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| https://github.com/melanialani/opengl-series#about |
| http://tomdalling.com/ | http://tomdalling.com/ |
| Getting Started in Xcode, Visual C++, and Linux | http://tomdalling.com/blog/modern-opengl/01-getting-started-in-xcode-and-visual-cpp/ |
| Textures | http://tomdalling.com/blog/modern-opengl/02-textures/ |
| Matrices, Depth Buffering, Animation | http://tomdalling.com/blog/modern-opengl/03-matrices-depth-buffering-animation/ |
| Cameras, Vectors & Input | http://tomdalling.com/blog/modern-opengl/04-cameras-vectors-and-input/ |
| Model Assets & Instances | http://tomdalling.com/blog/modern-opengl/05-model-assets-and-instances/ |
| Diffuse Point Lighting | http://tomdalling.com/blog/modern-opengl/06-diffuse-point-lighting/ |
| More Lighting: Ambient, Specular, Attenuation, Gamma | http://tomdalling.com/blog/modern-opengl/07-more-lighting-ambient-specular-attenuation-gamma/ |
| Even More Lighting: Directional Lights, Spotlights, & Multiple Lights | http://www.tomdalling.com/blog/modern-opengl/08-even-more-lighting-directional-lights-spotlights-multiple-lights/ |
| https://github.com/melanialani/opengl-series#ports--related-resources |
| http://whackylabs.com/rants/?p=769 | http://whackylabs.com/rants/?p=769 |
| https://github.com/ZeronSix/opengl-series-csharp | https://github.com/ZeronSix/opengl-series-csharp |
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