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Title: History for Unity/CppSource/NativeScript - drawcode/UnityNativeScripting · GitHub

Open Graph Title: History for Unity/CppSource/NativeScript - drawcode/UnityNativeScripting

X Title: History for Unity/CppSource/NativeScript - drawcode/UnityNativeScripting

Description: Unity Scripting in C++. Contribute to drawcode/UnityNativeScripting development by creating an account on GitHub.

Open Graph Description: Unity Scripting in C++. Contribute to drawcode/UnityNativeScripting development by creating an account on GitHub.

X Description: Unity Scripting in C++. Contribute to drawcode/UnityNativeScripting development by creating an account on GitHub.

Opengraph URL: https://github.com/drawcode/UnityNativeScripting

X: @github

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Allow delegates as properties, parameters, etc.https://github.com/drawcode/UnityNativeScripting/commit/6d9dfb97e1c0afff0cf7ee3ef4f718bb4544e54f
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Support delegates and Unity 2017.2.https://github.com/drawcode/UnityNativeScripting/commit/94280fb9644282d3173bd1004ccd9ab430c1475e
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Support the last MonoBehaviour message: OnAudioFilterReadhttps://github.com/drawcode/UnityNativeScripting/commit/36c601fd9d73cde7d269d61e49bea7026ccdd51a
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Support indexers with multiple parametershttps://github.com/drawcode/UnityNativeScripting/commit/e77581c53c219c372e143b8af1f5228008bac5f4
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jacksondunstanhttps://github.com/drawcode/UnityNativeScripting/commits?author=jacksondunstan
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Support overloaded operatorhttps://github.com/drawcode/UnityNativeScripting/commit/53c822a2960e91914aa1d844e38fb2083a4b62f4
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Add support for indexer propertieshttps://github.com/drawcode/UnityNativeScripting/commit/6ee24289b9a03b837188757495b2448ef3abe37f
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Add Plugin::InternalUse type to C++ handle constructors to prevent accidental usage by game code and collision with C# constructors taking just an inthttps://github.com/drawcode/UnityNativeScripting/commit/749b2c7d0b61e2b4ed9049b49f94a1eb01b3775a
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Fix whitespace formatting for specific exception type handlers in C++.https://github.com/drawcode/UnityNativeScripting/commit/a48c00708a1738c3606a82aa356ced2abb84e5ba
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Support derived exception types in C++ (e.g. to catch NullReferenceException, not just Exception)https://github.com/drawcode/UnityNativeScripting/commit/460dddf93c0702b7a6205b911ea2828c57892cf4
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Forward unhandled C# exceptions to C++https://github.com/drawcode/UnityNativeScripting/commit/5fcd3d449d7ee5ed5cd54e75541af7df7bd330dc
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Make C++ use the right reference functions to avoid collision with classeshttps://github.com/drawcode/UnityNativeScripting/commit/0d7e4a9ac00f0078e1a06d06c431d115fb42554c
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Forward unhandled C++ exceptions to C#https://github.com/drawcode/UnityNativeScripting/commit/838f19855d4bd3ebf6d67ce48b4c4acf3f5adb54
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Pass StructStore sizes to C++https://github.com/drawcode/UnityNativeScripting/commit/8486b8426b11587505f354154d0a5da7b28b1cf1
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Support generic typeshttps://github.com/drawcode/UnityNativeScripting/commit/466b95cadf839ba5961fcdfcac14c3e2cb0ae897
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Support out and ref parametershttps://github.com/drawcode/UnityNativeScripting/commit/2f5600b44b85c52fe83cb2da51be203c4a026acc
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Move C++ source files from the Unity project's Assets directory to a new CppSource directory in the Unity project.https://github.com/drawcode/UnityNativeScripting/commit/f7742918e930cceab96c9d570ed6fe8e833f24dd
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