René's URL Explorer Experiment


Title: GitHub - clioteorica/Unity-Style-Guide: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity · GitHub

Open Graph Title: GitHub - clioteorica/Unity-Style-Guide: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity

X Title: GitHub - clioteorica/Unity-Style-Guide: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity

Description: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity - clioteorica/Unity-Style-Guide

Open Graph Description: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity - clioteorica/Unity-Style-Guide

X Description: This article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity - clioteorica/Unity-Style-Guide

Mail addresses
ModelName@AnimationName.FBX

Opengraph URL: https://github.com/clioteorica/Unity-Style-Guide

X: @github

direct link

Domain: github.com

route-pattern/:user_id/:repository
route-controllerfiles
route-actiondisambiguate
fetch-noncev2:04d86897-fe6e-0186-0019-a4ec4322cf23
current-catalog-service-hashf3abb0cc802f3d7b95fc8762b94bdcb13bf39634c40c357301c4aa1d67a256fb
request-id8002:25FADE:36BFBEA:4D17A75:6A5F8EE2
html-safe-nonce519dbc622804e2842934618cdf8e919fb76e084b8a6432ff21f316008e0dc83a
visitor-payloadeyJyZWZlcnJlciI6IiIsInJlcXVlc3RfaWQiOiI4MDAyOjI1RkFERTozNkJGQkVBOjREMTdBNzU6NkE1RjhFRTIiLCJ2aXNpdG9yX2lkIjoiODc1ODE2ODg3MDc5MDg2MDUxNCIsInJlZ2lvbl9lZGdlIjoiaWFkIiwicmVnaW9uX3JlbmRlciI6ImlhZCJ9
visitor-hmace93ab7704898bf489bc39039cb02e8cf7fedddc2603277bcf3e3b5f87b5d19bc
hovercard-subject-tagrepository:815329488
github-keyboard-shortcutsrepository,copilot
google-site-verificationApib7-x98H0j5cPqHWwSMm6dNU4GmODRoqxLiDzdx9I
octolytics-urlhttps://collector.github.com/github/collect
analytics-location//
fb:app_id1401488693436528
apple-itunes-appapp-id=1477376905, app-argument=https://github.com/clioteorica/Unity-Style-Guide
twitter:imagehttps://opengraph.githubassets.com/f23cbd8b5db80bdce8a15d47ef90db542830bdc643978e2b3ab7dec90b8475d7/clioteorica/Unity-Style-Guide
twitter:cardsummary_large_image
og:imagehttps://opengraph.githubassets.com/f23cbd8b5db80bdce8a15d47ef90db542830bdc643978e2b3ab7dec90b8475d7/clioteorica/Unity-Style-Guide
og:image:altThis article contains ideas for setting up a projects structure and naming convention for scripts and assets in Unity - clioteorica/Unity-Style-Guide
og:image:width1200
og:image:height600
og:site_nameGitHub
og:typeobject
hostnamegithub.com
expected-hostnamegithub.com
None05a5a04783bf869edc9d6ffbeac22f1152a11abce708ff1bf649457a9b96836a
turbo-cache-controlno-cache
go-importgithub.com/clioteorica/Unity-Style-Guide git https://github.com/clioteorica/Unity-Style-Guide.git
octolytics-dimension-user_id90101882
octolytics-dimension-user_loginclioteorica
octolytics-dimension-repository_id815329488
octolytics-dimension-repository_nwoclioteorica/Unity-Style-Guide
octolytics-dimension-repository_publictrue
octolytics-dimension-repository_is_forktrue
octolytics-dimension-repository_parent_id251385879
octolytics-dimension-repository_parent_nwojustinwasilenko/Unity-Style-Guide
octolytics-dimension-repository_network_root_id251385879
octolytics-dimension-repository_network_root_nwojustinwasilenko/Unity-Style-Guide
turbo-body-classeslogged-out env-production page-responsive
disable-turbofalse
browser-stats-urlhttps://api.github.com/_private/browser/stats
browser-errors-urlhttps://api.github.com/_private/browser/errors
releaseebe18dcab12b14d87b778dc32f6b70e7a6910911
ui-targetfull
theme-color#1e2327
color-schemelight dark

Links:

Skip to contenthttps://github.com/clioteorica/Unity-Style-Guide#start-of-content
https://github.com/
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fclioteorica%2FUnity-Style-Guide
GitHub CopilotWrite better code with AIhttps://github.com/features/copilot
GitHub Copilot appDirect agents from issue to mergehttps://github.com/features/ai/github-app
MCP RegistryNewIntegrate external toolshttps://github.com/mcp
ActionsAutomate any workflowhttps://github.com/features/actions
CodespacesInstant dev environmentshttps://github.com/features/codespaces
IssuesPlan and track workhttps://github.com/features/issues
Code ReviewManage code changeshttps://github.com/features/code-review
Code QualityEnforce quality at mergehttps://github.com/features/code-quality
GitHub Advanced SecurityFind and fix vulnerabilitieshttps://github.com/security/advanced-security
Code securitySecure your code as you buildhttps://github.com/security/advanced-security/code-security
Secret protectionStop leaks before they starthttps://github.com/security/advanced-security/secret-protection
Why GitHubhttps://github.com/why-github
Documentationhttps://docs.github.com
Bloghttps://github.blog
Changeloghttps://github.blog/changelog
Marketplacehttps://github.com/marketplace
View all featureshttps://github.com/features
Enterpriseshttps://github.com/enterprise
Small and medium teamshttps://github.com/team
Startupshttps://github.com/enterprise/startups
Nonprofitshttps://github.com/solutions/industry/nonprofits
App Modernizationhttps://github.com/solutions/use-case/app-modernization
DevSecOpshttps://github.com/solutions/use-case/devsecops
DevOpshttps://github.com/solutions/use-case/devops
CI/CDhttps://github.com/solutions/use-case/ci-cd
View all use caseshttps://github.com/solutions/use-case
Healthcarehttps://github.com/solutions/industry/healthcare
Financial serviceshttps://github.com/solutions/industry/financial-services
Manufacturinghttps://github.com/solutions/industry/manufacturing
Governmenthttps://github.com/solutions/industry/government
View all industrieshttps://github.com/solutions/industry
View all solutionshttps://github.com/solutions
AIhttps://github.com/resources/articles?topic=ai
Software Developmenthttps://github.com/resources/articles?topic=software-development
DevOpshttps://github.com/resources/articles?topic=devops
Securityhttps://github.com/resources/articles?topic=security
View all topicshttps://github.com/resources/articles
Customer storieshttps://github.com/customer-stories
Events & webinarshttps://github.com/resources/events
Ebooks & reportshttps://github.com/resources/whitepapers
Business insightshttps://github.com/solutions/executive-insights
GitHub Skillshttps://skills.github.com
Documentationhttps://docs.github.com
Customer supporthttps://support.github.com
Community forumhttps://github.com/orgs/community/discussions
Trust centerhttps://github.com/trust-center
Partnershttps://github.com/partners
View all resourceshttps://github.com/resources
GitHub SponsorsFund open source developershttps://github.com/open-source/sponsors
Security Labhttps://securitylab.github.com
Maintainer Communityhttps://maintainers.github.com
Acceleratorhttps://github.com/open-source/accelerator
GitHub Starshttps://stars.github.com
Archive Programhttps://archiveprogram.github.com
Topicshttps://github.com/topics
Trendinghttps://github.com/trending
Collectionshttps://github.com/collections
Enterprise platformAI-powered developer platformhttps://github.com/enterprise
GitHub Advanced SecurityEnterprise-grade security featureshttps://github.com/security/advanced-security
Copilot for BusinessEnterprise-grade AI featureshttps://github.com/features/copilot/copilot-business
Premium SupportEnterprise-grade 24/7 supporthttps://github.com/enterprise/premium-support
Pricinghttps://github.com/pricing
Search syntax tipshttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
documentationhttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2Fclioteorica%2FUnity-Style-Guide
Sign up https://github.com/signup?ref_cta=Sign+up&ref_loc=header+logged+out&ref_page=%2F%3Cuser-name%3E%2F%3Crepo-name%3E&source=header-repo&source_repo=clioteorica%2FUnity-Style-Guide
Reloadhttps://github.com/clioteorica/Unity-Style-Guide
Reloadhttps://github.com/clioteorica/Unity-Style-Guide
Reloadhttps://github.com/clioteorica/Unity-Style-Guide
clioteorica https://github.com/clioteorica
Unity-Style-Guidehttps://github.com/clioteorica/Unity-Style-Guide
justinwasilenko/Unity-Style-Guidehttps://github.com/justinwasilenko/Unity-Style-Guide
Notifications https://github.com/login?return_to=%2Fclioteorica%2FUnity-Style-Guide
Fork 0 https://github.com/login?return_to=%2Fclioteorica%2FUnity-Style-Guide
Star 0 https://github.com/login?return_to=%2Fclioteorica%2FUnity-Style-Guide
Code https://github.com/clioteorica/Unity-Style-Guide
Pull requests 0 https://github.com/clioteorica/Unity-Style-Guide/pulls
Actions https://github.com/clioteorica/Unity-Style-Guide/actions
Projects https://github.com/clioteorica/Unity-Style-Guide/projects
Security and quality 0 https://github.com/clioteorica/Unity-Style-Guide/security
Insights https://github.com/clioteorica/Unity-Style-Guide/pulse
Code https://github.com/clioteorica/Unity-Style-Guide
Pull requests https://github.com/clioteorica/Unity-Style-Guide/pulls
Actions https://github.com/clioteorica/Unity-Style-Guide/actions
Projects https://github.com/clioteorica/Unity-Style-Guide/projects
Security and quality https://github.com/clioteorica/Unity-Style-Guide/security
Insights https://github.com/clioteorica/Unity-Style-Guide/pulse
https://github.com/clioteorica/Unity-Style-Guide
Brancheshttps://github.com/clioteorica/Unity-Style-Guide/branches
Tagshttps://github.com/clioteorica/Unity-Style-Guide/tags
https://github.com/clioteorica/Unity-Style-Guide/branches
https://github.com/clioteorica/Unity-Style-Guide/tags
19 Commitshttps://github.com/clioteorica/Unity-Style-Guide/commits/master/
https://github.com/clioteorica/Unity-Style-Guide/commits/master/
README.mdhttps://github.com/clioteorica/Unity-Style-Guide/blob/master/README.md
README.mdhttps://github.com/clioteorica/Unity-Style-Guide/blob/master/README.md
READMEhttps://github.com/clioteorica/Unity-Style-Guide
https://github.com/clioteorica/Unity-Style-Guide#unity-style-guide
https://github.com/clioteorica/Unity-Style-Guide#table-of-contents
Introductionhttps://github.com/clioteorica/Unity-Style-Guide#introduction
Project Structurehttps://github.com/clioteorica/Unity-Style-Guide#structure
Scriptshttps://github.com/clioteorica/Unity-Style-Guide#scripts
Asset Naming Conventionshttps://github.com/clioteorica/Unity-Style-Guide#anc
Asset Workflowshttps://github.com/clioteorica/Unity-Style-Guide#asset-workflows
https://github.com/clioteorica/Unity-Style-Guide#1-introduction
https://github.com/clioteorica/Unity-Style-Guide#sections
Stylehttps://github.com/clioteorica/Unity-Style-Guide#style
Important Terminologyhttps://github.com/clioteorica/Unity-Style-Guide#importantterminology
https://github.com/clioteorica/Unity-Style-Guide#11-style
https://github.com/clioteorica/Unity-Style-Guide#if-your-project-already-has-a-style-guide-you-should-follow-it
https://github.com/clioteorica/Unity-Style-Guide#arguments-over-style-are-pointless-there-should-be-a-style-guide-and-you-should-follow-it
Rebecca Murpheyhttps://rmurphey.com
https://github.com/clioteorica/Unity-Style-Guide#all-structure-assets-and-code-in-any-project-should-look-like-a-single-person-created-it-no-matter-how-many-people-contributed
https://github.com/clioteorica/Unity-Style-Guide#friends-do-not-let-friends-have-bad-style
https://github.com/clioteorica/Unity-Style-Guide#12-important-terminology
https://github.com/clioteorica/Unity-Style-Guide#prefabs
https://github.com/clioteorica/Unity-Style-Guide#levelsmapsscene
https://github.com/clioteorica/Unity-Style-Guide#serializable
Serializablehttps://docs.unity3d.com/Manual/script-Serialization.html
https://github.com/clioteorica/Unity-Style-Guide#cases
https://github.com/clioteorica/Unity-Style-Guide#pascalcase
https://github.com/clioteorica/Unity-Style-Guide#camelcase
https://github.com/clioteorica/Unity-Style-Guide#lowercase
https://github.com/clioteorica/Unity-Style-Guide#snake_case
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#2-project-structure
naming conventionhttps://github.com/clioteorica/Unity-Style-Guide#asset-name-modifiers
https://github.com/clioteorica/Unity-Style-Guide#sections-1
Folder Nameshttps://github.com/clioteorica/Unity-Style-Guide#structure-folder-names
Top-Level Foldershttps://github.com/clioteorica/Unity-Style-Guide#structure-top-level
Developer Foldershttps://github.com/clioteorica/Unity-Style-Guide#structure-developers
Levelshttps://github.com/clioteorica/Unity-Style-Guide#levels
Define Ownershiphttps://github.com/clioteorica/Unity-Style-Guide#structure-ownership
Assets and AssetTypeshttps://github.com/clioteorica/Unity-Style-Guide#structure-assettypes
Large Setshttps://github.com/clioteorica/Unity-Style-Guide#structure-large-sets
Material Libraryhttps://github.com/clioteorica/Unity-Style-Guide#structure-material-library
Scene Structurehttps://github.com/clioteorica/Unity-Style-Guide#scene-structure
https://github.com/clioteorica/Unity-Style-Guide#21-folder-names
PascalCasehttps://github.com/clioteorica/Unity-Style-Guide#terms-cases
https://github.com/clioteorica/Unity-Style-Guide#always-use-pascalcase
https://github.com/clioteorica/Unity-Style-Guide#never-use-spaces
2.1.1https://github.com/clioteorica/Unity-Style-Guide#2.1.1
https://github.com/clioteorica/Unity-Style-Guide#never-use-unicode-characters-and-other-symbols
Spaceshttps://github.com/clioteorica/Unity-Style-Guide#2.1.2
https://github.com/clioteorica/Unity-Style-Guide#no-empty-folders
https://github.com/clioteorica/Unity-Style-Guide#22-use-a-top-level-folder-for-project-specific-assets
Developer Foldershttps://github.com/clioteorica/Unity-Style-Guide#2.3
https://github.com/clioteorica/Unity-Style-Guide#no-global-assets
Developerhttps://github.com/clioteorica/Unity-Style-Guide#2.3
https://github.com/clioteorica/Unity-Style-Guide#reduce-migration-conflicts
https://github.com/clioteorica/Unity-Style-Guide#master-material-example
https://github.com/clioteorica/Unity-Style-Guide#samples-templates-and-3rd-party-content-are-risk-free
2.2.2https://github.com/clioteorica/Unity-Style-Guide#2.2.2
top level folder rulehttps://github.com/clioteorica/Unity-Style-Guide#2.2
2.2https://github.com/clioteorica/Unity-Style-Guide#2.2
https://github.com/clioteorica/Unity-Style-Guide#dlc-sub-projects-and-patches-are-easily-maintained
https://github.com/clioteorica/Unity-Style-Guide#23-use-developers-folder-for-local-testing
Scenehttps://github.com/clioteorica/Unity-Style-Guide#terms-level-map
https://github.com/clioteorica/Unity-Style-Guide#24-all-scene-files-belong-in-a-folder-called-levels
https://github.com/clioteorica/Unity-Style-Guide#25-define-ownership
https://github.com/clioteorica/Unity-Style-Guide#26-do-not-create-folders-called-assets-or-assettypes
https://github.com/clioteorica/Unity-Style-Guide#creating-a-folder-named-assets-is-redundant
https://github.com/clioteorica/Unity-Style-Guide#creating-a-folder-named-meshes-textures-or-materials-is-redundant
https://github.com/clioteorica/Unity-Style-Guide#27-very-large-asset-sets-get-their-own-folder-layout
2.6https://github.com/clioteorica/Unity-Style-Guide#2.6
Material Libraryhttps://github.com/clioteorica/Unity-Style-Guide#2.8
https://github.com/clioteorica/Unity-Style-Guide#28-materiallibrary
https://github.com/clioteorica/Unity-Style-Guide#29-scene-structure
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#3-scripts
https://github.com/clioteorica/Unity-Style-Guide#sections-2
Class Organizationhttps://github.com/clioteorica/Unity-Style-Guide#classorganization
Compilinghttps://github.com/clioteorica/Unity-Style-Guide#compiling
Variableshttps://github.com/clioteorica/Unity-Style-Guide#variables
Functionshttps://github.com/clioteorica/Unity-Style-Guide#functions
https://github.com/clioteorica/Unity-Style-Guide#31-class-organization
https://github.com/clioteorica/Unity-Style-Guide#script-templates
supporthttps://support.unity3d.com/hc/en-us/articles/210223733-How-to-customize-Unity-script-templates
https://github.com/clioteorica/Unity-Style-Guide#namespace
https://github.com/clioteorica/Unity-Style-Guide#all-public-functions-should-have-a-summary
https://github.com/clioteorica/Unity-Style-Guide#foldout-groups
Serializablehttps://github.com/clioteorica/Unity-Style-Guide#serializable
Odin Inspectorhttps://odininspector.com/
https://github.com/clioteorica/Unity-Style-Guide#commenting
https://github.com/clioteorica/Unity-Style-Guide#comment-style
https://github.com/clioteorica/Unity-Style-Guide#regions
https://github.com/clioteorica/Unity-Style-Guide#spacing
https://github.com/clioteorica/Unity-Style-Guide#32-compiling
https://github.com/clioteorica/Unity-Style-Guide#33-variables
https://github.com/clioteorica/Unity-Style-Guide#variable-naming
https://github.com/clioteorica/Unity-Style-Guide#nouns
https://github.com/clioteorica/Unity-Style-Guide#case
privatehttps://github.com/clioteorica/Unity-Style-Guide#privatevariables
https://github.com/clioteorica/Unity-Style-Guide#considered-context
https://github.com/clioteorica/Unity-Style-Guide#considered-context-examples
https://github.com/clioteorica/Unity-Style-Guide#variable-access-level
https://github.com/clioteorica/Unity-Style-Guide#local-variables
https://github.com/clioteorica/Unity-Style-Guide#implicitly-typed-local-variables
https://github.com/clioteorica/Unity-Style-Guide#private-variables
https://github.com/clioteorica/Unity-Style-Guide#do-not-use-hungarian-notation
https://github.com/clioteorica/Unity-Style-Guide#variables-accessible-in-the-editor
https://github.com/clioteorica/Unity-Style-Guide#tooltips
Serializablehttps://github.com/clioteorica/Unity-Style-Guide#serializable
https://github.com/clioteorica/Unity-Style-Guide#variable-slider-and-value-ranges
Serializablehttps://github.com/clioteorica/Unity-Style-Guide#serializable
https://github.com/clioteorica/Unity-Style-Guide#variable-types
https://github.com/clioteorica/Unity-Style-Guide#booleans
https://github.com/clioteorica/Unity-Style-Guide#boolean-prefix
https://github.com/clioteorica/Unity-Style-Guide#boolean-names
https://github.com/clioteorica/Unity-Style-Guide#boolean-complex-states
https://github.com/clioteorica/Unity-Style-Guide#enums
https://github.com/clioteorica/Unity-Style-Guide#arrays
https://github.com/clioteorica/Unity-Style-Guide#interfaces
https://github.com/clioteorica/Unity-Style-Guide#34-functions-events-and-event-dispatchers
https://github.com/clioteorica/Unity-Style-Guide#function-naming
https://github.com/clioteorica/Unity-Style-Guide#all-functions-should-be-verbs
"Is" is a verb.http://writingexplained.org/is-is-a-verb
https://github.com/clioteorica/Unity-Style-Guide#functions-returning-bool-should-ask-questions
the verb rulehttps://github.com/clioteorica/Unity-Style-Guide#function-verbrule
"Has" is a verb.http://grammar.yourdictionary.com/parts-of-speech/verbs/Helping-Verbs.html
"Was" is past-tense of "be".http://grammar.yourdictionary.com/parts-of-speech/verbs/Helping-Verbs.html
"Can" is a verb.http://grammar.yourdictionary.com/parts-of-speech/verbs/Helping-Verbs.html
https://github.com/clioteorica/Unity-Style-Guide#event-handlers-and-dispatchers-should-start-with-on
the verb rulehttps://github.com/clioteorica/Unity-Style-Guide#function-verbrule
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#4-asset-naming-conventions
PascalCasehttps://github.com/clioteorica/Unity-Style-Guide#cases
https://github.com/clioteorica/Unity-Style-Guide#41-base-asset-name---prefix_baseassetname_variant_suffix
Asset Name Modifierhttps://github.com/clioteorica/Unity-Style-Guide#asset-name-modifiers
https://github.com/clioteorica/Unity-Style-Guide#examples
https://github.com/clioteorica/Unity-Style-Guide#character
https://github.com/clioteorica/Unity-Style-Guide#prop
https://github.com/clioteorica/Unity-Style-Guide#42-asset-name-modifiers
Base Asset Namehttps://github.com/clioteorica/Unity-Style-Guide#base-asset-name
https://github.com/clioteorica/Unity-Style-Guide#sections-3
Most Commonhttps://github.com/clioteorica/Unity-Style-Guide#anc-common
Animationshttps://github.com/clioteorica/Unity-Style-Guide#anc-animations
Artificial Intelligencehttps://github.com/clioteorica/Unity-Style-Guide#anc-ai
Prefabshttps://github.com/clioteorica/Unity-Style-Guide#anc-prefab
Materialshttps://github.com/clioteorica/Unity-Style-Guide#anc-materials
Textureshttps://github.com/clioteorica/Unity-Style-Guide#anc-textures
Miscellaneoushttps://github.com/clioteorica/Unity-Style-Guide#anc-misc
Physicshttps://github.com/clioteorica/Unity-Style-Guide#anc-physics
Audiohttps://github.com/clioteorica/Unity-Style-Guide#anc-audio
User Interfacehttps://github.com/clioteorica/Unity-Style-Guide#anc-ui
Effectshttps://github.com/clioteorica/Unity-Style-Guide#anc-effects
https://github.com/clioteorica/Unity-Style-Guide#most-common
Should be in a folder called Levels.https://github.com/clioteorica/Unity-Style-Guide#levels
Textureshttps://github.com/clioteorica/Unity-Style-Guide#anc-textures
https://github.com/clioteorica/Unity-Style-Guide#421a-3d-models-fbx-files
https://github.com/clioteorica/Unity-Style-Guide#421b-3d-models-3ds-max
https://github.com/clioteorica/Unity-Style-Guide#422-animations
https://github.com/clioteorica/Unity-Style-Guide#423-artificial-intelligence
https://github.com/clioteorica/Unity-Style-Guide#424-prefabs
https://github.com/clioteorica/Unity-Style-Guide#425-materials
https://github.com/clioteorica/Unity-Style-Guide#426-textures
packinghttps://github.com/clioteorica/Unity-Style-Guide#anc-textures-packing
https://github.com/clioteorica/Unity-Style-Guide#4261-texture-packing
https://github.com/clioteorica/Unity-Style-Guide#427-miscellaneous
https://github.com/clioteorica/Unity-Style-Guide#428-physics
https://github.com/clioteorica/Unity-Style-Guide#429-audio
https://github.com/clioteorica/Unity-Style-Guide#4210-user-interface
https://github.com/clioteorica/Unity-Style-Guide#4211-effects
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#5-asset-workflows
https://github.com/clioteorica/Unity-Style-Guide#sections-4
Unity Asset Import Settingshttps://github.com/clioteorica/Unity-Style-Guide#unityimport
3ds Maxhttps://github.com/clioteorica/Unity-Style-Guide#3dsmax
Textureshttps://github.com/clioteorica/Unity-Style-Guide#textures
Audiohttps://github.com/clioteorica/Unity-Style-Guide#audio
https://github.com/clioteorica/Unity-Style-Guide#51-unity-asset-import-settings
AssetPostprocessorhttps://docs.unity3d.com/ScriptReference/AssetPostprocessor.html
https://github.com/justinwasilenko/Unity-AssetPostProcessorhttps://github.com/justinwasilenko/Unity-AssetPostProcessor
https://github.com/clioteorica/Unity-Style-Guide#52-3ds-max
https://docs.unity3d.com/2017.4/Documentation/Manual/HOWTO-ImportObjectMax.htmlhttps://docs.unity3d.com/2017.4/Documentation/Manual/HOWTO-ImportObjectMax.html
https://learn.unity.com/project/3ds-max-to-unity-pipelinehttps://learn.unity.com/project/3ds-max-to-unity-pipeline
https://github.com/clioteorica/Unity-Style-Guide#setting-up-3ds-max
https://github.com/clioteorica/Unity-Style-Guide#working-with-small-objects
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.htmlhttps://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/sfdcarticles/sfdcarticles/Viewport-Clipping.html
https://github.com/clioteorica/Unity-Style-Guide#modeling-in-3ds-max
asset naming conventionhttps://github.com/clioteorica/Unity-Style-Guide#anc-models
https://github.com/clioteorica/Unity-Style-Guide#exporting-from-3ds-max-into-unity
https://github.com/clioteorica/Unity-Style-Guide#export-settings
http://www.strichnet.com/improving-the-fbx-workflow-between-3ds-max-and-unity3d/http://www.strichnet.com/improving-the-fbx-workflow-between-3ds-max-and-unity3d/
https://github.com/clioteorica/Unity-Style-Guide#exporting-cat-animation-to-fbx
https://github.com/clioteorica/Unity-Style-Guide#bind-pose
https://github.com/clioteorica/Unity-Style-Guide#animation
https://github.com/clioteorica/Unity-Style-Guide#importing-from-3ds-max-into-unity
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#53-textures
naming conventionhttps://github.com/clioteorica/Unity-Style-Guide#anc-textures
https://docs.unity3d.com/Manual/ImportingTextures.htmlhttps://docs.unity3d.com/Manual/ImportingTextures.html
https://docs.unity3d.com/Manual/HOWTO-alphamaps.htmlhttps://docs.unity3d.com/Manual/HOWTO-alphamaps.html
https://github.com/clioteorica/Unity-Style-Guide#texture-file-format
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#54-audio
Unity Audio Import Optimizationhttps://www.gamedeveloper.com/audio/unity-audio-import-optimisation---getting-more-bam-for-your-ram
⬆ Back to Tophttps://github.com/clioteorica/Unity-Style-Guide#table-of-contents
https://github.com/clioteorica/Unity-Style-Guide#article-references
https://unity3d.com/learn/tutorials/topics/tips/large-project-organisationhttps://unity3d.com/learn/tutorials/topics/tips/large-project-organisation
https://github.com/Allar/ue4-style-guidehttps://github.com/Allar/ue4-style-guide
http://www.arreverie.com/blogs/unity3d-best-practices-folder-structure-source-control/http://www.arreverie.com/blogs/unity3d-best-practices-folder-structure-source-control/
Readme https://github.com/clioteorica/Unity-Style-Guide#readme-ov-file
Please reload this pagehttps://github.com/clioteorica/Unity-Style-Guide
Activityhttps://github.com/clioteorica/Unity-Style-Guide/activity
0 forkshttps://github.com/clioteorica/Unity-Style-Guide/forks
Report repository https://github.com/contact/report-content?content_url=https%3A%2F%2Fgithub.com%2Fclioteorica%2FUnity-Style-Guide&report=clioteorica+%28user%29
Releaseshttps://github.com/clioteorica/Unity-Style-Guide/releases
Packages 0https://github.com/users/clioteorica/packages?repo_name=Unity-Style-Guide
Please reload this pagehttps://github.com/clioteorica/Unity-Style-Guide
Contributorshttps://github.com/clioteorica/Unity-Style-Guide/graphs/contributors
Please reload this pagehttps://github.com/clioteorica/Unity-Style-Guide
https://github.com
Termshttps://docs.github.com/site-policy/github-terms/github-terms-of-service
Privacyhttps://docs.github.com/site-policy/privacy-policies/github-privacy-statement
Securityhttps://github.com/security
Statushttps://www.githubstatus.com/
Communityhttps://github.community/
Docshttps://docs.github.com/
Contacthttps://support.github.com?tags=dotcom-footer

Viewport: width=device-width


URLs of crawlers that visited me.