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Title: History for Script/AtomicEditor/hostExtensions - cppmx/AtomicGameEngine · GitHub

Open Graph Title: History for Script/AtomicEditor/hostExtensions - cppmx/AtomicGameEngine

X Title: History for Script/AtomicEditor/hostExtensions - cppmx/AtomicGameEngine

Description: The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript - History for Script/AtomicEditor/hostExtensions - cppmx/AtomicGameEngine

Open Graph Description: The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript - History for Script/AtomicEditor/hostExtensions - cppmx/AtomicGameEngine

X Description: The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript - History for Script/AtomicEditor/hostExtensions - cppmx/AtomicGameEngine

Opengraph URL: https://github.com/cppmx/AtomicGameEngine

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Skip to contenthttps://github.com/cppmx/AtomicGameEngine/commits/master/Script/AtomicEditor/hostExtensions#start-of-content
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masterhttps://github.com/cppmx/AtomicGameEngine/tree/master
- Upgrade Typescript to 2.4.1https://github.com/cppmx/AtomicGameEngine/commit/14f1b626afe9ab7428203c3d721810bc336ff40a
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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https://github.com/cppmx/AtomicGameEngine/tree/14f1b626afe9ab7428203c3d721810bc336ff40a
If generating an external TS file, turn on source maps and configure the debugger to use themhttps://github.com/cppmx/AtomicGameEngine/commit/3588efd04e39d06e87576a8f26c9c6102bec9e70
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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- generate a jsconfig.json file for JavaScript projectshttps://github.com/cppmx/AtomicGameEngine/commit/11b9ac1f2649a6116244820c0d4305e6743f387d
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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Fix typohttps://github.com/cppmx/AtomicGameEngine/commit/e0bc7c55287fe55ab110a27edaae1f9ba31099cf
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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https://github.com/cppmx/AtomicGameEngine/tree/e0bc7c55287fe55ab110a27edaae1f9ba31099cf
Changes to integrate better with VSCodehttps://github.com/cppmx/AtomicGameEngine/commit/31af81245b0c3b17f1fb3164bd75991214f2e6a6
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
31af812https://github.com/cppmx/AtomicGameEngine/commit/31af81245b0c3b17f1fb3164bd75991214f2e6a6
https://github.com/cppmx/AtomicGameEngine/blob/31af81245b0c3b17f1fb3164bd75991214f2e6a6/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/31af81245b0c3b17f1fb3164bd75991214f2e6a6
Have editor extensions derive from Atomic.ScriptObject so that they can be event listeners/senders.https://github.com/cppmx/AtomicGameEngine/commit/9fc775172645ffe29aa6f0e1c1b6bdb9484b0358
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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https://github.com/cppmx/AtomicGameEngine/tree/9fc775172645ffe29aa6f0e1c1b6bdb9484b0358
Added status messages to the typescript compiler and updated the signature for sendEvent in the service locator.https://github.com/cppmx/AtomicGameEngine/commit/07aadfc85b6c54d975a5da0cb07a941858b3750b
https://github.com/shaddockh
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https://github.com/cppmx/AtomicGameEngine/tree/07aadfc85b6c54d975a5da0cb07a941858b3750b
Additional fixes:https://github.com/cppmx/AtomicGameEngine/commit/e9ee0ec703bd6eec1079004ceac2917c1c36ed48
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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Fix issue with trying to compile JS that was transpiled from JS already. These shouldn’t be looked at. Also, only if there is external JS should the allowJs option be used.https://github.com/cppmx/AtomicGameEngine/commit/3471f3fd417398ecac17d2b347312baf36b2681c
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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https://github.com/cppmx/AtomicGameEngine/tree/3471f3fd417398ecac17d2b347312baf36b2681c
Updated signature of getting a edit resource to allow passing a line number so that once the editor loads, it auto navigates to that line.https://github.com/cppmx/AtomicGameEngine/commit/cbbafcaec3bf85cd2fbb2d9574f132f7164a6c95
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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Updated to use the new eventshttps://github.com/cppmx/AtomicGameEngine/commit/59bb25efd309711c2b7873d3bcbe61931066f284
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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Work on wiring up the ability to tell editor to jump to a particular line and also added clickable icons in the TypeScript compiler output to jump to editor and line of error.https://github.com/cppmx/AtomicGameEngine/commit/0cbcdd1a47778be0d17e1cd4ea679016a211f01f
https://github.com/shaddockh
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Merge pull request #1435 from AtomicGameEngine/TSH-ATOMIC-DYNAMIC-WEBVIEW-SETTINGShttps://github.com/cppmx/AtomicGameEngine/commit/123bcb0ae0e6f2ab8fe3ee7c86c99c87287c457f
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Merge pull request #1432 from AtomicGameEngine/TSH-ATOMIC-1393https://github.com/cppmx/AtomicGameEngine/commit/e3cc531612e11688f87c6e77b1260d406601d5c9
https://github.com/JoshEngebretson
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Updated the way preferences are handled to allow editor prefs to be sent to the code editor and apply immediatelyhttps://github.com/cppmx/AtomicGameEngine/commit/d6f6c68e530952dd6bf666001737176cfb5e6c4d
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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Added type safety to the sendEvent calls.https://github.com/cppmx/AtomicGameEngine/commit/9339f6d0c5aafa9aa53c4e0362ae02831f76dd54
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
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All editor events have now been mapped to native events. Next step is to clean up the events and weed out duplicates if possible.https://github.com/cppmx/AtomicGameEngine/commit/0bfea61e06e6cf80f0d792f3d0d0d1bfb293aa1d
https://github.com/shaddockh
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https://github.com/cppmx/AtomicGameEngine/tree/0bfea61e06e6cf80f0d792f3d0d0d1bfb293aa1d
Converting the editor events to use the native versions of them.https://github.com/cppmx/AtomicGameEngine/commit/ac333177f34c7dcef86bef40e7729bade5410b34
https://github.com/shaddockh
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Fixes #1425 - set allowJs to false when generating external tsconfighttps://github.com/cppmx/AtomicGameEngine/commit/3104d416162605e2593d8702ed1f48e1a459a4e5
https://github.com/shaddockh
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First cut at converting all event handling to the new event modelhttps://github.com/cppmx/AtomicGameEngine/commit/d97ec9157d0fb8c1a199b1d20b2361943e422852
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
d97ec91https://github.com/cppmx/AtomicGameEngine/commit/d97ec9157d0fb8c1a199b1d20b2361943e422852
https://github.com/cppmx/AtomicGameEngine/blob/d97ec9157d0fb8c1a199b1d20b2361943e422852/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/d97ec9157d0fb8c1a199b1d20b2361943e422852
Fixed all occurrences of `typscript` typo, and reverted #1309.https://github.com/cppmx/AtomicGameEngine/commit/9b1763768aef6e780221231f4353d7759d8bc67a
https://github.com/rawsp33d
rawsp33dhttps://github.com/cppmx/AtomicGameEngine/commits?author=rawsp33d
9b17637https://github.com/cppmx/AtomicGameEngine/commit/9b1763768aef6e780221231f4353d7759d8bc67a
https://github.com/cppmx/AtomicGameEngine/blob/9b1763768aef6e780221231f4353d7759d8bc67a/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/9b1763768aef6e780221231f4353d7759d8bc67a
Added `include` block to tsconfig.https://github.com/cppmx/AtomicGameEngine/commit/e0c4a16634486cc4a8158095c10f7346bcbf0f39
https://github.com/rawsp33d
rawsp33dhttps://github.com/cppmx/AtomicGameEngine/commits?author=rawsp33d
e0c4a16https://github.com/cppmx/AtomicGameEngine/commit/e0c4a16634486cc4a8158095c10f7346bcbf0f39
https://github.com/cppmx/AtomicGameEngine/blob/e0c4a16634486cc4a8158095c10f7346bcbf0f39/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/e0c4a16634486cc4a8158095c10f7346bcbf0f39
Fixes #1268 - Work on converting to TS enumshttps://github.com/cppmx/AtomicGameEngine/commit/86c843419a1acbf93b3c7ae57c739582a47464e9
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
86c8434https://github.com/cppmx/AtomicGameEngine/commit/86c843419a1acbf93b3c7ae57c739582a47464e9
https://github.com/cppmx/AtomicGameEngine/blob/86c843419a1acbf93b3c7ae57c739582a47464e9/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/86c843419a1acbf93b3c7ae57c739582a47464e9
Fixes #1219 - improvements for working with vscode + some cleanuphttps://github.com/cppmx/AtomicGameEngine/commit/1aea0a1d3a1d44931f9589372e502e26b15a3708
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
1aea0a1https://github.com/cppmx/AtomicGameEngine/commit/1aea0a1d3a1d44931f9589372e502e26b15a3708
https://github.com/cppmx/AtomicGameEngine/blob/1aea0a1d3a1d44931f9589372e502e26b15a3708/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/1aea0a1d3a1d44931f9589372e502e26b15a3708
Fix for #1277 - Set the base URL for typescript files to be the Resources directory so that you can import non-relative modules. Should be able to ```import Foo from “Scripts/Foo”```https://github.com/cppmx/AtomicGameEngine/commit/d46f637baeaedcde5f04d51d8832c4f5a9fc4c60
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
d46f637https://github.com/cppmx/AtomicGameEngine/commit/d46f637baeaedcde5f04d51d8832c4f5a9fc4c60
https://github.com/cppmx/AtomicGameEngine/blob/d46f637baeaedcde5f04d51d8832c4f5a9fc4c60/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/d46f637baeaedcde5f04d51d8832c4f5a9fc4c60
[TypeScript] Work on strong typed eventshttps://github.com/cppmx/AtomicGameEngine/commit/a6b87593f8a846df1828be98364d405e8bfbd0fe
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
a6b8759https://github.com/cppmx/AtomicGameEngine/commit/a6b87593f8a846df1828be98364d405e8bfbd0fe
https://github.com/cppmx/AtomicGameEngine/blob/a6b87593f8a846df1828be98364d405e8bfbd0fe/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/a6b87593f8a846df1828be98364d405e8bfbd0fe
Use "Build FAILED." on msbuildhttps://github.com/cppmx/AtomicGameEngine/commit/16b00b1a7fd977f1f637ffc5b296ba8c06e6e543
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
16b00b1https://github.com/cppmx/AtomicGameEngine/commit/16b00b1a7fd977f1f637ffc5b296ba8c06e6e543
https://github.com/cppmx/AtomicGameEngine/blob/16b00b1a7fd977f1f637ffc5b296ba8c06e6e543/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/16b00b1a7fd977f1f637ffc5b296ba8c06e6e543
Refactor C# editor build supporthttps://github.com/cppmx/AtomicGameEngine/commit/fdac02331b27efceec9bcf678325bd79c4328ec3
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
fdac023https://github.com/cppmx/AtomicGameEngine/commit/fdac02331b27efceec9bcf678325bd79c4328ec3
https://github.com/cppmx/AtomicGameEngine/blob/fdac02331b27efceec9bcf678325bd79c4328ec3/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/fdac02331b27efceec9bcf678325bd79c4328ec3
Editor C# Compilation (+1 squashed commit)https://github.com/cppmx/AtomicGameEngine/commit/4ab3f437a3a96afc396a9f1912bf9e7dadc9d9e5
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
4ab3f43https://github.com/cppmx/AtomicGameEngine/commit/4ab3f437a3a96afc396a9f1912bf9e7dadc9d9e5
https://github.com/cppmx/AtomicGameEngine/blob/4ab3f437a3a96afc396a9f1912bf9e7dadc9d9e5/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/4ab3f437a3a96afc396a9f1912bf9e7dadc9d9e5
Added ability to use customized inspectors through plugin supporthttps://github.com/cppmx/AtomicGameEngine/commit/341dc635f6006060a98adb77a78c0025252684b2
https://github.com/JohnnyWahib
JohnnyWahibhttps://github.com/cppmx/AtomicGameEngine/commits?author=JohnnyWahib
341dc63https://github.com/cppmx/AtomicGameEngine/commit/341dc635f6006060a98adb77a78c0025252684b2
https://github.com/cppmx/AtomicGameEngine/blob/341dc635f6006060a98adb77a78c0025252684b2/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/341dc635f6006060a98adb77a78c0025252684b2
tuning the way the in-memory (and persisted) tsconfig.json for a project is built. Turn on case sensitive "import". Also made a change to scan the root of the Project folder on down for d.ts file…https://github.com/cppmx/AtomicGameEngine/commit/2bf39dba29bda0bfd8fbc4a9c244d28fc170f668
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
2bf39dbhttps://github.com/cppmx/AtomicGameEngine/commit/2bf39dba29bda0bfd8fbc4a9c244d28fc170f668
https://github.com/cppmx/AtomicGameEngine/blob/2bf39dba29bda0bfd8fbc4a9c244d28fc170f668/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/2bf39dba29bda0bfd8fbc4a9c244d28fc170f668
Support for Android platform on redistibutable editor builds: Build_AtomicEditor.bat --with-androidhttps://github.com/cppmx/AtomicGameEngine/commit/401b3b42b9731e83c938f732ede8e458dee30162
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
401b3b4https://github.com/cppmx/AtomicGameEngine/commit/401b3b42b9731e83c938f732ede8e458dee30162
https://github.com/cppmx/AtomicGameEngine/blob/401b3b42b9731e83c938f732ede8e458dee30162/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/401b3b42b9731e83c938f732ede8e458dee30162
Merge pull request #960 from Kobusvdwalt/KVDW-GENERATE-EXTERNAL-EDITOR-PROJECT-FILEShttps://github.com/cppmx/AtomicGameEngine/commit/0418d0bbce83e25e766f46fbaddb18a01993ed26
https://github.com/shaddockh
shaddockhhttps://github.com/cppmx/AtomicGameEngine/commits?author=shaddockh
0418d0bhttps://github.com/cppmx/AtomicGameEngine/commit/0418d0bbce83e25e766f46fbaddb18a01993ed26
https://github.com/cppmx/AtomicGameEngine/blob/0418d0bbce83e25e766f46fbaddb18a01993ed26/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/0418d0bbce83e25e766f46fbaddb18a01993ed26
Pretty print jsonhttps://github.com/cppmx/AtomicGameEngine/commit/2043bbdbe5ddc7ade4d5af650cf0b43e0fba6dca
2043bbdhttps://github.com/cppmx/AtomicGameEngine/commit/2043bbdbe5ddc7ade4d5af650cf0b43e0fba6dca
https://github.com/cppmx/AtomicGameEngine/blob/2043bbdbe5ddc7ade4d5af650cf0b43e0fba6dca/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/2043bbdbe5ddc7ade4d5af650cf0b43e0fba6dca
Xamarin Studio integrationhttps://github.com/cppmx/AtomicGameEngine/commit/ed1f134a9c61dd67e46e35863f0441689ff7d5f5
https://github.com/JoshEngebretson
JoshEngebretsonhttps://github.com/cppmx/AtomicGameEngine/commits?author=JoshEngebretson
ed1f134https://github.com/cppmx/AtomicGameEngine/commit/ed1f134a9c61dd67e46e35863f0441689ff7d5f5
https://github.com/cppmx/AtomicGameEngine/blob/ed1f134a9c61dd67e46e35863f0441689ff7d5f5/Script/AtomicEditor/hostExtensions
https://github.com/cppmx/AtomicGameEngine/tree/ed1f134a9c61dd67e46e35863f0441689ff7d5f5
Nexthttps://github.com/cppmx/AtomicGameEngine/commits/master/Script/AtomicEditor/hostExtensions?after=52c5c9b47618258458835b67332c8e12d459c0ca+34
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