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Title: History for src - criptych/moai-dev · GitHub

Open Graph Title: History for src - criptych/moai-dev

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Description: This is (a clone of) the development repo of Moai SDK. Current, but not necessarily tested or stable. - History for src - criptych/moai-dev

Open Graph Description: This is (a clone of) the development repo of Moai SDK. Current, but not necessarily tested or stable. - History for src - criptych/moai-dev

X Description: This is (a clone of) the development repo of Moai SDK. Current, but not necessarily tested or stable. - History for src - criptych/moai-dev

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fixed bug in material mgr named globals loadinghttps://github.com/criptych/moai-dev/commit/0ba7c678311d1fa9dbc091f60665e95e54169fdf
0ba7c67https://github.com/criptych/moai-dev/commit/0ba7c678311d1fa9dbc091f60665e95e54169fdf
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now require compiler flag to use thread locals for ZLContext singletonshttps://github.com/criptych/moai-dev/commit/8a9287e39d7bba01f0d274c8f5a55dac006a0874
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possible fix for render performance hit (when rendering prop list with same shader)https://github.com/criptych/moai-dev/commit/6dcc3db84b49dba773367970636c95a9ff6573ab
6dcc3dbhttps://github.com/criptych/moai-dev/commit/6dcc3db84b49dba773367970636c95a9ff6573ab
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fixed bug in MOAIMaterialMgr - material stack not resetting properly on pophttps://github.com/criptych/moai-dev/commit/01c3ed8c335c89f32e20dbd117fa258834655c46
01c3ed8https://github.com/criptych/moai-dev/commit/01c3ed8c335c89f32e20dbd117fa258834655c46
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Fixes to make windows build compile againhttps://github.com/criptych/moai-dev/commit/5829ebe95d8db48b29d0b6eb3ca47f55b253d710
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fixed default camera and viewport projection regressionhttps://github.com/criptych/moai-dev/commit/b01816fe862b6b2fc7f53e6ada0d1544927d9d87
b01816fhttps://github.com/criptych/moai-dev/commit/b01816fe862b6b2fc7f53e6ada0d1544927d9d87
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Merge branch 'partner/pi-develop' into develophttps://github.com/criptych/moai-dev/commit/21006a513140c299079769d65db2d7b0d0032c68
21006a5https://github.com/criptych/moai-dev/commit/21006a513140c299079769d65db2d7b0d0032c68
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updated porting notes to discuss MOAICamera consolidation; fixed ‘window’ more camera to scale Z to 0https://github.com/criptych/moai-dev/commit/e22a532fc83a2784f7a3ff6da3330fb2e6ec84e8
e22a532https://github.com/criptych/moai-dev/commit/e22a532fc83a2784f7a3ff6da3330fb2e6ec84e8
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exposed MOAIDraw::Bind () to lua; updated audio-meter sample to not crash on renderhttps://github.com/criptych/moai-dev/commit/a9cf61759dc243c4051467d7223138e04b56c7dc
a9cf617https://github.com/criptych/moai-dev/commit/a9cf61759dc243c4051467d7223138e04b56c7dc
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removed ios AR cruft; fixed a legit bug in MOAITableViewLayer; updated remaining box2d sampleshttps://github.com/criptych/moai-dev/commit/9493943cba6fbd77c2ca1b16d7faa18d01f53755
9493943https://github.com/criptych/moai-dev/commit/9493943cba6fbd77c2ca1b16d7faa18d01f53755
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Bring MOAI up to the state of Android development art.https://github.com/criptych/moai-dev/commit/6d17f4a91f76459273d9bb6d7d970f7cdc2eda65
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fixed MOAIBrowserAndroidhttps://github.com/criptych/moai-dev/commit/6c47c2c0022b0b0ef1cd421ec8991f54ccc1709e
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fix for BILLBOARD_COMPASS when prop’s local-to-world scale != 1 (as in the case of flipped text labels)https://github.com/criptych/moai-dev/commit/6563994e5bbc81f7e1f6c7933c4c418a14a2804d
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attempt to merge pi-develophttps://github.com/criptych/moai-dev/commit/c71d61d5c6396b3ffee890439dd4d44ebdadde54
c71d61dhttps://github.com/criptych/moai-dev/commit/c71d61d5c6396b3ffee890439dd4d44ebdadde54
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format changes and a commenthttps://github.com/criptych/moai-dev/commit/14d48e90c17a4fcb7e0ba24527440257cf56efe7
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changed MOAIDraw to disable culling on bindhttps://github.com/criptych/moai-dev/commit/fc12c3275848f61a237462bdc93c447b6bd2585a
fc12c32https://github.com/criptych/moai-dev/commit/fc12c3275848f61a237462bdc93c447b6bd2585a
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Fix build breakhttps://github.com/criptych/moai-dev/commit/35958500312e346879faea52fb0f7fa5f5de16df
3595850https://github.com/criptych/moai-dev/commit/35958500312e346879faea52fb0f7fa5f5de16df
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finishing MOAIDraw work for rendering text label backgroundshttps://github.com/criptych/moai-dev/commit/f06c3727c1416ac1ad4f9611280b33977c29253d
f06c372https://github.com/criptych/moai-dev/commit/f06c3727c1416ac1ad4f9611280b33977c29253d
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fixed bug in MOAIDrawDeck (needed to initialize mStretchFactor to 0)https://github.com/criptych/moai-dev/commit/67f3108c6ed4b5a7c93544327bcc9e6c13f72521
67f3108https://github.com/criptych/moai-dev/commit/67f3108c6ed4b5a7c93544327bcc9e6c13f72521
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added stretch support to immediate mode drawing deck; added rounded rect support to MOAIDrawhttps://github.com/criptych/moai-dev/commit/74828331ebd8c53bc1b64c4aa4f80189b7bf119d
7482833https://github.com/criptych/moai-dev/commit/74828331ebd8c53bc1b64c4aa4f80189b7bf119d
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Merge branch 'feature/gfx-state-stack' into develophttps://github.com/criptych/moai-dev/commit/4eff25ba7cafb51b6139d5f15723ba37bb026ea0
4eff25bhttps://github.com/criptych/moai-dev/commit/4eff25ba7cafb51b6139d5f15723ba37bb026ea0
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better support for immediate-mode offscreen renderinghttps://github.com/criptych/moai-dev/commit/8dcd4937ee8bab8d278bae56e3f17325003b2438
8dcd493https://github.com/criptych/moai-dev/commit/8dcd4937ee8bab8d278bae56e3f17325003b2438
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fixed allocation of extra chunk in ZLLeanArrayhttps://github.com/criptych/moai-dev/commit/0d6341b36c5cc9b490cf457d24e35ff5e59a700b
0d6341bhttps://github.com/criptych/moai-dev/commit/0d6341b36c5cc9b490cf457d24e35ff5e59a700b
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first pass of gfx state stackhttps://github.com/criptych/moai-dev/commit/28fb81b9d86afe9948f2d439bbf804cc0cc1aee9
28fb81bhttps://github.com/criptych/moai-dev/commit/28fb81b9d86afe9948f2d439bbf804cc0cc1aee9
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more cleanup (changed most gfxMgr.mGfxState to gfxState)https://github.com/criptych/moai-dev/commit/096a49ffa42c2760b472f7cbea0c5083224a7e82
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https://github.com/criptych/moai-dev/tree/096a49ffa42c2760b472f7cbea0c5083224a7e82
added helper to set vertex cache matrices using CPU cache matrix IDshttps://github.com/criptych/moai-dev/commit/728467999f6b9e4f717578f03461b0eed3a3e6e1
7284679https://github.com/criptych/moai-dev/commit/728467999f6b9e4f717578f03461b0eed3a3e6e1
https://github.com/criptych/moai-dev/blob/728467999f6b9e4f717578f03461b0eed3a3e6e1/src
https://github.com/criptych/moai-dev/tree/728467999f6b9e4f717578f03461b0eed3a3e6e1
more gfx state cache refactoring/renaminghttps://github.com/criptych/moai-dev/commit/7f4ce7d8b71fd9a39d796f1c15ba022daf331d32
7f4ce7dhttps://github.com/criptych/moai-dev/commit/7f4ce7d8b71fd9a39d796f1c15ba022daf331d32
https://github.com/criptych/moai-dev/blob/7f4ce7d8b71fd9a39d796f1c15ba022daf331d32/src
https://github.com/criptych/moai-dev/tree/7f4ce7d8b71fd9a39d796f1c15ba022daf331d32
more gfx state refactor and cleanuphttps://github.com/criptych/moai-dev/commit/b5760738bc84850fbfc0591be78d471980e52e8e
b576073https://github.com/criptych/moai-dev/commit/b5760738bc84850fbfc0591be78d471980e52e8e
https://github.com/criptych/moai-dev/blob/b5760738bc84850fbfc0591be78d471980e52e8e/src
https://github.com/criptych/moai-dev/tree/b5760738bc84850fbfc0591be78d471980e52e8e
refactor of gfx state cache (CPU and GPU)https://github.com/criptych/moai-dev/commit/58145f94074d0d910dcbb663b6aff1f66e5f2451
58145f9https://github.com/criptych/moai-dev/commit/58145f94074d0d910dcbb663b6aff1f66e5f2451
https://github.com/criptych/moai-dev/blob/58145f94074d0d910dcbb663b6aff1f66e5f2451/src
https://github.com/criptych/moai-dev/tree/58145f94074d0d910dcbb663b6aff1f66e5f2451
minor cleanup (gfx state)https://github.com/criptych/moai-dev/commit/0afb3dcbf5dabe02b4c3e0619b60e544ca9bb045
0afb3dchttps://github.com/criptych/moai-dev/commit/0afb3dcbf5dabe02b4c3e0619b60e544ca9bb045
https://github.com/criptych/moai-dev/blob/0afb3dcbf5dabe02b4c3e0619b60e544ca9bb045/src
https://github.com/criptych/moai-dev/tree/0afb3dcbf5dabe02b4c3e0619b60e544ca9bb045
removed render draw counter (for now)https://github.com/criptych/moai-dev/commit/837f7961c5d87cb20f078054d33c9136d76aadaa
837f796https://github.com/criptych/moai-dev/commit/837f7961c5d87cb20f078054d33c9136d76aadaa
https://github.com/criptych/moai-dev/blob/837f7961c5d87cb20f078054d33c9136d76aadaa/src
https://github.com/criptych/moai-dev/tree/837f7961c5d87cb20f078054d33c9136d76aadaa
only clear out vtx buffer or vtx array in pending if a non-null value is sethttps://github.com/criptych/moai-dev/commit/d52e34cb606d5c34fc160565b07f0b63d0a20de7
d52e34chttps://github.com/criptych/moai-dev/commit/d52e34cb606d5c34fc160565b07f0b63d0a20de7
https://github.com/criptych/moai-dev/blob/d52e34cb606d5c34fc160565b07f0b63d0a20de7/src
https://github.com/criptych/moai-dev/tree/d52e34cb606d5c34fc160565b07f0b63d0a20de7
got rid of Force* gfx cache variants (all Flush* now explicitly take new state); fixed gfx cache vertex array regressionhttps://github.com/criptych/moai-dev/commit/f0f9b0aaf52ee4d117b95dfb88fab9d45d78e2fb
f0f9b0ahttps://github.com/criptych/moai-dev/commit/f0f9b0aaf52ee4d117b95dfb88fab9d45d78e2fb
https://github.com/criptych/moai-dev/blob/f0f9b0aaf52ee4d117b95dfb88fab9d45d78e2fb/src
https://github.com/criptych/moai-dev/tree/f0f9b0aaf52ee4d117b95dfb88fab9d45d78e2fb
commentshttps://github.com/criptych/moai-dev/commit/ae17ee8caac2f294dcb4728f0c39000c6d22f531
ae17ee8https://github.com/criptych/moai-dev/commit/ae17ee8caac2f294dcb4728f0c39000c6d22f531
https://github.com/criptych/moai-dev/blob/ae17ee8caac2f294dcb4728f0c39000c6d22f531/src
https://github.com/criptych/moai-dev/tree/ae17ee8caac2f294dcb4728f0c39000c6d22f531
changed MOAIMaterialMgr to fall back on default texture if named texture cannot be foundhttps://github.com/criptych/moai-dev/commit/ce128601ca5496feb9c70f9d8a21b2c1d54f64c5
ce12860https://github.com/criptych/moai-dev/commit/ce128601ca5496feb9c70f9d8a21b2c1d54f64c5
https://github.com/criptych/moai-dev/blob/ce128601ca5496feb9c70f9d8a21b2c1d54f64c5/src
https://github.com/criptych/moai-dev/tree/ce128601ca5496feb9c70f9d8a21b2c1d54f64c5
Nexthttps://github.com/criptych/moai-dev/commits/develop/src?after=0ba7c678311d1fa9dbc091f60665e95e54169fdf+34
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