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Title: History for Script/TypeScript - daokoder/AtomicGameEngine · GitHub

Open Graph Title: History for Script/TypeScript - daokoder/AtomicGameEngine

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Description: The Atomic Game Engine is a multi-platform 2D and 3D engine driven with C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com) - History for Script/TypeScript - daokoder/AtomicGameEngine

Open Graph Description: The Atomic Game Engine is a multi-platform 2D and 3D engine driven with C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com) - History for Script/TypeScript - daokoder/AtomicGameEn...

X Description: The Atomic Game Engine is a multi-platform 2D and 3D engine driven with C#, JavaScript, TypeScript, and C++ (http://www.AtomicGameEngine.com) - History for Script/TypeScript - daokoder/AtomicGameEn...

Opengraph URL: https://github.com/daokoder/AtomicGameEngine

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Refactoring example's to store info in the AtomicExamples repo, adding logic to load from example repo directly, updating example browser to load example info from repohttps://github.com/daokoder/AtomicGameEngine/commit/86a09659b9e7cb24b4cc9807e74f1d322ac8bf8a
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Adding d.ts definitions for Octree.rayCastSingle, Octree.rayCast, Ray, and Camera.getScreenRayhttps://github.com/daokoder/AtomicGameEngine/commit/55e4e82d2295b2702dcec5e542fc9b9953bb0764
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Make sure that when doing a full compile, the latest tsConfig is usedhttps://github.com/daokoder/AtomicGameEngine/commit/f59b2e384b9bba56c9f4991f176b0588bdb892d9
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fixes issue with updates to user preferences not getting reflected in the embedded web viewhttps://github.com/daokoder/AtomicGameEngine/commit/c069587e3e995dba65932274936b91d08c467bc8
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Factoring AtomicNET Proto2 out of sourceshttps://github.com/daokoder/AtomicGameEngine/commit/5bed55bbbe594456f57c666d04bbb3ed39c10a37
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Initial work on updating the internal ACE editor settings from the application preferences file in userprefs.jsonhttps://github.com/daokoder/AtomicGameEngine/commit/abf8a2955e48f1657ab375ff21e903e384e4b23b
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Fixed to get TypeDoc to runhttps://github.com/daokoder/AtomicGameEngine/commit/4cf9b61bd36d3f77e8a9a2099814d0f65ba119c4
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Work on the create component and create script template system to add a dropdown to select which template to use based on a JSON config file. Added TypeScript templates for component and script.https://github.com/daokoder/AtomicGameEngine/commit/a78b16251e8c36ebc5a2936d446d6867bcaa493e
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expose editResourceEvent to the extension systemhttps://github.com/daokoder/AtomicGameEngine/commit/3f8e49c0696fcb6849b118c5cd2e759d3d95594d
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- Added new UI Extension method getCurrentResourceEditor to grab the current editorhttps://github.com/daokoder/AtomicGameEngine/commit/a99169438a428626cb06f07fca98cebdfc042e70
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Merge branch 'TSH-ATOMIC-EDITOREXT' of https://github.com/AtomicGameEngine/AtomicGameEngine into TSH-ATOMIC-EDITOREXThttps://github.com/daokoder/AtomicGameEngine/commit/51f5010329a201a14e814c5bdaca7fbd3d89b949
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fixes to allow the windows build to generate the d.ts combined filehttps://github.com/daokoder/AtomicGameEngine/commit/3b923ac514dac9685b5bec4e1572cffa00ba00e1
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extracted the logic that instantiates resource editors into separate ResourceEditorBuilders so that it's easier to register and add new editorshttps://github.com/daokoder/AtomicGameEngine/commit/b23ec556c146a3ced2b5928152d20316e0b14fe6
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Updated to handle the user prefs change notification to the web client from the host typescript. Also cleaned up some typos and api signatures.https://github.com/daokoder/AtomicGameEngine/commit/dc1faa32b101b0d778f8c7c4a9592943b9a49a00
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refactored client extensions pattern and naming conventions to match host extensions patternshttps://github.com/daokoder/AtomicGameEngine/commit/fc83321284a000cf61133bb8555f0a1d0b5af931
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added the ability to allow the webview code to retrieve user preferenceshttps://github.com/daokoder/AtomicGameEngine/commit/b630f5bb3ae991c3bba9ebfd5cab05e66d5020eb
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https://github.com/daokoder/AtomicGameEngine/blob/b630f5bb3ae991c3bba9ebfd5cab05e66d5020eb/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/b630f5bb3ae991c3bba9ebfd5cab05e66d5020eb
added new extension project methods: getUserPreference and setUserPreference. These will be stored under an "extensions/extensioname" block in the project.userpreferences filehttps://github.com/daokoder/AtomicGameEngine/commit/427fdb0e3ebe3146a1d6a148fc1357b45e6f8261
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
427fdb0https://github.com/daokoder/AtomicGameEngine/commit/427fdb0e3ebe3146a1d6a148fc1357b45e6f8261
https://github.com/daokoder/AtomicGameEngine/blob/427fdb0e3ebe3146a1d6a148fc1357b45e6f8261/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/427fdb0e3ebe3146a1d6a148fc1357b45e6f8261
-Added Scene service provider for Editor pluginshttps://github.com/daokoder/AtomicGameEngine/commit/0031c450f0faa583476e5153b0dc3fb0b8596d0b
https://github.com/JohnnyWahib
JohnnyWahibhttps://github.com/daokoder/AtomicGameEngine/commits?author=JohnnyWahib
0031c45https://github.com/daokoder/AtomicGameEngine/commit/0031c450f0faa583476e5153b0dc3fb0b8596d0b
https://github.com/daokoder/AtomicGameEngine/blob/0031c450f0faa583476e5153b0dc3fb0b8596d0b/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/0031c450f0faa583476e5153b0dc3fb0b8596d0b
Simplified context menu API to pass node and asset directly. Fixed all plugins processing all menu events even if already processed. Fixed HierarchyFrameMenu passing already processed events to plu…https://github.com/daokoder/AtomicGameEngine/commit/ae708bd7be1965c009dd4258f96d11e7d9800975
https://github.com/mattbenic
mattbenichttps://github.com/daokoder/AtomicGameEngine/commits?author=mattbenic
ae708bdhttps://github.com/daokoder/AtomicGameEngine/commit/ae708bd7be1965c009dd4258f96d11e7d9800975
https://github.com/daokoder/AtomicGameEngine/blob/ae708bd7be1965c009dd4258f96d11e7d9800975/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/ae708bd7be1965c009dd4258f96d11e7d9800975
Editor plugins can add items to project and hierarchy context menus and handle their events.https://github.com/daokoder/AtomicGameEngine/commit/4fd7403f8def7d749a725ef6bc25869965479d18
https://github.com/mattbenic
mattbenichttps://github.com/daokoder/AtomicGameEngine/commits?author=mattbenic
4fd7403https://github.com/daokoder/AtomicGameEngine/commit/4fd7403f8def7d749a725ef6bc25869965479d18
https://github.com/daokoder/AtomicGameEngine/blob/4fd7403f8def7d749a725ef6bc25869965479d18/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/4fd7403f8def7d749a725ef6bc25869965479d18
Refactoring the extension interface names to make more sensehttps://github.com/daokoder/AtomicGameEngine/commit/303d712ec926811128bd15483dd642580778a83f
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
303d712https://github.com/daokoder/AtomicGameEngine/commit/303d712ec926811128bd15483dd642580778a83f
https://github.com/daokoder/AtomicGameEngine/blob/303d712ec926811128bd15483dd642580778a83f/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/303d712ec926811128bd15483dd642580778a83f
Merge pull request #750 from LumaDigital/PerProjectExtensionshttps://github.com/daokoder/AtomicGameEngine/commit/264cc5a4aa22a4a2c3bcdb3bb965b10aa03457d2
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/daokoder/AtomicGameEngine/commits?author=JoshEngebretson
264cc5ahttps://github.com/daokoder/AtomicGameEngine/commit/264cc5a4aa22a4a2c3bcdb3bb965b10aa03457d2
https://github.com/daokoder/AtomicGameEngine/blob/264cc5a4aa22a4a2c3bcdb3bb965b10aa03457d2/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/264cc5a4aa22a4a2c3bcdb3bb965b10aa03457d2
Fixed incorrect case in referencehttps://github.com/daokoder/AtomicGameEngine/commit/0224421939248f09ce57918195850a47bc4de20b
https://github.com/mattbenic
mattbenichttps://github.com/daokoder/AtomicGameEngine/commits?author=mattbenic
0224421https://github.com/daokoder/AtomicGameEngine/commit/0224421939248f09ce57918195850a47bc4de20b
https://github.com/daokoder/AtomicGameEngine/blob/0224421939248f09ce57918195850a47bc4de20b/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/0224421939248f09ce57918195850a47bc4de20b
Moved ServiceLocator initialization into EditorUI to give it access to ModalOps without having init spread all over. Added a showModalOps method to UIServices to allow extensions to show modal wind…https://github.com/daokoder/AtomicGameEngine/commit/54fdbc7bf0b58ba0b573fe36f254d8aa813b6294
https://github.com/mattbenic
mattbenichttps://github.com/daokoder/AtomicGameEngine/commits?author=mattbenic
54fdbc7https://github.com/daokoder/AtomicGameEngine/commit/54fdbc7bf0b58ba0b573fe36f254d8aa813b6294
https://github.com/daokoder/AtomicGameEngine/blob/54fdbc7bf0b58ba0b573fe36f254d8aa813b6294/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/54fdbc7bf0b58ba0b573fe36f254d8aa813b6294
Cleanup duktape.d.ts a bit, adding require declarationhttps://github.com/daokoder/AtomicGameEngine/commit/3b33b72d07992d3b33d90098e62ad19e726eebb9
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
3b33b72https://github.com/daokoder/AtomicGameEngine/commit/3b33b72d07992d3b33d90098e62ad19e726eebb9
https://github.com/daokoder/AtomicGameEngine/blob/3b33b72d07992d3b33d90098e62ad19e726eebb9/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/3b33b72d07992d3b33d90098e62ad19e726eebb9
added duktape.d.tshttps://github.com/daokoder/AtomicGameEngine/commit/a8e20196a2b06d77bd27374872de188b3b15736d
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
a8e2019https://github.com/daokoder/AtomicGameEngine/commit/a8e20196a2b06d77bd27374872de188b3b15736d
https://github.com/daokoder/AtomicGameEngine/blob/a8e20196a2b06d77bd27374872de188b3b15736d/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/a8e20196a2b06d77bd27374872de188b3b15736d
Fleshed out the per-project extensionshttps://github.com/daokoder/AtomicGameEngine/commit/af17f951a7085f97b30dad7871f4498e43fc275f
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
af17f95https://github.com/daokoder/AtomicGameEngine/commit/af17f951a7085f97b30dad7871f4498e43fc275f
https://github.com/daokoder/AtomicGameEngine/blob/af17f951a7085f97b30dad7871f4498e43fc275f/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/af17f951a7085f97b30dad7871f4498e43fc275f
Editor scans Resources/Editor when a project is opened for .Service.js files, and loads them as extensionshttps://github.com/daokoder/AtomicGameEngine/commit/2541b51cb73cf99f346090e0d9e6bb115fb4cf8b
https://github.com/mattbenic
mattbenichttps://github.com/daokoder/AtomicGameEngine/commits?author=mattbenic
2541b51https://github.com/daokoder/AtomicGameEngine/commit/2541b51cb73cf99f346090e0d9e6bb115fb4cf8b
https://github.com/daokoder/AtomicGameEngine/blob/2541b51cb73cf99f346090e0d9e6bb115fb4cf8b/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/2541b51cb73cf99f346090e0d9e6bb115fb4cf8b
first cut at annotations. The save resource event has also been hooked up and renamed to saveCodehttps://github.com/daokoder/AtomicGameEngine/commit/e88b4e0e47e1dcd99788cc18df61f248760c0a44
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
e88b4e0https://github.com/daokoder/AtomicGameEngine/commit/e88b4e0e47e1dcd99788cc18df61f248760c0a44
https://github.com/daokoder/AtomicGameEngine/blob/e88b4e0e47e1dcd99788cc18df61f248760c0a44/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/e88b4e0e47e1dcd99788cc18df61f248760c0a44
Work on routing delete, rename, and project unloaded events to the web view so that the typescript language service can keep it's internal representation of the project in synchttps://github.com/daokoder/AtomicGameEngine/commit/bcb4cf18bf06f9de98f67568bd83fa1df13b69d7
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
bcb4cf1https://github.com/daokoder/AtomicGameEngine/commit/bcb4cf18bf06f9de98f67568bd83fa1df13b69d7
https://github.com/daokoder/AtomicGameEngine/blob/bcb4cf18bf06f9de98f67568bd83fa1df13b69d7/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/bcb4cf18bf06f9de98f67568bd83fa1df13b69d7
staging the webview extension code so that it will be ready to receive a project unloaded event message, a delete resource event message, and a rename resource event message. Also did some cleanup…https://github.com/daokoder/AtomicGameEngine/commit/b77f5ab2dee1fbd40fab24b0f1142b4b41272b1c
https://github.com/shaddockh
shaddockhhttps://github.com/daokoder/AtomicGameEngine/commits?author=shaddockh
b77f5abhttps://github.com/daokoder/AtomicGameEngine/commit/b77f5ab2dee1fbd40fab24b0f1142b4b41272b1c
https://github.com/daokoder/AtomicGameEngine/blob/b77f5ab2dee1fbd40fab24b0f1142b4b41272b1c/Script/TypeScript
https://github.com/daokoder/AtomicGameEngine/tree/b77f5ab2dee1fbd40fab24b0f1142b4b41272b1c
Nexthttps://github.com/daokoder/AtomicGameEngine/commits/master/Script/TypeScript?after=b3c7290a7ac457c7f802e07c5a3d8b33dd8c5d10+34
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