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|
cppmx
| https://github.com/cppmx |
| AtomicGameEngine | https://github.com/cppmx/AtomicGameEngine |
| AtomicGameEngine/AtomicGameEngine | https://github.com/AtomicGameEngine/AtomicGameEngine |
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| AtomicGameEngine | https://github.com/cppmx/AtomicGameEngine/commits |
| Script | https://github.com/cppmx/AtomicGameEngine/commits/master/Script |
| AtomicNET | https://github.com/cppmx/AtomicGameEngine/commits/master/Script/AtomicNET |
| master | https://github.com/cppmx/AtomicGameEngine/tree/master |
| Don't discard existing exception stack trace when rethrowing | https://github.com/cppmx/AtomicGameEngine/commit/ae1c96035dc5f9002b853ce1b6b99247f142388c |
| ae1c960 | https://github.com/cppmx/AtomicGameEngine/commit/ae1c96035dc5f9002b853ce1b6b99247f142388c |
| https://github.com/cppmx/AtomicGameEngine/blob/ae1c96035dc5f9002b853ce1b6b99247f142388c/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/ae1c96035dc5f9002b853ce1b6b99247f142388c |
| Expose RefCountedCache.GetCacheStatus to be callable from AtomicNET | https://github.com/cppmx/AtomicGameEngine/commit/6e9688a429fb07ea3974d17ed0a54a46df30c00f |
| 6e9688a | https://github.com/cppmx/AtomicGameEngine/commit/6e9688a429fb07ea3974d17ed0a54a46df30c00f |
| https://github.com/cppmx/AtomicGameEngine/blob/6e9688a429fb07ea3974d17ed0a54a46df30c00f/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/6e9688a429fb07ea3974d17ed0a54a46df30c00f |
| Expose FileSystem.ScanDisk to script | https://github.com/cppmx/AtomicGameEngine/commit/50611551b6f86d8d99047ec0e9a04f1c6cc6a379 |
| 5061155 | https://github.com/cppmx/AtomicGameEngine/commit/50611551b6f86d8d99047ec0e9a04f1c6cc6a379 |
| https://github.com/cppmx/AtomicGameEngine/blob/50611551b6f86d8d99047ec0e9a04f1c6cc6a379/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/50611551b6f86d8d99047ec0e9a04f1c6cc6a379 |
| Add IPCServerApp that can be used to run a headless IPC server to communicate with IPC clients. | https://github.com/cppmx/AtomicGameEngine/commit/dfe81de447ed983a4237b82ee9a95afec1408ce7 |
| dfe81de | https://github.com/cppmx/AtomicGameEngine/commit/dfe81de447ed983a4237b82ee9a95afec1408ce7 |
| https://github.com/cppmx/AtomicGameEngine/blob/dfe81de447ed983a4237b82ee9a95afec1408ce7/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/dfe81de447ed983a4237b82ee9a95afec1408ce7 |
| Static profiler BeginBlock and EndBlock methods for c# | https://github.com/cppmx/AtomicGameEngine/commit/bedf501ac2f7f650fff67d9479133357cdbeb976 |
| https://github.com/rokups |
| rokups | https://github.com/cppmx/AtomicGameEngine/commits?author=rokups |
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| https://github.com/cppmx/AtomicGameEngine/blob/bedf501ac2f7f650fff67d9479133357cdbeb976/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/bedf501ac2f7f650fff67d9479133357cdbeb976 |
| easy_profiler integration | https://github.com/cppmx/AtomicGameEngine/commit/cef1940b0b100c592f5bcf939a314ebdb6285064 |
| https://github.com/rokups |
| rokups | https://github.com/cppmx/AtomicGameEngine/commits?author=rokups |
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| https://github.com/cppmx/AtomicGameEngine/blob/cef1940b0b100c592f5bcf939a314ebdb6285064/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/cef1940b0b100c592f5bcf939a314ebdb6285064 |
| Static methods now generate static properties, with error checking for static mismatch | https://github.com/cppmx/AtomicGameEngine/commit/e0ea1912533d04bddb7b08742b6b873a9d3e7a4e |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| e0ea191 | https://github.com/cppmx/AtomicGameEngine/commit/e0ea1912533d04bddb7b08742b6b873a9d3e7a4e |
| https://github.com/cppmx/AtomicGameEngine/blob/e0ea1912533d04bddb7b08742b6b873a9d3e7a4e/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/e0ea1912533d04bddb7b08742b6b873a9d3e7a4e |
| added 2d raycasting | https://github.com/cppmx/AtomicGameEngine/commit/696e7b7a27145ebd030dd8d0b2a894549a243f06 |
| https://github.com/Alan-FGR |
| Alan-FGR | https://github.com/cppmx/AtomicGameEngine/commits?author=Alan-FGR |
| 696e7b7 | https://github.com/cppmx/AtomicGameEngine/commit/696e7b7a27145ebd030dd8d0b2a894549a243f06 |
| https://github.com/cppmx/AtomicGameEngine/blob/696e7b7a27145ebd030dd8d0b2a894549a243f06/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/696e7b7a27145ebd030dd8d0b2a894549a243f06 |
| Improvements to enum handling, CSComponentAssembly type info now available at runtime (+1 squashed commits) | https://github.com/cppmx/AtomicGameEngine/commit/5d8991f715d7ce8196a4fa2c93197f91d5285f2c |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 5d8991f | https://github.com/cppmx/AtomicGameEngine/commit/5d8991f715d7ce8196a4fa2c93197f91d5285f2c |
| https://github.com/cppmx/AtomicGameEngine/blob/5d8991f715d7ce8196a4fa2c93197f91d5285f2c/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/5d8991f715d7ce8196a4fa2c93197f91d5285f2c |
| Adding explicit Scene/Node/Component Destroy methods | https://github.com/cppmx/AtomicGameEngine/commit/0076dad4f7be2701a2d9dc6f3f59a5e63d43ce0c |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 0076dad | https://github.com/cppmx/AtomicGameEngine/commit/0076dad4f7be2701a2d9dc6f3f59a5e63d43ce0c |
| https://github.com/cppmx/AtomicGameEngine/blob/0076dad4f7be2701a2d9dc6f3f59a5e63d43ce0c/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/0076dad4f7be2701a2d9dc6f3f59a5e63d43ce0c |
| Urho and Third Party updates (+14 squashed commits) | https://github.com/cppmx/AtomicGameEngine/commit/404afffddfa02a77101af6c6c4f9b534db12e66c |
| rokups | https://github.com/cppmx/AtomicGameEngine/commits?author=rokups |
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| 404afff | https://github.com/cppmx/AtomicGameEngine/commit/404afffddfa02a77101af6c6c4f9b534db12e66c |
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| https://github.com/cppmx/AtomicGameEngine/tree/404afffddfa02a77101af6c6c4f9b534db12e66c |
| Move IsMainThread to AtomicNET and make it accessible | https://github.com/cppmx/AtomicGameEngine/commit/8d69ad813943520569c3034e4504286d40d20932 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 8d69ad8 | https://github.com/cppmx/AtomicGameEngine/commit/8d69ad813943520569c3034e4504286d40d20932 |
| https://github.com/cppmx/AtomicGameEngine/blob/8d69ad813943520569c3034e4504286d40d20932/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/8d69ad813943520569c3034e4504286d40d20932 |
| Some renaming for clarity | https://github.com/cppmx/AtomicGameEngine/commit/e1390005331c72a5f57af827b597c4b5a01bf7ae |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| e139000 | https://github.com/cppmx/AtomicGameEngine/commit/e1390005331c72a5f57af827b597c4b5a01bf7ae |
| https://github.com/cppmx/AtomicGameEngine/blob/e1390005331c72a5f57af827b597c4b5a01bf7ae/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/e1390005331c72a5f57af827b597c4b5a01bf7ae |
| When running a GC cycle, release finalized natives, refactor Scene disposal, additional comments, fix issue with PhysicsWorld | https://github.com/cppmx/AtomicGameEngine/commit/0cb9cbbe8280ffd61fb132bd8c02a18984bbc2f3 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 0cb9cbb | https://github.com/cppmx/AtomicGameEngine/commit/0cb9cbbe8280ffd61fb132bd8c02a18984bbc2f3 |
| https://github.com/cppmx/AtomicGameEngine/blob/0cb9cbbe8280ffd61fb132bd8c02a18984bbc2f3/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/0cb9cbbe8280ffd61fb132bd8c02a18984bbc2f3 |
| Clean up scene disposal | https://github.com/cppmx/AtomicGameEngine/commit/70a86aa2e919de22c15df3e4a80cf47b332635f3 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 70a86aa | https://github.com/cppmx/AtomicGameEngine/commit/70a86aa2e919de22c15df3e4a80cf47b332635f3 |
| https://github.com/cppmx/AtomicGameEngine/blob/70a86aa2e919de22c15df3e4a80cf47b332635f3/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/70a86aa2e919de22c15df3e4a80cf47b332635f3 |
| Working on AtomicNET lifetime and metrics improvements | https://github.com/cppmx/AtomicGameEngine/commit/4021057a935c158eb9fca9cb371249a73ca4c022 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 4021057 | https://github.com/cppmx/AtomicGameEngine/commit/4021057a935c158eb9fca9cb371249a73ca4c022 |
| https://github.com/cppmx/AtomicGameEngine/blob/4021057a935c158eb9fca9cb371249a73ca4c022/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/4021057a935c158eb9fca9cb371249a73ca4c022 |
| Code review changes as suggested for the GetResourceDirs() function | https://github.com/cppmx/AtomicGameEngine/commit/2c2a8bc42f1cf2c5850b73c53be43de86dd5baeb |
| https://github.com/weinandvv |
| weinandvv | https://github.com/cppmx/AtomicGameEngine/commits?author=weinandvv |
| 2c2a8bc | https://github.com/cppmx/AtomicGameEngine/commit/2c2a8bc42f1cf2c5850b73c53be43de86dd5baeb |
| https://github.com/cppmx/AtomicGameEngine/blob/2c2a8bc42f1cf2c5850b73c53be43de86dd5baeb/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/2c2a8bc42f1cf2c5850b73c53be43de86dd5baeb |
| Add the GetResourceDirs function into C# ResourceCache | https://github.com/cppmx/AtomicGameEngine/commit/7a89cedb04d104e22ba2fa7bb5ba411d6ea219e6 |
| https://github.com/weinandvv |
| weinandvv | https://github.com/cppmx/AtomicGameEngine/commits?author=weinandvv |
| 7a89ced | https://github.com/cppmx/AtomicGameEngine/commit/7a89cedb04d104e22ba2fa7bb5ba411d6ea219e6 |
| https://github.com/cppmx/AtomicGameEngine/blob/7a89cedb04d104e22ba2fa7bb5ba411d6ea219e6/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/7a89cedb04d104e22ba2fa7bb5ba411d6ea219e6 |
| [C#] Adding managed version of ResourceCache::ReleaseAllResources and public NativeCore.RunGC method which can be run to force a GC collection + native expire | https://github.com/cppmx/AtomicGameEngine/commit/afec5ff3d6dd54e8003b438d70c92c4f47f14f8c |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
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| https://github.com/cppmx/AtomicGameEngine/blob/afec5ff3d6dd54e8003b438d70c92c4f47f14f8c/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/afec5ff3d6dd54e8003b438d70c92c4f47f14f8c |
| When unloading a scene in C#, run GC and ExpireNatives, exposing DebugHud update interval through UI subsystem, enable metrics immediately when mode set so doesn't miss instances created before nex… | https://github.com/cppmx/AtomicGameEngine/commit/d97421cde52386723bbe1646024b03d8146550f5 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| d97421c | https://github.com/cppmx/AtomicGameEngine/commit/d97421cde52386723bbe1646024b03d8146550f5 |
| https://github.com/cppmx/AtomicGameEngine/blob/d97421cde52386723bbe1646024b03d8146550f5/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/d97421cde52386723bbe1646024b03d8146550f5 |
| Added a function to calculate acceleration to the MathHelper class | https://github.com/cppmx/AtomicGameEngine/commit/13d674e95512cadcf44007758a6e1a0568852772 |
| https://github.com/mattbenic |
| mattbenic | https://github.com/cppmx/AtomicGameEngine/commits?author=mattbenic |
| 13d674e | https://github.com/cppmx/AtomicGameEngine/commit/13d674e95512cadcf44007758a6e1a0568852772 |
| https://github.com/cppmx/AtomicGameEngine/blob/13d674e95512cadcf44007758a6e1a0568852772/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/13d674e95512cadcf44007758a6e1a0568852772 |
| Merge pull request #1430 from LumaDigital/RH_SettingUIntValuesOnCSComponents | https://github.com/cppmx/AtomicGameEngine/commit/af682cc80227ccd01c1986d924a800de69e9296d |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| af682cc | https://github.com/cppmx/AtomicGameEngine/commit/af682cc80227ccd01c1986d924a800de69e9296d |
| https://github.com/cppmx/AtomicGameEngine/blob/af682cc80227ccd01c1986d924a800de69e9296d/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/af682cc80227ccd01c1986d924a800de69e9296d |
| Created a case for UInt types when setting values on CSComponents at runtime | https://github.com/cppmx/AtomicGameEngine/commit/4f8646330fd21a0246f3b6a3d6729f02d7424cf3 |
| https://github.com/raheelx |
| raheelx | https://github.com/cppmx/AtomicGameEngine/commits?author=raheelx |
| 4f86463 | https://github.com/cppmx/AtomicGameEngine/commit/4f8646330fd21a0246f3b6a3d6729f02d7424cf3 |
| https://github.com/cppmx/AtomicGameEngine/blob/4f8646330fd21a0246f3b6a3d6729f02d7424cf3/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/4f8646330fd21a0246f3b6a3d6729f02d7424cf3 |
| Close wrapped file when disposing a File.Stream | https://github.com/cppmx/AtomicGameEngine/commit/c1ba104b147490ca4cb000d86d71d1f40df142b9 |
| https://github.com/mattbenic |
| mattbenic | https://github.com/cppmx/AtomicGameEngine/commits?author=mattbenic |
| c1ba104 | https://github.com/cppmx/AtomicGameEngine/commit/c1ba104b147490ca4cb000d86d71d1f40df142b9 |
| https://github.com/cppmx/AtomicGameEngine/blob/c1ba104b147490ca4cb000d86d71d1f40df142b9/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/c1ba104b147490ca4cb000d86d71d1f40df142b9 |
| Adding support for fixed array sizes | https://github.com/cppmx/AtomicGameEngine/commit/d4e502a7d3eb4b41f5270a78dd1f70e3e149251f |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| d4e502a | https://github.com/cppmx/AtomicGameEngine/commit/d4e502a7d3eb4b41f5270a78dd1f70e3e149251f |
| https://github.com/cppmx/AtomicGameEngine/blob/d4e502a7d3eb4b41f5270a78dd1f70e3e149251f/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/d4e502a7d3eb4b41f5270a78dd1f70e3e149251f |
| Inspector array/vector support for dynamic script defined arrays (C# only currently), fix for color widget inspector, adding VariantVector to bindings | https://github.com/cppmx/AtomicGameEngine/commit/11aa7f3a2c22e315a7c8d22f66d35acb22ca46b0 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 11aa7f3 | https://github.com/cppmx/AtomicGameEngine/commit/11aa7f3a2c22e315a7c8d22f66d35acb22ca46b0 |
| https://github.com/cppmx/AtomicGameEngine/blob/11aa7f3a2c22e315a7c8d22f66d35acb22ca46b0/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/11aa7f3a2c22e315a7c8d22f66d35acb22ca46b0 |
| Adding Frustum to bindings (C# primarily as JS/TS need stack marshaling helpers) | https://github.com/cppmx/AtomicGameEngine/commit/9ecd8309549fdd52d21d4fec55e672a1de44f4b7 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 9ecd830 | https://github.com/cppmx/AtomicGameEngine/commit/9ecd8309549fdd52d21d4fec55e672a1de44f4b7 |
| https://github.com/cppmx/AtomicGameEngine/blob/9ecd8309549fdd52d21d4fec55e672a1de44f4b7/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/9ecd8309549fdd52d21d4fec55e672a1de44f4b7 |
| Add a check for null native event (in the case of a script event) | https://github.com/cppmx/AtomicGameEngine/commit/8e29733fdabbf0f260edf76a0308f43f5a30da5b |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 8e29733 | https://github.com/cppmx/AtomicGameEngine/commit/8e29733fdabbf0f260edf76a0308f43f5a30da5b |
| https://github.com/cppmx/AtomicGameEngine/blob/8e29733fdabbf0f260edf76a0308f43f5a30da5b/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/8e29733fdabbf0f260edf76a0308f43f5a30da5b |
| Comment update | https://github.com/cppmx/AtomicGameEngine/commit/dab0610229421e712c215203e52939051373bce6 |
| https://github.com/mattbenic |
| mattbenic | https://github.com/cppmx/AtomicGameEngine/commits?author=mattbenic |
| dab0610 | https://github.com/cppmx/AtomicGameEngine/commit/dab0610229421e712c215203e52939051373bce6 |
| https://github.com/cppmx/AtomicGameEngine/blob/dab0610229421e712c215203e52939051373bce6/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/dab0610229421e712c215203e52939051373bce6 |
| Fixes #290 CSComponents on reparented nodes not being re-added to the scene for updates | https://github.com/cppmx/AtomicGameEngine/commit/695cb1a14ecaa9a12c1e1d15845257c891cdf66c |
| https://github.com/mattbenic |
| mattbenic | https://github.com/cppmx/AtomicGameEngine/commits?author=mattbenic |
| 695cb1a | https://github.com/cppmx/AtomicGameEngine/commit/695cb1a14ecaa9a12c1e1d15845257c891cdf66c |
| https://github.com/cppmx/AtomicGameEngine/blob/695cb1a14ecaa9a12c1e1d15845257c891cdf66c/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/695cb1a14ecaa9a12c1e1d15845257c891cdf66c |
| Engine metrics subsystem | https://github.com/cppmx/AtomicGameEngine/commit/40200b05edfa0889671a17eb18ae6e0f013dc8f1 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 40200b0 | https://github.com/cppmx/AtomicGameEngine/commit/40200b05edfa0889671a17eb18ae6e0f013dc8f1 |
| https://github.com/cppmx/AtomicGameEngine/blob/40200b05edfa0889671a17eb18ae6e0f013dc8f1/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/40200b05edfa0889671a17eb18ae6e0f013dc8f1 |
| Adds C# inspector tooltips for editable attributes | https://github.com/cppmx/AtomicGameEngine/commit/96962b1f9ca5c87bd7d69b835339903d710ec419 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 96962b1 | https://github.com/cppmx/AtomicGameEngine/commit/96962b1f9ca5c87bd7d69b835339903d710ec419 |
| https://github.com/cppmx/AtomicGameEngine/blob/96962b1f9ca5c87bd7d69b835339903d710ec419/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/96962b1f9ca5c87bd7d69b835339903d710ec419 |
| For xbuild, in development builds copy mdb files in Lib/**/* so we can debug into AtomicNET from executables | https://github.com/cppmx/AtomicGameEngine/commit/9cbb190c315ec99f539090428373c88e994ac3ee |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 9cbb190 | https://github.com/cppmx/AtomicGameEngine/commit/9cbb190c315ec99f539090428373c88e994ac3ee |
| https://github.com/cppmx/AtomicGameEngine/blob/9cbb190c315ec99f539090428373c88e994ac3ee/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/9cbb190c315ec99f539090428373c88e994ac3ee |
| C# updates | https://github.com/cppmx/AtomicGameEngine/commit/95249b16d01c6b5281b0de6c252d2a9a1b525430 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 95249b1 | https://github.com/cppmx/AtomicGameEngine/commit/95249b16d01c6b5281b0de6c252d2a9a1b525430 |
| https://github.com/cppmx/AtomicGameEngine/blob/95249b16d01c6b5281b0de6c252d2a9a1b525430/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/95249b16d01c6b5281b0de6c252d2a9a1b525430 |
| Merge pull request #1123 from LumaDigital/MB_BuildStandalonePlayer | https://github.com/cppmx/AtomicGameEngine/commit/0f03d0684b0c8123921d661d24e94dc1ec9b98b6 |
| https://github.com/JoshEngebretson |
| JoshEngebretson | https://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson |
| 0f03d06 | https://github.com/cppmx/AtomicGameEngine/commit/0f03d0684b0c8123921d661d24e94dc1ec9b98b6 |
| https://github.com/cppmx/AtomicGameEngine/blob/0f03d0684b0c8123921d661d24e94dc1ec9b98b6/Script/AtomicNET |
| https://github.com/cppmx/AtomicGameEngine/tree/0f03d0684b0c8123921d661d24e94dc1ec9b98b6 |
| Next | https://github.com/cppmx/AtomicGameEngine/commits/master/Script/AtomicNET?after=52c5c9b47618258458835b67332c8e12d459c0ca+34 |
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