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Title: History for ProjectSettings - mfandreich/ScriptableRenderLoop · GitHub

Open Graph Title: History for ProjectSettings - mfandreich/ScriptableRenderLoop

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Description: Scriptable Render Loop. Contribute to mfandreich/ScriptableRenderLoop development by creating an account on GitHub.

Open Graph Description: Scriptable Render Loop. Contribute to mfandreich/ScriptableRenderLoop development by creating an account on GitHub.

X Description: Scriptable Render Loop. Contribute to mfandreich/ScriptableRenderLoop development by creating an account on GitHub.

Opengraph URL: https://github.com/mfandreich/ScriptableRenderLoop

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Skip to contenthttps://github.com/mfandreich/ScriptableRenderLoop/commits/Update-SSS/ProjectSettings#start-of-content
https://github.com/
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fmfandreich%2FScriptableRenderLoop%2Fcommits%2FUpdate-SSS%2FProjectSettings
GitHub CopilotWrite better code with AIhttps://github.com/features/copilot
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ProjectSettingshttps://github.com/mfandreich/ScriptableRenderLoop/commits/Update-SSS/ProjectSettings
Update-SSShttps://github.com/mfandreich/ScriptableRenderLoop/tree/Update-SSS
HDRenderPipeline: Update project settings + coment #pragma for shader debug to lower memory usagehttps://github.com/mfandreich/ScriptableRenderLoop/commit/b4ccb532791e10ed1083ad054e874f9550d6ff3c
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/mfandreich/ScriptableRenderLoop/tree/b4ccb532791e10ed1083ad054e874f9550d6ff3c
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2https://github.com/mfandreich/ScriptableRenderLoop/commit/cd7d8319940af2f9d310780b63edf7975ea06d89
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HDRenderPipeline: update Asset (revert size of atlas to 4096)https://github.com/mfandreich/ScriptableRenderLoop/commit/c33132af408f402bfec5ec33711016e18c986b40
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/mfandreich/ScriptableRenderLoop/tree/c33132af408f402bfec5ec33711016e18c986b40
Automatically add required inputs for debug menu.https://github.com/mfandreich/ScriptableRenderLoop/commit/77b5cea5e1e5340536e86cb663258acd099ad32b
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
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https://github.com/mfandreich/ScriptableRenderLoop/tree/77b5cea5e1e5340536e86cb663258acd099ad32b
Removed buggy scene from Build Project Settingshttps://github.com/mfandreich/ScriptableRenderLoop/commit/f4cc82ef79fd23a14a5f0e78f0771bc134d35757
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
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https://github.com/mfandreich/ScriptableRenderLoop/blob/f4cc82ef79fd23a14a5f0e78f0771bc134d35757/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/f4cc82ef79fd23a14a5f0e78f0771bc134d35757
Added 2D Test Scenehttps://github.com/mfandreich/ScriptableRenderLoop/commit/3dc986211baee7098d1a62363efad3399827ed3f
https://github.com/phi-lira
phi-lirahttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=phi-lira
3dc9862https://github.com/mfandreich/ScriptableRenderLoop/commit/3dc986211baee7098d1a62363efad3399827ed3f
https://github.com/mfandreich/ScriptableRenderLoop/blob/3dc986211baee7098d1a62363efad3399827ed3f/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/3dc986211baee7098d1a62363efad3399827ed3f
HDRenderPipeline: Fix issue with sky shader not having the correct pathhttps://github.com/mfandreich/ScriptableRenderLoop/commit/08744d30cbc93a92b8eec3c23c7d67ab0c1fee9f
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
08744d3https://github.com/mfandreich/ScriptableRenderLoop/commit/08744d30cbc93a92b8eec3c23c7d67ab0c1fee9f
https://github.com/mfandreich/ScriptableRenderLoop/blob/08744d30cbc93a92b8eec3c23c7d67ab0c1fee9f/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/08744d30cbc93a92b8eec3c23c7d67ab0c1fee9f
fix additional lightdata stuff in NewBatcherBench test scenes (for shadows)https://github.com/mfandreich/ScriptableRenderLoop/commit/f4f981399f3450b4d1b86c2f8f3dbb9d0830d609
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
f4f9813https://github.com/mfandreich/ScriptableRenderLoop/commit/f4f981399f3450b4d1b86c2f8f3dbb9d0830d609
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https://github.com/mfandreich/ScriptableRenderLoop/tree/f4f981399f3450b4d1b86c2f8f3dbb9d0830d609
Merge branch 'master' into Branch_Batching2https://github.com/mfandreich/ScriptableRenderLoop/commit/773b9696ba7d0cd67f1dcefb01fc05c5cbb1dbfa
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
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https://github.com/mfandreich/ScriptableRenderLoop/blob/773b9696ba7d0cd67f1dcefb01fc05c5cbb1dbfa/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/773b9696ba7d0cd67f1dcefb01fc05c5cbb1dbfa
add NewBatcherBench2 scene with dynamic move & shadows. NewBatcherBench1 now use static batching to test new batcher supporthttps://github.com/mfandreich/ScriptableRenderLoop/commit/bc18223904d3f72500a2b96022e44fa212891054
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
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https://github.com/mfandreich/ScriptableRenderLoop/tree/bc18223904d3f72500a2b96022e44fa212891054
Re-enable builtin deferred render path.https://github.com/mfandreich/ScriptableRenderLoop/commit/7c6c288ca14f9525f805d07b39d75ff62be44271
https://github.com/tlaedre
tlaedrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=tlaedre
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HDRenderPipeline: Update versionhttps://github.com/mfandreich/ScriptableRenderLoop/commit/e53a5c65546823ef9c2190fa4949916f8fe85177
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/mfandreich/ScriptableRenderLoop/tree/e53a5c65546823ef9c2190fa4949916f8fe85177
Properly restore the 'current' render pipe when tests end.https://github.com/mfandreich/ScriptableRenderLoop/commit/71399fd0d651369a4012e23627011e2037db1974
71399fdhttps://github.com/mfandreich/ScriptableRenderLoop/commit/71399fd0d651369a4012e23627011e2037db1974
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Merge remote-tracking branch 'origin/master' into test-frameworkhttps://github.com/mfandreich/ScriptableRenderLoop/commit/d9110274949d067bca59655f798b20c26c5e96bb
d911027https://github.com/mfandreich/ScriptableRenderLoop/commit/d9110274949d067bca59655f798b20c26c5e96bb
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Created initial test scenes for LDpipe.https://github.com/mfandreich/ScriptableRenderLoop/commit/50d13ef163da980819092d583f01ee35fa5fcd7f
50d13efhttps://github.com/mfandreich/ScriptableRenderLoop/commit/50d13ef163da980819092d583f01ee35fa5fcd7f
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Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_Batching2https://github.com/mfandreich/ScriptableRenderLoop/commit/5870f7af33b92d71a8e3e390baa0d95967a912a9
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
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https://github.com/mfandreich/ScriptableRenderLoop/tree/5870f7af33b92d71a8e3e390baa0d95967a912a9
new test scene to bench the new batcher ( NewBatcherBench1 )https://github.com/mfandreich/ScriptableRenderLoop/commit/6a07f9729ea54b96d9c6158abcaa8f5b6ca5efb0
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=arnaudcarre
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Added the possibility to make readonly items persistent so they are always displayed.https://github.com/mfandreich/ScriptableRenderLoop/commit/3fcee1044170cec37d030e894b17a76636418428
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
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Added Color debug item (readonly at runtime for now)https://github.com/mfandreich/ScriptableRenderLoop/commit/230c6fb1090fd96931b7cd8c5f98692792cca625
https://github.com/JulienIgnace-Unity
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- Implemented first debug menu items (bool and float) in the playerhttps://github.com/mfandreich/ScriptableRenderLoop/commit/9bd1e8e1e9478442f606b36f084bb38f080e2792
https://github.com/JulienIgnace-Unity
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Implement orthographic projector lights (single pass loop only)https://github.com/mfandreich/ScriptableRenderLoop/commit/fb47c93b7f9a8f4f0ad316e934d6ba27b3aa288c
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/mfandreich/ScriptableRenderLoop/tree/fb47c93b7f9a8f4f0ad316e934d6ba27b3aa288c
Make the SSS texturing mode a profile-local propertyhttps://github.com/mfandreich/ScriptableRenderLoop/commit/2e0c7fbceb048d284100ff0e241995eaef314ef0
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=EvgeniiG
2e0c7fbhttps://github.com/mfandreich/ScriptableRenderLoop/commit/2e0c7fbceb048d284100ff0e241995eaef314ef0
https://github.com/mfandreich/ScriptableRenderLoop/blob/2e0c7fbceb048d284100ff0e241995eaef314ef0/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/2e0c7fbceb048d284100ff0e241995eaef314ef0
Merge branch 'master' into lowendmobilehttps://github.com/mfandreich/ScriptableRenderLoop/commit/984c7b2109b89e11285152945ba1503e3e6630c8
https://github.com/phi-lira
phi-lirahttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=phi-lira
984c7b2https://github.com/mfandreich/ScriptableRenderLoop/commit/984c7b2109b89e11285152945ba1503e3e6630c8
https://github.com/mfandreich/ScriptableRenderLoop/blob/984c7b2109b89e11285152945ba1503e3e6630c8/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/984c7b2109b89e11285152945ba1503e3e6630c8
HDRenderPipeline: Update ProjectVersion.txt filehttps://github.com/mfandreich/ScriptableRenderLoop/commit/aeda000ae4fab66b6abf3b7b6dbc8b19df0e7a89
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
aeda000https://github.com/mfandreich/ScriptableRenderLoop/commit/aeda000ae4fab66b6abf3b7b6dbc8b19df0e7a89
https://github.com/mfandreich/ScriptableRenderLoop/blob/aeda000ae4fab66b6abf3b7b6dbc8b19df0e7a89/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/aeda000ae4fab66b6abf3b7b6dbc8b19df0e7a89
Reverted commited changes to projects settings by mystake.https://github.com/mfandreich/ScriptableRenderLoop/commit/5cf137d6b308b1ad1271b69ade377d57e8be9de1
https://github.com/phi-lira
phi-lirahttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=phi-lira
5cf137dhttps://github.com/mfandreich/ScriptableRenderLoop/commit/5cf137d6b308b1ad1271b69ade377d57e8be9de1
https://github.com/mfandreich/ScriptableRenderLoop/blob/5cf137d6b308b1ad1271b69ade377d57e8be9de1/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/5cf137d6b308b1ad1271b69ade377d57e8be9de1
remove .orig filehttps://github.com/mfandreich/ScriptableRenderLoop/commit/968d1cec5ab33b4031fbccab11956e71443db33a
968d1cehttps://github.com/mfandreich/ScriptableRenderLoop/commit/968d1cec5ab33b4031fbccab11956e71443db33a
https://github.com/mfandreich/ScriptableRenderLoop/blob/968d1cec5ab33b4031fbccab11956e71443db33a/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/968d1cec5ab33b4031fbccab11956e71443db33a
Explicit tile coordinates in GetPositionInput.https://github.com/mfandreich/ScriptableRenderLoop/commit/2c225f1da61cd431077d013f14435db0d39ce0f5
2c225f1https://github.com/mfandreich/ScriptableRenderLoop/commit/2c225f1da61cd431077d013f14435db0d39ce0f5
https://github.com/mfandreich/ScriptableRenderLoop/blob/2c225f1da61cd431077d013f14435db0d39ce0f5/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/2c225f1da61cd431077d013f14435db0d39ce0f5
Fixed a shader compiler error due to glsl optimiser not understand interpolator arrays. Added shader keywords for cascades and vertex lighting.https://github.com/mfandreich/ScriptableRenderLoop/commit/61d8a6b2175441542ff13f56803a1328e08980a2
https://github.com/phi-lira
phi-lirahttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=phi-lira
61d8a6bhttps://github.com/mfandreich/ScriptableRenderLoop/commit/61d8a6b2175441542ff13f56803a1328e08980a2
https://github.com/mfandreich/ScriptableRenderLoop/blob/61d8a6b2175441542ff13f56803a1328e08980a2/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/61d8a6b2175441542ff13f56803a1328e08980a2
HDRenderPipeline: Upgrade code to use new builtin sampler featurehttps://github.com/mfandreich/ScriptableRenderLoop/commit/c9f36b673b8eb71fb92bad3c92cf8db174c1fbf0
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
c9f36b6https://github.com/mfandreich/ScriptableRenderLoop/commit/c9f36b673b8eb71fb92bad3c92cf8db174c1fbf0
https://github.com/mfandreich/ScriptableRenderLoop/blob/c9f36b673b8eb71fb92bad3c92cf8db174c1fbf0/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/c9f36b673b8eb71fb92bad3c92cf8db174c1fbf0
- Added simple FreeCamera component to ScriptableRenderPipeline/commonhttps://github.com/mfandreich/ScriptableRenderLoop/commit/09ef2cba4a71c10f35469a44796b9205c769f034
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
09ef2cbhttps://github.com/mfandreich/ScriptableRenderLoop/commit/09ef2cba4a71c10f35469a44796b9205c769f034
https://github.com/mfandreich/ScriptableRenderLoop/blob/09ef2cba4a71c10f35469a44796b9205c769f034/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/09ef2cba4a71c10f35469a44796b9205c769f034
HDRenderPipeline: Change from 16x16 to 32x32 tile size for clusteredhttps://github.com/mfandreich/ScriptableRenderLoop/commit/ae9938df24383fa610e7d37b9e1295ae65ff45a6
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
ae9938dhttps://github.com/mfandreich/ScriptableRenderLoop/commit/ae9938df24383fa610e7d37b9e1295ae65ff45a6
https://github.com/mfandreich/ScriptableRenderLoop/blob/ae9938df24383fa610e7d37b9e1295ae65ff45a6/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/ae9938df24383fa610e7d37b9e1295ae65ff45a6
Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene).https://github.com/mfandreich/ScriptableRenderLoop/commit/d0603fa90cb173b2d04c5c36dfcb647716cf84f2
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
d0603fahttps://github.com/mfandreich/ScriptableRenderLoop/commit/d0603fa90cb173b2d04c5c36dfcb647716cf84f2
https://github.com/mfandreich/ScriptableRenderLoop/blob/d0603fa90cb173b2d04c5c36dfcb647716cf84f2/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/d0603fa90cb173b2d04c5c36dfcb647716cf84f2
HDRenderPipeline: Fix compil issue with normal map in object space in litMaterialhttps://github.com/mfandreich/ScriptableRenderLoop/commit/51f1adb936b3387a86762ec0a214b84b95998e86
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
51f1adbhttps://github.com/mfandreich/ScriptableRenderLoop/commit/51f1adb936b3387a86762ec0a214b84b95998e86
https://github.com/mfandreich/ScriptableRenderLoop/blob/51f1adb936b3387a86762ec0a214b84b95998e86/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/51f1adb936b3387a86762ec0a214b84b95998e86
HDRenderPipeline: Cleanup GUI for lit and layered lit materialhttps://github.com/mfandreich/ScriptableRenderLoop/commit/aa3ca58709ce973e03d46c743bf0c4b47aedf9ef
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
aa3ca58https://github.com/mfandreich/ScriptableRenderLoop/commit/aa3ca58709ce973e03d46c743bf0c4b47aedf9ef
https://github.com/mfandreich/ScriptableRenderLoop/blob/aa3ca58709ce973e03d46c743bf0c4b47aedf9ef/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/aa3ca58709ce973e03d46c743bf0c4b47aedf9ef
Rename scriptableRenderLoop Folder to ScriptableRenderPipelinehttps://github.com/mfandreich/ScriptableRenderLoop/commit/492380343c6817e90a0cc7655ae91c7e42f6835b
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/mfandreich/ScriptableRenderLoop/commits?author=sebastienlagarde
4923803https://github.com/mfandreich/ScriptableRenderLoop/commit/492380343c6817e90a0cc7655ae91c7e42f6835b
https://github.com/mfandreich/ScriptableRenderLoop/blob/492380343c6817e90a0cc7655ae91c7e42f6835b/ProjectSettings
https://github.com/mfandreich/ScriptableRenderLoop/tree/492380343c6817e90a0cc7655ae91c7e42f6835b
Nexthttps://github.com/mfandreich/ScriptableRenderLoop/commits/Update-SSS/ProjectSettings?after=c480e436fc5f8fc52531d50667ee569400e2cb23+34
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