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Title: GitHub - oculus-samples/Unity-DepthAPI at dev · GitHub

Open Graph Title: GitHub - oculus-samples/Unity-DepthAPI at dev

X Title: GitHub - oculus-samples/Unity-DepthAPI at dev

Description: Examples of using Depth API for real-time, dynamic occlusions - GitHub - oculus-samples/Unity-DepthAPI at dev

Open Graph Description: Examples of using Depth API for real-time, dynamic occlusions - oculus-samples/Unity-DepthAPI

X Description: Examples of using Depth API for real-time, dynamic occlusions - oculus-samples/Unity-DepthAPI

Opengraph URL: https://github.com/oculus-samples/Unity-DepthAPI/tree/dev

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123 Commitshttps://github.com/oculus-samples/Unity-DepthAPI/commits/dev/
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CODE_OF_CONDUCT.mdhttps://github.com/oculus-samples/Unity-DepthAPI/blob/dev/CODE_OF_CONDUCT.md
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GEMINI.mdhttps://github.com/oculus-samples/Unity-DepthAPI/blob/dev/GEMINI.md
LICENSEhttps://github.com/oculus-samples/Unity-DepthAPI/blob/dev/LICENSE
LICENSEhttps://github.com/oculus-samples/Unity-DepthAPI/blob/dev/LICENSE
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READMEhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev
Code of conducthttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev
Contributinghttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev
Licensehttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/DepthOppie.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#depth-api
herehttps://developer.oculus.com/experimental/scene-depth-unity/
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#health--safety-guidelines
Mixed Reality H&S Guidelineshttps://developer.oculus.com/resources/mr-health-safety-guideline/
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#table-of-contents
Dynamic Occlusionhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#dynamic-occlusion
Getting started with sampleshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#getting-started-with-samples
Implementing Depth APIhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#implementing-depth-api
Getting startedhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#getting-started
1. Prerequisiteshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#1-prerequisites
2. Adding occlusions to a scenehttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#2-adding-occlusions-to-a-scene
3. Project Setup Toolhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#3-project-setup-tool
4. Adding occlusion shaders to our objectshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#4-adding-occlusion-shaders-to-our-objects
For BiRPhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#for-birp
For URPhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#for-urp
5. Enabling/configuring occlusionshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#5-enablingconfiguring-occlusions
Occlusions on UIhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#occlusions-on-ui
6. Using Environment depth bias to solve z-fighting in occlusion shadershttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#6-using-environment-depth-bias-to-solve-z-fighting-in-occlusion-shaders
7. Using hands removalhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#7-using-hands-removal
8. Implementing occlusion in custom shadershttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#8-implementing-occlusion-in-custom-shaders
9. Using Shader Graphhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#9-using-shader-graph
1. LitOccludedhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#1-litoccluded
2. Stylized shadershttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#2-stylized-shaders
10. Raycastinghttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#10-raycasting
11. DepthMaskinghttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#11-depth-masking
12. Testinghttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#12-testing
13. Updating from pre v67 version of Depth APIhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#13-updating-from-pre-v67-version-of-depth-api
Upgrade guidehttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#upgrade-guide
Structure changehttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#structure-change
Components/Scripts changeshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#componentsscripts-changes
Shader changeshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#shader-changes
14. Troubleshootinghttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#14-troubleshooting
Licenseshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#licenses
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#dynamic-occlusion
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionModes.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#depth-api-requirements
Unity Asset Storehttps://assetstore.unity.com/packages/tools/integration/meta-xr-core-sdk-269169
in the official Meta XR Packages documentationhttps://developer.oculus.com/documentation/unity/unity-package-manager/
XR provider pluginhttps://github.com/oculus-samples/Unity-DepthAPI/blob/dev/documentation/unity/unity-xr-plugin
Adding occlusion shader to our objectshttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#4-adding-occlusion-shaders-to-our-objects
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#getting-started-with-samples
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#using-github
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#unity-projects
Unity Set Up guidehttps://developer.oculus.com/documentation/unity/book-unity-gsg/
Unity's render pipeline overview articlehttps://docs.unity3d.com/Manual/render-pipelines-overview.html
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#scenes
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#occlusiontoggler
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionToggle.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#sceneapiplacement
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/SceneAPIPlacement.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#handsremoval
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/HandsRemoval.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#depth-mask
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/DepthMask.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#implementing-depth-api
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#getting-started
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#1-prerequisites
these instructionshttps://developer.oculus.com/documentation/unity/unity-passthrough-gs/
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#2-adding-occlusions-to-a-scene
the official documentationhttps://developer.oculus.com/documentation/unity/unity-passthrough-gs/
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/ScenePermissionOVRManager.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#3-project-setup-tool
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/PST.png
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/PST_Window.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#4-adding-occlusion-shaders-to-our-objects
implementing occlusion in custom shaders sectionhttps://github.com/oculus-samples/Unity-DepthAPI/tree/dev#8-implementing-occlusion-in-custom-shaders
imported from a git urlhttps://docs.unity3d.com/Manual/upm-ui-giturl.html
rendering pipelineshttps://docs.unity3d.com/Manual/render-pipelines.html
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#for-birp
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OccludedStandardShader.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#for-urp
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OccludedLitShader.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#5-enablingconfiguring-occlusions
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/EnablingOcclusions.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#occlusions-on-ui
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/UiOccluded.gif
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionUI_1.png
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionUI_2.png
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionUI_3.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#6-using-environment-depth-bias-to-solve-z-fighting-in-occlusion-shaders
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionDepthBias.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#7-using-hands-removal
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#8-implementing-occlusion-in-custom-shaders
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#step-1-add-occlusion-keywords
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#step-2-if-the-struct-already-contains-world-coordinates---skip-this-step-otherwise-use-the-special-macro-meta_depth_vertex_output-to-declare-the-field
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#step-3-if-the-struct-already-contains-world-coordinates---skip-this-step-if-not-use-the-special-macro-meta_depth_initialize_vertex_output-like-so
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#step-4-calculate-occlusions-in-fragment-shader-with-the-use-of-the-meta_depth_occlude_output_premultiply-macro
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#9-using-shader-graph
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/OcclusionSubGraph.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#1-litoccluded
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/LitOccludedShaderGraph.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#2-stylized-shaders
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/StylizedOcclusion.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#10-raycasting
MRUKhttps://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-overview
herehttps://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-features#environment-raycasting-beta
herehttps://developers.meta.com/horizon/documentation/unity/unity-mr-utility-kit-samples#environment-panel-placement
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/PanelPlacement.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#11-depth-masking
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/DepthMask.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#12-testing
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/DepthAPICube.gif
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#13-updating-from-pre-v67-version-of-depth-api
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#upgrade-guide
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#structure-change
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/birpbefore.png
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/urpbefore.png
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/newcorestruct.png
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#componentsscripts-changes
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#shader-changes
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#14-troubleshooting
https://github.com/oculus-samples/Unity-DepthAPI/blob/dev/Media/pkgmgrerr.png
the instructions in this threadhttps://github.com/oculus-samples/Unity-DepthAPI/issues/69
https://github.com/oculus-samples/Unity-DepthAPI/tree/dev#licenses
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