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Title: History for Assets/BasicRenderBatching - codexus/ScriptableRenderLoop · GitHub

Open Graph Title: History for Assets/BasicRenderBatching - codexus/ScriptableRenderLoop

X Title: History for Assets/BasicRenderBatching - codexus/ScriptableRenderLoop

Description: Scriptable Render Loop. Contribute to codexus/ScriptableRenderLoop development by creating an account on GitHub.

Open Graph Description: Scriptable Render Loop. Contribute to codexus/ScriptableRenderLoop development by creating an account on GitHub.

X Description: Scriptable Render Loop. Contribute to codexus/ScriptableRenderLoop development by creating an account on GitHub.

Opengraph URL: https://github.com/codexus/ScriptableRenderLoop

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Links:

Skip to contenthttps://github.com/codexus/ScriptableRenderLoop/commits/batch_rendering/Assets/BasicRenderBatching#start-of-content
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Reloadhttps://github.com/codexus/ScriptableRenderLoop/commits/batch_rendering/Assets/BasicRenderBatching
Reloadhttps://github.com/codexus/ScriptableRenderLoop/commits/batch_rendering/Assets/BasicRenderBatching
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batch_renderinghttps://github.com/codexus/ScriptableRenderLoop/tree/batch_rendering
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_renderinghttps://github.com/codexus/ScriptableRenderLoop/commit/ed98ce32833dbaaef26255eec1caab121f860797
https://github.com/arnaudcarre
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https://github.com/codexus/ScriptableRenderLoop/tree/ed98ce32833dbaaef26255eec1caab121f860797
add a new test scene with less material changehttps://github.com/codexus/ScriptableRenderLoop/commit/681d783071c2cffec35adb2554d7a01c7cc3e57a
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https://github.com/codexus/ScriptableRenderLoop/tree/681d783071c2cffec35adb2554d7a01c7cc3e57a
"reset all keywords" applied to fix lighting in my test scenehttps://github.com/codexus/ScriptableRenderLoop/commit/78363db3174a2fd2373ffa2484617dc2e7415c2b
https://github.com/arnaudcarre
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Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_renderinghttps://github.com/codexus/ScriptableRenderLoop/commit/f2631ff08bdccf388adb530ba6bcf9e15b98a5ec
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https://github.com/codexus/ScriptableRenderLoop/tree/f2631ff08bdccf388adb530ba6bcf9e15b98a5ec
minor change to lightprobe scene to find shader bug (different shader is used with slow & fast path)https://github.com/codexus/ScriptableRenderLoop/commit/eb28e5eb2b55b6eb970e7e9e0b2154e182a17d1c
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
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https://github.com/codexus/ScriptableRenderLoop/tree/eb28e5eb2b55b6eb970e7e9e0b2154e182a17d1c
remove shadows from lightprobe scenehttps://github.com/codexus/ScriptableRenderLoop/commit/8017f3d5bb48938bc5159f3a9d1103ca442b6c1c
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
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Merge branch 'master' into batch_renderinghttps://github.com/codexus/ScriptableRenderLoop/commit/3c2ad196903b8f72e56ac59a33207d89d57782fc
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
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https://github.com/codexus/ScriptableRenderLoop/tree/3c2ad196903b8f72e56ac59a33207d89d57782fc
update lightprobe scene to test PerMaterial persistent buffer (all materials has different _BaseColor)https://github.com/codexus/ScriptableRenderLoop/commit/0d49095f4316f68261e66720ef3f3eaf814bc408
https://github.com/arnaudcarre
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https://github.com/codexus/ScriptableRenderLoop/tree/0d49095f4316f68261e66720ef3f3eaf814bc408
fix some scenes (too many point lights for 4096*4096 lightmap)https://github.com/codexus/ScriptableRenderLoop/commit/2bc7ff41a5965b7eecb38d147d94a3ea4b070099
https://github.com/arnaudcarre
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https://github.com/codexus/ScriptableRenderLoop/tree/2bc7ff41a5965b7eecb38d147d94a3ea4b070099
added new scene to test reflection probeshttps://github.com/codexus/ScriptableRenderLoop/commit/91980852765b0a7a1e581d6866fda16d5b2d23ae
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added new scene to test Probe Proxy Volumeshttps://github.com/codexus/ScriptableRenderLoop/commit/448ac65d0f588dd2f7c70bfeae32e12a45fc7b77
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https://github.com/codexus/ScriptableRenderLoop/tree/448ac65d0f588dd2f7c70bfeae32e12a45fc7b77
add a new scene for fast batch, using light probes onlyhttps://github.com/codexus/ScriptableRenderLoop/commit/36a42b4c10e69cfed72a0fb0575332374adf1f08
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added bench scene with many objects using lightmaps & light probeshttps://github.com/codexus/ScriptableRenderLoop/commit/e9395e2a297c7ce13c864aa4b88500c268976807
https://github.com/arnaudcarre
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HDTest scene for fast batch renderinghttps://github.com/codexus/ScriptableRenderLoop/commit/572e3409f8e7affb1d926eb43939088ea0c6ba71
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SRP merge fixhttps://github.com/codexus/ScriptableRenderLoop/commit/99f31fd1cd1e4a68f17994f0349c5a49b034f019
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add a new shader using 8 textures layershttps://github.com/codexus/ScriptableRenderLoop/commit/38710e54a282f9b64351236d6acec3e091c897dd
https://github.com/arnaudcarre
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adding layers to inc number of object for test scenehttps://github.com/codexus/ScriptableRenderLoop/commit/13a292082bc0e8cf186012d8e285f494e7d258fc
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adding random texture to each object of the test scenehttps://github.com/codexus/ScriptableRenderLoop/commit/cdf5de25a0cc3f5d2d07dedd793fcff15b496613
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added multiple geometries to new batchrenderer scenehttps://github.com/codexus/ScriptableRenderLoop/commit/adbc9fa586e1e5819a110a85b8a92405e54ce3d3
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https://github.com/codexus/ScriptableRenderLoop/blob/adbc9fa586e1e5819a110a85b8a92405e54ce3d3/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/adbc9fa586e1e5819a110a85b8a92405e54ce3d3
change the material color to new persistent uniform bufferhttps://github.com/codexus/ScriptableRenderLoop/commit/e3e1facf354e17a29ad0f8fe387151d569a2233f
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
e3e1fachttps://github.com/codexus/ScriptableRenderLoop/commit/e3e1facf354e17a29ad0f8fe387151d569a2233f
https://github.com/codexus/ScriptableRenderLoop/blob/e3e1facf354e17a29ad0f8fe387151d569a2233f/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/e3e1facf354e17a29ad0f8fe387151d569a2233f
now fastbatch shader use fixed bind slot 0, and UnityPerDraw too (changed in UnityShaderVariables.cginc )https://github.com/codexus/ScriptableRenderLoop/commit/d282b60df1f12b3dfe9810b64cb4861c2578b267
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
d282b60https://github.com/codexus/ScriptableRenderLoop/commit/d282b60df1f12b3dfe9810b64cb4861c2578b267
https://github.com/codexus/ScriptableRenderLoop/blob/d282b60df1f12b3dfe9810b64cb4861c2578b267/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/d282b60df1f12b3dfe9810b64cb4861c2578b267
simplify vertex shader a bithttps://github.com/codexus/ScriptableRenderLoop/commit/efe7ff778071ecfeb9de082305acdd7a8333d81a
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
efe7ff7https://github.com/codexus/ScriptableRenderLoop/commit/efe7ff778071ecfeb9de082305acdd7a8333d81a
https://github.com/codexus/ScriptableRenderLoop/blob/efe7ff778071ecfeb9de082305acdd7a8333d81a/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/efe7ff778071ecfeb9de082305acdd7a8333d81a
simplify shader to hell and ability to have one material per scene or per objecthttps://github.com/codexus/ScriptableRenderLoop/commit/c0f52e03845f8a24d8d5fa807e9010c4db6cfb9c
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
c0f52e0https://github.com/codexus/ScriptableRenderLoop/commit/c0f52e03845f8a24d8d5fa807e9010c4db6cfb9c
https://github.com/codexus/ScriptableRenderLoop/blob/c0f52e03845f8a24d8d5fa807e9010c4db6cfb9c/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/c0f52e03845f8a24d8d5fa807e9010c4db6cfb9c
added scene populated to a large grid of capsuleshttps://github.com/codexus/ScriptableRenderLoop/commit/9d7e56f23d15673bfbe411816fc34c2ba06a2eef
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
9d7e56fhttps://github.com/codexus/ScriptableRenderLoop/commit/9d7e56f23d15673bfbe411816fc34c2ba06a2eef
https://github.com/codexus/ScriptableRenderLoop/blob/9d7e56f23d15673bfbe411816fc34c2ba06a2eef/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/9d7e56f23d15673bfbe411816fc34c2ba06a2eef
dupplicate BasicRenderLoopTutorial renderloop to make various tests about batchinghttps://github.com/codexus/ScriptableRenderLoop/commit/c9570cb8c2c670f1b606092e8bbe86c41ee6f2f9
https://github.com/arnaudcarre
arnaudcarrehttps://github.com/codexus/ScriptableRenderLoop/commits?author=arnaudcarre
c9570cbhttps://github.com/codexus/ScriptableRenderLoop/commit/c9570cb8c2c670f1b606092e8bbe86c41ee6f2f9
https://github.com/codexus/ScriptableRenderLoop/blob/c9570cb8c2c670f1b606092e8bbe86c41ee6f2f9/Assets/BasicRenderBatching
https://github.com/codexus/ScriptableRenderLoop/tree/c9570cb8c2c670f1b606092e8bbe86c41ee6f2f9
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