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Title: History for src/physics - halgorithm/phaser · GitHub

Open Graph Title: History for src/physics - halgorithm/phaser

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Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/physics - halgorithm/phaser

Open Graph Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/physics - halgorithm/phaser

X Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/physics - halgorithm/phaser

Opengraph URL: https://github.com/halgorithm/phaser

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Moved repository locationhttps://github.com/halgorithm/phaser/commit/d8f1ba03e94763df53a2c5b85dc7c88cca3617c1
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Arcade Physics updated to use new Transform system.https://github.com/halgorithm/phaser/commit/4d4344bf033eca6d1dbe0d1cef735b3e43f12176
https://github.com/photonstorm
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Disabled access to World and Camera for now.https://github.com/halgorithm/phaser/commit/26711241ac7d07de3354387a954f26f23ebef8f7
https://github.com/photonstorm
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https://github.com/halgorithm/phaser/tree/26711241ac7d07de3354387a954f26f23ebef8f7
Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere.https://github.com/halgorithm/phaser/commit/380e717e527bff8105242b0cabb494caaed1b238
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https://github.com/halgorithm/phaser/tree/380e717e527bff8105242b0cabb494caaed1b238
The P2 Physics library has been updated to 0.7.1. This is still quite out of date, but as soon as they release their latest build (hopefully soon) we'll update to that.https://github.com/halgorithm/phaser/commit/31592b98f1311704233b162fd95e5e745cc888e6
https://github.com/photonstorm
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https://github.com/halgorithm/phaser/tree/31592b98f1311704233b162fd95e5e745cc888e6
Merge pull request #2728 from samme/issue-2720https://github.com/halgorithm/phaser/commit/8a78029e2b79bd2f6c0db5614e9d20ca119030d2
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updated docs on Arcade body's setSizehttps://github.com/halgorithm/phaser/commit/42ca43d98cac61de3b370cc878d7931b04577d03
42ca43dhttps://github.com/halgorithm/phaser/commit/42ca43d98cac61de3b370cc878d7931b04577d03
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Add a hint for resizing Body of scaled Spriteshttps://github.com/halgorithm/phaser/commit/792ae127bf6de0a33caf4d90b74f7156a08a71ce
792ae12https://github.com/halgorithm/phaser/commit/792ae127bf6de0a33caf4d90b74f7156a08a71ce
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Large batch of jshint fixes.https://github.com/halgorithm/phaser/commit/ad0e4aca2ed45e45c6d87e904de58f8b5152dade
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https://github.com/halgorithm/phaser/tree/b05becf9622d7523e518a3e55489a00073f0af47
Fixed Arcade Physics Circle body collision, after the #2654 change broke it unintentionally.https://github.com/halgorithm/phaser/commit/11b0436a26c8d171fcfdc0f14577775bebf775a2
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Preparing for 2.6.2 release.https://github.com/halgorithm/phaser/commit/7b9c4114b247e0dd6667ef1d2c470c457bb12bf9
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ArcadePhysics Body.rotation now reads its initial value from sprite.angle instead of sprite.rotation. The property was immediately replaced with the correct value in Body.preUpdate regardless, but …https://github.com/halgorithm/phaser/commit/19342fa3af4e793a2924d9bc8df430b1251142bb
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Consolidating Layers into View class.https://github.com/halgorithm/phaser/commit/9654a4b3c54b05f4cafba81f61df5376972b550e
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The property `checkCollision.none` in the ArcadePhysics.Body class was available, but never used internally. It is now used and checked by the `separate` method. By setting `checkCollision.none = t…https://github.com/halgorithm/phaser/commit/69470574278efb051e523e9e9d23ae80150c48c9
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The property `checkCollision.none` has been removed from the ArcadePhysics.Body class. It was never used internally, so lead to confusion about its use. To disable a body, use `body.enable = false`…https://github.com/halgorithm/phaser/commit/46c20ab00a3ea2e094e987506bb03a8c8a2b2489
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Loads of work on tilemap collision, and offset support. You can now collide with a tilemap no matter where it is on the screen, or which layer it's from.https://github.com/halgorithm/phaser/commit/3ba00bbf2d009b1a50a3cd06863c16c0272bab4b
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Fix 'TypeError: target.center is undefined'https://github.com/halgorithm/phaser/commit/18472f5998c08304be8525db42642b70baccd10d
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jsdoc fix: replace #onTop for #onCeilinghttps://github.com/halgorithm/phaser/commit/3d1b10c3101a672abdf4acc1e33371d5a49e351d
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2.6.1 Release.https://github.com/halgorithm/phaser/commit/ac2516f5aaa70240dc3e41575824417e42c37235
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https://github.com/halgorithm/phaser/blob/ac2516f5aaa70240dc3e41575824417e42c37235/src/physics
https://github.com/halgorithm/phaser/tree/ac2516f5aaa70240dc3e41575824417e42c37235
Fixed `Uncaught TypeError: Cannot set property 'x' of undefined` in Body.js (thanks @ErwanErwan #2607)https://github.com/halgorithm/phaser/commit/cfb2b813ef9b7c2f72159d6364c3345428775bbc
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
cfb2b81https://github.com/halgorithm/phaser/commit/cfb2b813ef9b7c2f72159d6364c3345428775bbc
https://github.com/halgorithm/phaser/blob/cfb2b813ef9b7c2f72159d6364c3345428775bbc/src/physics
https://github.com/halgorithm/phaser/tree/cfb2b813ef9b7c2f72159d6364c3345428775bbc
P2.World.clear will now clear out the World.walls property, resetting all of the wall bounds to `null`. This allows the walls to be re-created accurately when the P2 World is reset, which happens o…https://github.com/halgorithm/phaser/commit/61ce14f3328d272d6907c34b424794d11bc604fc
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
61ce14fhttps://github.com/halgorithm/phaser/commit/61ce14f3328d272d6907c34b424794d11bc604fc
https://github.com/halgorithm/phaser/blob/61ce14f3328d272d6907c34b424794d11bc604fc/src/physics
https://github.com/halgorithm/phaser/tree/61ce14f3328d272d6907c34b424794d11bc604fc
onWorldBounds now sends the bounds it collided with.https://github.com/halgorithm/phaser/commit/dfd9203e0a49fa3d619cb38db6e7ca9d6ae0b333
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
dfd9203https://github.com/halgorithm/phaser/commit/dfd9203e0a49fa3d619cb38db6e7ca9d6ae0b333
https://github.com/halgorithm/phaser/blob/dfd9203e0a49fa3d619cb38db6e7ca9d6ae0b333/src/physics
https://github.com/halgorithm/phaser/tree/dfd9203e0a49fa3d619cb38db6e7ca9d6ae0b333
ArcadePhysics.Body.onCollide is a new Signal that is dispatched whenever the Body collides with another Body. Due to the potentially high volume of signals this could create it is disabled by defau…https://github.com/halgorithm/phaser/commit/c0ba439e82283f7ba8c6f4c20cab80ee889573da
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
c0ba439https://github.com/halgorithm/phaser/commit/c0ba439e82283f7ba8c6f4c20cab80ee889573da
https://github.com/halgorithm/phaser/blob/c0ba439e82283f7ba8c6f4c20cab80ee889573da/src/physics
https://github.com/halgorithm/phaser/tree/c0ba439e82283f7ba8c6f4c20cab80ee889573da
ArcadePhysics.Body.setCircle is a new method that allows you to define an Arcade Physics Body as being a circle instead of a rectangle. You can control the radius of the body and the offset from th…https://github.com/halgorithm/phaser/commit/6ba3c9401fd4997357251ff4293ac59825743c09
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
6ba3c94https://github.com/halgorithm/phaser/commit/6ba3c9401fd4997357251ff4293ac59825743c09
https://github.com/halgorithm/phaser/blob/6ba3c9401fd4997357251ff4293ac59825743c09/src/physics
https://github.com/halgorithm/phaser/tree/6ba3c9401fd4997357251ff4293ac59825743c09
Merged the arcade-circles branch back into 2.6 and tidied up lots of the source code. Needs checking as not working properly with rect vs. circle, but fine with circle vs. circle.https://github.com/halgorithm/phaser/commit/261155a6839474610ef2b15cf536c9c6cb0ba2ee
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
261155ahttps://github.com/halgorithm/phaser/commit/261155a6839474610ef2b15cf536c9c6cb0ba2ee
https://github.com/halgorithm/phaser/blob/261155a6839474610ef2b15cf536c9c6cb0ba2ee/src/physics
https://github.com/halgorithm/phaser/tree/261155a6839474610ef2b15cf536c9c6cb0ba2ee
Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs.https://github.com/halgorithm/phaser/commit/4da3b15ae2374713c0c95fc3bb320a402df278d6
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
4da3b15https://github.com/halgorithm/phaser/commit/4da3b15ae2374713c0c95fc3bb320a402df278d6
https://github.com/halgorithm/phaser/blob/4da3b15ae2374713c0c95fc3bb320a402df278d6/src/physics
https://github.com/halgorithm/phaser/tree/4da3b15ae2374713c0c95fc3bb320a402df278d6
Lots of work on Body.moveTo and Body.moveFrom. Now working nicely.https://github.com/halgorithm/phaser/commit/70be74cb36167506e19513ef5939aa87aa8aaaf1
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
70be74chttps://github.com/halgorithm/phaser/commit/70be74cb36167506e19513ef5939aa87aa8aaaf1
https://github.com/halgorithm/phaser/blob/70be74cb36167506e19513ef5939aa87aa8aaaf1/src/physics
https://github.com/halgorithm/phaser/tree/70be74cb36167506e19513ef5939aa87aa8aaaf1
Body.move tests.https://github.com/halgorithm/phaser/commit/b5cc01132cd946844395e2222eb3835d4c8fdf20
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
b5cc011https://github.com/halgorithm/phaser/commit/b5cc01132cd946844395e2222eb3835d4c8fdf20
https://github.com/halgorithm/phaser/blob/b5cc01132cd946844395e2222eb3835d4c8fdf20/src/physics
https://github.com/halgorithm/phaser/tree/b5cc01132cd946844395e2222eb3835d4c8fdf20
Small styling fixes.https://github.com/halgorithm/phaser/commit/1daf897b2368cbfef2d7996497d164757d93e057
https://github.com/photonstorm
photonstormhttps://github.com/halgorithm/phaser/commits?author=photonstorm
1daf897https://github.com/halgorithm/phaser/commit/1daf897b2368cbfef2d7996497d164757d93e057
https://github.com/halgorithm/phaser/blob/1daf897b2368cbfef2d7996497d164757d93e057/src/physics
https://github.com/halgorithm/phaser/tree/1daf897b2368cbfef2d7996497d164757d93e057
Resolved issue with tilemapLayer collision.https://github.com/halgorithm/phaser/commit/bab2fac72911f3cd0701fed8d9b6528e11e58bae
https://github.com/Upperfoot
Upperfoothttps://github.com/halgorithm/phaser/commits?author=Upperfoot
bab2fachttps://github.com/halgorithm/phaser/commit/bab2fac72911f3cd0701fed8d9b6528e11e58bae
https://github.com/halgorithm/phaser/blob/bab2fac72911f3cd0701fed8d9b6528e11e58bae/src/physics
https://github.com/halgorithm/phaser/tree/bab2fac72911f3cd0701fed8d9b6528e11e58bae
Fixed problem with missing parameter in tileCheckX and tileCheckY.https://github.com/halgorithm/phaser/commit/212a07b9ac5cc15c4ef66bb71aaa0e2be1b71d9c
https://github.com/Upperfoot
Upperfoothttps://github.com/halgorithm/phaser/commits?author=Upperfoot
212a07bhttps://github.com/halgorithm/phaser/commit/212a07b9ac5cc15c4ef66bb71aaa0e2be1b71d9c
https://github.com/halgorithm/phaser/blob/212a07b9ac5cc15c4ef66bb71aaa0e2be1b71d9c/src/physics
https://github.com/halgorithm/phaser/tree/212a07b9ac5cc15c4ef66bb71aaa0e2be1b71d9c
Nexthttps://github.com/halgorithm/phaser/commits/master/src/physics?after=15c45bda0e7c223c24fa9cb764666ce4b1658fc5+34
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