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Title: History for ScriptableRenderPipeline - UnityTech/ScriptableRenderPipeline · GitHub

Open Graph Title: History for ScriptableRenderPipeline - UnityTech/ScriptableRenderPipeline

X Title: History for ScriptableRenderPipeline - UnityTech/ScriptableRenderPipeline

Description: Scriptable Render Pipeline. Contribute to UnityTech/ScriptableRenderPipeline development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to UnityTech/ScriptableRenderPipeline development by creating an account on GitHub.

X Description: Scriptable Render Pipeline. Contribute to UnityTech/ScriptableRenderPipeline development by creating an account on GitHub.

Opengraph URL: https://github.com/UnityTech/ScriptableRenderPipeline

X: @github

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ScriptableRenderPipelinehttps://github.com/UnityTech/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline
masterhttps://github.com/UnityTech/ScriptableRenderPipeline/tree/master
Remove useless testhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/134d7680e98349353eb1eca807e56540f7825d81
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
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Simplified test in RenderDepthPrepasshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/46863a89375d7f364795b33bba6d216f0d4e00b1
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
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Update commenthttps://github.com/UnityTech/ScriptableRenderPipeline/commit/934bb4cd9c548f9d1ee5aab136a8ab482005fdf7
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
934bb4chttps://github.com/UnityTech/ScriptableRenderPipeline/commit/934bb4cd9c548f9d1ee5aab136a8ab482005fdf7
https://github.com/UnityTech/ScriptableRenderPipeline/blob/934bb4cd9c548f9d1ee5aab136a8ab482005fdf7/ScriptableRenderPipeline
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Update commenthttps://github.com/UnityTech/ScriptableRenderPipeline/commit/9152205e0224c781b1a638c267cbb03ee5f928ce
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
9152205https://github.com/UnityTech/ScriptableRenderPipeline/commit/9152205e0224c781b1a638c267cbb03ee5f928ce
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/9152205e0224c781b1a638c267cbb03ee5f928ce
Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass.https://github.com/UnityTech/ScriptableRenderPipeline/commit/8e6f00483ecf13c5105c12d78340c2300a77f341
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
8e6f004https://github.com/UnityTech/ScriptableRenderPipeline/commit/8e6f00483ecf13c5105c12d78340c2300a77f341
https://github.com/UnityTech/ScriptableRenderPipeline/blob/8e6f00483ecf13c5105c12d78340c2300a77f341/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/8e6f00483ecf13c5105c12d78340c2300a77f341
Undo/redo/sync/serialization fixeshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/14ac9532882c0d0075475d6da1d2661187c7f03b
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
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14ac953https://github.com/UnityTech/ScriptableRenderPipeline/commit/14ac9532882c0d0075475d6da1d2661187c7f03b
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/14ac9532882c0d0075475d6da1d2661187c7f03b
Commented out Single pass lighting to decrease shader compilation time.https://github.com/UnityTech/ScriptableRenderPipeline/commit/1f0141ef2d8c3e2119b11d8f97ad013f4d513463
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
1f0141ehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/1f0141ef2d8c3e2119b11d8f97ad013f4d513463
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/1f0141ef2d8c3e2119b11d8f97ad013f4d513463
Remove receive shadow UI on renderers: Fogbuzz of HUPhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/15164b9c0edac5ea2e1741ae76bcb9e8707b94d1
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/15164b9c0edac5ea2e1741ae76bcb9e8707b94d1
Fix limitation on sky sizehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/4b62f09b421ce6eb416b885719342474c68bdcd0
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/4b62f09b421ce6eb416b885719342474c68bdcd0
Merge pull request #1060 from Unity-Technologies/shadows-globaloverridehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/21d6dbe730d65926e3fc662cf87673acb80ee458
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
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Added reading the global overrides when launching shadow requests.https://github.com/UnityTech/ScriptableRenderPipeline/commit/d3a2a4b2bd348e5f55cda904275d08213cfc43c3
https://github.com/uygar3d
uygar3dhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=uygar3d
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Merge pull request #1056 from Unity-Technologies/FixCommenthttps://github.com/UnityTech/ScriptableRenderPipeline/commit/411d5a72dc8671f3e60cff62b73dfcd1d9c51d3a
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Merge pull request #1059 from Unity-Technologies/LW-Perfhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/6b6a94f881772c8a0558377fbfb4c0b02b87341c
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More robust check at light creation (sanity check as we get report that problem may occur)https://github.com/UnityTech/ScriptableRenderPipeline/commit/a4167ebcc9078bc87573c83c49acfed4e5dfafe0
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/a4167ebcc9078bc87573c83c49acfed4e5dfafe0
Fixed shadow related errors caused by changeing atlas creation code.https://github.com/UnityTech/ScriptableRenderPipeline/commit/90d9da2673255fe6ffe935d95328e8820d854b0d
https://github.com/uygar3d
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Update postfx package versionhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/77897704419fcc9eefec8f7194516c5d7573de49
https://github.com/Chman
Chmanhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=Chman
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Some shuffling around reduces frame time on older devices.https://github.com/UnityTech/ScriptableRenderPipeline/commit/d3d5cb239065d4d34c8765ed709ee7dd496f2f88
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Fix DebugColorPicker warninghttps://github.com/UnityTech/ScriptableRenderPipeline/commit/27307ee912fa045425337ed2f79dd5bb18c0f84c
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
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Packing and unpacking view direction the same way helps to get correct lighting... who would've guessedhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/aed7cdfaeb07c4869296a2426bdccce503b9d99d
https://github.com/aleks01010101
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Don't normalize the normal coming from the normal map if there's no scaling possible in the shader.https://github.com/UnityTech/ScriptableRenderPipeline/commit/113c2c368e6e839c567585718c8aa7f56e746171
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
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https://github.com/UnityTech/ScriptableRenderPipeline/tree/113c2c368e6e839c567585718c8aa7f56e746171
Updated the comments about sharing an interpolator between LM UV and vertex SH in LW.https://github.com/UnityTech/ScriptableRenderPipeline/commit/35a216928d71ac5ec331210ca1f69008761cc77e
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
35a2169https://github.com/UnityTech/ScriptableRenderPipeline/commit/35a216928d71ac5ec331210ca1f69008761cc77e
https://github.com/UnityTech/ScriptableRenderPipeline/blob/35a216928d71ac5ec331210ca1f69008761cc77e/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/35a216928d71ac5ec331210ca1f69008761cc77e
Merge pull request #1051 from Unity-Technologies/fix/ReflectionProbeShapeMultiSelecthttps://github.com/UnityTech/ScriptableRenderPipeline/commit/9c07dc6bc05fa29ee0cf33745bbe96c4ffc6a46b
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
9c07dc6https://github.com/UnityTech/ScriptableRenderPipeline/commit/9c07dc6bc05fa29ee0cf33745bbe96c4ffc6a46b
https://github.com/UnityTech/ScriptableRenderPipeline/blob/9c07dc6bc05fa29ee0cf33745bbe96c4ffc6a46b/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/9c07dc6bc05fa29ee0cf33745bbe96c4ffc6a46b
Merge pull request #1055 from Unity-Technologies/LowEndPerfhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7d643c2db37de99be34b9d8275db823d2a5f3071
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
7d643c2https://github.com/UnityTech/ScriptableRenderPipeline/commit/7d643c2db37de99be34b9d8275db823d2a5f3071
https://github.com/UnityTech/ScriptableRenderPipeline/blob/7d643c2db37de99be34b9d8275db823d2a5f3071/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/7d643c2db37de99be34b9d8275db823d2a5f3071
Merge pull request #1054 from Unity-Technologies/LW-UIhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/2ab51388f5f4e4c9099b2adf3674516351e04ecf
https://github.com/phi-lira
phi-lirahttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=phi-lira
2ab5138https://github.com/UnityTech/ScriptableRenderPipeline/commit/2ab51388f5f4e4c9099b2adf3674516351e04ecf
https://github.com/UnityTech/ScriptableRenderPipeline/blob/2ab51388f5f4e4c9099b2adf3674516351e04ecf/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/2ab51388f5f4e4c9099b2adf3674516351e04ecf
Merge pull request #1052 from Unity-Technologies/redundant-pyramid-depth-bindhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/48f8b4d2c0dcc407a50332f34d1f7a55c155ba78
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
48f8b4dhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/48f8b4d2c0dcc407a50332f34d1f7a55c155ba78
https://github.com/UnityTech/ScriptableRenderPipeline/blob/48f8b4d2c0dcc407a50332f34d1f7a55c155ba78/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/48f8b4d2c0dcc407a50332f34d1f7a55c155ba78
Fixed a compilation error after merging.https://github.com/UnityTech/ScriptableRenderPipeline/commit/1669750aec4f612b762228e6400e1c7fc8d79899
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
1669750https://github.com/UnityTech/ScriptableRenderPipeline/commit/1669750aec4f612b762228e6400e1c7fc8d79899
https://github.com/UnityTech/ScriptableRenderPipeline/blob/1669750aec4f612b762228e6400e1c7fc8d79899/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/1669750aec4f612b762228e6400e1c7fc8d79899
[ReflectionProbe] Fixed multiselection with mixed valueshttps://github.com/UnityTech/ScriptableRenderPipeline/commit/3c8de4b97506e8d70f2331a157c112795f02914e
3c8de4bhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/3c8de4b97506e8d70f2331a157c112795f02914e
https://github.com/UnityTech/ScriptableRenderPipeline/blob/3c8de4b97506e8d70f2331a157c112795f02914e/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/3c8de4b97506e8d70f2331a157c112795f02914e
Merge branch 'master' into LowEndPerfhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/b2aea14640760c9d2c1a25b943dfe1f0e9097bee
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
b2aea14https://github.com/UnityTech/ScriptableRenderPipeline/commit/b2aea14640760c9d2c1a25b943dfe1f0e9097bee
https://github.com/UnityTech/ScriptableRenderPipeline/blob/b2aea14640760c9d2c1a25b943dfe1f0e9097bee/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/b2aea14640760c9d2c1a25b943dfe1f0e9097bee
Updated LW PBR FWD pass template in shader graph.https://github.com/UnityTech/ScriptableRenderPipeline/commit/97fae0d9e07724f351d53b54d8c2244b5ccd8e25
https://github.com/aleks01010101
aleks01010101https://github.com/UnityTech/ScriptableRenderPipeline/commits?author=aleks01010101
97fae0dhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/97fae0d9e07724f351d53b54d8c2244b5ccd8e25
https://github.com/UnityTech/ScriptableRenderPipeline/blob/97fae0d9e07724f351d53b54d8c2244b5ccd8e25/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/97fae0d9e07724f351d53b54d8c2244b5ccd8e25
Merge pull request #1053 from Unity-Technologies/LW-Bugfixhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/acc0c8b7caf91ed85dc6d493a3694ba9afaaaa97
https://github.com/phi-lira
phi-lirahttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=phi-lira
acc0c8bhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/acc0c8b7caf91ed85dc6d493a3694ba9afaaaa97
https://github.com/UnityTech/ScriptableRenderPipeline/blob/acc0c8b7caf91ed85dc6d493a3694ba9afaaaa97/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/acc0c8b7caf91ed85dc6d493a3694ba9afaaaa97
Added SHADER_HINT_NICE_QUALITY. Viewdirection is normalized in vertex or frag depending on the quality hint.https://github.com/UnityTech/ScriptableRenderPipeline/commit/e8fde0fa149124543e181746309e52cf64ef7ae9
https://github.com/phi-lira
phi-lirahttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=phi-lira
e8fde0fhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/e8fde0fa149124543e181746309e52cf64ef7ae9
https://github.com/UnityTech/ScriptableRenderPipeline/blob/e8fde0fa149124543e181746309e52cf64ef7ae9/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/e8fde0fa149124543e181746309e52cf64ef7ae9
Remove redundant binding of _PyramidDepthTexturehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7752a9a0b8b73f705af1b523922fcf90fcb98c9e
https://github.com/robbiesri
robbiesrihttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=robbiesri
7752a9ahttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7752a9a0b8b73f705af1b523922fcf90fcb98c9e
https://github.com/UnityTech/ScriptableRenderPipeline/blob/7752a9a0b8b73f705af1b523922fcf90fcb98c9e/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/7752a9a0b8b73f705af1b523922fcf90fcb98c9e
[ReflectionProbe] Fixed multiselection with mixed values for shape and typehttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7733c4c75d1352d49bdb27b385b5b7d2565d4606
7733c4chttps://github.com/UnityTech/ScriptableRenderPipeline/commit/7733c4c75d1352d49bdb27b385b5b7d2565d4606
https://github.com/UnityTech/ScriptableRenderPipeline/blob/7733c4c75d1352d49bdb27b385b5b7d2565d4606/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/7733c4c75d1352d49bdb27b385b5b7d2565d4606
Fix shader warning, shadow warning and hide physical camera parameterhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/18c31f9612ddc3b62dcc9de57d815de4de2dbb72
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
18c31f9https://github.com/UnityTech/ScriptableRenderPipeline/commit/18c31f9612ddc3b62dcc9de57d815de4de2dbb72
https://github.com/UnityTech/ScriptableRenderPipeline/blob/18c31f9612ddc3b62dcc9de57d815de4de2dbb72/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/18c31f9612ddc3b62dcc9de57d815de4de2dbb72
- Removed useless shadow atlases from HDRPhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb
JulienIgnace-Unityhttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
sebastienlagardehttps://github.com/UnityTech/ScriptableRenderPipeline/commits?author=sebastienlagarde
95b6d5dhttps://github.com/UnityTech/ScriptableRenderPipeline/commit/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb
https://github.com/UnityTech/ScriptableRenderPipeline/blob/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb/ScriptableRenderPipeline
https://github.com/UnityTech/ScriptableRenderPipeline/tree/95b6d5d4f64b107c2336429a6346bfb1d14ed1fb
Nexthttps://github.com/UnityTech/ScriptableRenderPipeline/commits/master/ScriptableRenderPipeline?after=134d7680e98349353eb1eca807e56540f7825d81+34
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