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Title: Comparing unity3d-jp:release/1.1...bmanGH:master · unity3d-jp/UnityChanSpringBone · GitHub

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X Title: Comparing unity3d-jp:release/1.1...bmanGH:master · unity3d-jp/UnityChanSpringBone

Description: UnityChan Sping Bone System for lightweight secondary animations - Comparing unity3d-jp:release/1.1...bmanGH:master · unity3d-jp/UnityChanSpringBone

Open Graph Description: UnityChan Sping Bone System for lightweight secondary animations - Comparing unity3d-jp:release/1.1...bmanGH:master · unity3d-jp/UnityChanSpringBone

X Description: UnityChan Sping Bone System for lightweight secondary animations - Comparing unity3d-jp:release/1.1...bmanGH:master · unity3d-jp/UnityChanSpringBone

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提供外部接口,用以修正SpringManager在切换场景后任然调用已经被摧毁的ForceProvider而产生访问空引用的异常https://github.com/unity3d-jp/UnityChanSpringBone/commit/8fb003cf001e8245deb752dfe837327bcca7b4bb
View commit details https://github.com/unity3d-jp/UnityChanSpringBone/commit/8fb003cf001e8245deb752dfe837327bcca7b4bb
Browse repository at this point https://github.com/unity3d-jp/UnityChanSpringBone/tree/8fb003cf001e8245deb752dfe837327bcca7b4bb
8fb003c https://github.com/unity3d-jp/UnityChanSpringBone/commit/8fb003cf001e8245deb752dfe837327bcca7b4bb
https://github.com/unity3d-jp/UnityChanSpringBone/tree/8fb003cf001e8245deb752dfe837327bcca7b4bb
为SpringBone添加LOD支持https://github.com/unity3d-jp/UnityChanSpringBone/commit/50ccf605f2bd6aec2e11a111cf14df1461f763c4
View commit details https://github.com/unity3d-jp/UnityChanSpringBone/commit/50ccf605f2bd6aec2e11a111cf14df1461f763c4
Browse repository at this point https://github.com/unity3d-jp/UnityChanSpringBone/tree/50ccf605f2bd6aec2e11a111cf14df1461f763c4
50ccf60 https://github.com/unity3d-jp/UnityChanSpringBone/commit/50ccf605f2bd6aec2e11a111cf14df1461f763c4
https://github.com/unity3d-jp/UnityChanSpringBone/tree/50ccf605f2bd6aec2e11a111cf14df1461f763c4
为SpringBone增加功能:https://github.com/unity3d-jp/UnityChanSpringBone/commit/f87149b722034a4112b8a7874ee755a05f6a57e2
View commit details https://github.com/unity3d-jp/UnityChanSpringBone/commit/f87149b722034a4112b8a7874ee755a05f6a57e2
Browse repository at this point https://github.com/unity3d-jp/UnityChanSpringBone/tree/f87149b722034a4112b8a7874ee755a05f6a57e2
f87149b https://github.com/unity3d-jp/UnityChanSpringBone/commit/f87149b722034a4112b8a7874ee755a05f6a57e2
https://github.com/unity3d-jp/UnityChanSpringBone/tree/f87149b722034a4112b8a7874ee755a05f6a57e2
为SpringBone添加AnimationLODSupporter用于分离对LOD的支持,便于给其他动画组件查询LOD使用https://github.com/unity3d-jp/UnityChanSpringBone/commit/d8df85e23e66f01dd54e573b1a0686ed18f2d6d7
View commit details https://github.com/unity3d-jp/UnityChanSpringBone/commit/d8df85e23e66f01dd54e573b1a0686ed18f2d6d7
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d8df85e https://github.com/unity3d-jp/UnityChanSpringBone/commit/d8df85e23e66f01dd54e573b1a0686ed18f2d6d7
https://github.com/unity3d-jp/UnityChanSpringBone/tree/d8df85e23e66f01dd54e573b1a0686ed18f2d6d7
增强SpringBone的位置限定功能,简单实现锁链效果https://github.com/unity3d-jp/UnityChanSpringBone/commit/4c24c0241de68d6e3553db99d576025baadc6b25
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https://github.com/unity3d-jp/UnityChanSpringBone/tree/4c24c0241de68d6e3553db99d576025baadc6b25
修正刷新力场列表时没有取公有力场还是取了私有力场的错误https://github.com/unity3d-jp/UnityChanSpringBone/commit/6ae807f35f1cee071080dcc3ab4c5df20b157a54
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https://github.com/unity3d-jp/UnityChanSpringBone/tree/6ae807f35f1cee071080dcc3ab4c5df20b157a54
避免命名空间冲突而做的小更改https://github.com/unity3d-jp/UnityChanSpringBone/commit/9fa3c6c397e285527c14915a045cd9920085f547
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https://github.com/unity3d-jp/UnityChanSpringBone/tree/9fa3c6c397e285527c14915a045cd9920085f547
为动态骨骼的旋转增加“增量”模式,可以叠加动画本身的旋转量和动态计算的旋转量https://github.com/unity3d-jp/UnityChanSpringBone/commit/1f2207104554c6367ec2b210633dd312fb2f20d0
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