René's URL Explorer Experiment


Title: GitHub - persicus/Unity-Programming-Patterns: A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C# · GitHub

Open Graph Title: GitHub - persicus/Unity-Programming-Patterns: A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

X Title: GitHub - persicus/Unity-Programming-Patterns: A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

Description: A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C# - persicus/Unity-Programming-Patterns

Open Graph Description: A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C# - persicus/Unity...

X Description: A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C# - persic...

Opengraph URL: https://github.com/persicus/Unity-Programming-Patterns

X: @github

direct link

Domain: github.com

route-pattern/:user_id/:repository
route-controllerfiles
route-actiondisambiguate
fetch-noncev2:a3d8ae3b-01aa-8b8c-6de7-b979664123d0
current-catalog-service-hashf3abb0cc802f3d7b95fc8762b94bdcb13bf39634c40c357301c4aa1d67a256fb
request-idA2BA:A6347:6D0A88:926AAE:6A5CD2D5
html-safe-nonce60fd8d42e28a9b86e6f4d25f5c73471b0d3b945174c204bacb6c4ed98e090012
visitor-payloadeyJyZWZlcnJlciI6IiIsInJlcXVlc3RfaWQiOiJBMkJBOkE2MzQ3OjZEMEE4ODo5MjZBQUU6NkE1Q0QyRDUiLCJ2aXNpdG9yX2lkIjoiMTcxMjQ4MjM4NzAxODY5OTQ3NyIsInJlZ2lvbl9lZGdlIjoiaWFkIiwicmVnaW9uX3JlbmRlciI6ImlhZCJ9
visitor-hmac07c1649010d30e8683d5ec91962c9df063b18f7e840b8820caefada038a3bcd0
hovercard-subject-tagrepository:432270833
github-keyboard-shortcutsrepository,copilot
google-site-verificationApib7-x98H0j5cPqHWwSMm6dNU4GmODRoqxLiDzdx9I
octolytics-urlhttps://collector.github.com/github/collect
analytics-location//
fb:app_id1401488693436528
apple-itunes-appapp-id=1477376905, app-argument=https://github.com/persicus/Unity-Programming-Patterns
twitter:imagehttps://opengraph.githubassets.com/28fae0e6903a08f99ea6b3a2f3b97179728c208fc59b8a3418323292ce183408/persicus/Unity-Programming-Patterns
twitter:cardsummary_large_image
og:imagehttps://opengraph.githubassets.com/28fae0e6903a08f99ea6b3a2f3b97179728c208fc59b8a3418323292ce183408/persicus/Unity-Programming-Patterns
og:image:altA collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C# - persicus/Unity...
og:image:width1200
og:image:height600
og:site_nameGitHub
og:typeobject
hostnamegithub.com
expected-hostnamegithub.com
None5290d7e14309ad1e76106a9c4237bd1041517e83ea182c8ab756752cb0c6940b
turbo-cache-controlno-cache
go-importgithub.com/persicus/Unity-Programming-Patterns git https://github.com/persicus/Unity-Programming-Patterns.git
octolytics-dimension-user_id83852484
octolytics-dimension-user_loginpersicus
octolytics-dimension-repository_id432270833
octolytics-dimension-repository_nwopersicus/Unity-Programming-Patterns
octolytics-dimension-repository_publictrue
octolytics-dimension-repository_is_forktrue
octolytics-dimension-repository_parent_id272201991
octolytics-dimension-repository_parent_nwoHabrador/Unity-Programming-Patterns
octolytics-dimension-repository_network_root_id272201991
octolytics-dimension-repository_network_root_nwoHabrador/Unity-Programming-Patterns
turbo-body-classeslogged-out env-production page-responsive
disable-turbofalse
browser-stats-urlhttps://api.github.com/_private/browser/stats
browser-errors-urlhttps://api.github.com/_private/browser/errors
release9c975978430e9ad293956f2bbdaf153b1bd84a99
ui-targetfull
theme-color#1e2327
color-schemelight dark

Links:

Skip to contenthttps://github.com/persicus/Unity-Programming-Patterns#start-of-content
https://github.com/
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fpersicus%2FUnity-Programming-Patterns
GitHub CopilotWrite better code with AIhttps://github.com/features/copilot
GitHub Copilot appDirect agents from issue to mergehttps://github.com/features/ai/github-app
MCP RegistryNewIntegrate external toolshttps://github.com/mcp
ActionsAutomate any workflowhttps://github.com/features/actions
CodespacesInstant dev environmentshttps://github.com/features/codespaces
IssuesPlan and track workhttps://github.com/features/issues
Code ReviewManage code changeshttps://github.com/features/code-review
GitHub Advanced SecurityFind and fix vulnerabilitieshttps://github.com/security/advanced-security
Code securitySecure your code as you buildhttps://github.com/security/advanced-security/code-security
Secret protectionStop leaks before they starthttps://github.com/security/advanced-security/secret-protection
Why GitHubhttps://github.com/why-github
Documentationhttps://docs.github.com
Bloghttps://github.blog
Changeloghttps://github.blog/changelog
Marketplacehttps://github.com/marketplace
View all featureshttps://github.com/features
Enterpriseshttps://github.com/enterprise
Small and medium teamshttps://github.com/team
Startupshttps://github.com/enterprise/startups
Nonprofitshttps://github.com/solutions/industry/nonprofits
App Modernizationhttps://github.com/solutions/use-case/app-modernization
DevSecOpshttps://github.com/solutions/use-case/devsecops
DevOpshttps://github.com/solutions/use-case/devops
CI/CDhttps://github.com/solutions/use-case/ci-cd
View all use caseshttps://github.com/solutions/use-case
Healthcarehttps://github.com/solutions/industry/healthcare
Financial serviceshttps://github.com/solutions/industry/financial-services
Manufacturinghttps://github.com/solutions/industry/manufacturing
Governmenthttps://github.com/solutions/industry/government
View all industrieshttps://github.com/solutions/industry
View all solutionshttps://github.com/solutions
AIhttps://github.com/resources/articles?topic=ai
Software Developmenthttps://github.com/resources/articles?topic=software-development
DevOpshttps://github.com/resources/articles?topic=devops
Securityhttps://github.com/resources/articles?topic=security
View all topicshttps://github.com/resources/articles
Customer storieshttps://github.com/customer-stories
Events & webinarshttps://github.com/resources/events
Ebooks & reportshttps://github.com/resources/whitepapers
Business insightshttps://github.com/solutions/executive-insights
GitHub Skillshttps://skills.github.com
Documentationhttps://docs.github.com
Customer supporthttps://support.github.com
Community forumhttps://github.com/orgs/community/discussions
Trust centerhttps://github.com/trust-center
Partnershttps://github.com/partners
View all resourceshttps://github.com/resources
GitHub SponsorsFund open source developershttps://github.com/open-source/sponsors
Security Labhttps://securitylab.github.com
Maintainer Communityhttps://maintainers.github.com
Acceleratorhttps://github.com/open-source/accelerator
GitHub Starshttps://stars.github.com
Archive Programhttps://archiveprogram.github.com
Topicshttps://github.com/topics
Trendinghttps://github.com/trending
Collectionshttps://github.com/collections
Enterprise platformAI-powered developer platformhttps://github.com/enterprise
GitHub Advanced SecurityEnterprise-grade security featureshttps://github.com/security/advanced-security
Copilot for BusinessEnterprise-grade AI featureshttps://github.com/features/copilot/copilot-business
Premium SupportEnterprise-grade 24/7 supporthttps://github.com/enterprise/premium-support
Pricinghttps://github.com/pricing
Search syntax tipshttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
documentationhttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fpersicus%2FUnity-Programming-Patterns
Sign up https://github.com/signup?ref_cta=Sign+up&ref_loc=header+logged+out&ref_page=%2F%3Cuser-name%3E%2F%3Crepo-name%3E&source=header-repo&source_repo=persicus%2FUnity-Programming-Patterns
Reloadhttps://github.com/persicus/Unity-Programming-Patterns
Reloadhttps://github.com/persicus/Unity-Programming-Patterns
Reloadhttps://github.com/persicus/Unity-Programming-Patterns
persicus https://github.com/persicus
Unity-Programming-Patternshttps://github.com/persicus/Unity-Programming-Patterns
Habrador/Unity-Programming-Patternshttps://github.com/Habrador/Unity-Programming-Patterns
Notifications https://github.com/login?return_to=%2Fpersicus%2FUnity-Programming-Patterns
Fork 0 https://github.com/login?return_to=%2Fpersicus%2FUnity-Programming-Patterns
Star 1 https://github.com/login?return_to=%2Fpersicus%2FUnity-Programming-Patterns
Code https://github.com/persicus/Unity-Programming-Patterns
Pull requests 0 https://github.com/persicus/Unity-Programming-Patterns/pulls
Actions https://github.com/persicus/Unity-Programming-Patterns/actions
Projects https://github.com/persicus/Unity-Programming-Patterns/projects
Security and quality 0 https://github.com/persicus/Unity-Programming-Patterns/security
Insights https://github.com/persicus/Unity-Programming-Patterns/pulse
Code https://github.com/persicus/Unity-Programming-Patterns
Pull requests https://github.com/persicus/Unity-Programming-Patterns/pulls
Actions https://github.com/persicus/Unity-Programming-Patterns/actions
Projects https://github.com/persicus/Unity-Programming-Patterns/projects
Security and quality https://github.com/persicus/Unity-Programming-Patterns/security
Insights https://github.com/persicus/Unity-Programming-Patterns/pulse
https://github.com/persicus/Unity-Programming-Patterns
Brancheshttps://github.com/persicus/Unity-Programming-Patterns/branches
Tagshttps://github.com/persicus/Unity-Programming-Patterns/tags
https://github.com/persicus/Unity-Programming-Patterns/branches
https://github.com/persicus/Unity-Programming-Patterns/tags
64 Commitshttps://github.com/persicus/Unity-Programming-Patterns/commits/master/
https://github.com/persicus/Unity-Programming-Patterns/commits/master/
Assetshttps://github.com/persicus/Unity-Programming-Patterns/tree/master/Assets
Assetshttps://github.com/persicus/Unity-Programming-Patterns/tree/master/Assets
Packageshttps://github.com/persicus/Unity-Programming-Patterns/tree/master/Packages
Packageshttps://github.com/persicus/Unity-Programming-Patterns/tree/master/Packages
ProjectSettingshttps://github.com/persicus/Unity-Programming-Patterns/tree/master/ProjectSettings
ProjectSettingshttps://github.com/persicus/Unity-Programming-Patterns/tree/master/ProjectSettings
.gitignorehttps://github.com/persicus/Unity-Programming-Patterns/blob/master/.gitignore
.gitignorehttps://github.com/persicus/Unity-Programming-Patterns/blob/master/.gitignore
LICENSEhttps://github.com/persicus/Unity-Programming-Patterns/blob/master/LICENSE
LICENSEhttps://github.com/persicus/Unity-Programming-Patterns/blob/master/LICENSE
README.mdhttps://github.com/persicus/Unity-Programming-Patterns/blob/master/README.md
README.mdhttps://github.com/persicus/Unity-Programming-Patterns/blob/master/README.md
READMEhttps://github.com/persicus/Unity-Programming-Patterns
MIT licensehttps://github.com/persicus/Unity-Programming-Patterns
https://github.com/persicus/Unity-Programming-Patterns#game-programming-patterns-in-unity
Game Programming Patternshttp://gameprogrammingpatterns.com
Commandhttps://github.com/persicus/Unity-Programming-Patterns#1-command
Flyweighthttps://github.com/persicus/Unity-Programming-Patterns#2-flyweight
Observerhttps://github.com/persicus/Unity-Programming-Patterns#3-observer
Prototypehttps://github.com/persicus/Unity-Programming-Patterns#4-prototype
Singletonhttps://github.com/persicus/Unity-Programming-Patterns#5-singleton
Statehttps://github.com/persicus/Unity-Programming-Patterns#6-state
Double Bufferhttps://github.com/persicus/Unity-Programming-Patterns#7-double-buffer
Game Loophttps://github.com/persicus/Unity-Programming-Patterns#8-game-loop
Update Methodhttps://github.com/persicus/Unity-Programming-Patterns#9-update-method
Bytecodehttps://github.com/persicus/Unity-Programming-Patterns#10-bytecode
Subclass Sandboxhttps://github.com/persicus/Unity-Programming-Patterns#11-subclass-sandbox
Type Objecthttps://github.com/persicus/Unity-Programming-Patterns#12-type-object
Componenthttps://github.com/persicus/Unity-Programming-Patterns#13-component
Event Queuehttps://github.com/persicus/Unity-Programming-Patterns#14-event-queue
Service Locatorhttps://github.com/persicus/Unity-Programming-Patterns#15-service-locator
Data Localityhttps://github.com/persicus/Unity-Programming-Patterns#16-data-locality
Dirty Flaghttps://github.com/persicus/Unity-Programming-Patterns#17-dirty-flag
Object Poolhttps://github.com/persicus/Unity-Programming-Patterns#18-object-pool
Spatial Partitionhttps://github.com/persicus/Unity-Programming-Patterns#19-spatial-partition
Decoratorhttps://github.com/persicus/Unity-Programming-Patterns#20-decorator
Factoryhttps://github.com/persicus/Unity-Programming-Patterns#21-factory
Facadehttps://github.com/persicus/Unity-Programming-Patterns#22-facade
Templatehttps://github.com/persicus/Unity-Programming-Patterns#23-template
https://github.com/persicus/Unity-Programming-Patterns#patterns-from-the-book-game-programming-patterns
https://github.com/persicus/Unity-Programming-Patterns#1-command
Subclass Sandboxhttps://github.com/persicus/Unity-Programming-Patterns#11-subclass-sandbox
https://github.com/persicus/Unity-Programming-Patterns#2-flyweight
texture atlashttps://en.wikipedia.org/wiki/Texture_atlas
Type objecthttps://github.com/persicus/Unity-Programming-Patterns#12-type-object
https://github.com/persicus/Unity-Programming-Patterns#3-observer
Creating a Simple Messaging Systemhttps://www.youtube.com/watch?v=0AqG1fDhPT8
Event queuehttps://github.com/persicus/Unity-Programming-Patterns#14-event-queue
https://github.com/persicus/Unity-Programming-Patterns#4-prototype
Instantiate-methodhttps://docs.unity3d.com/ScriptReference/Object.Instantiate.html
Factoryhttps://github.com/persicus/Unity-Programming-Patterns#21-factory
Object poolhttps://github.com/persicus/Unity-Programming-Patterns#18-object-pool
https://github.com/persicus/Unity-Programming-Patterns#5-singleton
Implementing the Singleton Pattern in C#https://csharpindepth.com/articles/singleton
Service Locator patternhttps://github.com/persicus/Unity-Programming-Patterns#15-service-locator
Observer patternhttps://github.com/persicus/Unity-Programming-Patterns#3-observer
Dependency Injection frameworkshttps://www.youtube.com/watch?v=6tn8pMQuxEk
https://github.com/persicus/Unity-Programming-Patterns#6-state
How to Code a Simple State Machinehttps://www.youtube.com/watch?v=G1bd75R10m4
Type Objecthttps://github.com/persicus/Unity-Programming-Patterns#12-type-object
https://github.com/persicus/Unity-Programming-Patterns#7-double-buffer
Waterhttp://www.jgallant.com/2d-liquid-simulator-with-cellular-automaton-in-unity/
Forest firehttps://www.habrador.com/p/forest-fire/
https://github.com/persicus/Unity-Programming-Patterns#8-game-loop
Time.deltaTimehttps://docs.unity3d.com/ScriptReference/Time-deltaTime.html
https://github.com/persicus/Unity-Programming-Patterns#9-update-method
https://github.com/persicus/Unity-Programming-Patterns#10-bytecode
https://github.com/persicus/Unity-Programming-Patterns#11-subclass-sandbox
Update Methodhttps://github.com/persicus/Unity-Programming-Patterns#9-update-method
Type Objecthttps://github.com/persicus/Unity-Programming-Patterns#12-type-object
Templatehttps://github.com/persicus/Unity-Programming-Patterns#23-template
https://github.com/persicus/Unity-Programming-Patterns#12-type-object
Statehttps://github.com/persicus/Unity-Programming-Patterns#6-state
Subclass Sandboxhttps://github.com/persicus/Unity-Programming-Patterns#11-subclass-sandbox
Componenthttps://github.com/persicus/Unity-Programming-Patterns#13-component
https://github.com/persicus/Unity-Programming-Patterns#13-component
Type Objecthttps://github.com/persicus/Unity-Programming-Patterns#12-type-object
https://github.com/persicus/Unity-Programming-Patterns#14-event-queue
Observerhttps://github.com/persicus/Unity-Programming-Patterns#3-observer
Commandhttps://github.com/persicus/Unity-Programming-Patterns#1-command
https://github.com/persicus/Unity-Programming-Patterns#15-service-locator
Singletonhttps://github.com/persicus/Unity-Programming-Patterns#5-singleton
Facadehttps://github.com/persicus/Unity-Programming-Patterns#22-facade
https://github.com/persicus/Unity-Programming-Patterns#16-data-locality
How to Write Faster Code Than 90% of Programmershttps://jacksondunstan.com/articles/3860
Data-Oriented Technology Stack (DOTS)https://unity.com/dots
Unity Memory Profiler: Where Are You Wasting Your Game's Memory?https://thegamedev.guru/unity-memory/profiler-part-1/
Part 2https://thegamedev.guru/unity-memory/profiler-part-2/
https://github.com/persicus/Unity-Programming-Patterns#17-dirty-flag
https://github.com/persicus/Unity-Programming-Patterns#18-object-pool
Data Localityhttps://github.com/persicus/Unity-Programming-Patterns#16-data-locality
https://github.com/persicus/Unity-Programming-Patterns#19-spatial-partition
Triehttps://en.wikipedia.org/wiki/Trie
Quadtree (2d space)https://en.wikipedia.org/wiki/Quadtree
Coding Challenge #98.1: Quadtree - Part 1https://www.youtube.com/watch?v=OJxEcs0w_kE
Octree (3d space)https://en.wikipedia.org/wiki/Octree
Binary space partition (BSP)https://en.wikipedia.org/wiki/Binary_space_partitioning
k-d treeshttps://en.wikipedia.org/wiki/K-d_tree
Bounding volume hierarchyhttps://en.wikipedia.org/wiki/Bounding_volume_hierarchy
https://github.com/persicus/Unity-Programming-Patterns#other-patterns
https://github.com/persicus/Unity-Programming-Patterns#20-decorator
Subclass Sandboxhttps://github.com/persicus/Unity-Programming-Patterns#11-subclass-sandbox
https://github.com/persicus/Unity-Programming-Patterns#21-factory
Decoratorhttps://github.com/persicus/Unity-Programming-Patterns#20-decorator
Prototypehttps://github.com/persicus/Unity-Programming-Patterns#4-prototype
https://github.com/persicus/Unity-Programming-Patterns#22-facade
Computational geometryhttps://github.com/Habrador/Computational-geometry
Service Locatorhttps://github.com/persicus/Unity-Programming-Patterns#15-service-locator
https://github.com/persicus/Unity-Programming-Patterns#23-template
Subclass Sandboxhttps://github.com/persicus/Unity-Programming-Patterns#11-subclass-sandbox
https://github.com/persicus/Unity-Programming-Patterns#socials
Portfoliohttps://www.habrador.com
Twitterhttps://twitter.com/eriknordeus
www.habrador.com/tutorials/programming-patterns/https://www.habrador.com/tutorials/programming-patterns/
Readme https://github.com/persicus/Unity-Programming-Patterns#readme-ov-file
MIT license https://github.com/persicus/Unity-Programming-Patterns#MIT-1-ov-file
Please reload this pagehttps://github.com/persicus/Unity-Programming-Patterns
Activityhttps://github.com/persicus/Unity-Programming-Patterns/activity
0 forkshttps://github.com/persicus/Unity-Programming-Patterns/forks
Report repository https://github.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2Fpersicus%2FUnity-Programming-Patterns&report=persicus+%28user%29
Releaseshttps://github.com/persicus/Unity-Programming-Patterns/releases
Packages 0https://github.com/users/persicus/packages?repo_name=Unity-Programming-Patterns
Please reload this pagehttps://github.com/persicus/Unity-Programming-Patterns
Contributorshttps://github.com/persicus/Unity-Programming-Patterns/graphs/contributors
Please reload this pagehttps://github.com/persicus/Unity-Programming-Patterns
https://github.com
Termshttps://docs.github.com/site-policy/github-terms/github-terms-of-service
Privacyhttps://docs.github.com/site-policy/privacy-policies/github-privacy-statement
Securityhttps://github.com/security
Statushttps://www.githubstatus.com/
Communityhttps://github.community/
Docshttps://docs.github.com/
Contacthttps://support.github.com?tags=dotcom-footer

Viewport: width=device-width


URLs of crawlers that visited me.