applying the CRT Effect causes the shrink down of scene · Issue #2775 · pythonarcade/arcade
X Title: Applying the CRT Effect causes the shrink down of scene · Issue #2775 · pythonarcade/arcade
Description: Hi, maybe this question is stupid. I am using the arcade 3.3.2 CRT filter feature on a project, but it causes a shrink down of the size of the original scene and offsets the scene to bottom left corner. Would like to know if there are an...
Open Graph Description: Hi, maybe this question is stupid. I am using the arcade 3.3.2 CRT filter feature on a project, but it causes a shrink down of the size of the original scene and offsets the scene to bottom left co...
X Description: Hi, maybe this question is stupid. I am using the arcade 3.3.2 CRT filter feature on a project, but it causes a shrink down of the size of the original scene and offsets the scene to bottom left co...
Opengraph URL: https://github.com/pythonarcade/arcade/issues/2775
X: @github
Domain: github.com
{"@context":"https://schema.org","@type":"DiscussionForumPosting","headline":"Applying the CRT Effect causes the shrink down of scene","articleBody":"Hi, maybe this question is stupid. I am using the arcade 3.3.2 CRT filter feature on a project, but it causes a shrink down of the size of the original scene and offsets the scene to bottom left corner. Would like to know if there are any solutions? Thanks.\n\n```py\ndef __init__(self):\n super().__init__(SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_TITLE, resizable=False)\n # Set the background color\n arcade.set_background_color(arcade.color.BLACK)\n \n # Create the CRT filter\n self.crt_filter = CRTFilter(\n GAME_WIDTH, GAME_HEIGHT,\n resolution_down_scale=1.5,\n hard_scan=-6.0,\n hard_pix=-2.0,\n display_warp=Vec2(1.0 / 16.0, 1.0 / 24.0),\n #mask_dark=0.6,\n #mask_light=1.4\n )\n```\nI try to apply cameras to fix it but not working: \n\n```py\ndef on_draw(self):\n if self.filter_on:\n # Draw our stuff into the CRT filter instead of on screen\n self.crt_filter.use()\n self.crt_filter.clear()\n\n # Use our camera for proper projection\n self.game_camera.use()\n self._draw_game()\n \n self.use()\n self.clear()\n\n with self.gui_camera.activate():\n self.crt_filter.draw()\n else:\n # Draw our stuff directly to the screen\n self.use()\n self.clear()\n self.game_camera.use()\n self._draw_game()\n```\n\n","author":{"url":"https://github.com/JackIsGoofingOff","@type":"Person","name":"JackIsGoofingOff"},"datePublished":"2025-10-03T13:48:29.000Z","interactionStatistic":{"@type":"InteractionCounter","interactionType":"https://schema.org/CommentAction","userInteractionCount":2},"url":"https://github.com/2775/arcade/issues/2775"}
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