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Title: History for ScriptableRenderPipeline/Core - UnityTech/ScriptableRenderPipeline · GitHub

Open Graph Title: History for ScriptableRenderPipeline/Core - UnityTech/ScriptableRenderPipeline

X Title: History for ScriptableRenderPipeline/Core - UnityTech/ScriptableRenderPipeline

Description: Scriptable Render Pipeline. Contribute to UnityTech/ScriptableRenderPipeline development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to UnityTech/ScriptableRenderPipeline development by creating an account on GitHub.

X Description: Scriptable Render Pipeline. Contribute to UnityTech/ScriptableRenderPipeline development by creating an account on GitHub.

Opengraph URL: https://github.com/UnityTech/ScriptableRenderPipeline

X: @github

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ScriptableRenderPipelinehttps://github.com/UnityTech/ScriptableRenderPipeline/commits
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Corehttps://github.com/UnityTech/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline/Core
masterhttps://github.com/UnityTech/ScriptableRenderPipeline/tree/master
Undo/redo/sync/serialization fixeshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/14ac9532882c0d0075475d6da1d2661187c7f03b
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/14ac9532882c0d0075475d6da1d2661187c7f03b
Added reading the global overrides when launching shadow requests.https://github.com/UnityTech/ScriptableRenderPipeline/commit/d3a2a4b2bd348e5f55cda904275d08213cfc43c3
https://github.com/uygar3d
uygar3dhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=uygar3d
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/d3a2a4b2bd348e5f55cda904275d08213cfc43c3
Update postfx package versionhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/77897704419fcc9eefec8f7194516c5d7573de49
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
7789770https://github.com/UnityTech/ScriptableRenderPipeline/commit/77897704419fcc9eefec8f7194516c5d7573de49
https://github.com/UnityTech/ScriptableRenderPipeline/blob/77897704419fcc9eefec8f7194516c5d7573de49/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/77897704419fcc9eefec8f7194516c5d7573de49
Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.https://github.com/UnityTech/ScriptableRenderPipeline/commit/113c2c368e6e839c567585718c8aa7f56e746171
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
113c2c3https://github.com/UnityTech/ScriptableRenderPipeline/commit/113c2c368e6e839c567585718c8aa7f56e746171
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/113c2c368e6e839c567585718c8aa7f56e746171
Merge pull request #1054 from Unity-Technologies/LW-UIhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/2ab51388f5f4e4c9099b2adf3674516351e04ecf
https://github.com/phi-lira
phi-lirahttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=phi-lira
2ab5138https://github.com/UnityTech/ScriptableRenderPipeline/commit/2ab51388f5f4e4c9099b2adf3674516351e04ecf
https://github.com/UnityTech/ScriptableRenderPipeline/blob/2ab51388f5f4e4c9099b2adf3674516351e04ecf/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/2ab51388f5f4e4c9099b2adf3674516351e04ecf
Fix shader warning, shadow warning and hide physical camera parameterhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/18c31f9612ddc3b62dcc9de57d815de4de2dbb72
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
18c31f9https://github.com/UnityTech/ScriptableRenderPipeline/commit/18c31f9612ddc3b62dcc9de57d815de4de2dbb72
https://github.com/UnityTech/ScriptableRenderPipeline/blob/18c31f9612ddc3b62dcc9de57d815de4de2dbb72/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/18c31f9612ddc3b62dcc9de57d815de4de2dbb72
- Removed useless shadow atlases from HDRPhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
95b6d5dhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb
https://github.com/UnityTech/ScriptableRenderPipeline/blob/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb
Added Cascade Split UIhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/051bc56ffb969a232dc8ebf6fb2fc2a94a1d711c
https://github.com/phi-lira
phi-lirahttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=phi-lira
051bc56https://github.com/UnityTech/ScriptableRenderPipeline/commit/051bc56ffb969a232dc8ebf6fb2fc2a94a1d711c
https://github.com/UnityTech/ScriptableRenderPipeline/blob/051bc56ffb969a232dc8ebf6fb2fc2a94a1d711c/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/051bc56ffb969a232dc8ebf6fb2fc2a94a1d711c
Fixed various issues with debug windowhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/823a23618e521e509474174ffc5279cbca112108
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
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823a236https://github.com/UnityTech/ScriptableRenderPipeline/commit/823a23618e521e509474174ffc5279cbca112108
https://github.com/UnityTech/ScriptableRenderPipeline/blob/823a23618e521e509474174ffc5279cbca112108/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/823a23618e521e509474174ffc5279cbca112108
Fix for packmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/e0e9b73f49b40fbb49395912809df9674c21800b
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
e0e9b73https://github.com/UnityTech/ScriptableRenderPipeline/commit/e0e9b73f49b40fbb49395912809df9674c21800b
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/e0e9b73f49b40fbb49395912809df9674c21800b
Make sure we get the correct lightmap decode parameters when in gamma modehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/36fbcd0af5561de5badbf6a5219ade133a9bcf86
https://github.com/joeldevahl
joeldevahlhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=joeldevahl
36fbcd0https://github.com/UnityTech/ScriptableRenderPipeline/commit/36fbcd0af5561de5badbf6a5219ade133a9bcf86
https://github.com/UnityTech/ScriptableRenderPipeline/blob/36fbcd0af5561de5badbf6a5219ade133a9bcf86/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/36fbcd0af5561de5badbf6a5219ade133a9bcf86
Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgraderhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/be0fce569eacf93d43d89250f281127a50bc1883
https://github.com/RemyUnity
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/be0fce569eacf93d43d89250f281127a50bc1883
Support for non-linear texture as input for the texture combiner.https://github.com/UnityTech/ScriptableRenderPipeline/commit/df1888c338a77ee6f90657505d718cc4a3ea5810
https://github.com/RemyUnity
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/df1888c338a77ee6f90657505d718cc4a3ea5810
Fix several shader and C# warninghttps://github.com/UnityTech/ScriptableRenderPipeline/commit/187460bb81e10f2fbad204b9dd69a27fa0e32558
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
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Merge pull request #1001 from Unity-Technologies/build/automationhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/62fdd546830f6763238f58df77afc2fdeb20bc7a
https://github.com/sebastienlagarde
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62fdd54https://github.com/UnityTech/ScriptableRenderPipeline/commit/62fdd546830f6763238f58df77afc2fdeb20bc7a
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Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler.https://github.com/UnityTech/ScriptableRenderPipeline/commit/2756a5a8a6810f1d0c0ddd34211cbac64dc81dc6
https://github.com/uygar3d
uygar3dhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=uygar3d
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Fix minor warningshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4
599cd12https://github.com/UnityTech/ScriptableRenderPipeline/commit/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/599cd128c1d3d287f84ad86ddd3c5c2b61d0f0b4
Changed atlasing errors to warnings.https://github.com/UnityTech/ScriptableRenderPipeline/commit/7b8710be11723fe67adc21857ae8d4aa815ad632
https://github.com/uygar3d
uygar3dhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=uygar3d
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/7b8710be11723fe67adc21857ae8d4aa815ad632
Fixed cascade selection when there are less than max cascades.https://github.com/UnityTech/ScriptableRenderPipeline/commit/eeadb1c8040e242d771225b3e66cd38324b96f95
https://github.com/uygar3d
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eeadb1chttps://github.com/UnityTech/ScriptableRenderPipeline/commit/eeadb1c8040e242d771225b3e66cd38324b96f95
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Fixed runtime enums in the debug windowhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/513b9280ac7a67fc180fa48e6b1ffdf436013a93
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
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Fixed override checkbox in volume editorshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/07f4e20fd3d9225283ec05fd5f63558c4124c53f
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
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https://github.com/UnityTech/ScriptableRenderPipeline/blob/07f4e20fd3d9225283ec05fd5f63558c4124c53f/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/07f4e20fd3d9225283ec05fd5f63558c4124c53f
Initial documentation to get past validation checkshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/cfd55b54d82b039863daca5a199ea87bd5bf4a23
https://github.com/alexlian
alexlianhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=alexlian
cfd55b5https://github.com/UnityTech/ScriptableRenderPipeline/commit/cfd55b54d82b039863daca5a199ea87bd5bf4a23
https://github.com/UnityTech/ScriptableRenderPipeline/blob/cfd55b54d82b039863daca5a199ea87bd5bf4a23/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/cfd55b54d82b039863daca5a199ea87bd5bf4a23
remove dead codehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/ff60b2ab31b73d676ae64a887783889988770323
ff60b2ahttps://github.com/UnityTech/ScriptableRenderPipeline/commit/ff60b2ab31b73d676ae64a887783889988770323
https://github.com/UnityTech/ScriptableRenderPipeline/blob/ff60b2ab31b73d676ae64a887783889988770323/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/ff60b2ab31b73d676ae64a887783889988770323
Merge pull request #993 from Unity-Technologies/leak-fixhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/c816607c0f9466eb4d3862022ad42f634f3c5403
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
c816607https://github.com/UnityTech/ScriptableRenderPipeline/commit/c816607c0f9466eb4d3862022ad42f634f3c5403
https://github.com/UnityTech/ScriptableRenderPipeline/blob/c816607c0f9466eb4d3862022ad42f634f3c5403/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/c816607c0f9466eb4d3862022ad42f634f3c5403
Fixed a leak in the decal systemhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/1f683cc4d1ce751563ee1e1d8a2151f31562e3a2
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
1f683cchttps://github.com/UnityTech/ScriptableRenderPipeline/commit/1f683cc4d1ce751563ee1e1d8a2151f31562e3a2
https://github.com/UnityTech/ScriptableRenderPipeline/blob/1f683cc4d1ce751563ee1e1d8a2151f31562e3a2/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/1f683cc4d1ce751563ee1e1d8a2151f31562e3a2
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersComputehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/d8423ab809f75720bafe8398615d834112e5c1f5
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
d8423abhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/d8423ab809f75720bafe8398615d834112e5c1f5
https://github.com/UnityTech/ScriptableRenderPipeline/blob/d8423ab809f75720bafe8398615d834112e5c1f5/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/d8423ab809f75720bafe8398615d834112e5c1f5
Added #pragma_only_renderers to compute shaders.https://github.com/UnityTech/ScriptableRenderPipeline/commit/fcbb8c1ec6a4cce9945af32dafb5e05bc652a0e6
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
fcbb8c1https://github.com/UnityTech/ScriptableRenderPipeline/commit/fcbb8c1ec6a4cce9945af32dafb5e05bc652a0e6
https://github.com/UnityTech/ScriptableRenderPipeline/blob/fcbb8c1ec6a4cce9945af32dafb5e05bc652a0e6/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/fcbb8c1ec6a4cce9945af32dafb5e05bc652a0e6
Fixed input registering and the "ghost inspector" issuehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/b0cc3d0283c0f784ef4533194642a17d938cfb98
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
b0cc3d0https://github.com/UnityTech/ScriptableRenderPipeline/commit/b0cc3d0283c0f784ef4533194642a17d938cfb98
https://github.com/UnityTech/ScriptableRenderPipeline/blob/b0cc3d0283c0f784ef4533194642a17d938cfb98/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/b0cc3d0283c0f784ef4533194642a17d938cfb98
Fixed JIT compilation on PS4/Monohttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7e9e57d717e112d167012095e7ca1abebb314847
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
7e9e57dhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7e9e57d717e112d167012095e7ca1abebb314847
https://github.com/UnityTech/ScriptableRenderPipeline/blob/7e9e57d717e112d167012095e7ca1abebb314847/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/7e9e57d717e112d167012095e7ca1abebb314847
Update package version to 0.1.33https://github.com/UnityTech/ScriptableRenderPipeline/commit/0a6a4f82828202884748c5235dee76956cc0540f
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
0a6a4f8https://github.com/UnityTech/ScriptableRenderPipeline/commit/0a6a4f82828202884748c5235dee76956cc0540f
https://github.com/UnityTech/ScriptableRenderPipeline/blob/0a6a4f82828202884748c5235dee76956cc0540f/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/0a6a4f82828202884748c5235dee76956cc0540f
Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgradehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/53a7febdfc48a1eeb2534d5a176d019cbc096966
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
53a7febhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/53a7febdfc48a1eeb2534d5a176d019cbc096966
https://github.com/UnityTech/ScriptableRenderPipeline/blob/53a7febdfc48a1eeb2534d5a176d019cbc096966/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/53a7febdfc48a1eeb2534d5a176d019cbc096966
Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnchhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/5bc6fc3072cf76870f68d7ad55998fe68ff012cf
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
5bc6fc3https://github.com/UnityTech/ScriptableRenderPipeline/commit/5bc6fc3072cf76870f68d7ad55998fe68ff012cf
https://github.com/UnityTech/ScriptableRenderPipeline/blob/5bc6fc3072cf76870f68d7ad55998fe68ff012cf/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/5bc6fc3072cf76870f68d7ad55998fe68ff012cf
Temp disabling code so we don't go out of memory at launchhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/f34b77e058e25840da7a616fe3771eb9a56714e5
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
f34b77ehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/f34b77e058e25840da7a616fe3771eb9a56714e5
https://github.com/UnityTech/ScriptableRenderPipeline/blob/f34b77e058e25840da7a616fe3771eb9a56714e5/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/f34b77e058e25840da7a616fe3771eb9a56714e5
Material upgrader now correctly supports standards -> lit and unlits -> unlithttps://github.com/UnityTech/ScriptableRenderPipeline/commit/b7d7d7605c4a1f9b524e2387aca2fec0eeaf4041
https://github.com/RemyUnity
RemyUnityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=RemyUnity
b7d7d76https://github.com/UnityTech/ScriptableRenderPipeline/commit/b7d7d7605c4a1f9b524e2387aca2fec0eeaf4041
https://github.com/UnityTech/ScriptableRenderPipeline/blob/b7d7d7605c4a1f9b524e2387aca2fec0eeaf4041/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/b7d7d7605c4a1f9b524e2387aca2fec0eeaf4041
Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolumehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/12e081be35fd52b1f46fb6039f7216e2f8ed5efe
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
12e081bhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/12e081be35fd52b1f46fb6039f7216e2f8ed5efe
https://github.com/UnityTech/ScriptableRenderPipeline/blob/12e081be35fd52b1f46fb6039f7216e2f8ed5efe/ScriptableRenderPipeline/Core
https://github.com/UnityTech/ScriptableRenderPipeline/tree/12e081be35fd52b1f46fb6039f7216e2f8ed5efe
Nexthttps://github.com/UnityTech/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline/Core?after=134d7680e98349353eb1eca807e56540f7825d81+34
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