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Title: Unity3DTraining/DesignPatterns at master · floydzero/Unity3DTraining · GitHub

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Description: Unity3D的练习项目. Contribute to floydzero/Unity3DTraining development by creating an account on GitHub.

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GameProgrammingPatternshttps://github.com/floydzero/Unity3DTraining/tree/master/DesignPatterns/GameProgrammingPatterns
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README.mdhttps://github.com/floydzero/Unity3DTraining/tree/master/DesignPatterns#readme
https://github.com/floydzero/Unity3DTraining/tree/master/DesignPatterns#unity中常用的设计模式总结
浅谈Unity中常见的设计原则http://www.cnblogs.com/msxh/p/6921679.html
单例模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/Singleton
工厂模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/Factory
建造者模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/BuilderPattern
原型模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/Prototype
桥接模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/BridgePattern
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中介者模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/MediatorPattern
命令模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/CommandPattern
访问者模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/VisitorPattern
职责链模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/ChainofResponsibilityPattern
迭代器模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/IteratorPattern
解释器模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/InterpreterPattern
【特】游戏编程模式https://github.com/floydzero/Unity3DTraining/blob/master/DesignPatterns/GameProgrammingPatterns
【特】重访设计模式https://gpp.tkchu.me/design-patterns-revisited.html
架构模式:MVC与MVVMhttps://www.cnblogs.com/ivaneye/p/10096598.html
简述21种设计模式https://www.cnblogs.com/zhou--fei/p/10454244.html
设计模式看了又忘,忘了又看?https://www.cnblogs.com/liebrother/p/10941660.html
Unity/C#基础复习(5) 之 浅析观察者、中介者模式在游戏中的应用与delegate原理https://www.cnblogs.com/sword-magical-blog/p/11430891.html
在Unity实现游戏命令模式https://mp.weixin.qq.com/s/3dbta9vSvY-nERUUH5IDyg
游戏设计模式——面向数据编程(新)https://www.cnblogs.com/KillerAery/p/11746639.html
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