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Title: GitHub - alfiolocastro/Unity-DepthAPI: Extending examples of using Depth API for real-time, dynamic occlusions · GitHub

Open Graph Title: GitHub - alfiolocastro/Unity-DepthAPI: Extending examples of using Depth API for real-time, dynamic occlusions

X Title: GitHub - alfiolocastro/Unity-DepthAPI: Extending examples of using Depth API for real-time, dynamic occlusions

Description: Extending examples of using Depth API for real-time, dynamic occlusions - alfiolocastro/Unity-DepthAPI

Open Graph Description: Extending examples of using Depth API for real-time, dynamic occlusions - alfiolocastro/Unity-DepthAPI

X Description: Extending examples of using Depth API for real-time, dynamic occlusions - alfiolocastro/Unity-DepthAPI

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DepthAPI-BiRPhttps://github.com/alfiolocastro/Unity-DepthAPI/tree/main/DepthAPI-BiRP
DepthAPI-BiRPhttps://github.com/alfiolocastro/Unity-DepthAPI/tree/main/DepthAPI-BiRP
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https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/DepthOppie.png
https://github.com/alfiolocastro/Unity-DepthAPI#depth-api
herehttps://developer.oculus.com/experimental/scene-depth-unity/
https://github.com/alfiolocastro/Unity-DepthAPI#health--safety-guidelines
Mixed Reality H&S Guidelineshttps://developer.oculus.com/resources/mr-health-safety-guideline/
https://github.com/alfiolocastro/Unity-DepthAPI#dynamic-occlusion
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/OcclusionModes.gif
herehttps://developer.oculus.com
https://github.com/alfiolocastro/Unity-DepthAPI#depth-api-requirements
Unity Asset Storehttps://assetstore.unity.com/packages/tools/integration/meta-xr-core-sdk-269169#releases
in the official Oculus documentationhttps://developer.oculus.com/documentation/unity/unity-package-manager/
Using the com.meta.xr.depthapi packagehttps://github.com/alfiolocastro/Unity-DepthAPI#using-the-commetaxrdepthapi-package
https://github.com/alfiolocastro/Unity-DepthAPI#getting-started-with-samples
https://github.com/alfiolocastro/Unity-DepthAPI#using-github
https://github.com/alfiolocastro/Unity-DepthAPI#unity-projects
Unity Set Up guidehttps://developer.oculus.com/documentation/unity/book-unity-gsg/
Unity's render pipeline overview articlehttps://docs.unity3d.com/Manual/render-pipelines-overview.html
https://github.com/alfiolocastro/Unity-DepthAPI#scenes
https://github.com/alfiolocastro/Unity-DepthAPI#occlusiontoggler
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/OcclusionToggle.gif
https://github.com/alfiolocastro/Unity-DepthAPI#perobjectocclusion
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/occlusionPerObject.gif
https://github.com/alfiolocastro/Unity-DepthAPI#sceneapiplacement
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/SceneAPIPlacement.gif
https://github.com/alfiolocastro/Unity-DepthAPI#handsremoval
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/HandsRemoval.gif
https://github.com/alfiolocastro/Unity-DepthAPI#using-the-commetaxrdepthapi-package
https://github.com/alfiolocastro/Unity-DepthAPI#getting-started-with-depth-api
https://github.com/alfiolocastro/Unity-DepthAPI#1-prerequisites
these instructionshttps://developer.oculus.com/documentation/unity/unity-passthrough-gs/
https://github.com/alfiolocastro/Unity-DepthAPI#2-importing-depth-api-package
imported from a git urlhttps://docs.unity3d.com/Manual/upm-ui-giturl.html
https://github.com/alfiolocastro/Unity-DepthAPI#3-project-setup-tool
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/PST.png
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/PST_Window.png
https://github.com/alfiolocastro/Unity-DepthAPI#4-adding-occlusions-to-a-scene
the official documentationhttps://developer.oculus.com/documentation/unity/unity-passthrough-gs/
https://github.com/alfiolocastro/Unity-DepthAPI#5-adding-occlusion-shaders-to-our-objects
rendering pipelineshttps://docs.unity3d.com/Manual/render-pipelines.html
https://github.com/alfiolocastro/Unity-DepthAPI#for-birp
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/OccludedStandardShader.png
https://github.com/alfiolocastro/Unity-DepthAPI#for-urp
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/OccludedLitShader.png
https://github.com/alfiolocastro/Unity-DepthAPI#6-enablingconfiguring-occlusions
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/EnablingOcclusions.png
https://github.com/alfiolocastro/Unity-DepthAPI#7-using-environment-depth-bias-to-solve-z-fighting-in-occlusion-shaders
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/OcclusionDepthBias.png
https://github.com/alfiolocastro/Unity-DepthAPI#8-using-hands-removal
https://github.com/alfiolocastro/Unity-DepthAPI#9-implementing-occlusion-in-custom-shaders
https://github.com/alfiolocastro/Unity-DepthAPI#step-1-add-occlusion-keywords
https://github.com/alfiolocastro/Unity-DepthAPI#step-2-if-the-struct-already-contains-world-coordinates---skip-this-step-otherwise-use-the-special-macro-meta_depth_vertex_output-to-declare-the-field
https://github.com/alfiolocastro/Unity-DepthAPI#step-3-if-the-struct-already-contains-world-coordinates---skip-this-step-if-not-use-the-special-macro-meta_depth_initialize_vertex_output-like-so
https://github.com/alfiolocastro/Unity-DepthAPI#step-4-calculate-occlusions-in-fragment-shader-with-the-use-of-the-meta_depth_occlude_output_premultiply-macro
https://github.com/alfiolocastro/Unity-DepthAPI#10-using-shader-graph
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/OcclusionSubGraph.png
https://github.com/alfiolocastro/Unity-DepthAPI#1-litoccluded
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/LitOccludedShaderGraph.png
https://github.com/alfiolocastro/Unity-DepthAPI#2-stylized-shaders
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/StylizedOcclusion.gif
https://github.com/alfiolocastro/Unity-DepthAPI#11-testing
https://github.com/alfiolocastro/Unity-DepthAPI/blob/main/Media/DepthAPICube.gif
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