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Title: GitHub - WNReturn/WaveFunctionCollapse-1: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. · GitHub

Open Graph Title: GitHub - WNReturn/WaveFunctionCollapse-1: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

X Title: GitHub - WNReturn/WaveFunctionCollapse-1: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

Description: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. - WNReturn/WaveFunctionCollapse-1

Open Graph Description: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. - WNReturn/WaveFunctionCollapse-1

X Description: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics. - WNReturn/WaveFunctionCollapse-1

Opengraph URL: https://github.com/WNReturn/WaveFunctionCollapse-1

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Main.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/Main.cs
Main.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/Main.cs
Model.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/Model.cs
Model.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/Model.cs
OverlappingModel.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/OverlappingModel.cs
OverlappingModel.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/OverlappingModel.cs
README.mdhttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/README.md
README.mdhttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/README.md
SimpleTiledModel.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/SimpleTiledModel.cs
SimpleTiledModel.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/SimpleTiledModel.cs
Stuff.cshttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/Stuff.cs
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WaveFunctionCollapse.csprojhttps://github.com/WNReturn/WaveFunctionCollapse-1/blob/master/WaveFunctionCollapse.csproj
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READMEhttps://github.com/WNReturn/WaveFunctionCollapse-1
Licensehttps://github.com/WNReturn/WaveFunctionCollapse-1
https://github.com/WNReturn/WaveFunctionCollapse-1#wavefunctioncollapse
https://camo.githubusercontent.com/67d19e8a08c2a85fa114dbe9dba4f43176a37b8fe55f46b7844564fa9fc41791/687474703a2f2f692e696d6775722e636f6d2f67317947764c372e706e67
https://camo.githubusercontent.com/ccd19d7ef421c27d676a39382cbabedbdacf1310141dd966b38af644a5f7ed6a/687474703a2f2f692e696d6775722e636f6d2f734e75425653722e676966
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C++https://github.com/math-fehr/fast-wfc
Pythonhttps://github.com/ikarth/wfc_python
Kotlinhttps://github.com/j-roskopf/WFC
Rusthttps://github.com/sdleffler/collapse
Juliahttps://github.com/roberthoenig/WaveFunctionCollapse.jl
Gohttps://github.com/shawnridgeway/wfc
Haxehttps://github.com/Mitim-84/WFC-Gen
JavaScripthttps://github.com/kchapelier/wavefunctioncollapse
Unityhttps://selfsame.itch.io/unitywfc
itch.iohttps://exutumno.itch.io/wavefunctioncollapse
run it in the browserhttp://www.kchapelier.com/wfc-example/overlapping-model.html
Bad Northhttps://www.badnorth.com/
Caves of Qudhttps://store.steampowered.com/app/333640/Caves_of_Qud/
severalhttps://arcadia-clojure.itch.io/proc-skater-2016
smallerhttps://arcadia-clojure.itch.io/swapland
gameshttps://marian42.itch.io/wfc
newhttps://adamsmith.as/papers/wfc_is_constraint_solving_in_the_wild.pdf
researchhttps://hal.inria.fr/hal-01706539v3/document
morehttps://twitter.com/OskSta/status/784847588893814785
relatedhttps://twitter.com/dwtw/status/810166761270243328
workhttps://github.com/mewo2/oisin
explanationshttps://trasevol.dog/2017/09/01/di19/
interactive demoshttp://oskarstalberg.com/game/wave/wave.html
guideshttps://www.dropbox.com/s/zeiat1w8zre9ro8/Knots%20breakdown.png?dl=0
tutorialshttp://www.procjam.com/tutorials/wfc/
exampleshttps://twitter.com/ExUtumno/status/895684431477747715
ports, forks and spinoffs sectionhttps://github.com/mxgmn/WaveFunctionCollapse#notable-ports-forks-and-spinoffs
https://youtu.be/DOQTr2Xmlz0https://youtu.be/DOQTr2Xmlz0
https://github.com/WNReturn/WaveFunctionCollapse-1#algorithm
https://github.com/WNReturn/WaveFunctionCollapse-1#tilemap-generation
GIFhttp://i.imgur.com/jIctSoT.gif
GIFVhttp://i.imgur.com/jIctSoT.gifv
https://camo.githubusercontent.com/174e377b075b4426fd048eb2039152c424251796d72a0cc16b699d6e0fdb6428/687474703a2f2f692e696d6775722e636f6d2f39483066726d4b2e706e67
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cr31's sitehttp://cr31.co.uk/stagecast/wang/tiles_e.html
https://github.com/WNReturn/WaveFunctionCollapse-1#higher-dimensions
https://camo.githubusercontent.com/a65b7ce3d025d60346523b83e7373904cb54a697e7dc0d2e2775ab6ce37f0680/687474703a2f2f692e696d6775722e636f6d2f6873715064516c2e706e67
1http://i.imgur.com/0bsjlBY.png
2http://i.imgur.com/GduN0Vr.png
3http://i.imgur.com/IEOsbIy.png
https://github.com/WNReturn/WaveFunctionCollapse-1#constrained-synthesis
GIFhttp://i.imgur.com/X3aNDUv.gif
GIFVhttp://i.imgur.com/X3aNDUv.gifv
ConvChainhttps://github.com/mxgmn/ConvChain
texture synthesishttps://github.com/mxgmn/SynTex
https://github.com/WNReturn/WaveFunctionCollapse-1#comments
https://github.com/WNReturn/WaveFunctionCollapse-1#references
his dissertationhttp://graphics.stanford.edu/~pmerrell/thesis.pdf
Paul F. Harrison's dissertationhttp://logarithmic.net/pfh-files/thesis/dissertation.pdf
https://github.com/WNReturn/WaveFunctionCollapse-1#how-to-build
.NET Corehttps://www.microsoft.com/net/download
relevant issuehttps://github.com/mxgmn/WaveFunctionCollapse/issues/3
pull requesthttps://github.com/mxgmn/WaveFunctionCollapse/pull/18
https://github.com/WNReturn/WaveFunctionCollapse-1#notable-ports-forks-and-spinoffs
C++ porthttps://github.com/emilk/wfc
Max Allerhttps://github.com/nanodeath
Kollapsehttps://gitlab.com/nanodeath/kollapse
porthttps://github.com/j-roskopf/WFC
Kotlin libraryhttps://github.com/edwinRNDR/wfc
3d exampleshttps://www.youtube.com/watch?v=g4Ih8wxBh1E
Kevin Chapelierhttps://github.com/kchapelier
JavaScript porthttp://www.kchapelier.com/wfc-example/overlapping-model.html
1https://twitter.com/OskSta/status/787319655648100352
2https://twitter.com/OskSta/status/784847588893814785
3https://twitter.com/OskSta/status/784847933686575104
4https://twitter.com/OskSta/status/784848286272327680
5https://twitter.com/OskSta/status/793545297376972801
6https://twitter.com/OskSta/status/793806535898136576
7https://twitter.com/OskSta/status/802496920790777856
8https://twitter.com/OskSta/status/804291629561577472
9https://twitter.com/OskSta/status/806856212260278272
10https://twitter.com/OskSta/status/806904557502464000
11https://twitter.com/OskSta/status/818857408848130048
12https://twitter.com/OskSta/status/832633189277409280
13https://twitter.com/OskSta/status/851170356530475008
14https://twitter.com/OskSta/status/858301207936458752
15https://twitter.com/OskSta/status/863019585162932224
Joseph Parkerhttps://github.com/selfsame
WFC to Unityhttps://selfsame.itch.io/unitywfc
Proc Skater 2016https://arcadia-clojure.itch.io/proc-skater-2016
fantastic plateaushttps://twitter.com/jplur_/status/929482200034226176
Swaplandhttps://arcadia-clojure.itch.io/swapland
platform levelshttps://twitter.com/jplur_/status/1053458654454865921
Bug with a Gunhttps://selfsame.itch.io/bug-with-a-gun
Martin O'Learyhttps://github.com/mewo2
WFC-like algorithmhttps://github.com/mewo2/oisin
1https://twitter.com/mewo2/status/789167437518217216
2https://twitter.com/mewo2/status/789177702620114945
3https://twitter.com/mewo2/status/789187174683987968
4https://twitter.com/mewo2/status/789897712372183041
Nick Nenovhttps://github.com/NNNenov
3d voxel tilesethttps://twitter.com/NNNenov/status/789903180226301953
overlapping model in Rusthttps://github.com/sdleffler/collapse
OCaml version of WFChttps://twitter.com/rid5x/status/782442620459114496
3d tiled modelhttps://bitbucket.org/mxgmn/basic3dwfc/overview
interactive versionhttps://twitter.com/ExUtumno/status/798571284342837249
WFC itch.io pagehttps://exutumno.itch.io/wavefunctioncollapse
Brian Bucklewhttps://github.com/unormal
Caves of Qudhttp://store.steampowered.com/app/333640
1https://twitter.com/unormal/status/805987523596091392
2https://twitter.com/unormal/status/808566029387448320
3https://twitter.com/unormal/status/808523056259993601
4https://twitter.com/unormal/status/808523493994364928
5https://twitter.com/unormal/status/808519575264497666
6https://twitter.com/unormal/status/808519216185876480
7https://twitter.com/unormal/status/808795396508123136
8https://twitter.com/unormal/status/808860105093632001
9https://twitter.com/unormal/status/809637856432033792
10https://twitter.com/unormal/status/810239794433425408
11https://twitter.com/unormal/status/811034574973243393
12https://twitter.com/unormal/status/811720423419314176
13https://twitter.com/unormal/status/811034037259276290
14https://twitter.com/unormal/status/810971337309224960
15https://twitter.com/unormal/status/811405368777723909
16https://twitter.com/ptychomancer/status/812053801544757248
17https://twitter.com/unormal/status/812159308263788544
18https://twitter.com/unormal/status/812158749838340096
19https://twitter.com/unormal/status/814569437181476864
20https://twitter.com/unormal/status/814570383189876738
21https://twitter.com/unormal/status/819725864623603712
Danny Wynnehttps://github.com/dannywynne
3d tiled modelhttps://twitter.com/dwtw/status/810166761270243328
texture synthesis algorithm with the entropy heuristichttp://www.hempuli.com/blogblog/archives/1598
portedhttps://github.com/headchant/iga
Python porthttps://github.com/ikarth/wfc_python
interactive versionhttp://oskarstalberg.com/game/wave/wave.html
Matt Rixhttps://github.com/MattRix
1https://twitter.com/MattRix/status/869403586664570880
2https://twitter.com/MattRix/status/870999185167962113
3https://twitter.com/MattRix/status/871054734018453505
4https://twitter.com/MattRix/status/871056805761359872
1https://twitter.com/MattRix/status/872674537799913472
2https://twitter.com/MattRix/status/872648369625325568
3https://twitter.com/MattRix/status/872645716660891648
4https://twitter.com/MattRix/status/872641331956518914
5https://twitter.com/MattRix/status/979020989181890560
Nick Nenovhttps://github.com/NNNenov
visual guidehttps://www.dropbox.com/s/zeiat1w8zre9ro8/Knots%20breakdown.png?dl=0
Isaac Karthhttps://github.com/ikarth
Adam M. Smithhttps://github.com/rndmcnlly
research paperhttps://adamsmith.as/papers/wfc_is_constraint_solving_in_the_wild.pdf
clingohttps://github.com/potassco/clingo
C++ implementationhttps://github.com/sylefeb/VoxModSynth
Escheresque sceneshttps://twitter.com/ExUtumno/status/895684431477747715
showshttps://twitter.com/OskSta/status/863019585162932224
visualizehttps://twitter.com/ExUtumno/status/900395635412787202
articlehttps://trasevol.dog/2017/09/01/di19/
Bad Northhttps://www.badnorth.com/
useshttps://twitter.com/OskSta/status/917405214638006273
implementedhttps://github.com/heyx3/easywfc
Joseph Parkerhttps://gist.github.com/selfsame
tutorialhttp://www.procjam.com/tutorials/wfc/
Aman Tiwarihttps://github.com/aman-tiwari
ASP problemhttps://gist.github.com/aman-tiwari/8a7b874cb1fd1270adc203b2af293f4c
3d overlapping modelhttps://github.com/MatveyK/Kazimir
Sylvain Lefebvrehttps://github.com/sylefeb
Li-Yi Weihttps://github.com/1iyiwei
Connelly Barneshttps://github.com/connellybarnes
investigatinghttps://hal.archives-ouvertes.fr/hal-01706539/
toolhttps://members.loria.fr/Sylvain.Lefebvre/infotexsyn/
Mathieu Fehrhttps://github.com/math-fehr
Nathanael Couranthttps://github.com/Ekdohibs
improvedhttps://github.com/math-fehr/fast-wfc
integratedhttps://github.com/mxgmn/WaveFunctionCollapse/commit/fad1066b5000f7e9fbda0ef81bbea56799686670
portedhttps://github.com/vasumahesh1/WFC_WebGL
visualisedhttps://vasumahesh1.github.io/WFC_WebGL
Kim Hwanheehttps://github.com/greentec
1https://twitter.com/greentecq/status/1025348928634408960
2https://twitter.com/greentecq/status/1004068394553913344
3https://twitter.com/greentecq/status/1005835830802305024
4https://twitter.com/greentecq/status/1022851327041265664
5https://twitter.com/greentecq/status/1011351814216736769
6https://twitter.com/greentecq/status/1008210550944387077
7https://twitter.com/greentecq/status/1006390606875070464
8https://twitter.com/greentecq/status/1015182718810841088
talkhttps://www.youtube.com/watch?v=0bcZb-SsnrA
wrotehttps://twitter.com/ExUtumno/status/1024314661951467521
Isaac Karthhttps://github.com/ikarth
Adam M. Smithhttps://github.com/rndmcnlly
preprinthttps://arxiv.org/abs/1809.04432
useshttps://steamcommunity.com/games/314230/announcements/detail/3369147113795750369
Rodinahttps://store.steampowered.com/app/314230/Rodina/
overlapping model in Haxehttps://github.com/Mitim-84/WFC-Gen
chiseling methodhttps://www.boristhebrave.com/2018/04/28/random-paths-via-chiseling
libraryhttps://boristhebrave.github.io/DeBroglie
Marian Kleineberghttps://github.com/marian42
createdhttps://twitter.com/marian42_/status/1061785383057440768
city generatorhttps://marian42.itch.io/wfc
articlehttps://marian42.de/article/wfc
programmedhttps://github.com/s-ol/gpWFC
implementedhttps://github.com/aardappel/lobster/commit/703f67472bfd80c26bb626e1d5c22ec91047da98
implementedhttps://github.com/roberthoenig/WaveFunctionCollapse.jl
Edwin Jakobshttps://github.com/edwinRNDR
style transferhttps://twitter.com/voorbeeld/status/1073874337248239616
ditheringhttps://twitter.com/voorbeeld/status/1073875725499985926
appliedhttps://github.com/bbaltaxe/wfc-piano-roll
Go porthttps://github.com/shawnridgeway/wfc
Andy Wallacehttps://github.com/andymasteroffish
gamehttp://andymakesgames.tumblr.com/post/182363131350/global-game-jam-2019-maureens-chaotic-dungeon
https://github.com/WNReturn/WaveFunctionCollapse-1#credits
Dungeon Crawlhttps://github.com/crawl/crawl
Mario Klingemannhttps://twitter.com/quasimondo/status/778196128957403136
Moonasaurhttps://twitter.com/Moonasaur/status/759890746350731264
Ruckingenur IIhttp://www.zachtronics.com/ruckingenur-ii/
Brian Bucklewhttps://github.com/unormal
MagicaVoxelhttp://ephtracy.github.io/
https://camo.githubusercontent.com/4e1611ef937d0c8c31acc6b8c7c2c90a1d837f0b91cf0bf86314df3dd658dc9a/687474703a2f2f692e696d6775722e636f6d2f435a73766e63372e706e67
https://camo.githubusercontent.com/a37eb99f77fc230dd3d92065d775f698a7833b1c3b130adb08ae8be36295581d/687474703a2f2f692e696d6775722e636f6d2f5279775843486e2e706e67
Readme https://github.com/WNReturn/WaveFunctionCollapse-1#readme-ov-file
View license https://github.com/WNReturn/WaveFunctionCollapse-1#License-1-ov-file
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Activityhttps://github.com/WNReturn/WaveFunctionCollapse-1/activity
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Releaseshttps://github.com/WNReturn/WaveFunctionCollapse-1/releases
Packages 0https://github.com/users/WNReturn/packages?repo_name=WaveFunctionCollapse-1
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Contributorshttps://github.com/WNReturn/WaveFunctionCollapse-1/graphs/contributors
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