Title: MAINT/BUG: Don't use 5-sided quadrilaterals in Axes3D.plot_surface by eric-wieser · Pull Request #10001 · matplotlib/matplotlib · GitHub
Open Graph Title: MAINT/BUG: Don't use 5-sided quadrilaterals in Axes3D.plot_surface by eric-wieser · Pull Request #10001 · matplotlib/matplotlib
X Title: MAINT/BUG: Don't use 5-sided quadrilaterals in Axes3D.plot_surface by eric-wieser · Pull Request #10001 · matplotlib/matplotlib
Description: Previously: "cell" perimeters were clumsily calculated with duplicates, which were then removed at runtime code to calculate normals was spread into multiple places average z was calculated even if not used repeated conversion between stride and count was done Should have no visible behavior changes This should be up to 25% faster, since the quadrilateral polygons now have 4 points, rather than 5 (!)
Open Graph Description: Previously: "cell" perimeters were clumsily calculated with duplicates, which were then removed at runtime code to calculate normals was spread into multiple places average z was calcula...
X Description: Previously: "cell" perimeters were clumsily calculated with duplicates, which were then removed at runtime code to calculate normals was spread into multiple places average z was...
Opengraph URL: https://github.com/matplotlib/matplotlib/pull/10001
X: @github
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