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Title: History for typescript - cppmx/phaser · GitHub

Open Graph Title: History for typescript - cppmx/phaser

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Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for typescript - cppmx/phaser

Open Graph Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for typescript - cppmx/phaser

X Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for typescript - cppmx/phaser

Opengraph URL: https://github.com/cppmx/phaser

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typescripthttps://github.com/cppmx/phaser/commits/mainloop/typescript
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2.6.1 Release.https://github.com/cppmx/phaser/commit/ac2516f5aaa70240dc3e41575824417e42c37235
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/ac2516f5aaa70240dc3e41575824417e42c37235
Phaser 2.6.0 Release.https://github.com/cppmx/phaser/commit/fced3f86ec6f38661f19a63df45a35ce7d057dff
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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Groups now have the following properties, which are getters and setters: `centerX`, `centerY`, `left`, `right`, `top` and `bottom`. These calculate the bounds of the Group, based on all visible chi…https://github.com/cppmx/phaser/commit/00142019173282abd9daf575cb185c59014e0a45
https://github.com/photonstorm
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ArcadePhysics.Body.onCollide is a new Signal that is dispatched whenever the Body collides with another Body. Due to the potentially high volume of signals this could create it is disabled by defau…https://github.com/cppmx/phaser/commit/c0ba439e82283f7ba8c6f4c20cab80ee889573da
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ArcadePhysics.Body.setCircle is a new method that allows you to define an Arcade Physics Body as being a circle instead of a rectangle. You can control the radius of the body and the offset from th…https://github.com/cppmx/phaser/commit/6ba3c9401fd4997357251ff4293ac59825743c09
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/6ba3c9401fd4997357251ff4293ac59825743c09
Argument swapped for `destroyBaseTexture`.https://github.com/cppmx/phaser/commit/63158a1dbfa4a40f854de4b94cd782f9a88d4ee9
https://github.com/photonstorm
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TypeScript updates.https://github.com/cppmx/phaser/commit/1b4d0330bfa3ae80abff1dc4bed2f0f2eb743563
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Phaser.Color.toABGR converts RGBA components to a 32 bit integer in AABBGGRR format.https://github.com/cppmx/phaser/commit/3642ff0489336596a8b26857aae4f63843ab6857
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BitmapData has a new, optional, fifth argument: `skipPool`. By default BitmapData objects will ask for the first free canvas found in the CanvasPool, but this behavior can now be customized on a pe…https://github.com/cppmx/phaser/commit/0036bf747f1740049b8f25c0b870a2c32c3e7dc0
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Phaser 2.5.1 RC1https://github.com/cppmx/phaser/commit/7ebae00c8f0d6a90168356616917aaf016512b51
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Phaser.ArrayUtils.shift is the opposite of ArrayUtils.rotate. It takes an array, removes the element from the end of the array, and inserts it at the start, shifting everything else 1 space in the …https://github.com/cppmx/phaser/commit/fdcbb9229b5032e479551249983e76939e559a49
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https://github.com/cppmx/phaser/tree/fdcbb9229b5032e479551249983e76939e559a49
Phaser.Utils.reverseString will take the given string, reverse it, and then return it.https://github.com/cppmx/phaser/commit/fbd1ba05f7e776750a17fd06d8b7704dfd9365bc
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Text.setText has a new optional argument `immediate` which will re-create the texture immediately upon call, rather than wait for the next render pass to do so (thanks @Scraft #2594)https://github.com/cppmx/phaser/commit/a0c771d47ea22de2a88a6e1946655aa08f25558d
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Polygon.contains would only work with non-flattened Polygon objects. It now works with both flat and non-flat Polygons.https://github.com/cppmx/phaser/commit/b24de1e561e1b608d3419ecd6276915b76666d24
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Improved typescript definitionshttps://github.com/cppmx/phaser/commit/d5661264d48a86dbc91c705bdfab9bba4e014abc
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Small tweaks to #2577 and TS defs.https://github.com/cppmx/phaser/commit/2bd4f68ea03e12954e3a184ff779fd33575ed34b
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Merge pull request #2576 from monagames/typings_supporthttps://github.com/cppmx/phaser/commit/2f98058db020ef3f5622570d49fd4c37648ec474
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Merge pull request #2580 from monagames/ts-emitter-missing-prophttps://github.com/cppmx/phaser/commit/f3ad741614cc08b704a800be4fdc52a90b07eeea
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Missing property in emitter type definitionshttps://github.com/cppmx/phaser/commit/b70eeeb3b11cbb96513906f07dc38a39b1cc4883
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Added information on using typings in typescript/readme.mdhttps://github.com/cppmx/phaser/commit/7b92abe5d5949dc5278bdceb6996fe0bfb02622f
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Phaser 2.5.0 Release.https://github.com/cppmx/phaser/commit/a9976d270378ac554c768ced4c9e39c0a7231eff
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Fixed defs (#2568) and added in Box2D defs.https://github.com/cppmx/phaser/commit/43b4fd3caf661a3f06e5856536c50bf7c2dd1761
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43b4fd3https://github.com/cppmx/phaser/commit/43b4fd3caf661a3f06e5856536c50bf7c2dd1761
https://github.com/cppmx/phaser/blob/43b4fd3caf661a3f06e5856536c50bf7c2dd1761/typescript
https://github.com/cppmx/phaser/tree/43b4fd3caf661a3f06e5856536c50bf7c2dd1761
Rebuilt Phaser Comments TypeScript defs.https://github.com/cppmx/phaser/commit/694debe94b26d88d88a0bffd4abce5572f1ffdda
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
694debehttps://github.com/cppmx/phaser/commit/694debe94b26d88d88a0bffd4abce5572f1ffdda
https://github.com/cppmx/phaser/blob/694debe94b26d88d88a0bffd4abce5572f1ffdda/typescript
https://github.com/cppmx/phaser/tree/694debe94b26d88d88a0bffd4abce5572f1ffdda
Phaser 2.4.9 release.https://github.com/cppmx/phaser/commit/47f0224a40939ae0b242c6e36684bfe158ce11fd
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
47f0224https://github.com/cppmx/phaser/commit/47f0224a40939ae0b242c6e36684bfe158ce11fd
https://github.com/cppmx/phaser/blob/47f0224a40939ae0b242c6e36684bfe158ce11fd/typescript
https://github.com/cppmx/phaser/tree/47f0224a40939ae0b242c6e36684bfe158ce11fd
Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs.https://github.com/cppmx/phaser/commit/4da3b15ae2374713c0c95fc3bb320a402df278d6
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
4da3b15https://github.com/cppmx/phaser/commit/4da3b15ae2374713c0c95fc3bb320a402df278d6
https://github.com/cppmx/phaser/blob/4da3b15ae2374713c0c95fc3bb320a402df278d6/typescript
https://github.com/cppmx/phaser/tree/4da3b15ae2374713c0c95fc3bb320a402df278d6
Added offsetX and offsetY arguments to Bounds.alignTo.https://github.com/cppmx/phaser/commit/5bcf84f5a47fe3ca0045a38ba8bb35aebf9b1e83
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
5bcf84fhttps://github.com/cppmx/phaser/commit/5bcf84f5a47fe3ca0045a38ba8bb35aebf9b1e83
https://github.com/cppmx/phaser/blob/5bcf84f5a47fe3ca0045a38ba8bb35aebf9b1e83/typescript
https://github.com/cppmx/phaser/tree/5bcf84f5a47fe3ca0045a38ba8bb35aebf9b1e83
Group.align is a new method that allows you to layout all the children of the Group in a grid formation. You can specify the dimensions of the grid, including the width, height and cell size. You c…https://github.com/cppmx/phaser/commit/853d770764d3efe9d441547d980b9ac9dd800d66
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
853d770https://github.com/cppmx/phaser/commit/853d770764d3efe9d441547d980b9ac9dd800d66
https://github.com/cppmx/phaser/blob/853d770764d3efe9d441547d980b9ac9dd800d66/typescript
https://github.com/cppmx/phaser/tree/853d770764d3efe9d441547d980b9ac9dd800d66
All Game Objects with the Bounds component; which includes Sprites, Images, Text, BitmapText, TileSprites and anything that extend these, now have a new method `alignTo`. It allows you to align the…https://github.com/cppmx/phaser/commit/ed8fbd9a6c2870b54004e0a5aa10338397d619c6
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
ed8fbd9https://github.com/cppmx/phaser/commit/ed8fbd9a6c2870b54004e0a5aa10338397d619c6
https://github.com/cppmx/phaser/blob/ed8fbd9a6c2870b54004e0a5aa10338397d619c6/typescript
https://github.com/cppmx/phaser/tree/ed8fbd9a6c2870b54004e0a5aa10338397d619c6
The Game Object Bounds component has been updated to include two new properties: `centerX` and `centerY`. This means you can, for example, now get the horizontal center of a Sprite by called `Sprit…https://github.com/cppmx/phaser/commit/0efcf68b21db7be65c1d3c720b86e10e6f0ac30e
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
0efcf68https://github.com/cppmx/phaser/commit/0efcf68b21db7be65c1d3c720b86e10e6f0ac30e
https://github.com/cppmx/phaser/blob/0efcf68b21db7be65c1d3c720b86e10e6f0ac30e/typescript
https://github.com/cppmx/phaser/tree/0efcf68b21db7be65c1d3c720b86e10e6f0ac30e
Added Rectangle.getPoint.https://github.com/cppmx/phaser/commit/c7225cb3b79c552d470dfa25b5e538c49371a452
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
c7225cbhttps://github.com/cppmx/phaser/commit/c7225cb3b79c552d470dfa25b5e538c49371a452
https://github.com/cppmx/phaser/blob/c7225cb3b79c552d470dfa25b5e538c49371a452/typescript
https://github.com/cppmx/phaser/tree/c7225cb3b79c552d470dfa25b5e538c49371a452
Added the following new constants: `Phaser.TOP_LEFT`, `Phaser.TOP_CENTER`, `Phaser.TOP_RIGHT`, `Phaser.MIDDLE_LEFT`, `Phaser.MIDDLE_CENTER`, `Phaser.MIDDLE_RIGHT`, `Phaser.BOTTOM_LEFT`, `Phaser.BOT…https://github.com/cppmx/phaser/commit/64a44aab1740bc3912601172fcaaafe178afc4e2
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
64a44aahttps://github.com/cppmx/phaser/commit/64a44aab1740bc3912601172fcaaafe178afc4e2
https://github.com/cppmx/phaser/blob/64a44aab1740bc3912601172fcaaafe178afc4e2/typescript
https://github.com/cppmx/phaser/tree/64a44aab1740bc3912601172fcaaafe178afc4e2
Group.createMultiple can now accept Arrays for both the `key` and `frame` arguments. This allows you to create multiple sprites using each key and/or frame in the arrays, which is a great and quick…https://github.com/cppmx/phaser/commit/32cf1f1a9c4e3da47b25d75402004b16c7b45c89
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
32cf1f1https://github.com/cppmx/phaser/commit/32cf1f1a9c4e3da47b25d75402004b16c7b45c89
https://github.com/cppmx/phaser/blob/32cf1f1a9c4e3da47b25d75402004b16c7b45c89/typescript
https://github.com/cppmx/phaser/tree/32cf1f1a9c4e3da47b25d75402004b16c7b45c89
BitmapData.smoothProperty is a new property that holds the string based prefix needed to set image scaling on the BitmapData context.https://github.com/cppmx/phaser/commit/bc00c900e99cd222b4b3211836b8acf3b1c5a631
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
bc00c90https://github.com/cppmx/phaser/commit/bc00c900e99cd222b4b3211836b8acf3b1c5a631
https://github.com/cppmx/phaser/blob/bc00c900e99cd222b4b3211836b8acf3b1c5a631/typescript
https://github.com/cppmx/phaser/tree/bc00c900e99cd222b4b3211836b8acf3b1c5a631
Add Pointer.pointerModehttps://github.com/cppmx/phaser/commit/4dde32d74612ab32873ef1031baade16557b5a60
https://github.com/danzel
danzelhttps://github.com/cppmx/phaser/commits?author=danzel
4dde32dhttps://github.com/cppmx/phaser/commit/4dde32d74612ab32873ef1031baade16557b5a60
https://github.com/cppmx/phaser/blob/4dde32d74612ab32873ef1031baade16557b5a60/typescript
https://github.com/cppmx/phaser/tree/4dde32d74612ab32873ef1031baade16557b5a60
Nexthttps://github.com/cppmx/phaser/commits/mainloop/typescript?after=e49d45e278ab7fbae9fd31a97f88911b4a0b28ee+34
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