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Merge pull request #32 from fernandojsg/ovr_multiview2https://github.com/peixinyang/WebGLSamples.github.io/commit/91d806c94c2f7efd098d482fe2a774f98d8dcce8
https://github.com/kenrussell
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https://github.com/peixinyang/WebGLSamples.github.io/tree/91d806c94c2f7efd098d482fe2a774f98d8dcce8
Update multiview implementation to use OVR_multiview2https://github.com/peixinyang/WebGLSamples.github.io/commit/737acfd0b1c8d26d70a44293a105647bd458d813
https://github.com/fernandojsg
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737acfdhttps://github.com/peixinyang/WebGLSamples.github.io/commit/737acfd0b1c8d26d70a44293a105647bd458d813
https://github.com/peixinyang/WebGLSamples.github.io/tree/737acfd0b1c8d26d70a44293a105647bd458d813
cleanuphttps://github.com/peixinyang/WebGLSamples.github.io/commit/c002917b28b3be4eed74b07914e9eeeb94590127
https://github.com/greggman
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https://github.com/peixinyang/WebGLSamples.github.io/tree/c002917b28b3be4eed74b07914e9eeeb94590127
ios fixhttps://github.com/peixinyang/WebGLSamples.github.io/commit/b07bf14b53c2666918ff8ae207a7588732012a2b
https://github.com/greggman
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https://github.com/peixinyang/WebGLSamples.github.io/tree/b07bf14b53c2666918ff8ae207a7588732012a2b
fix for iOShttps://github.com/peixinyang/WebGLSamples.github.io/commit/57172a6018fcafd5072923dc56fdc7c7a7adf0cd
https://github.com/greggman
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
57172a6https://github.com/peixinyang/WebGLSamples.github.io/commit/57172a6018fcafd5072923dc56fdc7c7a7adf0cd
https://github.com/peixinyang/WebGLSamples.github.io/tree/57172a6018fcafd5072923dc56fdc7c7a7adf0cd
feat: gpu text renderinghttps://github.com/peixinyang/WebGLSamples.github.io/commit/440ca4db9d901fd45f60dc2abfce0eb10c176b72
oguzerogluhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=oguzeroglu
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440ca4dhttps://github.com/peixinyang/WebGLSamples.github.io/commit/440ca4db9d901fd45f60dc2abfce0eb10c176b72
https://github.com/peixinyang/WebGLSamples.github.io/tree/440ca4db9d901fd45f60dc2abfce0eb10c176b72
update index.htmlhttps://github.com/peixinyang/WebGLSamples.github.io/commit/5cb9baef6a03b9da68f451236355d44688b2c01c
oguzerogluhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=oguzeroglu
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https://github.com/peixinyang/WebGLSamples.github.io/tree/5cb9baef6a03b9da68f451236355d44688b2c01c
update READMEhttps://github.com/peixinyang/WebGLSamples.github.io/commit/ec52773458300e86a0b5d670ac5a18f09de1cb90
oguzerogluhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=oguzeroglu
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https://github.com/peixinyang/WebGLSamples.github.io/tree/ec52773458300e86a0b5d670ac5a18f09de1cb90
feat: motionblurhttps://github.com/peixinyang/WebGLSamples.github.io/commit/6bbd5e1cc9a7af40f34c2a81a423176ce176976b
oguzerogluhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=oguzeroglu
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6bbd5e1https://github.com/peixinyang/WebGLSamples.github.io/commit/6bbd5e1cc9a7af40f34c2a81a423176ce176976b
https://github.com/peixinyang/WebGLSamples.github.io/tree/6bbd5e1cc9a7af40f34c2a81a423176ce176976b
fixes for video, iOS no longer workshttps://github.com/peixinyang/WebGLSamples.github.io/commit/024703b74adc3c93c0e0a4e394835a4d608e855c
https://github.com/greggman
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024703bhttps://github.com/peixinyang/WebGLSamples.github.io/commit/024703b74adc3c93c0e0a4e394835a4d608e855c
https://github.com/peixinyang/WebGLSamples.github.io/tree/024703b74adc3c93c0e0a4e394835a4d608e855c
Don't update shaders on every frame in Aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/a53d0158c8c059b4ae1491366bf7bc55f7c72099
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
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https://github.com/peixinyang/WebGLSamples.github.io/tree/a53d0158c8c059b4ae1491366bf7bc55f7c72099
Merge pull request #26 from kenrussell/fix-readmehttps://github.com/peixinyang/WebGLSamples.github.io/commit/01cebfc500b702d8802dde9d1b489015d2a9576a
https://github.com/kenrussell
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https://github.com/peixinyang/WebGLSamples.github.io/tree/01cebfc500b702d8802dde9d1b489015d2a9576a
Fix multiview readmehttps://github.com/peixinyang/WebGLSamples.github.io/commit/d66d0b7b0ea0eaa9340fb10d0a4a11077bdf98bb
https://github.com/kenrussell
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https://github.com/peixinyang/WebGLSamples.github.io/tree/d66d0b7b0ea0eaa9340fb10d0a4a11077bdf98bb
don't check for \nhttps://github.com/peixinyang/WebGLSamples.github.io/commit/a8abe78cb568dd6618aa080ece592d8c18f08135
https://github.com/greggman
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https://github.com/peixinyang/WebGLSamples.github.io/tree/a8abe78cb568dd6618aa080ece592d8c18f08135
Add a multiview specific readme for Aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/ede24b0846f309f539354e3d7a921a07f5e6e44c
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https://github.com/peixinyang/WebGLSamples.github.io/tree/ede24b0846f309f539354e3d7a921a07f5e6e44c
Add a stereo demo mode to Aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/55cf978420858342c03773da2b4a54decb9c41f9
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
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https://github.com/peixinyang/WebGLSamples.github.io/tree/55cf978420858342c03773da2b4a54decb9c41f9
Aquarium: Support for multiview VR renderinghttps://github.com/peixinyang/WebGLSamples.github.io/commit/9f10a5149cb1fb17b165fa483ac6fca1d629ef53
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Add a utility for storing different shader programs for Aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/e1ae34dd06d7deeacee7f0d0e743d16b28bc3c7b
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https://github.com/peixinyang/WebGLSamples.github.io/tree/e1ae34dd06d7deeacee7f0d0e743d16b28bc3c7b
Aquarium: Separate world and viewProjection matrices in GLSLhttps://github.com/peixinyang/WebGLSamples.github.io/commit/ab0c31734d9ddecb3dbcc128f0784f680e9302e8
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https://github.com/peixinyang/WebGLSamples.github.io/tree/ab0c31734d9ddecb3dbcc128f0784f680e9302e8
Use the same core code for both Aquarium versionshttps://github.com/peixinyang/WebGLSamples.github.io/commit/d4e9fbbb34d28f891715e0bee4ffefa761ab1332
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https://github.com/peixinyang/WebGLSamples.github.io/tree/d4e9fbbb34d28f891715e0bee4ffefa761ab1332
Add missing "ws" to node.js server packageshttps://github.com/peixinyang/WebGLSamples.github.io/commit/2125186944c446f4144e5e11916d4f0c7ad49703
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Merge pull request #21 from Oletus/aquarium-cleanuphttps://github.com/peixinyang/WebGLSamples.github.io/commit/9910f42461f88ba6e43218c37af4a1a6ec1439c7
https://github.com/kenrussell
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https://github.com/peixinyang/WebGLSamples.github.io/tree/9910f42461f88ba6e43218c37af4a1a6ec1439c7
Add ESSL 3.00 support to TDL shaderhttps://github.com/peixinyang/WebGLSamples.github.io/commit/331f652d75dea1d3fae1fdc5d328d11711a9072a
331f652https://github.com/peixinyang/WebGLSamples.github.io/commit/331f652d75dea1d3fae1fdc5d328d11711a9072a
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Aquarium VR: Disable lightrays in VR modehttps://github.com/peixinyang/WebGLSamples.github.io/commit/2e0eff472a75c5bee9f0141683af709c9310a545
2e0eff4https://github.com/peixinyang/WebGLSamples.github.io/commit/2e0eff472a75c5bee9f0141683af709c9310a545
https://github.com/peixinyang/WebGLSamples.github.io/tree/2e0eff472a75c5bee9f0141683af709c9310a545
Clear inside render in Aquarium VRhttps://github.com/peixinyang/WebGLSamples.github.io/commit/4d081337abb80cfbc8653812a6a9238ee92279ae
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https://github.com/peixinyang/WebGLSamples.github.io/tree/4d081337abb80cfbc8653812a6a9238ee92279ae
Clean up dead and commented out code from Aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/f01d90739e17af1672aa107e3a3ddb405a5b01eb
f01d907https://github.com/peixinyang/WebGLSamples.github.io/commit/f01d90739e17af1672aa107e3a3ddb405a5b01eb
https://github.com/peixinyang/WebGLSamples.github.io/tree/f01d90739e17af1672aa107e3a3ddb405a5b01eb
Update timers only once per frame in Aquarium VRhttps://github.com/peixinyang/WebGLSamples.github.io/commit/6fdd4f3fe3419b1f68128824049a2c2285dd92d3
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
6fdd4f3https://github.com/peixinyang/WebGLSamples.github.io/commit/6fdd4f3fe3419b1f68128824049a2c2285dd92d3
https://github.com/peixinyang/WebGLSamples.github.io/tree/6fdd4f3fe3419b1f68128824049a2c2285dd92d3
Display correct canvas size in Aquarium VRhttps://github.com/peixinyang/WebGLSamples.github.io/commit/d1aba897561105610e9f40dcd1a170d7ab277702
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
d1aba89https://github.com/peixinyang/WebGLSamples.github.io/commit/d1aba897561105610e9f40dcd1a170d7ab277702
https://github.com/peixinyang/WebGLSamples.github.io/tree/d1aba897561105610e9f40dcd1a170d7ab277702
Clean up unused uniforms and matrices from aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/5b60afca9bf1997b6d1dfd13d58146ce1316b0ad
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
5b60afchttps://github.com/peixinyang/WebGLSamples.github.io/commit/5b60afca9bf1997b6d1dfd13d58146ce1316b0ad
https://github.com/peixinyang/WebGLSamples.github.io/tree/5b60afca9bf1997b6d1dfd13d58146ce1316b0ad
Add query parameters to control canvas sizehttps://github.com/peixinyang/WebGLSamples.github.io/commit/8d50b5df5023b6e6bf6d35da392ab66e9c37dd6f
xiangzezhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=xiangzez
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
8d50b5dhttps://github.com/peixinyang/WebGLSamples.github.io/commit/8d50b5df5023b6e6bf6d35da392ab66e9c37dd6f
https://github.com/peixinyang/WebGLSamples.github.io/tree/8d50b5df5023b6e6bf6d35da392ab66e9c37dd6f
fix colletibleshttps://github.com/peixinyang/WebGLSamples.github.io/commit/42019d791baffe5d7b88eadfad404f80553025e8
https://github.com/greggman
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
42019d7https://github.com/peixinyang/WebGLSamples.github.io/commit/42019d791baffe5d7b88eadfad404f80553025e8
https://github.com/peixinyang/WebGLSamples.github.io/tree/42019d791baffe5d7b88eadfad404f80553025e8
fix http links in collectableshttps://github.com/peixinyang/WebGLSamples.github.io/commit/9027b886adecfe4d1937e33a9714e0bab3ea65ea
https://github.com/greggman
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
9027b88https://github.com/peixinyang/WebGLSamples.github.io/commit/9027b886adecfe4d1937e33a9714e0bab3ea65ea
https://github.com/peixinyang/WebGLSamples.github.io/tree/9027b886adecfe4d1937e33a9714e0bab3ea65ea
Fix collectables linkhttps://github.com/peixinyang/WebGLSamples.github.io/commit/0c76b7efd2aac94667e5841ce6488f32aafad762
https://github.com/greggman
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
0c76b7ehttps://github.com/peixinyang/WebGLSamples.github.io/commit/0c76b7efd2aac94667e5841ce6488f32aafad762
https://github.com/peixinyang/WebGLSamples.github.io/tree/0c76b7efd2aac94667e5841ce6488f32aafad762
update multi-monitor aquariumhttps://github.com/peixinyang/WebGLSamples.github.io/commit/9d1acf68c5c764d6ce6af25371fbbdee3d32ef6c
https://github.com/greggman
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
9d1acf6https://github.com/peixinyang/WebGLSamples.github.io/commit/9d1acf68c5c764d6ce6af25371fbbdee3d32ef6c
https://github.com/peixinyang/WebGLSamples.github.io/tree/9d1acf68c5c764d6ce6af25371fbbdee3d32ef6c
Add UI for Aquarium VR Modehttps://github.com/peixinyang/WebGLSamples.github.io/commit/80d3a355c88f3d4ebe0c401e0891abc90a716c57
shaoboyanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=shaoboyan
greggmanhttps://github.com/peixinyang/WebGLSamples.github.io/commits?author=greggman
80d3a35https://github.com/peixinyang/WebGLSamples.github.io/commit/80d3a355c88f3d4ebe0c401e0891abc90a716c57
https://github.com/peixinyang/WebGLSamples.github.io/tree/80d3a355c88f3d4ebe0c401e0891abc90a716c57
Nexthttps://github.com/peixinyang/WebGLSamples.github.io/commits/master?after=91d806c94c2f7efd098d482fe2a774f98d8dcce8+34
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