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| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#引擎研究 |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#unity源码分析 |
| Unity 引擎资源管理代码分析(1) | https://cloud.tencent.com/developer/article/1005786 |
| Unity 引擎资源管理代码分析(2) | https://cloud.tencent.com/developer/article/1005843 |
| Unity 引擎资源管理代码分析(3) | https://cloud.tencent.com/developer/article/1005853 |
| [U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析 | https://zhuanlan.zhihu.com/p/59394832 |
| [U3D] GetPreloadData 崩溃分析 | https://zhuanlan.zhihu.com/p/113049982 |
| Unity3D 秘籍之 开启编辑器隐藏功能 | https://zhuanlan.zhihu.com/p/91011605 |
| [U3D]TextureStreamingJob 崩溃分析一则 | https://zhuanlan.zhihu.com/p/67941302 |
| Unity技术开放日 | 绝对干货 - 揭秘Unity的黑盒世界,“ShaderLab”底层原理浅谈 | https://developer.unity.cn/projects/61289638edbc2a484ade955c |
| Unity技术开放日 | 绝对干货 - 揭秘Unity的黑盒世界,原生对象和托管对象浅谈 | https://developer.unity.cn/projects/6152e4fbedbc2a0020584027 |
| 【Unity笔记】ShaderLab与其底层原理浅谈 | https://zhuanlan.zhihu.com/p/400470713 |
| 【笔记】Unity内存分配和回收的底层原理 | https://zhuanlan.zhihu.com/p/381859536 |
| 【Unity】Asset简介 | https://zhuanlan.zhihu.com/p/411946807 |
| Unity如何把一个对象从内存序列化到磁盘 | https://juzhen.space/post/820kmhmbt/ |
| 深入剖析 Unity 协程的实现原理 | https://blog.sunweizhe.cn/2020/05/08/%E6%B7%B1%E5%85%A5%E5%89%96%E6%9E%90Unity%E5%8D%8F%E7%A8%8B%E7%9A%84%E5%AE%9E%E7%8E%B0%E5%8E%9F%E7%90%86/ |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#unrealengine分析 |
| 虚幻引擎编译系统总结 | https://mp.weixin.qq.com/s/33nGKBrEl2W9Q8vBbd66pw |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#物理 |
| NVIDIA PhysX SDK 5.0 | https://github.com/NVIDIA-Omniverse/PhysX |
| NVIDIA PhysX SDK | https://github.com/NVIDIAGameWorks/PhysX |
| NVIDIA PhysX SDK 3.4 | https://github.com/NVIDIAGameWorks/PhysX-3.4 |
| Bullet Physics SDK | https://github.com/bulletphysics/bullet3 |
| A cross-platform, realtime physics engine for all .NET app | https://github.com/notgiven688/jitterphysics |
| 3DLineDetection | https://github.com/xiaohulugo/3DLineDetection |
| ZEn NOde system - a simulation & rendering engine in nodes | https://github.com/zenustech/zeno |
| Voxel-based fluid simulation engine for computer games | https://github.com/CubbyFlow/CubbyFlow |
| Bounce is a 3D physics engine for games | https://github.com/irlanrobson/bounce |
| JoltPhysics-A multi core friendly rigid body physics and collision detection library suitable for games and VR applications | https://github.com/jrouwe/JoltPhysics |
| JoltPhysicsSharp-JoltPhysics C# bindings | https://github.com/amerkoleci/JoltPhysicsSharp |
| A small 2D physics engine | https://github.com/erincatto/box2d-lite |
| deterministic_physics 能为3D帧同步游戏提供一致性、确定性的物理引擎 | https://github.com/devlinzhou/deterministic_physics |
| FLAT- A 2D rigid body physics engine | https://github.com/yuanming-hu/FLAT |
| reactphysics3d-Open source C++ physics engine library in 3D | https://github.com/DanielChappuis/reactphysics3d |
| Chipmunk2D-A fast and lightweight 2D game physics library | https://github.com/slembcke/Chipmunk2D |
| miniphysics-Single file collision detection and dynamics library | https://github.com/mackron/miniphysics |
| ImpulseEngine-Simple, open source, 2D impulse based physics engine for educational use | https://github.com/RandyGaul/ImpulseEngine |
| chrono-High-performance C++ library for multiphysics and multibody dynamics simulations | https://github.com/projectchrono/chrono |
| mujoco-Multi-Joint dynamics with Contact. A general purpose physics simulator | https://github.com/deepmind/mujoco |
| box2d-netstandard | https://github.com/codingben/box2d-netstandard |
| bepuphysics2 - Pure C# 3D real time physics simulation library, now with a higher version number | https://github.com/bepu/bepuphysics2 |
| The Open Dynamics Engine (ODE) | https://github.com/thomasmarsh/ODE |
| IrrPAL - repository for Irrlicht and PAL physics integration | https://github.com/netpipe/IrrPAL |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#渲染 |
| 现代渲染引擎开发-Modern Graphic API | https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 | https://github.com/google/filament |
| Real-Time Rendering Framework | https://github.com/NVIDIAGameWorks/Falcor |
| 3D engine focusing on modern rendering | https://github.com/turanszkij/WickedEngine |
| The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 | https://github.com/ConfettiFX/The-Forge |
| tinyrenderer | https://github.com/ssloy/tinyrenderer |
| ShaderLab | https://github.com/BobLChen/ShaderLab |
| OpenGL Mathematics (GLM) | https://github.com/g-truc/glm |
| DXE-A voxel cone traced realtime Global Illumination rendering engine in dx12, wip | https://github.com/LanLou123/DXE |
| MathGeoLib-A C++ library for linear algebra and geometry manipulation for computer graphics | https://github.com/juj/MathGeoLib |
| FidelityFX-FSR2 FidelityFX Super Resolution 2 | https://github.com/GPUOpen-Effects/FidelityFX-FSR2 |
| LunaSDK-++ software development framework for real-time rendering applications | https://github.com/JX-Master/LunaSDK |
| 3d-game-shaders-for-beginners | https://github.com/lettier/3d-game-shaders-for-beginners |
| embree | https://github.com/embree/embree |
| openmoonray | https://github.com/dreamworksanimation/openmoonray |
| renderer-A shader-based software renderer written from scratch in C89 | https://github.com/zauonlok/renderer |
| geometry-central(Applied 3D geometry in C++, with a focus on surface meshes) | https://github.com/nmwsharp/geometry-central |
| XUSG | https://github.com/StarsX/XUSG |
| magnum-Lightweight and modular C++11 graphics middleware | https://github.com/mosra/magnum |
| nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations | https://github.com/memononen/nanovg |
| SRender | https://github.com/SunXLei/SRender |
| igl - intermediate Graphics Library | https://github.com/facebook/igl |
| smaa-cpp | https://github.com/iRi-E/smaa-cpp |
| Candela - Pathtraced Realtime Engine | https://github.com/swr06/Candela |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#动画 |
| Motion-Matching | https://github.com/orangeduck/Motion-Matching |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#开源引擎 |
| OpenGraphic - Graphic Engine & Game Engine lists | https://github.com/Gforcex/OpenGraphic |
| Game engine created using OpenGL and C++ | https://github.com/MrFrenik/Enjon |
| Flax Engine – multi-platform 3D game engine | https://github.com/FlaxEngine/FlaxEngine |
| Godot Engine – Multi-platform 2D and 3D game engine | https://github.com/godotengine/godot |
| Piccolo – mini game engine for games104 | https://github.com/BoomingTech/Piccolo |
| Cross mobile platform 2D&3D C++ game engine | https://github.com/fjz13/Medusa |
| Esoterica Engine | https://github.com/BobbyAnguelov/Esoterica |
| FluxEngine | https://github.com/simco50/FluxEngine |
| Iris is a cross-platform game engine written in modern C++ | https://github.com/irisengine/iris |
| C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web) | https://github.com/Siv3D/OpenSiv3D |
| Simple DirectMedia Layer (SDL) Version 2.0 | https://github.com/libsdl-org/SDL |
| SakuraEngine 为高性能而生的游戏运行时与工具箱 | https://github.com/SakuraEngine/SakuraEngine |
| Utopia Game Engine 无境游戏引擎 | https://github.com/Ubpa/Utopia |
| KlayGE-Cross-platform open source game engine with plugin-based architecture | https://github.com/gongminmin/KlayGE |
| urho3d | https://github.com/urho3d/urho3d |
| defold | https://github.com/defold/defold |
| Hazel-Hazel Engine | https://github.com/TheCherno/Hazel |
| turso3d | https://github.com/cadaver/turso3d |
| U3D-Open-source, cross-platform 2D and 3D game engine built in C++ | https://github.com/u3d-community/U3D |
| halley-A lightweight game engine written in modern C++ | https://github.com/amzeratul/halley |
| librg-🚀 Making multi-player gamedev simpler since 2017 | https://github.com/zpl-c/librg |
| zpl-📐 Pushing the boundaries of simplicity | https://github.com/zpl-c/zpl |
| ogre-scene-oriented, flexible 3D engine (C++, Python, C#, Java) | https://github.com/OGRECave/ogre |
| AXMOL Engine | https://github.com/axmolengine/axmol |
| NextEngine | https://github.com/CompilerLuke/NextEngine |
| vulkan-engine | https://github.com/MohammadFakhreddin/vulkan-engine |
| SpartanEngine - Game engine with an emphasis on architectural quality and performance | https://github.com/PanosK92/SpartanEngine |
| source-engine | https://github.com/nillerusr/source-engine |
| Source Engine Wiki | https://developer.valvesoftware.com/wiki/Source |
| Overload - 3D Game engine with editor | https://github.com/adriengivry/Overload |
| Ursine3D | https://github.com/AustinBrunkhorst/Ursine3D |
| crown - The flexible game engine | https://github.com/crownengine/crown |
| BigWorld-Engine-14.4.1 | https://github.com/v2v3v4/BigWorld-Engine-14.4.1 |
| xray-16 | https://github.com/OpenXRay/xray-16 |
| Irrlicht Demo Repository | https://github.com/netpipe/IrrlichtDemos |
| Luna Game Engine | https://github.com/netpipe/Luna |
| LunaLibs | https://github.com/netpipe/LunaLibs |
| Alpha_Engine - Game Engine For Simulation Games | https://github.com/Quark-Hell/Alpha_Engine |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#ecs |
| entt-Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more | https://github.com/skypjack/entt |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#文章 |
| 从零编写游戏引擎教程 Writing a game engine tutorial from scratch | https://github.com/ThisisGame/cpp-game-engine-book |
| 游戏引擎开发实录 | https://www.zhihu.com/column/c_1346828552935948288 |
| 手摇虚幻引擎 | https://www.zhihu.com/column/c_1358890091050606592 |
| 次世代游戏引擎中的 I/O(序):迈向 DirectStorage | https://zhuanlan.zhihu.com/p/605381512 |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#games104作业 |
| 作业收集1 | https://github.com/1393650770/Games104-Homework |
| 作业收集2 | https://github.com/renbiao1024/Games104_Homework |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/Engine#games104文章 |
| GAMES104课程笔记(全22篇) | https://www.piccoloengine.com/topic/310590 |
| 引擎的多任务,该如何高效管理? | https://mp.weixin.qq.com/s/ERJHUxG_3mIcGChOEuVYhw |
| 一文详解游戏引擎中的JobSystem | https://mp.weixin.qq.com/s/cVxZtvQ8jVGHUH3jHLq4Dg |
| UE多线程机制 | https://piccoloengine.com/topic/310472 |
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