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Title: History for Source/AtomicNET/NETNative - cppmx/AtomicGameEngine · GitHub

Open Graph Title: History for Source/AtomicNET/NETNative - cppmx/AtomicGameEngine

X Title: History for Source/AtomicNET/NETNative - cppmx/AtomicGameEngine

Description: The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript - History for Source/AtomicNET/NETNative - cppmx/AtomicGameEngine

Open Graph Description: The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript - History for Source/AtomicNET/NETNative - cppmx/AtomicGameEngine

X Description: The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript - History for Source/AtomicNET/NETNative - cppmx/AtomicGameEngine

Opengraph URL: https://github.com/cppmx/AtomicGameEngine

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Merge with upstream 0bdb20fd8e8614f74bd5bd8585ec3685ee8511behttps://github.com/cppmx/AtomicGameEngine/commit/d91f7ab817d7dae37c80b769ee7472ef0b840d04
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Update NETCInterop.cpphttps://github.com/cppmx/AtomicGameEngine/commit/0e23dcde638589b064be974710cb95d6992be5bd
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[C#] Adding managed version of ResourceCache::ReleaseAllResources and public NativeCore.RunGC method which can be run to force a GC collection + native expirehttps://github.com/cppmx/AtomicGameEngine/commit/afec5ff3d6dd54e8003b438d70c92c4f47f14f8c
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eeb1984https://github.com/cppmx/AtomicGameEngine/commit/eeb1984cf64451e7f841fb53be7a6fd892c96607
https://github.com/cppmx/AtomicGameEngine/blob/eeb1984cf64451e7f841fb53be7a6fd892c96607/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/eeb1984cf64451e7f841fb53be7a6fd892c96607
Attempting to wrap a native of unknown type no longer throws an exception, instead returns null with optional logginghttps://github.com/cppmx/AtomicGameEngine/commit/bfc67f807c6db8337dc29978740377b498d9b2cf
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
bfc67f8https://github.com/cppmx/AtomicGameEngine/commit/bfc67f807c6db8337dc29978740377b498d9b2cf
https://github.com/cppmx/AtomicGameEngine/blob/bfc67f807c6db8337dc29978740377b498d9b2cf/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/bfc67f807c6db8337dc29978740377b498d9b2cf
Atomic C# Work (Native Events with strong typing, Object lifetimes, cleanups) (+23 squashed commits)https://github.com/cppmx/AtomicGameEngine/commit/304ab275ef80621875d7763c4235c046435f18be
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
304ab27https://github.com/cppmx/AtomicGameEngine/commit/304ab275ef80621875d7763c4235c046435f18be
https://github.com/cppmx/AtomicGameEngine/blob/304ab275ef80621875d7763c4235c046435f18be/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/304ab275ef80621875d7763c4235c046435f18be
We're doubling loading assemblies in some cases, don't do thathttps://github.com/cppmx/AtomicGameEngine/commit/19a3fe3abbb10b2e9a92cc05957232bae78672b9
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
19a3fe3https://github.com/cppmx/AtomicGameEngine/commit/19a3fe3abbb10b2e9a92cc05957232bae78672b9
https://github.com/cppmx/AtomicGameEngine/blob/19a3fe3abbb10b2e9a92cc05957232bae78672b9/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/19a3fe3abbb10b2e9a92cc05957232bae78672b9
CSComponent improvements, remove dependency on CSComponentAssembly (with temporary desktop support for loading component assemblies at runtime)https://github.com/cppmx/AtomicGameEngine/commit/e4ba18ffa8c6d66f65d6c7f714f25051101dfe6b
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
e4ba18fhttps://github.com/cppmx/AtomicGameEngine/commit/e4ba18ffa8c6d66f65d6c7f714f25051101dfe6b
https://github.com/cppmx/AtomicGameEngine/blob/e4ba18ffa8c6d66f65d6c7f714f25051101dfe6b/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/e4ba18ffa8c6d66f65d6c7f714f25051101dfe6b
Tweek to iOS intall_name_tool for CI box issuehttps://github.com/cppmx/AtomicGameEngine/commit/2d6563496fb4bda3bd50636d123cd921366c6ce7
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
2d65634https://github.com/cppmx/AtomicGameEngine/commit/2d6563496fb4bda3bd50636d123cd921366c6ce7
https://github.com/cppmx/AtomicGameEngine/blob/2d6563496fb4bda3bd50636d123cd921366c6ce7/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/2d6563496fb4bda3bd50636d123cd921366c6ce7
Converting existing tabs to spaceshttps://github.com/cppmx/AtomicGameEngine/commit/2a8f8af8baf32c0b0ebab696ce64f0f00e3a832b
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
2a8f8afhttps://github.com/cppmx/AtomicGameEngine/commit/2a8f8af8baf32c0b0ebab696ce64f0f00e3a832b
https://github.com/cppmx/AtomicGameEngine/blob/2a8f8af8baf32c0b0ebab696ce64f0f00e3a832b/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/2a8f8af8baf32c0b0ebab696ce64f0f00e3a832b
Atomic C# iOShttps://github.com/cppmx/AtomicGameEngine/commit/1ec8f1037e86b1f48303fb5f3c5c0d18f1b181ab
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
1ec8f10https://github.com/cppmx/AtomicGameEngine/commit/1ec8f1037e86b1f48303fb5f3c5c0d18f1b181ab
https://github.com/cppmx/AtomicGameEngine/blob/1ec8f1037e86b1f48303fb5f3c5c0d18f1b181ab/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/1ec8f1037e86b1f48303fb5f3c5c0d18f1b181ab
Atomic C# Work (+5 squashed commits)https://github.com/cppmx/AtomicGameEngine/commit/9a0ac4aa9e6733241e1f5dcbb9d17a1ab05a4cac
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
9a0ac4ahttps://github.com/cppmx/AtomicGameEngine/commit/9a0ac4aa9e6733241e1f5dcbb9d17a1ab05a4cac
https://github.com/cppmx/AtomicGameEngine/blob/9a0ac4aa9e6733241e1f5dcbb9d17a1ab05a4cac/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/9a0ac4aa9e6733241e1f5dcbb9d17a1ab05a4cac
Rename EventReceiver to EventSubscription, use Object in DispatchEventhttps://github.com/cppmx/AtomicGameEngine/commit/fa652dd376a0b4cc7ce637c06518f4181220a4fa
https://github.com/mattbenic
mattbenichttps://github.com/cppmx/AtomicGameEngine/commits?author=mattbenic
fa652ddhttps://github.com/cppmx/AtomicGameEngine/commit/fa652dd376a0b4cc7ce637c06518f4181220a4fa
https://github.com/cppmx/AtomicGameEngine/blob/fa652dd376a0b4cc7ce637c06518f4181220a4fa/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/fa652dd376a0b4cc7ce637c06518f4181220a4fa
Add support for sender-specific eventshttps://github.com/cppmx/AtomicGameEngine/commit/09c4b27b0716cc9a4970e674da4781b84a7d60da
https://github.com/mattbenic
mattbenichttps://github.com/cppmx/AtomicGameEngine/commits?author=mattbenic
09c4b27https://github.com/cppmx/AtomicGameEngine/commit/09c4b27b0716cc9a4970e674da4781b84a7d60da
https://github.com/cppmx/AtomicGameEngine/blob/09c4b27b0716cc9a4970e674da4781b84a7d60da/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/09c4b27b0716cc9a4970e674da4781b84a7d60da
Adding C# component FixedUpdate and PostUpdate, ScriptPhysics for NodeCollision and contactshttps://github.com/cppmx/AtomicGameEngine/commit/c90fa0665612566d9c2d6b7b0f557a402bceb212
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
c90fa06https://github.com/cppmx/AtomicGameEngine/commit/c90fa0665612566d9c2d6b7b0f557a402bceb212
https://github.com/cppmx/AtomicGameEngine/blob/c90fa0665612566d9c2d6b7b0f557a402bceb212/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/c90fa0665612566d9c2d6b7b0f557a402bceb212
C# support for Vector/PODVector return values and parameters, also support for overloaded methods on C#https://github.com/cppmx/AtomicGameEngine/commit/30c40371fff0916edd9ee2c45a1868c5d7157c31
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
30c4037https://github.com/cppmx/AtomicGameEngine/commit/30c40371fff0916edd9ee2c45a1868c5d7157c31
https://github.com/cppmx/AtomicGameEngine/blob/30c40371fff0916edd9ee2c45a1868c5d7157c31/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/30c40371fff0916edd9ee2c45a1868c5d7157c31
AtomicNET Linux support, including Xamarin Studio integrationhttps://github.com/cppmx/AtomicGameEngine/commit/a047841f3b4bb1484b1db662dd2e8000e2df64d4
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
a047841https://github.com/cppmx/AtomicGameEngine/commit/a047841f3b4bb1484b1db662dd2e8000e2df64d4
https://github.com/cppmx/AtomicGameEngine/blob/a047841f3b4bb1484b1db662dd2e8000e2df64d4/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/a047841f3b4bb1484b1db662dd2e8000e2df64d4
Support compile on save for C# when not using VS, mono environment cleanupshttps://github.com/cppmx/AtomicGameEngine/commit/6bceb75dd8106aec8291cce77100308426d91656
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
6bceb75https://github.com/cppmx/AtomicGameEngine/commit/6bceb75dd8106aec8291cce77100308426d91656
https://github.com/cppmx/AtomicGameEngine/blob/6bceb75dd8106aec8291cce77100308426d91656/Source/AtomicNET/NETNative
https://github.com/cppmx/AtomicGameEngine/tree/6bceb75dd8106aec8291cce77100308426d91656
Nexthttps://github.com/cppmx/AtomicGameEngine/commits/master/Source/AtomicNET/NETNative?after=52c5c9b47618258458835b67332c8e12d459c0ca+34
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