Title: BSP Loader Part4-6 Collision Detection Bug · Issue #6 · gametutorials/tutorials · GitHub
Open Graph Title: BSP Loader Part4-6 Collision Detection Bug · Issue #6 · gametutorials/tutorials
X Title: BSP Loader Part4-6 Collision Detection Bug · Issue #6 · gametutorials/tutorials
Description: In CQuake3BSP::Trace() if a collision occured, m_traceRatio will always be 0. A correct intersection is never calculated, the function always returns the start of the ray as the intersection. Tracing a bullet to get its intersection with...
Open Graph Description: In CQuake3BSP::Trace() if a collision occured, m_traceRatio will always be 0. A correct intersection is never calculated, the function always returns the start of the ray as the intersection. Traci...
X Description: In CQuake3BSP::Trace() if a collision occured, m_traceRatio will always be 0. A correct intersection is never calculated, the function always returns the start of the ray as the intersection. Traci...
Opengraph URL: https://github.com/gametutorials/tutorials/issues/6
X: @github
Domain: github.com
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| og:image:alt | In CQuake3BSP::Trace() if a collision occured, m_traceRatio will always be 0. A correct intersection is never calculated, the function always returns the start of the ray as the intersection. Traci... |
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