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Title: History for src/objects - javaNiu/three.js · GitHub

Open Graph Title: History for src/objects - javaNiu/three.js

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Description: JavaScript 3D library. Contribute to javaNiu/three.js development by creating an account on GitHub.

Open Graph Description: JavaScript 3D library. Contribute to javaNiu/three.js development by creating an account on GitHub.

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objectshttps://github.com/javaNiu/three.js/commits/dev/src/objects
devhttps://github.com/javaNiu/three.js/tree/dev
Sprite: Removed unused code.https://github.com/javaNiu/three.js/commit/14152a3a4cc20f1ad9c2948dfe22af44a0631fee
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/tree/14152a3a4cc20f1ad9c2948dfe22af44a0631fee
Fixed Sprite Scaling Issueshttps://github.com/javaNiu/three.js/commit/6c58539fdff86f55aabf07dcdc6e07532b471802
https://github.com/WestLangley
WestLangleyhttps://github.com/javaNiu/three.js/commits?author=WestLangley
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https://github.com/javaNiu/three.js/tree/6c58539fdff86f55aabf07dcdc6e07532b471802
Removed THREE.Ribbon. See #3860.https://github.com/javaNiu/three.js/commit/3f3cfa27de0de9ae0639138cb5a9f9fa13082d19
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/blob/3f3cfa27de0de9ae0639138cb5a9f9fa13082d19/src/objects
https://github.com/javaNiu/three.js/tree/3f3cfa27de0de9ae0639138cb5a9f9fa13082d19
Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting.https://github.com/javaNiu/three.js/commit/e65bec241c4a60a39fa64aa6e8131e354a59c539
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/blob/e65bec241c4a60a39fa64aa6e8131e354a59c539/src/objects
https://github.com/javaNiu/three.js/tree/e65bec241c4a60a39fa64aa6e8131e354a59c539
Minor cleanuphttps://github.com/javaNiu/three.js/commit/50bff9957f010920582d18d94bdbbdc0e7667543
https://github.com/WestLangley
WestLangleyhttps://github.com/javaNiu/three.js/commits?author=WestLangley
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https://github.com/javaNiu/three.js/blob/50bff9957f010920582d18d94bdbbdc0e7667543/src/objects
https://github.com/javaNiu/three.js/tree/50bff9957f010920582d18d94bdbbdc0e7667543
Merge remote-tracking branch 'bhouston/euler3' into devhttps://github.com/javaNiu/three.js/commit/88d4eb713dd5fc53e0f475e0d268f7be9d0b68f8
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/blob/88d4eb713dd5fc53e0f475e0d268f7be9d0b68f8/src/objects
https://github.com/javaNiu/three.js/tree/88d4eb713dd5fc53e0f475e0d268f7be9d0b68f8
Clean up and updated builds.https://github.com/javaNiu/three.js/commit/67e34fe5572d0b108eaf6ebc78d3345c2e6ae946
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/tree/67e34fe5572d0b108eaf6ebc78d3345c2e6ae946
Fix SkinnedMesh so that it can be used with BufferGeometryhttps://github.com/javaNiu/three.js/commit/7c44c5df32af18644acac88d4d9aedc0fe9047c4
https://github.com/crobi
crobihttps://github.com/javaNiu/three.js/commits?author=crobi
7c44c5dhttps://github.com/javaNiu/three.js/commit/7c44c5df32af18644acac88d4d9aedc0fe9047c4
https://github.com/javaNiu/three.js/blob/7c44c5df32af18644acac88d4d9aedc0fe9047c4/src/objects
https://github.com/javaNiu/three.js/tree/7c44c5df32af18644acac88d4d9aedc0fe9047c4
add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516https://github.com/javaNiu/three.js/commit/276e9da1ef8507ebc43d744eab53835901042009
https://github.com/bhouston
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https://github.com/javaNiu/three.js/tree/276e9da1ef8507ebc43d744eab53835901042009
complete Euler class, update examples, update Object3D, update unit tests.https://github.com/javaNiu/three.js/commit/a16a9f6775c97421d8a12cfa72df346079305b75
https://github.com/bhouston
bhoustonhttps://github.com/javaNiu/three.js/commits?author=bhouston
a16a9f6https://github.com/javaNiu/three.js/commit/a16a9f6775c97421d8a12cfa72df346079305b75
https://github.com/javaNiu/three.js/blob/a16a9f6775c97421d8a12cfa72df346079305b75/src/objects
https://github.com/javaNiu/three.js/tree/a16a9f6775c97421d8a12cfa72df346079305b75
Fixed Sprite breakage.https://github.com/javaNiu/three.js/commit/1983a69e0fc25baa1a622798e973ec7915c6f75e
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/tree/1983a69e0fc25baa1a622798e973ec7915c6f75e
Merge remote-tracking branch 'bhouston/Object3D-Matrix4-compose' into devhttps://github.com/javaNiu/three.js/commit/8b577fbdc7a6ef2c947b27674549fbfff4352715
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/tree/8b577fbdc7a6ef2c947b27674549fbfff4352715
LOD support in Raycaster. Fixes #3167.https://github.com/javaNiu/three.js/commit/6cf4fb7bdd3747b21380c5ba51f119f64123e6d1
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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Matrix4.compose -> makeFromPositionQuaternionScale, add Matrix4.makeFromPositionEulerScale().https://github.com/javaNiu/three.js/commit/715ed487a83d738f84e4a008df116ffeae1e6213
https://github.com/bhouston
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Added .setGeometry() and .setMaterial() to Mesh.https://github.com/javaNiu/three.js/commit/ef4841a7577a0da8ddaca87b58615228252ec9a0
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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https://github.com/javaNiu/three.js/tree/ef4841a7577a0da8ddaca87b58615228252ec9a0
simplify Object3D matrix construction via use of Matrix4.compose().https://github.com/javaNiu/three.js/commit/36e9847200f54efb1f5bff0fafbe143c61cb4783
https://github.com/bhouston
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Mesh.updateMorphTargets() clean up.https://github.com/javaNiu/three.js/commit/a8a3934287baf38c9c912357fc87a4cc559162d6
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
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Merge remote-tracking branch 'jonobr1/morph-target' into devhttps://github.com/javaNiu/three.js/commit/195e4512949c90d91626fa189ebc050edc94166f
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/tree/195e4512949c90d91626fa189ebc050edc94166f
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and mult…https://github.com/javaNiu/three.js/commit/b062fee8668c1fc07e4d6af40ccfa592a7c4c677
https://github.com/mrdoob
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https://github.com/javaNiu/three.js/tree/b062fee8668c1fc07e4d6af40ccfa592a7c4c677
abstracted construction logic of morphTarget to `updateMorphTargets`https://github.com/javaNiu/three.js/commit/0c8565418de6a4c15acd58af73e8d750ac572859
https://github.com/jonobr1
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Removed unused object.boundRadius and object.boundRadiusScale.https://github.com/javaNiu/three.js/commit/99358076dd29b3fc258627205dd5b2682b4c4fce
https://github.com/mrdoob
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Moved sprite material properties from Sprite object into SpriteMaterial.https://github.com/javaNiu/three.js/commit/c84097364b9865e5b8482a98110f725953fa1d42
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
c840973https://github.com/javaNiu/three.js/commit/c84097364b9865e5b8482a98110f725953fa1d42
https://github.com/javaNiu/three.js/blob/c84097364b9865e5b8482a98110f725953fa1d42/src/objects
https://github.com/javaNiu/three.js/tree/c84097364b9865e5b8482a98110f725953fa1d42
Added support for alphaTest to Sprites.https://github.com/javaNiu/three.js/commit/73922dc797557132a36de1418c78f755185a3a53
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
73922dchttps://github.com/javaNiu/three.js/commit/73922dc797557132a36de1418c78f755185a3a53
https://github.com/javaNiu/three.js/blob/73922dc797557132a36de1418c78f755185a3a53/src/objects
https://github.com/javaNiu/three.js/tree/73922dc797557132a36de1418c78f755185a3a53
Merge remote-tracking branch 'stoomm/master' into devhttps://github.com/javaNiu/three.js/commit/5d71a829a25c6db2cb9ab38f9630b233aa05d6fe
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
5d71a82https://github.com/javaNiu/three.js/commit/5d71a829a25c6db2cb9ab38f9630b233aa05d6fe
https://github.com/javaNiu/three.js/blob/5d71a829a25c6db2cb9ab38f9630b233aa05d6fe/src/objects
https://github.com/javaNiu/three.js/tree/5d71a829a25c6db2cb9ab38f9630b233aa05d6fe
Update src/objects/SkinnedMesh.jshttps://github.com/javaNiu/three.js/commit/45ff0f4fb8f3aff4e7a5e4c974322c71296ca8a8
https://github.com/stoomm
stoommhttps://github.com/javaNiu/three.js/commits?author=stoomm
45ff0f4https://github.com/javaNiu/three.js/commit/45ff0f4fb8f3aff4e7a5e4c974322c71296ca8a8
https://github.com/javaNiu/three.js/blob/45ff0f4fb8f3aff4e7a5e4c974322c71296ca8a8/src/objects
https://github.com/javaNiu/three.js/tree/45ff0f4fb8f3aff4e7a5e4c974322c71296ca8a8
Fixed sharing of default alignment vector and dealing with missing parameter object in Sprite.https://github.com/javaNiu/three.js/commit/2ef3f96435893f9e015726cd11f9fa43d858dfad
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
2ef3f96https://github.com/javaNiu/three.js/commit/2ef3f96435893f9e015726cd11f9fa43d858dfad
https://github.com/javaNiu/three.js/blob/2ef3f96435893f9e015726cd11f9fa43d858dfad/src/objects
https://github.com/javaNiu/three.js/tree/2ef3f96435893f9e015726cd11f9fa43d858dfad
Added support for fog to Sprites.https://github.com/javaNiu/three.js/commit/9c3194b9e1e5ce7ff9f3e36842a7e51f7ae21232
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
9c3194bhttps://github.com/javaNiu/three.js/commit/9c3194b9e1e5ce7ff9f3e36842a7e51f7ae21232
https://github.com/javaNiu/three.js/blob/9c3194b9e1e5ce7ff9f3e36842a7e51f7ae21232/src/objects
https://github.com/javaNiu/three.js/tree/9c3194b9e1e5ce7ff9f3e36842a7e51f7ae21232
Split SceneUtils.cloneObject into *.clone()https://github.com/javaNiu/three.js/commit/6a0b0eb1fd6c79cf2f304269892adb614cc914e2
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
6a0b0ebhttps://github.com/javaNiu/three.js/commit/6a0b0eb1fd6c79cf2f304269892adb614cc914e2
https://github.com/javaNiu/three.js/blob/6a0b0eb1fd6c79cf2f304269892adb614cc914e2/src/objects
https://github.com/javaNiu/three.js/tree/6a0b0eb1fd6c79cf2f304269892adb614cc914e2
Fixed performance regress with skinning.https://github.com/javaNiu/three.js/commit/15f46931bc45ec2683e5f5d4a03cb2a2af54d27d
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
15f4693https://github.com/javaNiu/three.js/commit/15f46931bc45ec2683e5f5d4a03cb2a2af54d27d
https://github.com/javaNiu/three.js/blob/15f46931bc45ec2683e5f5d4a03cb2a2af54d27d/src/objects
https://github.com/javaNiu/three.js/tree/15f46931bc45ec2683e5f5d4a03cb2a2af54d27d
Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`.https://github.com/javaNiu/three.js/commit/faab3b03985d718f61ae0adb5f145108c72798ef
https://github.com/apendua
apenduahttps://github.com/javaNiu/three.js/commits?author=apendua
faab3b0https://github.com/javaNiu/three.js/commit/faab3b03985d718f61ae0adb5f145108c72798ef
https://github.com/javaNiu/three.js/blob/faab3b03985d718f61ae0adb5f145108c72798ef/src/objects
https://github.com/javaNiu/three.js/tree/faab3b03985d718f61ae0adb5f145108c72798ef
Skinning can now cooperate with MorphTargets and MorphNormals.https://github.com/javaNiu/three.js/commit/9acd1debff3acfd778ee6bb4408e71dcaa237bca
https://github.com/apendua
apenduahttps://github.com/javaNiu/three.js/commits?author=apendua
9acd1dehttps://github.com/javaNiu/three.js/commit/9acd1debff3acfd778ee6bb4408e71dcaa237bca
https://github.com/javaNiu/three.js/blob/9acd1debff3acfd778ee6bb4408e71dcaa237bca/src/objects
https://github.com/javaNiu/three.js/tree/9acd1debff3acfd778ee6bb4408e71dcaa237bca
Nickname consistency.https://github.com/javaNiu/three.js/commit/6bdaf52ae9df79bfff98d7db70444d2b972c6925
https://github.com/mrdoob
mrdoobhttps://github.com/javaNiu/three.js/commits?author=mrdoob
6bdaf52https://github.com/javaNiu/three.js/commit/6bdaf52ae9df79bfff98d7db70444d2b972c6925
https://github.com/javaNiu/three.js/blob/6bdaf52ae9df79bfff98d7db70444d2b972c6925/src/objects
https://github.com/javaNiu/three.js/tree/6bdaf52ae9df79bfff98d7db70444d2b972c6925
Made it possible to enforce use of uniforms instead of float texture for bones.https://github.com/javaNiu/three.js/commit/230d39e4d0be311ff17afff1fcbe895bc147c8f4
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
230d39ehttps://github.com/javaNiu/three.js/commit/230d39e4d0be311ff17afff1fcbe895bc147c8f4
https://github.com/javaNiu/three.js/blob/230d39e4d0be311ff17afff1fcbe895bc147c8f4/src/objects
https://github.com/javaNiu/three.js/tree/230d39e4d0be311ff17afff1fcbe895bc147c8f4
Use smaller bone texture size for models with smaller skeletons.https://github.com/javaNiu/three.js/commit/c5d85fe632a0c0dc0124e44a2e20439fd3f7259f
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
c5d85fehttps://github.com/javaNiu/three.js/commit/c5d85fe632a0c0dc0124e44a2e20439fd3f7259f
https://github.com/javaNiu/three.js/blob/c5d85fe632a0c0dc0124e44a2e20439fd3f7259f/src/objects
https://github.com/javaNiu/three.js/tree/c5d85fe632a0c0dc0124e44a2e20439fd3f7259f
Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available.https://github.com/javaNiu/three.js/commit/1ec72fa6782186519046b6b535230a11548c8342
https://github.com/alteredq
alteredqhttps://github.com/javaNiu/three.js/commits?author=alteredq
1ec72fahttps://github.com/javaNiu/three.js/commit/1ec72fa6782186519046b6b535230a11548c8342
https://github.com/javaNiu/three.js/blob/1ec72fa6782186519046b6b535230a11548c8342/src/objects
https://github.com/javaNiu/three.js/tree/1ec72fa6782186519046b6b535230a11548c8342
Nexthttps://github.com/javaNiu/three.js/commits/dev/src/objects?after=6a7d187ebf0cd0d789ceb88269c72a6e67a46452+34
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