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Title: Commits · mfandreich/ScriptableRenderLoop · GitHub

Open Graph Title: Commits · mfandreich/ScriptableRenderLoop

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Description: Scriptable Render Loop. Contribute to mfandreich/ScriptableRenderLoop development by creating an account on GitHub.

Open Graph Description: Scriptable Render Loop. Contribute to mfandreich/ScriptableRenderLoop development by creating an account on GitHub.

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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_renderinghttps://github.com/mfandreich/ScriptableRenderLoop/commit/ed98ce32833dbaaef26255eec1caab121f860797
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
ed98ce3https://github.com/mfandreich/ScriptableRenderLoop/commit/ed98ce32833dbaaef26255eec1caab121f860797
https://github.com/mfandreich/ScriptableRenderLoop/tree/ed98ce32833dbaaef26255eec1caab121f860797
Merge pull request #208 from Unity-Technologies/Branch_GammaTesthttps://github.com/mfandreich/ScriptableRenderLoop/commit/2e9d05333ef781aab4b23728536b7ab21f233500
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
2e9d053https://github.com/mfandreich/ScriptableRenderLoop/commit/2e9d05333ef781aab4b23728536b7ab21f233500
https://github.com/mfandreich/ScriptableRenderLoop/tree/2e9d05333ef781aab4b23728536b7ab21f233500
Added a scene to test gamma (only basic case right now).https://github.com/mfandreich/ScriptableRenderLoop/commit/23a8c8bb1696f3101226aaae510b6e210269ebf2
https://github.com/JulienIgnace-Unity
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https://github.com/mfandreich/ScriptableRenderLoop/tree/23a8c8bb1696f3101226aaae510b6e210269ebf2
Merge pull request #207 from Unity-Technologies/Branch_WindV1https://github.com/mfandreich/ScriptableRenderLoop/commit/65bc228f3c74ae840f02a6636fd1eacc47172098
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
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https://github.com/mfandreich/ScriptableRenderLoop/tree/65bc228f3c74ae840f02a6636fd1eacc47172098
Typohttps://github.com/mfandreich/ScriptableRenderLoop/commit/5c1339773ac65b64c40837b5ac6e9a8079adaf53
https://github.com/JulienIgnace-Unity
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https://github.com/mfandreich/ScriptableRenderLoop/tree/5c1339773ac65b64c40837b5ac6e9a8079adaf53
Added first version of vertex wind and a corresponding test scene.https://github.com/mfandreich/ScriptableRenderLoop/commit/b363ecd436fec83c3ce2aaf1b7b71d2c72b3d398
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
b363ecdhttps://github.com/mfandreich/ScriptableRenderLoop/commit/b363ecd436fec83c3ce2aaf1b7b71d2c72b3d398
https://github.com/mfandreich/ScriptableRenderLoop/tree/b363ecd436fec83c3ce2aaf1b7b71d2c72b3d398
temp commit my branch before trunk mergehttps://github.com/mfandreich/ScriptableRenderLoop/commit/105dcbbe559e75f0b415af5d1eedebd314c80348
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
105dcbbhttps://github.com/mfandreich/ScriptableRenderLoop/commit/105dcbbe559e75f0b415af5d1eedebd314c80348
https://github.com/mfandreich/ScriptableRenderLoop/tree/105dcbbe559e75f0b415af5d1eedebd314c80348
Merge pull request #206 from Unity-Technologies/Branch_FixNoSkyUpdatehttps://github.com/mfandreich/ScriptableRenderLoop/commit/523a0059f09a01dc8e7be7c92cf3029270c88680
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
523a005https://github.com/mfandreich/ScriptableRenderLoop/commit/523a0059f09a01dc8e7be7c92cf3029270c88680
https://github.com/mfandreich/ScriptableRenderLoop/tree/523a0059f09a01dc8e7be7c92cf3029270c88680
- Fixed a bug where setting sky settings to none would not removed the sky.https://github.com/mfandreich/ScriptableRenderLoop/commit/0ebac489e90b6386f09e17ad4972f50e9ae858ff
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
0ebac48https://github.com/mfandreich/ScriptableRenderLoop/commit/0ebac489e90b6386f09e17ad4972f50e9ae858ff
https://github.com/mfandreich/ScriptableRenderLoop/tree/0ebac489e90b6386f09e17ad4972f50e9ae858ff
Reduced amount of shader variants by optimizing away a few keywords.https://github.com/mfandreich/ScriptableRenderLoop/commit/b8e15d34880cd782312e181c31772520316f3384
https://github.com/phi-lira
phi-lirahttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=phi-lira
b8e15d3https://github.com/mfandreich/ScriptableRenderLoop/commit/b8e15d34880cd782312e181c31772520316f3384
https://github.com/mfandreich/ScriptableRenderLoop/tree/b8e15d34880cd782312e181c31772520316f3384
[Format]Reformat via format.pl to match the new conventionshttps://github.com/mfandreich/ScriptableRenderLoop/commit/91e4b4e5922d7fa2168fb43f2893ab46182b0d5a
91e4b4ehttps://github.com/mfandreich/ScriptableRenderLoop/commit/91e4b4e5922d7fa2168fb43f2893ab46182b0d5a
https://github.com/mfandreich/ScriptableRenderLoop/tree/91e4b4e5922d7fa2168fb43f2893ab46182b0d5a
Merge pull request #205 from EvgeniiG/masterhttps://github.com/mfandreich/ScriptableRenderLoop/commit/79caea5596b0a59b32ef6f87cc04286a042e0c0d
https://github.com/sebastienlagarde
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79caea5https://github.com/mfandreich/ScriptableRenderLoop/commit/79caea5596b0a59b32ef6f87cc04286a042e0c0d
https://github.com/mfandreich/ScriptableRenderLoop/tree/79caea5596b0a59b32ef6f87cc04286a042e0c0d
Update the commenthttps://github.com/mfandreich/ScriptableRenderLoop/commit/231e098014e378d2c8749e9789230932a7087da5
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoophttps://github.com/mfandreich/ScriptableRenderLoop/commit/a414b70910c0ae8b6f38e965969b37ee4e2cf3e8
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https://github.com/mfandreich/ScriptableRenderLoop/tree/a414b70910c0ae8b6f38e965969b37ee4e2cf3e8
Remove a warninghttps://github.com/mfandreich/ScriptableRenderLoop/commit/0cc1b4d2f45a6c2afdc252cf1c3d05bd78d2cb00
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/mfandreich/ScriptableRenderLoop/tree/0cc1b4d2f45a6c2afdc252cf1c3d05bd78d2cb00
Update the submodulehttps://github.com/mfandreich/ScriptableRenderLoop/commit/9e47ca4c86774cc44239a3e5af6f1c4a1c1183c1
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
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Make the SSS texturing mode a profile-local propertyhttps://github.com/mfandreich/ScriptableRenderLoop/commit/2e0c7fbceb048d284100ff0e241995eaef314ef0
https://github.com/EvgeniiG
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https://github.com/mfandreich/ScriptableRenderLoop/tree/2e0c7fbceb048d284100ff0e241995eaef314ef0
Use GBUFFER macros for the SSS passhttps://github.com/mfandreich/ScriptableRenderLoop/commit/bb8462b8634265000fb207a7543068fc3c7c3012
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/mfandreich/ScriptableRenderLoop/tree/bb8462b8634265000fb207a7543068fc3c7c3012
Remove the default SSS profilehttps://github.com/mfandreich/ScriptableRenderLoop/commit/c339ede2ed9272092e838a6e5feb880cd6d4a884
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
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Merge pull request #204 from Unity-Technologies/metal-ioshttps://github.com/mfandreich/ScriptableRenderLoop/commit/d245811ade93bfbe7f3e9890e8140d97d4145194
https://github.com/aet
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https://github.com/mfandreich/ScriptableRenderLoop/tree/d245811ade93bfbe7f3e9890e8140d97d4145194
Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now.https://github.com/mfandreich/ScriptableRenderLoop/commit/5b8c386497ba765ee389e61962eb0e70962537dc
https://github.com/phi-lira
phi-lirahttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=phi-lira
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Merge pull request #189 from Unity-Technologies/lowendmobilehttps://github.com/mfandreich/ScriptableRenderLoop/commit/5bc80c24eac8966977dd295fe9a16690f6b6299b
https://github.com/phi-lira
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Changes to lowend upgraders after material upgrader callback.https://github.com/mfandreich/ScriptableRenderLoop/commit/4f647a16a382eeb8088498ce605b61a3ac2cdb01
https://github.com/phi-lira
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Merge pull request #203 from Unity-Technologies/Branch_FixLayeredLitScenehttps://github.com/mfandreich/ScriptableRenderLoop/commit/865e07510abdba1b3115c61a9192a3578394321f
https://github.com/JulienIgnace-Unity
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Fixed sRGB flag on detail map for layered lit test scene.https://github.com/mfandreich/ScriptableRenderLoop/commit/0a6a2228559f2948dd338c52b04b5d552c9384da
https://github.com/JulienIgnace-Unity
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update git submodule taghttps://github.com/mfandreich/ScriptableRenderLoop/commit/2be5dcab8e828696f1c0f5b38fb95dde033c31c7
2be5dcahttps://github.com/mfandreich/ScriptableRenderLoop/commit/2be5dcab8e828696f1c0f5b38fb95dde033c31c7
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Merge branch 'master' into lowendmobilehttps://github.com/mfandreich/ScriptableRenderLoop/commit/984c7b2109b89e11285152945ba1503e3e6630c8
https://github.com/phi-lira
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984c7b2https://github.com/mfandreich/ScriptableRenderLoop/commit/984c7b2109b89e11285152945ba1503e3e6630c8
https://github.com/mfandreich/ScriptableRenderLoop/tree/984c7b2109b89e11285152945ba1503e3e6630c8
Merge pull request #202 from Unity-Technologies/Branch_FixMaxDistanceCullBughttps://github.com/mfandreich/ScriptableRenderLoop/commit/97f173b4401178adde05c4bf8db3d14de6db1adc
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
97f173bhttps://github.com/mfandreich/ScriptableRenderLoop/commit/97f173b4401178adde05c4bf8db3d14de6db1adc
https://github.com/mfandreich/ScriptableRenderLoop/tree/97f173b4401178adde05c4bf8db3d14de6db1adc
Fixed an issue where light would be culled when further than max shadow distance.https://github.com/mfandreich/ScriptableRenderLoop/commit/a1f4a02d3f3c3728c68a154da158902ea62d94f9
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
a1f4a02https://github.com/mfandreich/ScriptableRenderLoop/commit/a1f4a02d3f3c3728c68a154da158902ea62d94f9
https://github.com/mfandreich/ScriptableRenderLoop/tree/a1f4a02d3f3c3728c68a154da158902ea62d94f9
Merge pull request #200 from Unity-Technologies/Branch_FixSkyUpdatehttps://github.com/mfandreich/ScriptableRenderLoop/commit/3ca62fe51aef71cde75ea733f03db4a5ea4828af
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
3ca62fehttps://github.com/mfandreich/ScriptableRenderLoop/commit/3ca62fe51aef71cde75ea733f03db4a5ea4828af
https://github.com/mfandreich/ScriptableRenderLoop/tree/3ca62fe51aef71cde75ea733f03db4a5ea4828af
Fixed a problem where the sky reflection probe would be garbage after a domain reload.https://github.com/mfandreich/ScriptableRenderLoop/commit/df7ab65d147dc7f3e49eb78bfad88efc17b69503
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
df7ab65https://github.com/mfandreich/ScriptableRenderLoop/commit/df7ab65d147dc7f3e49eb78bfad88efc17b69503
https://github.com/mfandreich/ScriptableRenderLoop/tree/df7ab65d147dc7f3e49eb78bfad88efc17b69503
HLSLcc: change out of bounds fix to use iNrCoarseLights-1 insteadhttps://github.com/mfandreich/ScriptableRenderLoop/commit/269a9245f7c320bdd28d93b04467d0d4edb487d0
269a924https://github.com/mfandreich/ScriptableRenderLoop/commit/269a9245f7c320bdd28d93b04467d0d4edb487d0
https://github.com/mfandreich/ScriptableRenderLoop/tree/269a9245f7c320bdd28d93b04467d0d4edb487d0
HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shadershttps://github.com/mfandreich/ScriptableRenderLoop/commit/3df9a5e61b77b6d97d424e9ff956b26866da2063
3df9a5ehttps://github.com/mfandreich/ScriptableRenderLoop/commit/3df9a5e61b77b6d97d424e9ff956b26866da2063
https://github.com/mfandreich/ScriptableRenderLoop/tree/3df9a5e61b77b6d97d424e9ff956b26866da2063
Merge branch 'master' into metal-ioshttps://github.com/mfandreich/ScriptableRenderLoop/commit/073adf729599d1e7558982b6e5f13384e876d1c0
073adf7https://github.com/mfandreich/ScriptableRenderLoop/commit/073adf729599d1e7558982b6e5f13384e876d1c0
https://github.com/mfandreich/ScriptableRenderLoop/tree/073adf729599d1e7558982b6e5f13384e876d1c0
Revert "HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders"https://github.com/mfandreich/ScriptableRenderLoop/commit/048ad6b316ad6c76ef53ceb1e745143d5a20a2d1
048ad6bhttps://github.com/mfandreich/ScriptableRenderLoop/commit/048ad6b316ad6c76ef53ceb1e745143d5a20a2d1
https://github.com/mfandreich/ScriptableRenderLoop/tree/048ad6b316ad6c76ef53ceb1e745143d5a20a2d1
Nexthttps://github.com/mfandreich/ScriptableRenderLoop/commits/batch_rendering?after=ed98ce32833dbaaef26255eec1caab121f860797+34
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