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Title: History for src/physics - cppmx/phaser · GitHub

Open Graph Title: History for src/physics - cppmx/phaser

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Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/physics - cppmx/phaser

Open Graph Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/physics - cppmx/phaser

X Description: Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. - History for src/physics - cppmx/phaser

Opengraph URL: https://github.com/cppmx/phaser

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physicshttps://github.com/cppmx/phaser/commits/dev/src/physics
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jsdoc fix: replace #onTop for #onCeilinghttps://github.com/cppmx/phaser/commit/3d1b10c3101a672abdf4acc1e33371d5a49e351d
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2.6.1 Release.https://github.com/cppmx/phaser/commit/ac2516f5aaa70240dc3e41575824417e42c37235
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/ac2516f5aaa70240dc3e41575824417e42c37235
Fixed `Uncaught TypeError: Cannot set property 'x' of undefined` in Body.js (thanks @ErwanErwan #2607)https://github.com/cppmx/phaser/commit/cfb2b813ef9b7c2f72159d6364c3345428775bbc
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https://github.com/cppmx/phaser/tree/cfb2b813ef9b7c2f72159d6364c3345428775bbc
P2.World.clear will now clear out the World.walls property, resetting all of the wall bounds to `null`. This allows the walls to be re-created accurately when the P2 World is reset, which happens o…https://github.com/cppmx/phaser/commit/61ce14f3328d272d6907c34b424794d11bc604fc
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https://github.com/cppmx/phaser/tree/61ce14f3328d272d6907c34b424794d11bc604fc
onWorldBounds now sends the bounds it collided with.https://github.com/cppmx/phaser/commit/dfd9203e0a49fa3d619cb38db6e7ca9d6ae0b333
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/dfd9203e0a49fa3d619cb38db6e7ca9d6ae0b333
ArcadePhysics.Body.onCollide is a new Signal that is dispatched whenever the Body collides with another Body. Due to the potentially high volume of signals this could create it is disabled by defau…https://github.com/cppmx/phaser/commit/c0ba439e82283f7ba8c6f4c20cab80ee889573da
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https://github.com/cppmx/phaser/tree/c0ba439e82283f7ba8c6f4c20cab80ee889573da
ArcadePhysics.Body.setCircle is a new method that allows you to define an Arcade Physics Body as being a circle instead of a rectangle. You can control the radius of the body and the offset from th…https://github.com/cppmx/phaser/commit/6ba3c9401fd4997357251ff4293ac59825743c09
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/6ba3c9401fd4997357251ff4293ac59825743c09
Merged the arcade-circles branch back into 2.6 and tidied up lots of the source code. Needs checking as not working properly with rect vs. circle, but fine with circle vs. circle.https://github.com/cppmx/phaser/commit/261155a6839474610ef2b15cf536c9c6cb0ba2ee
https://github.com/photonstorm
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https://github.com/cppmx/phaser/tree/261155a6839474610ef2b15cf536c9c6cb0ba2ee
Renamed alignTo to alignIn, and added the new method alignTo, to allow for Sprite to Sprite alignment. Updated all of the Bounds and TS defs.https://github.com/cppmx/phaser/commit/4da3b15ae2374713c0c95fc3bb320a402df278d6
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Lots of work on Body.moveTo and Body.moveFrom. Now working nicely.https://github.com/cppmx/phaser/commit/70be74cb36167506e19513ef5939aa87aa8aaaf1
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Body.move tests.https://github.com/cppmx/phaser/commit/b5cc01132cd946844395e2222eb3835d4c8fdf20
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Small styling fixes.https://github.com/cppmx/phaser/commit/1daf897b2368cbfef2d7996497d164757d93e057
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Resolved issue with tilemapLayer collision.https://github.com/cppmx/phaser/commit/bab2fac72911f3cd0701fed8d9b6528e11e58bae
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Fixed problem with missing parameter in tileCheckX and tileCheckY.https://github.com/cppmx/phaser/commit/212a07b9ac5cc15c4ef66bb71aaa0e2be1b71d9c
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Fixed typo on collision for TileMapLayers (lesson to triple check your code...)https://github.com/cppmx/phaser/commit/7a1667fa7e8074ee0b830f7ab371a640fd8165bb
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Merge pull request #2522 from Upperfoot/masterhttps://github.com/cppmx/phaser/commit/05ca827c2b5bb08343d4bc4bf1790050a5b7f3ca
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jshint fixes.https://github.com/cppmx/phaser/commit/a81fe3cf021f5ba86576cbb3fe7fbd99eb5dc37b
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Corrected intersects fuctionhttps://github.com/cppmx/phaser/commit/cd3742f9f243650a5ce2f81226fc4d1cc386a8b2
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Removed left-over Body.isCircle checks.https://github.com/cppmx/phaser/commit/c1c2e6bc9d5db6d9288c77ccf3a3d03fab013277
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Removed Circle functions and updated setSize docs.https://github.com/cppmx/phaser/commit/e974ff4ee9eba1599e554eb7cea78ace283057de
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Updated Body.reset call.https://github.com/cppmx/phaser/commit/16e9acac84d8eb6a1b2584550e4c95d8bac7c1db
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Arcade Physics Body incorrectly positioned if the Sprite had a negative scale (see http://www.html5gamedevs.com/topic/22695-247-248-body-anchoring-any-migration-tips/) (thanks @SBCGames @icameron @…https://github.com/cppmx/phaser/commit/09dd84565ede4d964389a49268bb4ad042b2151f
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https://github.com/cppmx/phaser/blob/09dd84565ede4d964389a49268bb4ad042b2151f/src/physics
https://github.com/cppmx/phaser/tree/09dd84565ede4d964389a49268bb4ad042b2151f
Take into consideration Tilemap position into collisionhttps://github.com/cppmx/phaser/commit/4a3e8f2b4aaa6975e4b3ada8151785e29b3728b1
https://github.com/Upperfoot
Upperfoothttps://github.com/cppmx/phaser/commits?author=Upperfoot
4a3e8f2https://github.com/cppmx/phaser/commit/4a3e8f2b4aaa6975e4b3ada8151785e29b3728b1
https://github.com/cppmx/phaser/blob/4a3e8f2b4aaa6975e4b3ada8151785e29b3728b1/src/physics
https://github.com/cppmx/phaser/tree/4a3e8f2b4aaa6975e4b3ada8151785e29b3728b1
Position in Body.reset #2470https://github.com/cppmx/phaser/commit/7018ca21326d43c5a9dbd9bae0d16e7f200dfd2b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
7018ca2https://github.com/cppmx/phaser/commit/7018ca21326d43c5a9dbd9bae0d16e7f200dfd2b
https://github.com/cppmx/phaser/blob/7018ca21326d43c5a9dbd9bae0d16e7f200dfd2b/src/physics
https://github.com/cppmx/phaser/tree/7018ca21326d43c5a9dbd9bae0d16e7f200dfd2b
Arcade Physics Body has a new property `worldBounce`. This controls the elasticity of the Body specifically when colliding with the World bounds. By default this property is `null`, in which case B…https://github.com/cppmx/phaser/commit/ac89d1aec79000113a35f603b0221f478648044f
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
ac89d1ahttps://github.com/cppmx/phaser/commit/ac89d1aec79000113a35f603b0221f478648044f
https://github.com/cppmx/phaser/blob/ac89d1aec79000113a35f603b0221f478648044f/src/physics
https://github.com/cppmx/phaser/tree/ac89d1aec79000113a35f603b0221f478648044f
Fixed a bug in Arcade Physics Body.preUpdate which would incorrectly apply the position of an offset Body (one which has had Body.setSize used on it) when combined with a Sprite with a non-zero anc…https://github.com/cppmx/phaser/commit/f9994fac75c8ed4bf0b84751a1058de1b35e86f4
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
f9994fahttps://github.com/cppmx/phaser/commit/f9994fac75c8ed4bf0b84751a1058de1b35e86f4
https://github.com/cppmx/phaser/blob/f9994fac75c8ed4bf0b84751a1058de1b35e86f4/src/physics
https://github.com/cppmx/phaser/tree/f9994fac75c8ed4bf0b84751a1058de1b35e86f4
Arcade Physics has had a new `world` argument added to the following functions: `distanceBetween`, `distanceToXY`, `distanceToPointer`, `angleBetween`, `angleToXY` and `angleToPointer`. The argumen…https://github.com/cppmx/phaser/commit/19dce627347a5257ce7a05b632a58d4dd9095f39
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
19dce62https://github.com/cppmx/phaser/commit/19dce627347a5257ce7a05b632a58d4dd9095f39
https://github.com/cppmx/phaser/blob/19dce627347a5257ce7a05b632a58d4dd9095f39/src/physics
https://github.com/cppmx/phaser/tree/19dce627347a5257ce7a05b632a58d4dd9095f39
Fixed an issue in the Arcade Physics overlap method where it would only detect overlaps up to the max bias threshold and no further (thanks @rgk #2441)https://github.com/cppmx/phaser/commit/f494c867c798835f0819cc71077d1914bd3aed36
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
f494c86https://github.com/cppmx/phaser/commit/f494c867c798835f0819cc71077d1914bd3aed36
https://github.com/cppmx/phaser/blob/f494c867c798835f0819cc71077d1914bd3aed36/src/physics
https://github.com/cppmx/phaser/tree/f494c867c798835f0819cc71077d1914bd3aed36
P2.Body.offset is now used and applied to the Sprite position during rendering. The values given are normal pixel values, and offset the P2 Body from the center of the Sprite (thanks @Mourtz #2430)https://github.com/cppmx/phaser/commit/628dd1c420216aab9e86dae193924674caeea56d
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
628dd1chttps://github.com/cppmx/phaser/commit/628dd1c420216aab9e86dae193924674caeea56d
https://github.com/cppmx/phaser/blob/628dd1c420216aab9e86dae193924674caeea56d/src/physics
https://github.com/cppmx/phaser/tree/628dd1c420216aab9e86dae193924674caeea56d
jsdocs update (and removed isCircle switch)https://github.com/cppmx/phaser/commit/41f81d39b746baa811a1b6e1f7e2f4d9afc5bc5b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
41f81d3https://github.com/cppmx/phaser/commit/41f81d39b746baa811a1b6e1f7e2f4d9afc5bc5b
https://github.com/cppmx/phaser/blob/41f81d39b746baa811a1b6e1f7e2f4d9afc5bc5b/src/physics
https://github.com/cppmx/phaser/tree/41f81d39b746baa811a1b6e1f7e2f4d9afc5bc5b
Removed Arcade Physics Circle support (now in its own branch) ready for 2.4.7 release.https://github.com/cppmx/phaser/commit/ac4acfb912650be101f758d857c9fd8c9464ff74
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
ac4acfbhttps://github.com/cppmx/phaser/commit/ac4acfb912650be101f758d857c9fd8c9464ff74
https://github.com/cppmx/phaser/blob/ac4acfb912650be101f758d857c9fd8c9464ff74/src/physics
https://github.com/cppmx/phaser/tree/ac4acfb912650be101f758d857c9fd8c9464ff74
Tidying up for 2.4.7.https://github.com/cppmx/phaser/commit/4d8753e9ce5e899b80e3d8a1bcd8689605a588aa
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
4d8753ehttps://github.com/cppmx/phaser/commit/4d8753e9ce5e899b80e3d8a1bcd8689605a588aa
https://github.com/cppmx/phaser/blob/4d8753e9ce5e899b80e3d8a1bcd8689605a588aa/src/physics
https://github.com/cppmx/phaser/tree/4d8753e9ce5e899b80e3d8a1bcd8689605a588aa
Tidying up the code base for 2.4.7.https://github.com/cppmx/phaser/commit/aad499b025698b1ac2434a9a35484ceddf1adb3c
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
aad499bhttps://github.com/cppmx/phaser/commit/aad499b025698b1ac2434a9a35484ceddf1adb3c
https://github.com/cppmx/phaser/blob/aad499b025698b1ac2434a9a35484ceddf1adb3c/src/physics
https://github.com/cppmx/phaser/tree/aad499b025698b1ac2434a9a35484ceddf1adb3c
Alternative snooker-ball like collision test.https://github.com/cppmx/phaser/commit/f4277efc20c42dccf6eaa96965c891a6c3506a9b
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
f4277efhttps://github.com/cppmx/phaser/commit/f4277efc20c42dccf6eaa96965c891a6c3506a9b
https://github.com/cppmx/phaser/blob/f4277efc20c42dccf6eaa96965c891a6c3506a9b/src/physics
https://github.com/cppmx/phaser/tree/f4277efc20c42dccf6eaa96965c891a6c3506a9b
World.separateCircle is working with circle vs. circle bodies.https://github.com/cppmx/phaser/commit/3c4e63fda5ca8e3aecf64a7800e6b05c5fd7c05c
https://github.com/photonstorm
photonstormhttps://github.com/cppmx/phaser/commits?author=photonstorm
3c4e63fhttps://github.com/cppmx/phaser/commit/3c4e63fda5ca8e3aecf64a7800e6b05c5fd7c05c
https://github.com/cppmx/phaser/blob/3c4e63fda5ca8e3aecf64a7800e6b05c5fd7c05c/src/physics
https://github.com/cppmx/phaser/tree/3c4e63fda5ca8e3aecf64a7800e6b05c5fd7c05c
Nexthttps://github.com/cppmx/phaser/commits/dev/src/physics?after=cff28860fa51d1eddef6bf800dc0a37fe81f436b+34
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