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Title: History for src/core - cppmx/phaser · GitHub

Open Graph Title: History for src/core - cppmx/phaser

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Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/core - cppmx/phaser

Open Graph Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/core - cppmx/phaser

X Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/core - cppmx/phaser

Opengraph URL: https://github.com/cppmx/phaser

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corehttps://github.com/cppmx/phaser/commits/mainloop/src/core
mainloophttps://github.com/cppmx/phaser/tree/mainloop
Experimenting with new MainLoop + position interpolation.https://github.com/cppmx/phaser/commit/e49d45e278ab7fbae9fd31a97f88911b4a0b28ee
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
e49d45ehttps://github.com/cppmx/phaser/commit/e49d45e278ab7fbae9fd31a97f88911b4a0b28ee
https://github.com/cppmx/phaser/blob/e49d45e278ab7fbae9fd31a97f88911b4a0b28ee/src/core
https://github.com/cppmx/phaser/tree/e49d45e278ab7fbae9fd31a97f88911b4a0b28ee
Group.getRandomExists will return a random child from the Group that has exists set to true.https://github.com/cppmx/phaser/commit/9b4bb1bdd871b4db97289306193c7bfa3489ce2a
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/9b4bb1bdd871b4db97289306193c7bfa3489ce2a
A Group with `inputEnableChildren` set would re-start the Input Handler on a Sprite, even if that handler had been disabled previously.https://github.com/cppmx/phaser/commit/1467eb48cf30d7f93a7298f42621270cfeb3919a
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/1467eb48cf30d7f93a7298f42621270cfeb3919a
Groups now have the following properties, which are getters and setters: `centerX`, `centerY`, `left`, `right`, `top` and `bottom`. These calculate the bounds of the Group, based on all visible chi…https://github.com/cppmx/phaser/commit/00142019173282abd9daf575cb185c59014e0a45
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/00142019173282abd9daf575cb185c59014e0a45
Distance comparison opposite of intended. Fixing so it will save the smaller distance instead of the greater.https://github.com/cppmx/phaser/commit/fca0a625b01ce0545616e9259c98411f1a78dc7c
https://github.com/LoneStranger
LoneStrangerhttps://github.com/cppmx/phaser/commits?author=LoneStranger
fca0a62https://github.com/cppmx/phaser/commit/fca0a625b01ce0545616e9259c98411f1a78dc7c
https://github.com/cppmx/phaser/blob/fca0a625b01ce0545616e9259c98411f1a78dc7c/src/core
https://github.com/cppmx/phaser/tree/fca0a625b01ce0545616e9259c98411f1a78dc7c
Small tweaks to #2577 and TS defs.https://github.com/cppmx/phaser/commit/2bd4f68ea03e12954e3a184ff779fd33575ed34b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/2bd4f68ea03e12954e3a184ff779fd33575ed34b
Replacing lost Group.getClosestTo documentation lines.https://github.com/cppmx/phaser/commit/48616c8854748b7469f41090b0b5e9eca6ab9ec7
https://github.com/LoneStranger
LoneStrangerhttps://github.com/cppmx/phaser/commits?author=LoneStranger
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https://github.com/cppmx/phaser/tree/48616c8854748b7469f41090b0b5e9eca6ab9ec7
Refactored original getClosestTo and getFurthestFrom functions to include optional filter callback. Removed the getClosestToFilter and getFurthestFromFilter.https://github.com/cppmx/phaser/commit/2e91588f87c1d8f1098b9e54c902c87a9edd01a2
https://github.com/LoneStranger
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Added Group.getClosestToFilter() and Group.getFurthestFromFilter()https://github.com/cppmx/phaser/commit/ad0f31be8dffeb6d551b222a3947aebc5d0de763
https://github.com/LoneStranger
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https://github.com/cppmx/phaser/tree/ad0f31be8dffeb6d551b222a3947aebc5d0de763
Fixed issue in Group.align where the cell wouldn't increase if `rows` was great than -1https://github.com/cppmx/phaser/commit/697a2ae94e035fa73f84142c9d6675e6fb73a078
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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Phaser 2.5.0 Release.https://github.com/cppmx/phaser/commit/a9976d270378ac554c768ced4c9e39c0a7231eff
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/a9976d270378ac554c768ced4c9e39c0a7231eff
Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs.https://github.com/cppmx/phaser/commit/4da3b15ae2374713c0c95fc3bb320a402df278d6
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/blob/4da3b15ae2374713c0c95fc3bb320a402df278d6/src/core
https://github.com/cppmx/phaser/tree/4da3b15ae2374713c0c95fc3bb320a402df278d6
Group.align is a new method that allows you to layout all the children of the Group in a grid formation. You can specify the dimensions of the grid, including the width, height and cell size. You c…https://github.com/cppmx/phaser/commit/853d770764d3efe9d441547d980b9ac9dd800d66
https://github.com/photonstorm
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Group.align working.https://github.com/cppmx/phaser/commit/fc7a3934d22cca52497dab703d4dcb2f4d55c3c9
https://github.com/photonstorm
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Group.createMultiple can now accept Arrays for both the `key` and `frame` arguments. This allows you to create multiple sprites using each key and/or frame in the arrays, which is a great and quick…https://github.com/cppmx/phaser/commit/32cf1f1a9c4e3da47b25d75402004b16c7b45c89
https://github.com/photonstorm
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32cf1f1https://github.com/cppmx/phaser/commit/32cf1f1a9c4e3da47b25d75402004b16c7b45c89
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https://github.com/cppmx/phaser/tree/32cf1f1a9c4e3da47b25d75402004b16c7b45c89
Stage and Group postUpdate methods iterate the same way now.https://github.com/cppmx/phaser/commit/5415d9b603112e7d74863510d86d07d50ae6838a
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/5415d9b603112e7d74863510d86d07d50ae6838a
Group.onChildInputDown is a new Signal that you can listen to. It will be dispatched whenever any immediate child of the Group emits an `onInputDown` signal itself. This allows you to listen for a …https://github.com/cppmx/phaser/commit/a65f9c7e4b6d94e30d6467048c0f516c2e32fc58
https://github.com/photonstorm
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Fixed input property check.https://github.com/cppmx/phaser/commit/458a67251dfa37e00f3d0c5943f52d4c9239dc94
https://github.com/photonstorm
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Group.add has a new optional argument `index` which controls the index within the group to insert the child to. Where 0 is the bottom of the Group.https://github.com/cppmx/phaser/commit/24f4abe7600e7e35909d73c112e3098c54437375
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/24f4abe7600e7e35909d73c112e3098c54437375
The `DisplayObject.renderOrderID` used to run in reverse. I.e. in a display list with 10 sprites on it, the first sprite (at the bottom of the list, rendering behind all the others) would have a `r…https://github.com/cppmx/phaser/commit/e8e7e2718492c143387017d2e7b992cae74bff41
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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Farthest swapped for the more common Furthest.https://github.com/cppmx/phaser/commit/de3d749385d04dc93eb98ffe2fd532103c22bf9b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
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https://github.com/cppmx/phaser/tree/de3d749385d04dc93eb98ffe2fd532103c22bf9b
PluginManager.remove has a new argument `destroy` (defaults to `true`) which will let you optionally called the `destroy` method of the Plugin being removed.https://github.com/cppmx/phaser/commit/ee6f277b319191b646e15701f2d8cb3c36b91c7a
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
ee6f277https://github.com/cppmx/phaser/commit/ee6f277b319191b646e15701f2d8cb3c36b91c7a
https://github.com/cppmx/phaser/blob/ee6f277b319191b646e15701f2d8cb3c36b91c7a/src/core
https://github.com/cppmx/phaser/tree/ee6f277b319191b646e15701f2d8cb3c36b91c7a
Group.removeAll has a new argument `destroyTexture` which allows you to optionally destroy the BaseTexture of each child, as it is removed from the Group (thanks @stoneman1 #2487)https://github.com/cppmx/phaser/commit/9ae43757b90fe75510361cada4d84349f555a47b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
9ae4375https://github.com/cppmx/phaser/commit/9ae43757b90fe75510361cada4d84349f555a47b
https://github.com/cppmx/phaser/blob/9ae43757b90fe75510361cada4d84349f555a47b/src/core
https://github.com/cppmx/phaser/tree/9ae43757b90fe75510361cada4d84349f555a47b
Fixed issue with camera target sync.https://github.com/cppmx/phaser/commit/45bd98ee18358603511d2ffaad31e697f8589f52
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
45bd98ehttps://github.com/cppmx/phaser/commit/45bd98ee18358603511d2ffaad31e697f8589f52
https://github.com/cppmx/phaser/blob/45bd98ee18358603511d2ffaad31e697f8589f52/src/core
https://github.com/cppmx/phaser/tree/45bd98ee18358603511d2ffaad31e697f8589f52
Stage has had all of its core update loops modified, so they now iterate through the display list forwards, instead of in reverse. Stage.postUpdate is now also a lot smaller, with no conditional br…https://github.com/cppmx/phaser/commit/645a6143267074a3550359dd7238989a14c48ddd
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
645a614https://github.com/cppmx/phaser/commit/645a6143267074a3550359dd7238989a14c48ddd
https://github.com/cppmx/phaser/blob/645a6143267074a3550359dd7238989a14c48ddd/src/core
https://github.com/cppmx/phaser/tree/645a6143267074a3550359dd7238989a14c48ddd
Removed the updateTransform calls from the frame loop, because it happens automatically as part of Game.updateLogic anyway, so was duplicating the workload for no reason.https://github.com/cppmx/phaser/commit/09d09aaf84ad1b552a53a09149e83a6eb3924b91
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
09d09aahttps://github.com/cppmx/phaser/commit/09d09aaf84ad1b552a53a09149e83a6eb3924b91
https://github.com/cppmx/phaser/blob/09d09aaf84ad1b552a53a09149e83a6eb3924b91/src/core
https://github.com/cppmx/phaser/tree/09d09aaf84ad1b552a53a09149e83a6eb3924b91
The camera now divides its effects (like shake and fade) updates, and the updateTarget into two separate functions.https://github.com/cppmx/phaser/commit/eb1c61826cfd988bbad9f18373991fc8e49675a6
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
eb1c618https://github.com/cppmx/phaser/commit/eb1c61826cfd988bbad9f18373991fc8e49675a6
https://github.com/cppmx/phaser/blob/eb1c61826cfd988bbad9f18373991fc8e49675a6/src/core
https://github.com/cppmx/phaser/tree/eb1c61826cfd988bbad9f18373991fc8e49675a6
The way the display list updates and Camera movements are handled has been completely revamped, which should result is significantly smoother motion when the Camera is following tweened or physics …https://github.com/cppmx/phaser/commit/68c29470cf07591222d2267006c16158d480728f
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
68c2947https://github.com/cppmx/phaser/commit/68c29470cf07591222d2267006c16158d480728f
https://github.com/cppmx/phaser/blob/68c29470cf07591222d2267006c16158d480728f/src/core
https://github.com/cppmx/phaser/tree/68c29470cf07591222d2267006c16158d480728f
Refactored Group.getClosestTo and Group.getFurthestFrom.https://github.com/cppmx/phaser/commit/dfa8b9dedc4d591b64cde83856d8d54ce790e68b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
dfa8b9dhttps://github.com/cppmx/phaser/commit/dfa8b9dedc4d591b64cde83856d8d54ce790e68b
https://github.com/cppmx/phaser/blob/dfa8b9dedc4d591b64cde83856d8d54ce790e68b/src/core
https://github.com/cppmx/phaser/tree/dfa8b9dedc4d591b64cde83856d8d54ce790e68b
Added missing property.https://github.com/cppmx/phaser/commit/a52bbf621b2badc771fe9cd0bef5992ba30c0e72
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
a52bbf6https://github.com/cppmx/phaser/commit/a52bbf621b2badc771fe9cd0bef5992ba30c0e72
https://github.com/cppmx/phaser/blob/a52bbf621b2badc771fe9cd0bef5992ba30c0e72/src/core
https://github.com/cppmx/phaser/tree/a52bbf621b2badc771fe9cd0bef5992ba30c0e72
beautifiedhttps://github.com/cppmx/phaser/commit/5a1cb006ec00e7e29d91730529c1ab31d6d92292
https://github.com/Nuuf
Nuufhttps://github.com/cppmx/phaser/commits?author=Nuuf
5a1cb00https://github.com/cppmx/phaser/commit/5a1cb006ec00e7e29d91730529c1ab31d6d92292
https://github.com/cppmx/phaser/blob/5a1cb006ec00e7e29d91730529c1ab31d6d92292/src/core
https://github.com/cppmx/phaser/tree/5a1cb006ec00e7e29d91730529c1ab31d6d92292
added functions for getting closest child and farthest childhttps://github.com/cppmx/phaser/commit/5b4b41c958734ea476b5f3ef8d0553436d9ab77a
https://github.com/Nuuf
Nuufhttps://github.com/cppmx/phaser/commits?author=Nuuf
5b4b41chttps://github.com/cppmx/phaser/commit/5b4b41c958734ea476b5f3ef8d0553436d9ab77a
https://github.com/cppmx/phaser/blob/5b4b41c958734ea476b5f3ef8d0553436d9ab77a/src/core
https://github.com/cppmx/phaser/tree/5b4b41c958734ea476b5f3ef8d0553436d9ab77a
Update Documentation in Game.jshttps://github.com/cppmx/phaser/commit/cd188ed0ab69b624032f652020aea4103bb13bb1
cd188edhttps://github.com/cppmx/phaser/commit/cd188ed0ab69b624032f652020aea4103bb13bb1
https://github.com/cppmx/phaser/blob/cd188ed0ab69b624032f652020aea4103bb13bb1/src/core
https://github.com/cppmx/phaser/tree/cd188ed0ab69b624032f652020aea4103bb13bb1
If you set Game.renderType to `Phaser.HEADLESS` it will no longer render the output to the canvas. The canvas is still created (although not added to the DOM), as it's required internally, but no r…https://github.com/cppmx/phaser/commit/02e8b1ae0a29b4c92f485808ab93e2cc8abc3c3c
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
02e8b1ahttps://github.com/cppmx/phaser/commit/02e8b1ae0a29b4c92f485808ab93e2cc8abc3c3c
https://github.com/cppmx/phaser/blob/02e8b1ae0a29b4c92f485808ab93e2cc8abc3c3c/src/core
https://github.com/cppmx/phaser/tree/02e8b1ae0a29b4c92f485808ab93e2cc8abc3c3c
PIXI.defaultRenderer is now set to `null` in Game.destroy, allowing it to be reset if a new Game instance is created on the same page (thanks @xtforgame ##2474)https://github.com/cppmx/phaser/commit/16203a378abed770603b1f60018b32fc9ef583e7
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
16203a3https://github.com/cppmx/phaser/commit/16203a378abed770603b1f60018b32fc9ef583e7
https://github.com/cppmx/phaser/blob/16203a378abed770603b1f60018b32fc9ef583e7/src/core
https://github.com/cppmx/phaser/tree/16203a378abed770603b1f60018b32fc9ef583e7
Nexthttps://github.com/cppmx/phaser/commits/mainloop/src/core?after=e49d45e278ab7fbae9fd31a97f88911b4a0b28ee+34
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