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Title: Commits · corefan/ScriptableRenderLoop · GitHub

Open Graph Title: Commits · corefan/ScriptableRenderLoop

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Description: Scriptable Render Loop. Contribute to corefan/ScriptableRenderLoop development by creating an account on GitHub.

Open Graph Description: Scriptable Render Loop. Contribute to corefan/ScriptableRenderLoop development by creating an account on GitHub.

X Description: Scriptable Render Loop. Contribute to corefan/ScriptableRenderLoop development by creating an account on GitHub.

Opengraph URL: https://github.com/corefan/ScriptableRenderLoop

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Rename to 'iblGgxSamples' to 'ggxIblSamples'https://github.com/corefan/ScriptableRenderLoop/commit/9f4c6d5b97ef8f37e9e5698219d65d6208a53e08
https://github.com/EvgeniiG
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https://github.com/corefan/ScriptableRenderLoop/tree/9f4c6d5b97ef8f37e9e5698219d65d6208a53e08
Merge pull request #100 from EvgeniiG/masterhttps://github.com/corefan/ScriptableRenderLoop/commit/5b353dcd1d8e97cb1c5d4333302869e6c73b4d9c
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/5b353dcd1d8e97cb1c5d4333302869e6c73b4d9c
Factor out the GGX filtering codehttps://github.com/corefan/ScriptableRenderLoop/commit/57cb823186d1f132340cebc236a4babebff93a61
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/corefan/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/corefan/ScriptableRenderLoop/tree/57cb823186d1f132340cebc236a4babebff93a61
Merge pull request #101 from Unity-Technologies/Fix-for-two-sided-tessellationhttps://github.com/corefan/ScriptableRenderLoop/commit/6fe8c35014985d4757e5612e98bda46eaf636995
https://github.com/sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/6fe8c35014985d4757e5612e98bda46eaf636995
HDRenderPipeline: Fix tessellation issue with double sidedhttps://github.com/corefan/ScriptableRenderLoop/commit/bd3c11e04b705a10c6bffe6c8a98b96160045491
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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Precompute IBL samples on GPUhttps://github.com/corefan/ScriptableRenderLoop/commit/1fb39d4b6c9e0c9121e65ef3e8950ca6f5aa6e59
https://github.com/EvgeniiG
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Precompute IBL light sample directionshttps://github.com/corefan/ScriptableRenderLoop/commit/e2acc73de0b43be0161c4f9125b8b6ee4717b94f
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/corefan/ScriptableRenderLoop/commits?author=EvgeniiG
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https://github.com/corefan/ScriptableRenderLoop/tree/e2acc73de0b43be0161c4f9125b8b6ee4717b94f
HDRenderPipeline: Add worldViewFrustrum cull to tesselationhttps://github.com/corefan/ScriptableRenderLoop/commit/98a4a0442ffd1e25e2b246d5ec05733f9e62eb7c
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/98a4a0442ffd1e25e2b246d5ec05733f9e62eb7c
HDRenderPipeline: Minor comment adjustement on tessellation factorhttps://github.com/corefan/ScriptableRenderLoop/commit/7b9462513564a579c0eda5730ca56ea06bbc0fd4
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/7b9462513564a579c0eda5730ca56ea06bbc0fd4
Merge pull request #99 from Unity-Technologies/Improve-tessellation-efficiencyhttps://github.com/corefan/ScriptableRenderLoop/commit/9fc845bab5404975bf58979a2ef9272260802060
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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HDRenderPipeline: Add distance and screen adapation + backface cullinghttps://github.com/corefan/ScriptableRenderLoop/commit/b7f4f6e2b61148639bc68f27dc18403616b5b3ce
https://github.com/sebastienlagarde
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Merge pull request #98 from Unity-Technologies/Vertex-interpolator-and-tesselation-improvementhttps://github.com/corefan/ScriptableRenderLoop/commit/1ef1c6958a400a7fa0372eb757ea34c012ab82b3
https://github.com/sebastienlagarde
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HDRenderPipeline: Fix last issue - all working!https://github.com/corefan/ScriptableRenderLoop/commit/e1e73ebf061261dcace27faba71c0bf96d281807
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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HDRenderPipeline: Format + another set of fix with displacement maphttps://github.com/corefan/ScriptableRenderLoop/commit/baea6465b152d6a6ca21d59974272c21716637d3
https://github.com/sebastienlagarde
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HDRenderPipeline: Push various error and warning fixhttps://github.com/corefan/ScriptableRenderLoop/commit/78876fe9830c251b353d17d5f79c5cc73505d34b
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
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Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvementhttps://github.com/corefan/ScriptableRenderLoop/commit/8dee62fe36c88d8c93182284e4c3ab8bfb1903fe
https://github.com/sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/8dee62fe36c88d8c93182284e4c3ab8bfb1903fe
HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't workhttps://github.com/corefan/ScriptableRenderLoop/commit/cd45f556ee439e2e90ddf399e962a6c3cf39183c
https://github.com/sebastienlagarde
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HDRenderPipeline: DepthOffset fixhttps://github.com/corefan/ScriptableRenderLoop/commit/1c3be10809a8a094aa15d59a99a0428d8fe07601
https://github.com/sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/1c3be10809a8a094aa15d59a99a0428d8fe07601
Merge pull request #97 from EvgeniiG/masterhttps://github.com/corefan/ScriptableRenderLoop/commit/cf2287e4b93822639d48e6a0cd569ad85e69618f
https://github.com/sebastienlagarde
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https://github.com/corefan/ScriptableRenderLoop/tree/cf2287e4b93822639d48e6a0cd569ad85e69618f
Implement a workaround for the case when disabling a keyword has no effecthttps://github.com/corefan/ScriptableRenderLoop/commit/6a61ad229609fc14e9f8f218eb4c2aec281d8398
https://github.com/EvgeniiG
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HDRenderPipeline: Plenty of other fix - shader compiler crash with internal error for tesselationhttps://github.com/corefan/ScriptableRenderLoop/commit/59eaeff37e898c6fb866cd1197b90a8b6fc3d0b4
https://github.com/sebastienlagarde
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HDRenderPipeline: Fixing a lot of compiling issue, all is now compilinghttps://github.com/corefan/ScriptableRenderLoop/commit/f794d34ea5c7919a4dbf0206be22ccab2ecffd27
https://github.com/sebastienlagarde
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HDRenderPipeline: Large refactor of all the pass attribute and varying systemhttps://github.com/corefan/ScriptableRenderLoop/commit/e4db7e4559294cb4db4cfde3e4588604d6cbc6ea
https://github.com/sebastienlagarde
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HDRenderPipeline: Attempt to do somerthing with velocity passhttps://github.com/corefan/ScriptableRenderLoop/commit/d131a1e7c222e7edd926f6afd7cec2bf9327ad57
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HDRenderPipeline: Lot of change, still motion vector pass to fixhttps://github.com/corefan/ScriptableRenderLoop/commit/68d72a25913188e0110621151ba8e3f46830746c
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HDRenderPipeline: Second part of modification still not compiling/workinghttps://github.com/corefan/ScriptableRenderLoop/commit/dd83bd29bb330f0e650afac72d30cb37beb9ac06
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Merge remote-tracking branch 'refs/remotes/origin/master' into Vertex-interpolator-and-tesselation-improvementhttps://github.com/corefan/ScriptableRenderLoop/commit/9041ce4c973f1cb522a97dc00ed85c7a86668103
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
9041ce4https://github.com/corefan/ScriptableRenderLoop/commit/9041ce4c973f1cb522a97dc00ed85c7a86668103
https://github.com/corefan/ScriptableRenderLoop/tree/9041ce4c973f1cb522a97dc00ed85c7a86668103
HDRenderPipeline: More test - Miss domain shader parthttps://github.com/corefan/ScriptableRenderLoop/commit/4e629b64d9ea2544c827cb5bc12a2a86ffb1d877
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
4e629b6https://github.com/corefan/ScriptableRenderLoop/commit/4e629b64d9ea2544c827cb5bc12a2a86ffb1d877
https://github.com/corefan/ScriptableRenderLoop/tree/4e629b64d9ea2544c827cb5bc12a2a86ffb1d877
Remove the MIP map level bias of 1https://github.com/corefan/ScriptableRenderLoop/commit/5350003cb5a5d306577e0d3e5d553c819f4bb9ee
https://github.com/EvgeniiG
EvgeniiGhttps://github.com/corefan/ScriptableRenderLoop/commits?author=EvgeniiG
5350003https://github.com/corefan/ScriptableRenderLoop/commit/5350003cb5a5d306577e0d3e5d553c819f4bb9ee
https://github.com/corefan/ScriptableRenderLoop/tree/5350003cb5a5d306577e0d3e5d553c819f4bb9ee
HDRenderPipeline: Try to improve vertex side of thinghttps://github.com/corefan/ScriptableRenderLoop/commit/a44356b019e6b78b9266d47eb3b52a3991013212
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
a44356bhttps://github.com/corefan/ScriptableRenderLoop/commit/a44356b019e6b78b9266d47eb3b52a3991013212
https://github.com/corefan/ScriptableRenderLoop/tree/a44356b019e6b78b9266d47eb3b52a3991013212
HDRenderPipeline: Add few commenthttps://github.com/corefan/ScriptableRenderLoop/commit/dde37e8acedd8bb87fb70e37fa75d03c11a22d41
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
dde37e8https://github.com/corefan/ScriptableRenderLoop/commit/dde37e8acedd8bb87fb70e37fa75d03c11a22d41
https://github.com/corefan/ScriptableRenderLoop/tree/dde37e8acedd8bb87fb70e37fa75d03c11a22d41
Merge pull request #96 from Unity-Technologies/Changed-transparent-opaque-Unlit-passhttps://github.com/corefan/ScriptableRenderLoop/commit/a6c4caab999bcb9cc10561dd190b5270261de88a
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/corefan/ScriptableRenderLoop/commits?author=JulienIgnace-Unity
a6c4caahttps://github.com/corefan/ScriptableRenderLoop/commit/a6c4caab999bcb9cc10561dd190b5270261de88a
https://github.com/corefan/ScriptableRenderLoop/tree/a6c4caab999bcb9cc10561dd190b5270261de88a
HDrenderPipeline: move call of UpdateSkyEnvironmenthttps://github.com/corefan/ScriptableRenderLoop/commit/e6a5f81fa4a6ee09c44f07f93c273353405e71fe
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
e6a5f81https://github.com/corefan/ScriptableRenderLoop/commit/e6a5f81fa4a6ee09c44f07f93c273353405e71fe
https://github.com/corefan/ScriptableRenderLoop/tree/e6a5f81fa4a6ee09c44f07f93c273353405e71fe
Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-passhttps://github.com/corefan/ScriptableRenderLoop/commit/ba8f18e7902243efa46a63c9ed1cc4252f6ecb1a
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
ba8f18ehttps://github.com/corefan/ScriptableRenderLoop/commit/ba8f18e7902243efa46a63c9ed1cc4252f6ecb1a
https://github.com/corefan/ScriptableRenderLoop/tree/ba8f18e7902243efa46a63c9ed1cc4252f6ecb1a
HDRenderPipeline: update unlit shaderhttps://github.com/corefan/ScriptableRenderLoop/commit/5ba491a94b42d101b14459f40e0086447bc1ca49
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/corefan/ScriptableRenderLoop/commits?author=sebastienlagarde
5ba491ahttps://github.com/corefan/ScriptableRenderLoop/commit/5ba491a94b42d101b14459f40e0086447bc1ca49
https://github.com/corefan/ScriptableRenderLoop/tree/5ba491a94b42d101b14459f40e0086447bc1ca49
Nexthttps://github.com/corefan/ScriptableRenderLoop/commits?after=9f4c6d5b97ef8f37e9e5698219d65d6208a53e08+34
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