Title: API: Compiled CSS animation classes require "animated" class · Issue #18 · codeworksdev/animate.less · GitHub
Open Graph Title: API: Compiled CSS animation classes require "animated" class · Issue #18 · codeworksdev/animate.less
X Title: API: Compiled CSS animation classes require "animated" class · Issue #18 · codeworksdev/animate.less
Description: All pre-baked animation classes now require the animated class to be assigned before they take effect. This new rule minimizes conflicts with other CSS definitions (i.e., from other projects) while also providing a way to activate or dea...
Open Graph Description: All pre-baked animation classes now require the animated class to be assigned before they take effect. This new rule minimizes conflicts with other CSS definitions (i.e., from other projects) while...
X Description: All pre-baked animation classes now require the animated class to be assigned before they take effect. This new rule minimizes conflicts with other CSS definitions (i.e., from other projects) while...
Opengraph URL: https://github.com/codeworksdev/animate.less/issues/18
X: @github
Domain: github.com
{"@context":"https://schema.org","@type":"DiscussionForumPosting","headline":"API: Compiled CSS animation classes require \"animated\" class","articleBody":"All pre-baked animation classes now require the `animated` class to be assigned before they take effect. This new rule minimizes conflicts with other CSS definitions (i.e., from other projects) while also providing a way to activate or deactivate an animation in action.\r\n\r\n## UPDATED DEFINITION\r\n```less\r\n.animated when (@o_animateless_classless = false) {\r\n #a.animated();\r\n\r\n \u0026.infinite { #a.iterate(infinite); }\r\n \u0026.bounce { #a.bounce(); }\r\n \u0026.bounceIn { #a.bounceIn(); }\r\n \u0026.bounceInDown { #a.bounceInDown(); }\r\n \u0026.bounceInLeft { #a.bounceInLeft(); }\r\n \u0026.bounceInRight { #a.bounceInRight(); }\r\n \u0026.bounceInUp { #a.bounceInUp(); }\r\n \u0026.bounceOut { #a.bounceOut(); }\r\n \u0026.bounceOutDown { #a.bounceOutDown(); }\r\n \u0026.bounceOutLeft { #a.bounceOutLeft(); }\r\n \u0026.bounceOutRight { #a.bounceOutRight(); }\r\n \u0026.bounceOutUp { #a.bounceOutUp(); }\r\n \u0026.fadeIn { #a.fadeIn(); }\r\n \u0026.fadeInDown { #a.fadeInDown(); }\r\n \u0026.fadeInDownBig { #a.fadeInDownBig(); }\r\n \u0026.fadeInLeft { #a.fadeInLeft(); }\r\n \u0026.fadeInLeftBig { #a.fadeInLeftBig(); }\r\n \u0026.fadeInRight { #a.fadeInRight(); }\r\n \u0026.fadeInRightBig { #a.fadeInRightBig(); }\r\n \u0026.fadeInUp { #a.fadeInUp(); }\r\n \u0026.fadeInUpBig { #a.fadeInUpBig(); }\r\n \u0026.fadeOut { #a.fadeOut(); }\r\n \u0026.fadeOutDown { #a.fadeOutDown(); }\r\n \u0026.fadeOutDownBig { #a.fadeOutDownBig(); }\r\n \u0026.fadeOutLeft { #a.fadeOutLeft(); }\r\n \u0026.fadeOutLeftBig { #a.fadeOutLeftBig(); }\r\n \u0026.fadeOutRight { #a.fadeOutRight(); }\r\n \u0026.fadeOutRightBig { #a.fadeOutRightBig(); }\r\n \u0026.fadeOutUp { #a.fadeOutUp(); }\r\n \u0026.fadeOutUpBig { #a.fadeOutUpBig(); }\r\n \u0026.flash { #a.flash(); }\r\n \u0026.flashmin { #a.flashmin(); }\r\n \u0026.flip { #a.flip(); }\r\n \u0026.flipInX { #a.flipInX(); }\r\n \u0026.flipInY { #a.flipInY(); }\r\n \u0026.flipOutX { #a.flipOutX(); }\r\n \u0026.flipOutY { #a.flipOutY(); }\r\n \u0026.headShake { #a.headShake(); }\r\n \u0026.hinge { #a.hinge(); }\r\n \u0026.jackInTheBox { #a.jackInTheBox(); }\r\n \u0026.jello { #a.jello(); }\r\n \u0026.lightSpeedIn { #a.lightSpeedIn(); }\r\n \u0026.lightSpeedOut { #a.lightSpeedOut(); }\r\n \u0026.pulse { #a.pulse(); }\r\n \u0026.rollIn { #a.rollIn(); }\r\n \u0026.rollOut { #a.rollOut(); }\r\n \u0026.rotate { #a.rotate(); }\r\n \u0026.rotateCC { #a.rotateCC(); }\r\n \u0026.rotateIn { #a.rotateIn(); }\r\n \u0026.rotateInDownLeft { #a.rotateInDownLeft(); }\r\n \u0026.rotateInDownRight { #a.rotateInDownRight(); }\r\n \u0026.rotateInUpLeft { #a.rotateInUpLeft(); }\r\n \u0026.rotateInUpRight { #a.rotateInUpRight(); }\r\n \u0026.rotateOut { #a.rotateOut(); }\r\n \u0026.rotateOutDownLeft { #a.rotateOutDownLeft(); }\r\n \u0026.rotateOutDownRight { #a.rotateOutDownRight(); }\r\n \u0026.rotateOutUpLeft { #a.rotateOutUpLeft(); }\r\n \u0026.rotateOutUpRight { #a.rotateOutUpRight(); }\r\n \u0026.rotateZoomIn { #a.rotateZoomIn(); }\r\n \u0026.rotateZoomInCC { #a.rotateZoomInCC(); }\r\n \u0026.rotateZoomOut { #a.rotateZoomOut(); }\r\n \u0026.rotateZoomOutCC { #a.rotateZoomOutCC(); }\r\n \u0026.rubberBand { #a.rubberBand(); }\r\n \u0026.shake { #a.shake(); }\r\n \u0026.slideInDown { #a.slideInDown(); }\r\n \u0026.slideInLeft { #a.slideInLeft(); }\r\n \u0026.slideInRight { #a.slideInRight(); }\r\n \u0026.slideInUp { #a.slideInUp(); }\r\n \u0026.slideOutDown { #a.slideOutDown(); }\r\n \u0026.slideOutLeft { #a.slideOutLeft(); }\r\n \u0026.slideOutRight { #a.slideOutRight(); }\r\n \u0026.slideOutUp { #a.slideOutUp(); }\r\n \u0026.swing { #a.swing(); }\r\n \u0026.tada { #a.tada(); }\r\n \u0026.wobble { #a.wobble(); }\r\n \u0026.zoomIn { #a.zoomIn(); }\r\n \u0026.zoomInDown { #a.zoomInDown(); }\r\n \u0026.zoomInLeft { #a.zoomInLeft(); }\r\n \u0026.zoomInRight { #a.zoomInRight(); }\r\n \u0026.zoomInUp { #a.zoomInUp(); }\r\n \u0026.zoomOut { #a.zoomOut(); }\r\n \u0026.zoomOutDown { #a.zoomOutDown(); }\r\n \u0026.zoomOutLeft { #a.zoomOutLeft(); }\r\n \u0026.zoomOutRight { #a.zoomOutRight(); }\r\n \u0026.zoomOutUp { #a.zoomOutUp(); }\r\n }\r\n```","author":{"url":"https://github.com/codeworksdev","@type":"Person","name":"codeworksdev"},"datePublished":"2018-05-08T21:04:48.000Z","interactionStatistic":{"@type":"InteractionCounter","interactionType":"https://schema.org/CommentAction","userInteractionCount":0},"url":"https://github.com/18/animate.less/issues/18"}
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