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Title: Issue with 32x8 textures · Issue #10 · devkitPro/deko3d · GitHub

Open Graph Title: Issue with 32x8 textures · Issue #10 · devkitPro/deko3d

X Title: Issue with 32x8 textures · Issue #10 · devkitPro/deko3d

Description: This issue seems to be very weird. For some reason textures with a size of 32*8 pixels display wrongly. Instead of the right 16*8 pixels it reads from something else (it's noticable in situations where there are more textures around). To...

Open Graph Description: This issue seems to be very weird. For some reason textures with a size of 32*8 pixels display wrongly. Instead of the right 16*8 pixels it reads from something else (it's noticable in situations w...

X Description: This issue seems to be very weird. For some reason textures with a size of 32*8 pixels display wrongly. Instead of the right 16*8 pixels it reads from something else (it's noticable in situatio...

Opengraph URL: https://github.com/devkitPro/deko3d/issues/10

X: @github

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Domain: github.com


Hey, it has json ld scripts:
{"@context":"https://schema.org","@type":"DiscussionForumPosting","headline":"Issue with 32x8 textures","articleBody":"This issue seems to be very weird. For some reason textures with a size of 32\\*8 pixels display wrongly. Instead of the right 16*8 pixels it reads from something else (it's noticable in situations where there are more textures around).\r\n\r\nTo reproduce it's enough to change this line in the textured cube example: https://github.com/switchbrew/switch-examples/blob/master/graphics/deko3d/deko_examples/source/Example04_TexturedCube.cpp#L189\r\n\r\nto \r\n\r\n```C++\r\ntexImage.load(*pool_images, *pool_data, device, queue, \"romfs:/Unbenannt.data\", 32, 8, DkImageFormat_RGBA8_Unorm);\r\n```\r\nhere is the texture data I used:\r\n[Unbenannt.zip](https://github.com/devkitPro/deko3d/files/6681248/Unbenannt.zip)\r\n\r\nThis is the result:\r\n![2021061921161100-90646BC12AD199C21A10C53DE8289D0C](https://user-images.githubusercontent.com/9352526/122653362-36a9a180-d144-11eb-9996-c6a8c7854841.jpg)\r\n\r\nNote that if the height is reduced to 4 pixels, everything works fine (except ofc that only the first 4 lines of the texture are used):\r\n\r\n![2021061921154500-90646BC12AD199C21A10C53DE8289D0C](https://user-images.githubusercontent.com/9352526/122653385-580a8d80-d144-11eb-8a3b-202fd6525969.jpg)\r\n\r\nThe texture transfer seems to work fine, I already tried retrieving the texture data from vram.","author":{"url":"https://github.com/RSDuck","@type":"Person","name":"RSDuck"},"datePublished":"2021-06-19T19:24:48.000Z","interactionStatistic":{"@type":"InteractionCounter","interactionType":"https://schema.org/CommentAction","userInteractionCount":4},"url":"https://github.com/10/deko3d/issues/10"}

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Issue with 32x8 textureshttps://github.com/devkitPro/deko3d/issues/10#top
https://github.com/RSDuck
RSDuckhttps://github.com/RSDuck
on Jun 19, 2021https://github.com/devkitPro/deko3d/issues/10#issue-925453171
https://github.com/switchbrew/switch-examples/blob/master/graphics/deko3d/deko_examples/source/Example04_TexturedCube.cpp#L189https://github.com/switchbrew/switch-examples/blob/master/graphics/deko3d/deko_examples/source/Example04_TexturedCube.cpp#L189
Unbenannt.ziphttps://github.com/devkitPro/deko3d/files/6681248/Unbenannt.zip
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