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| 详细的C/C++编程规范指南 | https://github.com/Qihoo360/safe-rules |
| AwesomeCppGameDev | https://github.com/Caerind/AwesomeCppGameDev |
| A simple C++11 Thread Pool implementation | https://github.com/progschj/ThreadPool |
| C++ IPC Library | https://github.com/mutouyun/cpp-ipc |
| MiniScript | https://github.com/JoeStrout/miniscript |
| LANDrop | https://github.com/LANDrop/LANDrop |
| jit-tutorial | https://github.com/spencertipping/jit-tutorial |
| JSON for Modern C++ | https://github.com/nlohmann/json |
| SQLiteCpp | https://github.com/SRombauts/SQLiteCpp |
| open-source binary diff, delta/differential compression tools | https://github.com/jmacd/xdelta |
| A Small C Compiler | https://github.com/rui314/8cc |
| The Polygon Mesh Processing Library | https://github.com/pmp-library/pmp-library |
| Bloaty McBloatface: a size profiler for binaries | https://github.com/google/bloaty |
| awesome-cpp | https://github.com/fffaraz/awesome-cpp |
| Lossy PNG compressor | https://github.com/kornelski/pngquant |
| Zopfli Compression Algorithm is a compression library programmed in C | https://github.com/google/zopfli |
| astc-codec | https://github.com/google/astc-codec |
| C/C++学习,后端开发进阶指南 | https://github.com/balloonwj/CppGuide |
| C11 Lock-free Stack | https://github.com/skeeto/lstack |
| Minimal HMAC-SHA256 implementation in C / C++ | https://github.com/h5p9sl/hmac_sha256 |
| UNIX-like operating system written in C and C++ | https://github.com/heatd/Onyx |
| A C++ library for interacting with JSON | https://github.com/open-source-parsers/jsoncpp |
| FlatBuffers: Memory Efficient Serialization Library | https://github.com/google/flatbuffers |
| recastnavigation | https://github.com/recastnavigation/recastnavigation |
| Read binary Excel files from C/C++ | https://github.com/libxls/libxls |
| TrafficMonitor | https://github.com/zhongyang219/TrafficMonitor |
| Box2D is a 2D physics engine for games | https://github.com/erincatto/box2d |
| OpenSCAD - The Programmers Solid 3D CAD Modeller | https://github.com/openscad/openscad |
| FreeCAD | https://github.com/FreeCAD/FreeCAD |
| Lock-free ring buffer (MPSC) | https://github.com/rmind/ringbuf |
| Cap'n Proto serialization/RPC system - core tools and C++ library | https://github.com/capnproto/capnproto |
| video encryption for h264 | https://github.com/jiulong80s/VIdeoEncryption |
| Trafficserver plugin drm 视频文件拖拽加减密处理 ---mp4 | https://github.com/xieyugui/drm_mp4 |
| FFmpeg | https://github.com/FFmpeg/FFmpeg |
| A cross platform OCR Library based on PaddleOCR & OnnxRuntime | https://github.com/RapidAI/RapidOCR |
| OCR离线图片文字识别命令行程序 | https://github.com/hiroi-sora/PaddleOCR-json |
| A C++ High Performance Web Server | https://github.com/linyacool/WebServer |
| Edyn is a real-time physics engine organized as an ECS | https://github.com/xissburg/edyn |
| 超轻量级中文ocr | https://github.com/DayBreak-u/chineseocr_lite |
| A CMake toolchain file for iOS, macOS, watchOS & tvOS C/C++/Obj-C++ development | https://github.com/leetal/ios-cmake |
| Mesh parameterization / UV unwrapping library | https://github.com/jpcy/xatlas |
| A small C compiler | https://github.com/rui314/chibicc |
| Spout plugin for Unity | https://github.com/keijiro/KlakSpout |
| Cross-platform internet download manager for HTTP(S), FTP(S), magnet-link, BitTorrent, ed2k, and online videos | https://github.com/filecxx/FileCentipede |
| lz4 | https://github.com/lz4/lz4 |
| Zstandard - Fast real-time compression algorithm | https://github.com/facebook/zstd |
| A high performance fiber RPC network framework. 高性能协程RPC网络框架 | https://github.com/zavier-wong/acid |
| C++14 coroutine-based task library for games | https://github.com/westquote/SquidTasks |
| The MongoDB Database | https://github.com/mongodb/mongo |
| Emscripten: An LLVM-to-WebAssembly Compiler | https://github.com/emscripten-core/emscripten |
| KCP协议基本数据结构和算法介绍 | https://github.com/frimin/learning-kcp-protocol |
| Corvusoft's Restbed framework brings asynchronous RESTful functionality to C++14 applications | https://github.com/Corvusoft/restbed |
| GPU time metric for Unity apps (currently limited to Android/GLES) | https://github.com/google/render-timing-for-unity |
| llvm-project | https://github.com/llvm/llvm-project |
| SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API | https://github.com/google/swiftshader |
| ios-app-signer | https://github.com/DanTheMan827/ios-app-signer |
| TTToolbox provides useful helper scripts to automate your character integration workflows in Unreal Engine | https://github.com/tuatec/TTToolbox |
| Automatic Differentiation in Geometry Processing Made Simple | https://github.com/patr-schm/TinyAD |
| Blazing fast memory allocator designed for video games meets .NET | https://github.com/nxrighthere/Smmalloc-CSharp |
| RT-Thread is an open source IoT operating system | https://github.com/RT-Thread/rt-thread |
| A C++20 coroutine implementation for Unreal Engine 5 | https://github.com/landelare/ue5coro |
| 🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM | https://github.com/WerWolv/ImHex |
| The fastest C JSON library | https://github.com/ibireme/yyjson |
| OOMDetector | https://github.com/Tencent/OOMDetector |
| 腾讯柠檬清理 | https://github.com/Tencent/lemon-cleaner |
| stb single-file public domain libraries for C/C++ | https://github.com/nothings/stb |
| BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library | https://github.com/bshoshany/thread-pool |
| Library for collision detection between two convex shapes | https://github.com/danfis/libccd |
| A native alternative to the heavy Electron Unity Hub, written in C++ | https://github.com/Ravbug/UnityHubNative |
| Emscripten: An LLVM-to-WebAssembly Compiler | https://github.com/emscripten-core/emscripten |
| A fast file search utility for Unix-like systems based on GTK+3 | https://github.com/cboxdoerfer/fsearch |
| asio | https://github.com/chriskohlhoff/asio |
| C/C++ Performance Profiler | https://github.com/google/orbit |
| A CMake toolchain file for iOS, macOS, watchOS & tvOS C/C++/Obj-C++ development | https://github.com/leetal/ios-cmake |
| The fastest and most memory efficient lattice Boltzmann CFD software | https://github.com/ProjectPhysX/FluidX3D |
| A professional cross-platform SSH/Sftp/Shell/Telnet/Serial terminal | https://github.com/kingToolbox/WindTerm |
| imgui | https://github.com/ocornut/imgui |
| Combustion engine simulator that generates realistic audio | https://github.com/ange-yaghi/engine-sim |
| An implementation of radix heap | https://github.com/iwiwi/radix-heap |
| tinyrenderer | https://github.com/ssloy/tinyrenderer |
| OpenGL 4.6 on Metal | https://github.com/openglonmetal/MGL |
| A high performance layer 4 load balancer | https://github.com/facebookincubator/katran |
| 简易十字链表AOI(Area Of Interest)算法实现 | https://github.com/CandyMi/aoi-c |
| A BSD-based OS project that aims to provide an experience like and some compatibility with macOS | https://github.com/ravynsoft/ravynos |
| Cemu is a Wii U emulator | https://github.com/cemu-project/Cemu |
| aria2 - The ultra fast download utility | https://github.com/aria2/aria2 |
| sanitizers | https://github.com/google/sanitizers |
| Metareflect is a lightweight reflection system for C++, based on LLVM and Clangs libtooling | https://github.com/Leandros/metareflect |
| Reactive programming & data binding in C++ | https://github.com/KDAB/KDBindings |
| A simple C++11 Thread Pool implementation(改进版) | https://github.com/log4cplus/ThreadPool |
| A simple C++11 Thread Pool implementation(原版) | https://github.com/progschj/ThreadPool |
| An NES emulator in C++ | https://github.com/amhndu/SimpleNES |
| libfv is C++20 header-only network library, support TCP/SSL/Http/websocket server and client | https://github.com/fawdlstty/libfv |
| xxHash doc | http://cyan4973.github.io/xxHash/ |
| xxHash Extremely fast non-cryptographic hash algorithm | https://github.com/Cyan4973/xxHash |
| gfx - A minimalist and easy to use graphics API | https://github.com/gboisse/gfx |
| Cross-platform asynchronous I/O | https://github.com/libuv/libuv |
| Cross-platform user-friendly xlsx library for C++11 | https://github.com/tfussell/xlnt |
| Single file collision detection and dynamics library | https://github.com/mackron/miniphysics |
| C++ header-only library for generic data validation | https://github.com/evgeniums/cpp-validator |
| A General-purpose Parallel and Heterogeneous Task Programming System | https://github.com/taskflow/taskflow |
| nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees | https://github.com/jlblancoc/nanoflann |
| The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (bdwgc, also known as bdw-gc, boehm-gc, libgc) | https://github.com/ivmai/bdwgc |
| HAP video player plugin for Unity | https://github.com/keijiro/KlakHap |
| langcc: A Next-Generation Compiler Compiler | https://github.com/jzimmerman/langcc |
| Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes | https://github.com/TheAlgorithms/C-Plus-Plus |
| stb single-file public domain libraries for C/C++ | https://github.com/nothings/stb |
| JoltPhysics C# bindings | https://github.com/amerkoleci/JoltPhysicsSharp |
| Real-time GUI layout designer for Dear ImGui | https://github.com/Raais/ImStudio |
| A flexible tool for redirecting a given program's TCP traffic to SOCKS5 or HTTP proxy | https://github.com/hmgle/graftcp |
| A fast entity component system (ECS) for C & C++ | https://github.com/SanderMertens/flecs |
| The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems. | https://github.com/pocoproject/poco |
| Small, portable implementation of the C11 threads API | https://github.com/tinycthread/tinycthread |
| A tiny, URL-friendly, unique string ID generator for C++, implementation of ai's nanoid | https://github.com/mcmikecreations/nanoid_cpp |
| Webots Robot Simulator | https://github.com/cyberbotics/webots |
| SML: C++14 State Machine Library | https://github.com/boost-ext/sml |
| EASTL | https://github.com/electronicarts/EASTL |
| udp2raw | https://github.com/wangyu-/udp2raw |
| uSockets-Miniscule cross-platform eventing, networking & crypto for async applications | https://github.com/uNetworking/uSockets |
| DearPyGui | https://github.com/hoffstadt/DearPyGui |
| hash_table | https://github.com/anholt/hash_table |
| rts-path-finding | https://github.com/guinzoo/rts-path-finding |
| kdtree-cpp | https://github.com/cdalitz/kdtree-cpp |
| Argument Parser for Modern C++ | https://github.com/p-ranav/argparse |
| Triton Python, C++ and Java client libraries, and GRPC-generated client | https://github.com/triton-inference-server/client |
| cpp-btree(Modern C++ B-tree containers) | https://github.com/Kronuz/cpp-btree |
| Gource-software version control visualization | https://github.com/acaudwell/Gource |
| tinyexpr-plusplus(Tiny recursive descent expression parser, compiler, and evaluation engine for math expressions in C++) | https://github.com/Blake-Madden/tinyexpr-plusplus |
| yasio(A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications) | https://github.com/yasio/yasio |
| Good Game, Peace Out Rollback Network SDK | https://github.com/pond3r/ggpo |
| STX-C++17 & C++ 20 error-handling and utility extensions | https://github.com/lamarrr/STX |
| flatbuffers | https://github.com/google/flatbuffers |
| uvw-Header-only, event based, tiny and easy to use libuv wrapper in modern C++ | https://github.com/skypjack/uvw |
| minicoro-Single header asymmetric stackful cross-platform coroutine library in pure C | https://github.com/edubart/minicoro |
| snmalloc-Message passing based allocator | https://github.com/microsoft/snmalloc |
| foundationdb-FoundationDB - the open source, distributed, transactional key-value store | https://github.com/apple/foundationdb |
| mimalloc | https://github.com/microsoft/mimalloc |
| simplecpp-C++ preprocessor | https://github.com/danmar/simplecpp |
| stdexec-std::execution, the proposed C++ framework for asynchronous and parallel programming | https://github.com/NVIDIA/stdexec |
| voronoi-A C implementation for creating 2D voronoi diagrams | https://github.com/JCash/voronoi |
| linmath.h-a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions | https://github.com/datenwolf/linmath.h |
| c89str-C89-compatible, single file, public domain string library | https://github.com/mackron/c89str |
| earcut.hpp-Fast, header-only polygon triangulation | https://github.com/mapbox/earcut.hpp |
| byopen-🎉A dlopen library that bypasses mobile system limitation | https://github.com/hack0z/byopen |
| lnav-Log file navigator | https://github.com/tstack/lnav |
| renderdoc-RenderDoc is a stand-alone graphics debugging tool | https://github.com/baldurk/renderdoc |
| hshg-2D Hierarchical Spatial Hash Grid written in C | https://github.com/supahero1/hshg |
| brpc | https://github.com/apache/brpc |
| gc-Simple, zero-dependency garbage collection for C | https://github.com/mkirchner/gc |
| libtree-ldd as a tree | https://github.com/haampie/libtree |
| sokol-minimal cross-platform standalone C headers | https://github.com/floooh/sokol |
| Num-Single file header only C++ implementation of BigInteger | https://github.com/983/Num |
| box2d-Box2D is a 2D physics engine for games | https://github.com/erincatto/box2d |
| movfuscator-The single instruction C compiler | https://github.com/Battelle/movfuscator |
| Melon-A generic cross-platform asynchronous high-performance C framework | https://github.com/Water-Melon/Melon |
| ugc-A single-header incremental garbage collector library | https://github.com/bullno1/ugc |
| sol2-C++ library binding to Lua | https://github.com/ThePhD/sol2 |
| OcclusionCulling | https://github.com/GameTechDev/OcclusionCulling |
| fluxsort-A branchless stable quicksort / mergesort hybrid | https://github.com/scandum/fluxsort |
| yalantinglibs-A collection of C++20 libraries, include async_simple, coro_rpc and struct_pack | https://github.com/alibaba/yalantinglibs |
| hashcat-World's fastest and most advanced password recovery utility | https://github.com/hashcat/hashcat |
| nvtop-GPUs process monitoring for AMD, Intel and NVIDIA | https://github.com/Syllo/nvtop |
| fast_io-Significantly faster input/output for C++20 | https://github.com/cppfastio/fast_io |
| librg-🚀 Making multi-player gamedev simpler since 2017 | https://github.com/zpl-c/librg |
| zpl-📐 Pushing the boundaries of simplicity | https://github.com/zpl-c/zpl |
| GameNetworkingSockets | https://github.com/ValveSoftware/GameNetworkingSockets |
| msquic-Cross-platform, C implementation of the IETF QUIC protocol, exposed to C, C++, C# and Rust | https://github.com/microsoft/msquic |
| crossguid-Lightweight cross platform C++ GUID/UUID library | https://github.com/graeme-hill/crossguid |
| asio2-Header only c++ network library | https://github.com/zhllxt/asio2 |
| async_simple | https://github.com/alibaba/async_simple/blob/main/README_CN.md |
| compressonator-Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs | https://github.com/GPUOpen-Tools/compressonator |
| date-A date and time library based on the C++11/14/17 header | https://github.com/HowardHinnant/date |
| cute_headers-Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games | https://github.com/RandyGaul/cute_headers |
| meta-Header-only, non-intrusive and macro-free runtime reflection system in C++ | https://github.com/skypjack/meta |
| A tiny C++ obfuscation framework | https://github.com/fritzone/obfy |
| libsodium-A modern, portable, easy to use crypto library | https://github.com/jedisct1/libsodium |
| cc compare-一款可替换beycond compare, 免费使用的代码同步对比工具 | https://github.com/cxasm/cc-compare |
| minivm-A VM That is Dynamic and Fast | https://github.com/FastVM/minivm |
| dbg-macro A dbg(…) macro for C++ | https://github.com/sharkdp/dbg-macro |
| async.h-Stackless Async Subroutines for C | https://github.com/naasking/async.h |
| pybind11 | https://github.com/pybind/pybind11 |
| Crow-A Fast and Easy to use microframework for the web | https://github.com/CrowCpp/Crow |
| ice - Comprehensive RPC framework with support for C++, C#, Java, JavaScript, Python and more | https://github.com/zeroc-ice/ice |
| smap-DLL scatter manual mapper | https://github.com/btbd/smap |
| UnityRenderStreaming | https://github.com/Luis797/UnityRenderStreaming |
| yoga - a cross-platform layout engine which implements Flexbox | https://github.com/facebook/yoga |
| cpp-lazy | https://github.com/MarcDirven/cpp-lazy |
| cpp-rotor | https://github.com/basiliscos/cpp-rotor |
| rres - A simple and easy-to-use file-format to package resources | https://github.com/raysan5/rres |
| raylib - A simple and easy-to-use library to enjoy videogames programming | https://github.com/raysan5/raylib |
| CV-CUDA | https://github.com/CVCUDA/CV-CUDA |
| terminalvideoplayer | https://github.com/TheRealOrange/terminalvideoplayer |
| rsync | https://github.com/WayneD/rsync |
| c11threads | https://github.com/jtsiomb/c11threads |
| firebuild | https://github.com/firebuild/firebuild |
| fiber-job-system | https://github.com/Freeeaky/fiber-job-system |
| pcileech-Direct Memory Access (DMA) Attack Software | https://github.com/ufrisk/pcileech |
| azerothcore-wotlk - Complete Open Source and Modular solution for MMO | https://github.com/azerothcore/azerothcore-wotlk |
| brotli - Brotli compression format | https://github.com/google/brotli |
| C++ header-only fixed-point math library | https://github.com/MikeLankamp/fpm |
| spdlog - Fast C++ logging library | https://github.com/gabime/spdlog |
| Motion-Matching | https://github.com/orangeduck/Motion-Matching |
| tinyobjloader | https://github.com/tinyobjloader/tinyobjloader |
| egos-2000 A minimal operating system (2K LOC) on QEMU and a RISC-V board | https://github.com/yhzhang0128/egos-2000 |
| libcoro C++20 coroutine library | https://github.com/jbaldwin/libcoro |
| matxscript - A high-performance, extensible Python AOT compiler | https://github.com/bytedance/matxscript |
| workflow - C++ Parallel Computing and Asynchronous Networking Engine | https://github.com/sogou/workflow |
| Simd - C++ image processing and machine learning library with using of SIMD | https://github.com/ermig1979/Simd |
| stacktrace - C++ library for storing and printing backtraces | https://github.com/boostorg/stacktrace |
| FFSM2-High-Performance Flat Finite State Machine Framework | https://github.com/andrew-gresyk/FFSM2 |
| fast-hash | https://github.com/ztanml/fast-hash |
| sse2neon - A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation | https://github.com/DLTcollab/sse2neon |
| zxing-cpp(C++ port of ZXing) | https://github.com/zxing-cpp/zxing-cpp |
| rang-A Minimal, Header only Modern c++ library for terminal goodies | https://github.com/agauniyal/rang |
| yue - A library for creating native cross-platform GUI apps | https://github.com/yue/yue |
| std-simd | https://github.com/VcDevel/std-simd |
| nsjail - 一个轻量级的进程隔离工具 | https://github.com/google/nsjail |
| darktable - darktable is an open source photography workflow application and raw developer | https://github.com/darktable-org/darktable |
| MemoryModule - Library to load a DLL from memory | https://github.com/fancycode/MemoryModule |
| ApkDiffPatch | https://github.com/sisong/ApkDiffPatch |
| dumplib - Import library generator for x86 PE files | https://github.com/Mattiwatti/dumplib |
| btop - A monitor of resources | https://github.com/aristocratos/btop |
| Inject-dll-by-APC | https://github.com/3gstudent/Inject-dll-by-APC |
| cstl - C STL - a Server Toolbox Library for C, including JSON processing, hash maps, dynamic arrays, binary strings and more | https://github.com/facil-io/cstl |
| NumCpp | https://github.com/dpilger26/NumCpp |
| minicoro - Single header stackful cross-platform coroutine library in pure C | https://github.com/edubart/minicoro |
| astc-encoder | https://github.com/ARM-software/astc-encoder |
| ProcessHider | https://github.com/M00nRise/ProcessHider |
| VMPilot - VMPilot: A Modern C++ Virtual Machine SDK | https://github.com/25077667/VMPilot |
| eventbus - A simple, header only event bus library written in modern C++17 | https://github.com/DeveloperPaul123/eventbus |
| pipe - Fundational library of cross-platform features | https://github.com/PipeRift/pipe |
| InterSpec - spectral radiation analysis software | https://github.com/sandialabs/InterSpec |
| PhaseBetweener | https://github.com/pauzii/PhaseBetweener |
| process_ghosting | https://github.com/hasherezade/process_ghosting |
| EABase | https://github.com/electronicarts/EABase |
| lua-lz4 | https://github.com/witchu/lua-lz4 |
| ffmpeg.wasm | https://github.com/ffmpegwasm/ffmpeg.wasm |
| wxWidgets - Cross-Platform C++ GUI Library | https://github.com/wxWidgets/wxWidgets |
| blazingmq - A modern high-performance open source message queuing system | https://github.com/bloomberg/blazingmq |
| epoller - epoll implementation for connections in Linux, MacOS and Windows | https://github.com/smallnest/epoller |
| nolimix86 - x86 virtual machine with unlimited registers | https://github.com/francisvm/nolimix86 |
| sparsehash - C++ associative containers | https://github.com/sparsehash/sparsehash |
| NanoSockets - Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols | https://github.com/nxrighthere/NanoSockets |
| CppDelegates - Single C++ header/source file that implements modern delegates | https://github.com/simco50/CppDelegates |
| sizer - Win32/64 executable size reporting | https://github.com/aras-p/sizer |
| Effekseer | https://github.com/effekseer/Effekseer |
| c_math_library - Highly optimized, single-header, 3D math library written in C | https://github.com/pbotmeyertron/c_math_library |
| decenc - Binary-to-text encoding/decoding algorithms implemented in C++ | https://github.com/serge1/decenc |
| jank - A Clojure dialect hosted on LLVM with native C++ interop | https://github.com/jank-lang/jank |
| RawTherapee - A powerful cross-platform raw photo processing program | https://github.com/Beep6581/RawTherapee |
| CefViewCore - A common library providing clean and easy consuming of CEF | https://github.com/CefView/CefViewCore |
| cppLox - A tree-walker && virtual-machine && JIT interpreter for Lox language | https://github.com/edimetia3d/cppLox |
| iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web | https://github.com/iPlug2/iPlug2 |
| coost - A tiny boost library in C++11 | https://github.com/idealvin/coost |
| primihub - 由密码学专家团队打造的开源隐私计算平台 | https://github.com/primihub/primihub |
| ufbx - Single source file FBX loader | https://github.com/ufbx/ufbx |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/CPlusPlus#shader |
| ShaderLab | https://github.com/BobLChen/ShaderLab/ |
| DirectXShaderCompiler | https://github.com/microsoft/DirectXShaderCompiler |
| HLSLcc-DirectX shader bytecode cross compiler | https://github.com/Unity-Technologies/HLSLcc |
| HLSLCrossCompiler | https://github.com/James-Jones/HLSLCrossCompiler |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/CPlusPlus#webmproject |
| webmproject官网 | https://www.webmproject.org/code/ |
| libvpx github-Mirror | https://github.com/webmproject/libvpx/ |
| libvpx | https://chromium.googlesource.com/webm/libvpx |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/CPlusPlus#lock-free |
| concurrentqueue-A fast multi-producer, multi-consumer lock-free concurrent queue for C++11 | https://github.com/cameron314/concurrentqueue |
| readerwriterqueue-A fast single-producer, single-consumer lock-free queue for C++ | https://github.com/cameron314/readerwriterqueue |
| queues-A public domain lock free queues implemented in C++11 | https://github.com/mstump/queues |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/CPlusPlus#c-文章 |
| C++文章整理 | https://github.com/learnMoreCode/Unity3DTraining/blob/master/CPlusPlus/articles/README.md |
| https://github.com/learnMoreCode/Unity3DTraining/tree/master/CPlusPlus#有关于unrealengine的c项目 |
| 有关于UnrealEngine的C++项目 | https://github.com/learnMoreCode/Unity3DTraining/blob/master/CPlusPlus/unrealengine |
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