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Title: Unity3DTraining/UnityEditorExtension at master · learnMoreCode/Unity3DTraining · GitHub

Open Graph Title: Unity3DTraining/UnityEditorExtension at master · learnMoreCode/Unity3DTraining

X Title: Unity3DTraining/UnityEditorExtension at master · learnMoreCode/Unity3DTraining

Description: 【Unity杂货铺】unity大杂烩~. Contribute to learnMoreCode/Unity3DTraining development by creating an account on GitHub.

Open Graph Description: 【Unity杂货铺】unity大杂烩~. Contribute to learnMoreCode/Unity3DTraining development by creating an account on GitHub.

X Description: 【Unity杂货铺】unity大杂烩~. Contribute to learnMoreCode/Unity3DTraining development by creating an account on GitHub.

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关于RazorEngine的知识点收集https://github.com/learnMoreCode/Unity3DTraining/blob/master/UnityEditorExtension/AboutRazorEngine
https://github.com/learnMoreCode/Unity3DTraining/tree/master/UnityEditorExtension#unity编辑器拓展仓库
UnityExtensionList多种编辑器拓展工具合集https://unitylist.com/browse?f=extensions
https://github.com/learnMoreCode/Unity3DTraining/tree/master/UnityEditorExtension#unity编辑器拓展
提供一些UnityEditor工具链开发的常用小技巧与示例https://github.com/XINCGer/UnityToolchainsTrick
节点编辑器汇总https://github.com/learnMoreCode/Unity3DTraining/blob/master/UnityEditorExtension/NodeEditorCollection
UI Toolkit文档https://docs.unity3d.com/Manual/UIElements.html
Unity3D编辑器插件扩展和组件扩展http://www.cnblogs.com/rond/p/7652624.html
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Unity协程&在编辑器中使用协程https://blog.csdn.net/cai612781/article/details/78992805
多重弹出窗口编辑器与界面层级管理https://github.com/learnMoreCode/Unity3DTraining/blob/master/UnityEditorExtension/MultiEditorWindow
odin编辑器拓展https://odininspector.com/tutorials/getting-started
Unity插件开发基础—浅谈序列化系统https://blog.uwa4d.com/archives/2025.html
Odin插件入门教程http://tonytang1990.github.io/2019/05/15/Odin%E6%8F%92%E4%BB%B6/
Unity日志工具——封装,跳转https://www.iteye.com/blog/dsqiu-2263664
Unity 内置GUIStyle 样例预览https://blog.csdn.net/l773575310/article/details/90033381
Unity 编辑器内实现预览窗口https://blog.csdn.net/akof1314/article/details/70941447
收集整理一些Gizmos相关工具https://github.com/learnMoreCode/Unity3DTraining/blob/master/UnityEditorExtension/GizmoKitCollection.md
如何在Unity编辑器中添加你自己的工具https://www.cnblogs.com/ZhYQ-Note/articles/5846239.html
Unity在Editor下获取键盘等设备Input事件https://www.bobsong.net/945.html
UnityEditorWindow停靠实现https://github.com/liuxq/blog/issues/7
unity3d预制体修改与保存https://blog.csdn.net/yuewei19/article/details/74986029?depth_1-utm_source=distribute.pc_relevant.none-task&utm_source=distribute.pc_relevant.none-task
[Unity3D]清理material中无用的的propertyhttps://blog.csdn.net/ngrandmarch/article/details/46828365
博主营地 | 万字长文,手把手带你入门Unity拓展编辑器https://mp.weixin.qq.com/s/96N9NkQPFhgNBeEbV_S5wg
Unity编辑器拓展之三十:拓展UnityToolBarhttps://www.jingfengji.tech/2020/04/05/unity-bian-ji-qi-tuo-zhan-zhi-san-shi-tuo-zhan-unitytoolbar/
CustomToolbarhttps://github.com/smkplus/CustomToolbar
unity-toolbar-extenderhttps://github.com/marijnz/unity-toolbar-extender
Unity-Editor-Toolboxhttps://github.com/arimger/Unity-Editor-Toolbox
【Unity游戏开发】升级Unity2019后,资源管线后处理采坑记录https://www.cnblogs.com/msxh/p/13805008.html
Unity编辑器拓展基础知识总结https://zhuanlan.zhihu.com/p/259283786
UnityEditorIconshttps://github.com/nukadelic/UnityEditorIcons
TimeLine技能编辑器https://github.com/jewer3330/plato
剧情-技能编辑器https://github.com/huailiang/seqence
TexturePacker图集 plist拆分工具https://github.com/learnMoreCode/Unity3DTraining/blob/master/UnityEditorExtension/UnityEditorExtension/Python/unpack_plist.py.py
Unity 侦听进入播放模式、Unity加载时初始化编辑器类https://www.cnblogs.com/kingBook/p/12160804.html
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Unity编辑器拓展之三十三:ReplaceComponentAttributte组件替换https://www.jingfengji.tech/2020/08/22/unity-bian-ji-qi-tuo-zhan-zhi-san-shi-san-replacecomponentattributte-zu-jian-ti-huan/
Unity 曲线编辑器说明https://blog.csdn.net/akof1314/article/details/51787509
Unity之ParticleSystem.Simulatehttps://zhuanlan.zhihu.com/p/96086877
Unity技术之UGUI-SpriteAtlas(图集)查看工具http://blog.gqylpy.com/gqy/21175/
【UnityEditor】扩展内置组件的Inspector面板http://www.lsngo.net/2017/10/25/unityeditor_internalinspector/
AnimationClip的读取与代码生成https://www.jianshu.com/p/80b2bc98ac5d
Unity3D研究院之监听Hierachy、Project等视图结构变化的事件http://www.xuanyusong.com/archives/3053
如何制作MMORPG游戏地图编辑器https://zhuanlan.zhihu.com/p/270274723
USubWindowhttps://github.com/AsehesL/USubWindow
Unity3D研究院之系统内置系统图标大整理https://www.xuanyusong.com/archives/3777
Unity Editor Built-in Iconshttps://unitylist.com/p/5c3/Unity-editor-icons
UnityEditorIconshttps://github.com/nukadelic/UnityEditorIcons
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【unity实用技能】Unity画一条带箭头的线https://blog.51cto.com/13638120/2103459
查找丢失组件的预制体https://www.cnblogs.com/bzyzhang/p/6485918.html
missing prefab 检查https://my.oschina.net/u/4318809/blog/4313046
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How to raycast from mouse position in scene view?https://stackoverflow.com/questions/58975095/how-to-raycast-from-mouse-position-in-scene-view
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无法从Project窗口拖拽GameObject到SceneView窗口https://answer.uwa4d.com/question/6077b3b66bb31032f9791324
“改造” VS Code 编辑器,一起写个插件吧!https://www.cnblogs.com/xueweihan/p/14672480.html
美术资源自检规则工具https://github.com/Liangzg/AssetChecker
UnityBezierToolshttps://github.com/kaiware007/UnityBezierTools
Unity Editor 不用反射访问编辑器内部方法https://blog.csdn.net/akof1314/article/details/111773851
【Unity】由预制体实例获取预制体资源及预制体资源路径https://blog.csdn.net/qq_21397217/article/details/109170799
Unity检测当前场景下所有资源使用情况的工具-1(待整理)https://github.com/shandagamesTwoStupids/ResourceScanner
Unity检测当前场景下所有资源使用情况的工具-2(待整理)https://github.com/RenLvDa/DetectResource
Unity编辑器扩展——向导窗口(批量处理资源)https://mp.weixin.qq.com/s/APlfV7CNr0RL5PuuZfEtjg
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Unity 保存场景物体修改到Prefabhttps://www.233tw.com/unity/28333
【Unity 编辑器】扩展总结 一:编辑器开发入门https://mp.weixin.qq.com/s/ZH0gsxZYH6VykHyVBAJTBA
【Unity 编辑器】扩展总结二:编辑器的相关特性https://mp.weixin.qq.com/s/sp_vZaj04USPRZQgbJjDZw
【Unity 编辑器】扩展总结三:自定义Inspector面板https://mp.weixin.qq.com/s/rWat9DutZBi8t1idernxtA
【Unity 编辑器】扩展总结五:Gizmos辅助调试工具https://mp.weixin.qq.com/s/5piJQ6gRC6zZMV4Z6xzgBA
【Unity 编辑器】扩展总结六:扩展Scene视图https://mp.weixin.qq.com/s/Wmt4JC-LK9z5u6vOafB_Hw
【Unity 编辑器】扩展总结七:数组或list集合的显示方式https://mp.weixin.qq.com/s/8ANiIlsjOEZQEvQtr96Xug
【Unity 编辑器】扩展总结八:EditorPrefs、ScriptableObject、Undohttps://mp.weixin.qq.com/s/hgaGrTjb3nEjbK2Z1eaBww
【Unity 编辑器】扩展总结九:GUIStyle、GUISkinhttps://mp.weixin.qq.com/s/Ye5mA0BS_ZATq37d1Iw0yQ
【Unity编辑器】扩展总结十:AssetPostprocessor资源导入管线https://mp.weixin.qq.com/s/wEOm_Owh5pKI_ZESOBrnlQ
Unity批量刷草工具及优化https://blog.csdn.net/canqiushi/article/details/106200395
Unity SceneView 鼠标所在网格位置https://blog.csdn.net/akof1314/article/details/78639075
SceneView 获取鼠标位置https://www.cnblogs.com/zhaoqingqing/p/3801342.html
Unity3D研究院之自动计算所有子对象包围盒(六)https://www.xuanyusong.com/archives/3461
Unity动态绘制曲线Mesh的代码https://blog.csdn.net/lzdidiv/article/details/53736068
UnityEditor编辑器扩展(二)--- 改变鼠标https://zhuanlan.zhihu.com/p/26824159
Unity编辑器扩展-拉UGUI的prefab入场景时挂在鼠标下的Canvas上https://blog.csdn.net/yudianxia/article/details/79635414
Unity动态生成水体meshhttps://mp.weixin.qq.com/s/n2iTmcP_CJX2RxiddOSBsw
[Unity]EditorWindow实现栅格面板https://blog.csdn.net/Hu_GoldDragon/article/details/103167102
Creating a Node Based Editor in Unityhttps://oguzkonya.com/creating-node-based-editor-unity/
Draw.cshttps://gist.github.com/nothke/82dccc121457541fcce32aea7744618a
TreeView官方文档https://docs.unity3d.com/Manual/TreeViewAPI.html
AdvancedDropdownhttps://docs.unity3d.com/ScriptReference/IMGUI.Controls.AdvancedDropdown.html
AssetDatabase.FindAssets Not Workinghttps://forum.unity.com/threads/assetdatabase-findassets-not-working.587062/
EPPlus简介https://www.jianshu.com/p/b7f588ccf26b
EPPlushttps://github.com/JanKallman/EPPlus
EPPlus 5-Excel spreadsheets for .NEThttps://github.com/EPPlusSoftware/EPPlus
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Unity开发笔记-Editor扩展用GraphView实现逻辑表达式(0)简介https://www.cnblogs.com/terrynoya/p/14087453.html
IDE中 代码提示与跳转的原理是什么?https://www.zhihu.com/question/320007348/answer/661270180
现在主流的IDE的查找定义和引用是如何实现的?https://www.zhihu.com/question/65708406
CustomEditor CustomPropertyDrawerhttps://blog.csdn.net/linuxheik/article/details/88870418
PropertyDrawerhttps://docs.unity3d.com/cn/2020.2/ScriptReference/PropertyDrawer.html
Unity Duplicate Eventhttps://answers.unity.com/questions/1274030/unity-duplicate-event.html
Hierarchy-Window-Extensionshttps://github.com/nomnomab/Hierarchy-Window-Extensions
AssetStudio工程导入VS各种报错解决https://blog.csdn.net/u011779938/article/details/115298633
Unity代码设置ios的App Iconhttps://zhuanlan.zhihu.com/p/436805895
ui-toolkit-manual-code-exampleshttps://github.com/Unity-Technologies/ui-toolkit-manual-code-examples
ProjectWindowDetailshttps://github.com/innogames/ProjectWindowDetails
https://github.com/learnMoreCode/Unity3DTraining/tree/master/UnityEditorExtension#maxscript-3dsmax插件开发
MaxScript 3DSMAX插件开发https://github.com/learnMoreCode/Unity3DTraining/blob/master/UnityEditorExtension/MaxScript
MeshSyncDCCPluginshttps://github.com/Unity-Technologies/MeshSyncDCCPlugins
https://github.com/learnMoreCode/Unity3DTraining/tree/master/UnityEditorExtension#maya插件开发
Python 编写Maya插件,从0到1(一)https://zhuanlan.zhihu.com/p/79546139
基于Python的Maya插件开发https://www.cnblogs.com/meteoric_cry/p/15905357.html
《Maya 插件开发》Python环境设置https://zhuanlan.zhihu.com/p/372501230
MAYA-PYTHON教程https://zhuanlan.zhihu.com/p/354889664
Maya API Referencehttps://download.autodesk.com/us/maya/2009help/API/
Maya Commandshttps://help.autodesk.com/cloudhelp/2019/CHS/Maya-Tech-Docs/CommandsPython/
https://github.com/learnMoreCode/Unity3DTraining/tree/master/UnityEditorExtension#修改源码相关
使用Mono.Cecil实现IL代码注入https://www.jianshu.com/p/a5276aadccdd?from=singlemessage
Mono.Cecil 初探(一):实现AOPhttps://www.cnblogs.com/huangmianwu/p/5833924.html
Unity 修改UnityEditor.DLLhttps://blog.csdn.net/K20132014/article/details/89217298
反编译C#的dll文件并修改,再重新生成dllhttps://www.cnblogs.com/jiangchuan/p/10851179.html
https://github.com
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