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Title: History for src/objects/ParticleSystem.js - javaNiu/three.js · GitHub

Open Graph Title: History for src/objects/ParticleSystem.js - javaNiu/three.js

X Title: History for src/objects/ParticleSystem.js - javaNiu/three.js

Description: JavaScript 3D library. Contribute to javaNiu/three.js development by creating an account on GitHub.

Open Graph Description: JavaScript 3D library. Contribute to javaNiu/three.js development by creating an account on GitHub.

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Skip to contenthttps://github.com/javaNiu/three.js/commits/patch-1/src/objects/ParticleSystem.js#start-of-content
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patch-1https://github.com/javaNiu/three.js/tree/patch-1
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.https://github.com/javaNiu/three.js/commit/e65bec241c4a60a39fa64aa6e8131e354a59c539
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https://github.com/javaNiu/three.js/tree/e65bec241c4a60a39fa64aa6e8131e354a59c539
Removed unused object.boundRadius and object.boundRadiusScale.https://github.com/javaNiu/three.js/commit/99358076dd29b3fc258627205dd5b2682b4c4fce
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/tree/99358076dd29b3fc258627205dd5b2682b4c4fce
Split SceneUtils.cloneObject into *.clone()https://github.com/javaNiu/three.js/commit/6a0b0eb1fd6c79cf2f304269892adb614cc914e2
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/blob/6a0b0eb1fd6c79cf2f304269892adb614cc914e2/src/objects/ParticleSystem.js
https://github.com/javaNiu/three.js/tree/6a0b0eb1fd6c79cf2f304269892adb614cc914e2
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.https://github.com/javaNiu/three.js/commit/cdfc4f3b8adc635e1a635ab12250c71141f95e9d
https://github.com/mrdoob
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cdfc4f3https://github.com/javaNiu/three.js/commit/cdfc4f3b8adc635e1a635ab12250c71141f95e9d
https://github.com/javaNiu/three.js/blob/cdfc4f3b8adc635e1a635ab12250c71141f95e9d/src/objects/ParticleSystem.js
https://github.com/javaNiu/three.js/tree/cdfc4f3b8adc635e1a635ab12250c71141f95e9d
Added default material to Mesh, Line and ParticleSystem. Fixes #1373.https://github.com/javaNiu/three.js/commit/c9213ab5447f82cd45a6c91a64d3372b82e7b343
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/tree/c9213ab5447f82cd45a6c91a64d3372b82e7b343
Added frustum culling also for ParticleSystems.https://github.com/javaNiu/three.js/commit/43036191c62acfc4b6a76e2c1ef465e3adf91e31
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
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https://github.com/javaNiu/three.js/tree/43036191c62acfc4b6a76e2c1ef465e3adf91e31
Merging with @alteredq's experimental branches.https://github.com/javaNiu/three.js/commit/6b151b552e77a2b119eadb39cb7b996a4f448e65
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/tree/6b151b552e77a2b119eadb39cb7b996a4f448e65
Object3D::screenPosition ⟶ Object3D::positionScreenhttps://github.com/javaNiu/three.js/commit/d1e3a9d872895476badd895a84a28635074e1296
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Added vertex colors for particles.https://github.com/javaNiu/three.js/commit/750a242f0cedf778aeb6b2fd3c44cea1a5e530e7
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
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https://github.com/javaNiu/three.js/tree/750a242f0cedf778aeb6b2fd3c44cea1a5e530e7
Small refactoring in handling of "dirty" buffers in WebGLRenderer.https://github.com/javaNiu/three.js/commit/5365a11b0e2fb2525f2ecc381f3b5285240687b6
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Added billboard particles (semi-opaque depth sorted).https://github.com/javaNiu/three.js/commit/8227d9f11839bf859562fe7210e4c0418ffb6f78
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https://github.com/javaNiu/three.js/tree/8227d9f11839bf859562fe7210e4c0418ffb6f78
Changed ParticleSystem to autoupdate transform by default (as do Mesh and Line objects).https://github.com/javaNiu/three.js/commit/1d9c3405a384ac728fe52dbb3fb4d7887c3437c9
https://github.com/alteredq
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Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes.https://github.com/javaNiu/three.js/commit/e43de3dcf74d82eded20751242a0a5ac8705a6e7
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