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Title: Unity3DTraining/lua at master · UnitySample/Unity3DTraining · GitHub

Open Graph Title: Unity3DTraining/lua at master · UnitySample/Unity3DTraining

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Description: Unity的练习项目. Contribute to UnitySample/Unity3DTraining development by creating an account on GitHub.

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https://github.com/UnitySample/Unity3DTraining/tree/master/lua#lua相关的一些知识点和测试
1.浅析lua异常捕获处理机制https://github.com/UnitySample/Unity3DTraining/blob/master/lua/https:/blog.csdn.net/mycwq/article/details/49256003
2.使用lua实现try-catch异常捕获https://blog.csdn.net/waruqi/article/details/53649634
3.Lua的for in和pairshttps://blog.csdn.net/liuyuan185442111/article/details/54144348
4.Unity3d ulua c#与lua交互+wrap文件理解https://blog.csdn.net/pengdongwei/article/details/50420612
5.Unity3D 预备知识:C#与Lua相互调用http://www.cnblogs.com/zhuweisky/p/6705095.html
6.【小白学Lua】之Lua变长参数和unpack函数https://www.cnblogs.com/msxh/p/10054070.html
7.Lua版本的事件中心管理器https://github.com/UnitySample/Unity3DTraining/blob/master/lua/LuaEventMgr
8.lua热更框架之XLuahttps://www.cnblogs.com/IAMTOM/p/9498393.html
9.在Unity中调试Lua:IntelliJ IDEA + EmmyLuahttps://blog.csdn.net/David_Dai_1108/article/details/74279111
10.tolua之wrap文件的原理与使用https://www.cnblogs.com/msxh/p/9813147.html
11.Lua语法练习https://github.com/UnitySample/Unity3DTraining/blob/master/lua/LuaTraining
12.《Unity 3D游戏客户端基础框架》tolua 框架接入https://blog.csdn.net/linshuhe1/article/details/77816480
13.浅析unity/xlua中的协程实现https://www.cnblogs.com/zblade/p/9857808.html
14.Lua和C++交互总结https://blog.csdn.net/shun_fzll/article/details/39120965
15. Unity填坑笔记——记一次“内存泄露”的排查http://www.manew.com/thread-141722-1-1.html
16.Lua弱表Weak tablehttps://blog.csdn.net/shimazhuge/article/details/40310233
17.【lua】弱引用table(__mode)https://www.cnblogs.com/colin-chan/articles/4774651.html
18.Lua调用原理展示(lua的堆栈)https://blog.csdn.net/zhuzhuyule/article/details/41086745
19.[转]Lua和Lua JIT及优化指南https://www.cnblogs.com/zhaoqingqing/p/10397867.html
20.unity-与skynet通信二三事(sproto,crypt)https://blog.csdn.net/yangxuan0261/article/details/78037789
21.tolua runtime libraryhttps://github.com/topameng/tolua_runtime
22.基于tolua_rumtime扩展第三方库版本https://github.com/jarjin/tolua_rumtime
23.如何编译各平台使用的库:以编译tolua为例https://blog.csdn.net/huangyushi/article/details/74457121
24.tolua各个平台的编译https://blog.csdn.net/Rhett_Yuan/article/details/79656306
25.tolua学习资料https://github.com/xinzhuzi/Record/tree/master/source/_posts/Unity/ToLua
26.基于原型的Lua面向对象系统https://github.com/kurapica/PLoop/blob/master/README-zh.md
27.记一次Lua语言中死循环查错https://www.cnblogs.com/lijiajia/p/10817407.html
28.NewbieGameCoder的tolua_runtime(lua5.3分支)https://github.com/NewbieGameCoder/tolua_runtime
29.tolua编译集成lua-protobuf指南https://john.js.org/2020/11/02/ToLua-Compile-With-lua-protobuf/
30.如何编译tolua runtime库(NewbieGameCoder)https://github.com/NewbieGameCoder/tolua_runtime/wiki
31.Unity开发:tolua升级Lua5.3后编译打包指南https://zhuanlan.zhihu.com/p/71832614
32.Lua编程入门https://www.kancloud.cn/thinkphp/lua-guide/43805
33.Lua 5.1 帮助手册https://www.wenjiangs.com/docs/lua-doc
34.tolua_runtime-lua5.3https://github.com/jarjin/tolua_runtime-lua5.3
35.仿制lua解释器的项目https://github.com/Manistein/dummylua-tutorial
36.深入xLua实现原理之C#如何调用Luahttps://www.cnblogs.com/iwiniwin/p/15323970.html
37.深入xLua实现原理之Lua如何调用C#https://www.cnblogs.com/iwiniwin/p/15307368.html
38.深入理解xLua基于IL代码注入的热更新原理https://www.cnblogs.com/iwiniwin/p/15474919.html
39.xlua注入源码解读https://www.igiven.com/unity-2019-09-03-xlua-inject/
40.Languages that compile to Luahttps://github.com/hengestone/lua-languages
41.[源码]Lua垃圾回收详解https://mp.weixin.qq.com/s/kwka9ANBp87FNzGboHyQCg
42.LRU cache in Luahttps://github.com/starius/lua-lru
https://github.com/UnitySample/Unity3DTraining/tree/master/lua#lua书籍
《Lua设计与实现》随书源代码https://github.com/lichuang/Lua-Source-Internal
Lua 5.1.4版本代码注释https://github.com/lichuang/Lua-5.1.4-codedump
自己动手实现Lua:虚拟机、编译器和标准库https://github.com/zxh0/luago-book
https://github.com/UnitySample/Unity3DTraining/tree/master/lua#lua加密与破解
链接https://github.com/UnitySample/Unity3DTraining/blob/master/lua/LuaEncrypt
https://github.com/UnitySample/Unity3DTraining/tree/master/lua#lua热更新
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