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Title: Unity3DTraining/DesignPatterns/GameProgrammingPatterns at master · floydzero/Unity3DTraining · GitHub

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https://github.com/floydzero/Unity3DTraining/tree/master/DesignPatterns/GameProgrammingPatterns#游戏编程模式读书笔记
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https://github.com/floydzero/Unity3DTraining/tree/master/DesignPatterns/GameProgrammingPatterns#目录-
【游戏设计模式】之一 序言:架构,性能与游戏http://www.taidous.com/thread-42610-1-1.html
【游戏设计模式】之二 论撤消重做回放系统的优雅实现:命令模式http://www.taidous.com/thread-43026-1-1.html
【游戏设计模式】之三 状态模式 有限状态机 Unity版本实现http://www.taidous.com/thread-43168-1-1.html
【游戏设计模式】之四 游戏编程模式 全书内容提炼总结http://www.taidous.com/thread-59573-1-1.html
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