René's URL Explorer Experiment


Title: Unity3DTraining/HotUpdate at master · UnitySample/Unity3DTraining · GitHub

Open Graph Title: Unity3DTraining/HotUpdate at master · UnitySample/Unity3DTraining

X Title: Unity3DTraining/HotUpdate at master · UnitySample/Unity3DTraining

Description: Unity的练习项目. Contribute to UnitySample/Unity3DTraining development by creating an account on GitHub.

Open Graph Description: Unity的练习项目. Contribute to UnitySample/Unity3DTraining development by creating an account on GitHub.

X Description: Unity的练习项目. Contribute to UnitySample/Unity3DTraining development by creating an account on GitHub.

Opengraph URL: https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate

X: @github

direct link

Domain: github.com

route-pattern/:user_id/:repository/tree/*name(/*path)
route-controllerfiles
route-actiondisambiguate
fetch-noncev2:f5020692-0c2d-30eb-e98b-2fda4d345c75
current-catalog-service-hashf3abb0cc802f3d7b95fc8762b94bdcb13bf39634c40c357301c4aa1d67a256fb
request-idE6E2:2DEFFD:41F2B2:597490:6A5A72E5
html-safe-nonce48046f312ca2537dcea391e184f2a1ed9a815bcb95c37573a4d83b072a389bba
visitor-payloadeyJyZWZlcnJlciI6IiIsInJlcXVlc3RfaWQiOiJFNkUyOjJERUZGRDo0MUYyQjI6NTk3NDkwOjZBNUE3MkU1IiwidmlzaXRvcl9pZCI6IjQ0ODYyMjQ1NDA4MjIzMDM0NjEiLCJyZWdpb25fZWRnZSI6ImlhZCIsInJlZ2lvbl9yZW5kZXIiOiJpYWQifQ==
visitor-hmac801ebe9d071e69d62ecabe73a7e1cab935666f865fc3b83ccfd047a4b96f5371
hovercard-subject-tagrepository:539956048
github-keyboard-shortcutsrepository,source-code,file-tree,copilot
google-site-verificationApib7-x98H0j5cPqHWwSMm6dNU4GmODRoqxLiDzdx9I
octolytics-urlhttps://collector.github.com/github/collect
analytics-location///files/disambiguate
fb:app_id1401488693436528
apple-itunes-appapp-id=1477376905, app-argument=https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate
twitter:imagehttps://opengraph.githubassets.com/df862ff4ea171127b503b4110c1215705a8e53ef07bf6ae831510da98a9b2c87/UnitySample/Unity3DTraining
twitter:cardsummary_large_image
og:imagehttps://opengraph.githubassets.com/df862ff4ea171127b503b4110c1215705a8e53ef07bf6ae831510da98a9b2c87/UnitySample/Unity3DTraining
og:image:altUnity的练习项目. Contribute to UnitySample/Unity3DTraining development by creating an account on GitHub.
og:image:width1200
og:image:height600
og:site_nameGitHub
og:typeobject
hostnamegithub.com
expected-hostnamegithub.com
None922bdba685ea48400234d557977f0e32d9adbae6f5125725b4f48cacc6801106
turbo-cache-controlno-cache
go-importgithub.com/UnitySample/Unity3DTraining git https://github.com/UnitySample/Unity3DTraining.git
octolytics-dimension-user_id97094049
octolytics-dimension-user_loginUnitySample
octolytics-dimension-repository_id539956048
octolytics-dimension-repository_nwoUnitySample/Unity3DTraining
octolytics-dimension-repository_publictrue
octolytics-dimension-repository_is_forktrue
octolytics-dimension-repository_parent_id57049212
octolytics-dimension-repository_parent_nwoXINCGer/Unity3DTraining
octolytics-dimension-repository_network_root_id57049212
octolytics-dimension-repository_network_root_nwoXINCGer/Unity3DTraining
turbo-body-classeslogged-out env-production page-responsive
disable-turbofalse
browser-stats-urlhttps://api.github.com/_private/browser/stats
browser-errors-urlhttps://api.github.com/_private/browser/errors
release0437efb828a4041956ce45d1f7fe69fff38926c7
ui-targetfull
theme-color#1e2327
color-schemelight dark

Links:

Skip to contenthttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#start-of-content
https://github.com/
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2FUnitySample%2FUnity3DTraining%2Ftree%2Fmaster%2FHotUpdate
GitHub CopilotWrite better code with AIhttps://github.com/features/copilot
GitHub Copilot appDirect agents from issue to mergehttps://github.com/features/ai/github-app
MCP RegistryNewIntegrate external toolshttps://github.com/mcp
ActionsAutomate any workflowhttps://github.com/features/actions
CodespacesInstant dev environmentshttps://github.com/features/codespaces
IssuesPlan and track workhttps://github.com/features/issues
Code ReviewManage code changeshttps://github.com/features/code-review
GitHub Advanced SecurityFind and fix vulnerabilitieshttps://github.com/security/advanced-security
Code securitySecure your code as you buildhttps://github.com/security/advanced-security/code-security
Secret protectionStop leaks before they starthttps://github.com/security/advanced-security/secret-protection
Why GitHubhttps://github.com/why-github
Documentationhttps://docs.github.com
Bloghttps://github.blog
Changeloghttps://github.blog/changelog
Marketplacehttps://github.com/marketplace
View all featureshttps://github.com/features
Enterpriseshttps://github.com/enterprise
Small and medium teamshttps://github.com/team
Startupshttps://github.com/enterprise/startups
Nonprofitshttps://github.com/solutions/industry/nonprofits
App Modernizationhttps://github.com/solutions/use-case/app-modernization
DevSecOpshttps://github.com/solutions/use-case/devsecops
DevOpshttps://github.com/solutions/use-case/devops
CI/CDhttps://github.com/solutions/use-case/ci-cd
View all use caseshttps://github.com/solutions/use-case
Healthcarehttps://github.com/solutions/industry/healthcare
Financial serviceshttps://github.com/solutions/industry/financial-services
Manufacturinghttps://github.com/solutions/industry/manufacturing
Governmenthttps://github.com/solutions/industry/government
View all industrieshttps://github.com/solutions/industry
View all solutionshttps://github.com/solutions
AIhttps://github.com/resources/articles?topic=ai
Software Developmenthttps://github.com/resources/articles?topic=software-development
DevOpshttps://github.com/resources/articles?topic=devops
Securityhttps://github.com/resources/articles?topic=security
View all topicshttps://github.com/resources/articles
Customer storieshttps://github.com/customer-stories
Events & webinarshttps://github.com/resources/events
Ebooks & reportshttps://github.com/resources/whitepapers
Business insightshttps://github.com/solutions/executive-insights
GitHub Skillshttps://skills.github.com
Documentationhttps://docs.github.com
Customer supporthttps://support.github.com
Community forumhttps://github.com/orgs/community/discussions
Trust centerhttps://github.com/trust-center
Partnershttps://github.com/partners
View all resourceshttps://github.com/resources
GitHub SponsorsFund open source developershttps://github.com/open-source/sponsors
Security Labhttps://securitylab.github.com
Maintainer Communityhttps://maintainers.github.com
Acceleratorhttps://github.com/open-source/accelerator
GitHub Starshttps://stars.github.com
Archive Programhttps://archiveprogram.github.com
Topicshttps://github.com/topics
Trendinghttps://github.com/trending
Collectionshttps://github.com/collections
Enterprise platformAI-powered developer platformhttps://github.com/enterprise
GitHub Advanced SecurityEnterprise-grade security featureshttps://github.com/security/advanced-security
Copilot for BusinessEnterprise-grade AI featureshttps://github.com/features/copilot/copilot-business
Premium SupportEnterprise-grade 24/7 supporthttps://github.com/enterprise/premium-support
Pricinghttps://github.com/pricing
Search syntax tipshttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
documentationhttps://docs.github.com/search-github/github-code-search/understanding-github-code-search-syntax
Sign in https://github.com/login?return_to=https%3A%2F%2Fgithub.com%2FUnitySample%2FUnity3DTraining%2Ftree%2Fmaster%2FHotUpdate
Sign up https://github.com/signup?ref_cta=Sign+up&ref_loc=header+logged+out&ref_page=%2F%3Cuser-name%3E%2F%3Crepo-name%3E%2Ffiles%2Fdisambiguate&source=header-repo&source_repo=UnitySample%2FUnity3DTraining
Reloadhttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate
Reloadhttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate
Reloadhttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate
Please reload this pagehttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate
UnitySample https://github.com/UnitySample
Unity3DTraininghttps://github.com/UnitySample/Unity3DTraining
XINCGer/Unity3DTraininghttps://github.com/XINCGer/Unity3DTraining
Notifications https://github.com/login?return_to=%2FUnitySample%2FUnity3DTraining
Fork 0 https://github.com/login?return_to=%2FUnitySample%2FUnity3DTraining
Star 0 https://github.com/login?return_to=%2FUnitySample%2FUnity3DTraining
Code https://github.com/UnitySample/Unity3DTraining
Pull requests 0 https://github.com/UnitySample/Unity3DTraining/pulls
Actions https://github.com/UnitySample/Unity3DTraining/actions
Projects https://github.com/UnitySample/Unity3DTraining/projects
Security and quality 0 https://github.com/UnitySample/Unity3DTraining/security
Insights https://github.com/UnitySample/Unity3DTraining/pulse
Code https://github.com/UnitySample/Unity3DTraining
Pull requests https://github.com/UnitySample/Unity3DTraining/pulls
Actions https://github.com/UnitySample/Unity3DTraining/actions
Projects https://github.com/UnitySample/Unity3DTraining/projects
Security and quality https://github.com/UnitySample/Unity3DTraining/security
Insights https://github.com/UnitySample/Unity3DTraining/pulse
https://github.com/UnitySample/Unity3DTraining
Unity3DTraininghttps://github.com/UnitySample/Unity3DTraining/tree/master
Historyhttps://github.com/UnitySample/Unity3DTraining/commits/master/HotUpdate
https://github.com/UnitySample/Unity3DTraining/commits/master/HotUpdate
Unity3DTraininghttps://github.com/UnitySample/Unity3DTraining/tree/master
..https://github.com/UnitySample/Unity3DTraining/tree/master
AssetBundleDemohttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/AssetBundleDemo
AssetBundleDemohttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/AssetBundleDemo
AssetBundleFrame5.4https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/AssetBundleFrame5.4
AssetBundleFrame5.4https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/AssetBundleFrame5.4
AssetBundleFrameworkhttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/AssetBundleFramework
AssetBundleFrameworkhttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/AssetBundleFramework
UnityTechnologiesAssetbundleDemohttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/UnityTechnologiesAssetbundleDemo
UnityTechnologiesAssetbundleDemohttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/UnityTechnologiesAssetbundleDemo
uLuaDemohttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/uLuaDemo
uLuaDemohttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate/uLuaDemo
README.mdhttps://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/README.md
README.mdhttps://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/README.md
关于AssetBundle打包的依赖收集.docxhttps://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/%E5%85%B3%E4%BA%8EAssetBundle%E6%89%93%E5%8C%85%E7%9A%84%E4%BE%9D%E8%B5%96%E6%94%B6%E9%9B%86.docx
关于AssetBundle打包的依赖收集.docxhttps://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/%E5%85%B3%E4%BA%8EAssetBundle%E6%89%93%E5%8C%85%E7%9A%84%E4%BE%9D%E8%B5%96%E6%94%B6%E9%9B%86.docx
README.mdhttps://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#readme
https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#热更新专题
程序丨入门必看:Unity资源加载及管理https://mp.weixin.qq.com/s/0XFQt8LmqoTxxst_kKDMjw
浅谈倩女手游中的资源更新https://zhuanlan.zhihu.com/p/150171940
uLua基础之C#与lua相互调用https://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/uLuaDemo
AssetBundle入门https://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/AssetBundleDemo
【Unity游戏开发】AssetBundle杂记--AssetBundle的二三事http://www.cnblogs.com/msxh/p/8506274.html
Unity官方AssetBundleDemohttps://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/UnityTechnologiesAssetbundleDemo
一个不错的热更学习框架https://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/AssetBundleFramework
lua热更框架之XLuahttps://www.cnblogs.com/IAMTOM/p/9498393.html
Unity AssetBundle,Asset,GameObject之间的联系https://www.cnblogs.com/u3ddjw/p/11074071.html
Unity AssetBundle高效加密案例分享https://mp.weixin.qq.com/s/eM6bFgkD2roZKLJ7SHn4xQ
基于Resource ID的资源管理机制https://zhuanlan.zhihu.com/p/38048506
关于AssetBundle打包的依赖收集https://github.com/UnitySample/Unity3DTraining/blob/master/HotUpdate/%E5%85%B3%E4%BA%8EAssetBundle%E6%89%93%E5%8C%85%E7%9A%84%E4%BE%9D%E8%B5%96%E6%94%B6%E9%9B%86.docx
一位大神自研的支持热更的脚本语言https://github.com/qingfeng346/Scorpio-CSharp
Unity 5.x AssetBundle零冗余解决方案https://zhuanlan.zhihu.com/p/25111851?tdsourcetag=s_pcqq_aiomsg
关于Unity3D的AssetBundle打包的建议https://zhuanlan.zhihu.com/p/63686076?tdsourcetag=s_pcqq_aiomsg
给调皮的AssetBundle加上面向对象式加载调试管理https://blog.uwa4d.com/archives/Sparkle_AB.html
Addressable基础篇之浅谈Assets——Unity资源映射https://mp.weixin.qq.com/s/3iyl_O1cRf9i1seMpi3Owg
Addressable基础篇之Resources目录的优点与痛点https://mp.weixin.qq.com/s/5EBji5p5Skh0XRp8mq5RBA
Addressable基础篇之AssetBundle原理https://mp.weixin.qq.com/s/uOy4lkuY6HPQNOhXki58NQ
Addressable基础篇之AssetBundle最佳实践https://mp.weixin.qq.com/s/MSFoXifr5FkCP-ZTP1Jaww
Addressable基础篇之Addressable Assets System简介https://mp.weixin.qq.com/s/q8nkAw_52AVG_oSuaDzxjw
Addressable基础篇之Addressable Assets开发周期https://mp.weixin.qq.com/s/yKTymdcQriYvCQmAugwiQg
Addressable基础篇之Addressable Assets托管服务https://mp.weixin.qq.com/s/sa0wF5uNH7jpuIrFfzhJiA
Addressable基础篇之Addressable Assets内存管理https://mp.weixin.qq.com/s/anwQnLVbQLYQbM22pnBQkw
Addressable基础篇之Addressables分析器https://mp.weixin.qq.com/s/04fQFpF_zwrOOlGLiKaWbA
关于Addressable的疑问https://blog.uwa4d.com/archives/TechSharing_195.html
AssetBundles如何影响运行时内存?看这一篇就够了https://mp.weixin.qq.com/s/PGfDsnYM5MAYWruy6W4ejw
Learn to save memory usage by improving the way you use AssetBundleshttps://blogs.unity3d.com/2020/04/09/learn-to-save-memory-usage-by-improving-the-way-you-use-assetbundles/
博主营地 | 超快上手的AssetBundle和XLua热更新教程,倾囊分享https://mp.weixin.qq.com/s/x9uz7XrDeYSqzRj0prhX6w
【Unity游戏开发】加载AB和实例化操作对应的内存变化https://zhuanlan.zhihu.com/p/135192859
AssetBundle的原理及最佳实践https://zhuanlan.zhihu.com/p/103669794
【Unity游戏开发】SpriteAtlas与AssetBundle最佳食用方案https://www.cnblogs.com/msxh/p/14194756.html
如何隐藏你的热更新 bundle 文件?https://www.cnblogs.com/skychx/p/how-to-hide-bundle.html
InjectFix——C#热修复方案分析 & 使用流程https://blog.csdn.net/qq_33726878/article/details/112525690
静态包、动态包有什么区别?何时使用增量更新?Addressables 更新流程大梳理https://mp.weixin.qq.com/s/2WJRhZM61OrBQxtglMSERg
Unity中使用AES加密方式进行AssetBundle加密http://www.blinkedu.cn/index.php/2020/12/10/unity%E4%B8%AD%E4%BD%BF%E7%94%A8aes%E5%8A%A0%E5%AF%86%E6%96%B9%E5%BC%8F%E8%BF%9B%E8%A1%8Cassetbundle%E5%8A%A0%E5%AF%86/
CatAsset Unity AssetBundle资源管理框架https://github.com/CatImmortal/CatAsset
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP modehttps://github.com/loongly/PureScript
AssetBundle详解与休闲游戏如何设计Bundle结构https://blog.csdn.net/lanazyit/article/details/108552429
Unity增量更新BsDiff(也适用于整包的增量更新)https://mp.weixin.qq.com/s/xnXH_ZjteIuFn2uL5fk9ow
AssetBundle异步加载被中断的问题https://answer.uwa4d.com/question/5af3db530e95a527a7a81d31
Unity增量更新BsDiff(也适用于整包的增量更新)https://mp.weixin.qq.com/s/xnXH_ZjteIuFn2uL5fk9ow
UE热更新:资源的二进制补丁方案https://cloud.tencent.com/developer/article/1874827
Unity资产管理与更新系统的一种实现方式https://mp.weixin.qq.com/s/yaA5mG7jsZwQpD3yOKZuAA
2020版本AssetBundle的结构分析https://www.bilibili.com/read/cv15116475
[U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析https://zhuanlan.zhihu.com/p/59394832
Pak files - Virtual file systemhttps://simoncoenen.com/blog/programming/PakFiles
https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#shader打包与变体收集
Shader变体收集与打包https://zhuanlan.zhihu.com/p/68888831
Unity 导出 ShaderVariantCollectionhttps://networm.me/2019/04/21/unity-export-shadervariantcollection/
ShaderVariantCollection解决shader_feature丢失https://www.dazhuanlan.com/2019/12/16/5df6a886cf4dd/
内置的shader怎么打包?https://answer.uwa4d.com/question/58e8d7c074c2cac90afa6f36
Packages 目录下 Shader 打包https://answer.uwa4d.com/question/5f3d10b19424416784ef1c82
Unity Shader AssetBundle ShaderVariantCollectionhttps://blog.csdn.net/kuangben2000/article/details/104099063
Unity3D Shader加载时机和预编译https://gameinstitute.qq.com/community/detail/118869
一种Shader变体收集和打包编译优化的思路https://github.com/lujian101/ShaderVariantCollector
如何理解Shader.Parse 和 Shader.CreateGpuProgramhttps://answer.uwa4d.com/question/58dbb737901de5f21c6569c2
Unity的Shader加载解析和ShaderVariantCollection的warmuphttps://answer.uwa4d.com/question/5ce5467ad1d3d045c846d769
UnityShaderStripperhttps://github.com/SixWays/UnityShaderStripper
https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#ilruntime相关
ILRuntime官网https://ourpalm.github.io/ILRuntime/public/v1/guide/index.html
ILRuntime入门笔记https://www.cnblogs.com/zhaoqingqing/archive/2019/01/17/10274176.html
对C#热更新方案ILRuntime的探究https://www.cnblogs.com/zblade/p/9041400.html
必读!ILRuntime来实现热更新的优与劣!https://blog.uwa4d.com/archives/TechSharing_103.html
ILRuntime热更方案坑点https://www.cnblogs.com/Bright-King/p/11686947.html
《暗黑破坏神》类手游,用ILRuntime的热更新&性能测试&TestCase!https://mp.weixin.qq.com/s/hAIfEO5EEvOGAYpBmT6h6Q
https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#lua热更新
lua_hotupdatehttps://github.com/asqbtcupid/lua_hotupdate
LuaRuntimeHotfixhttps://github.com/756915370/LuaRuntimeHotfix
https://github.com/UnitySample/Unity3DTraining/tree/master/HotUpdate#huatuo热更新
huatuo c#热更新https://www.zhihu.com/column/c_1489549396035870720
huatuo trial projecthttps://github.com/focus-creative-games/hybridclr_trial
huatuohttps://github.com/focus-creative-games/hybridclr
il2cpp version which support HUAUTO interpreterhttps://github.com/pirunxi/il2cpp_huatuo
深入剖析il2cpp及huatuo实现的技术专栏https://github.com/focus-creative-games/inspect_hybridclr
划时代的代码热更新方案huatuo源码流程解析https://www.lfzxb.top/huatuo-source-analyze/
https://github.com
Termshttps://docs.github.com/site-policy/github-terms/github-terms-of-service
Privacyhttps://docs.github.com/site-policy/privacy-policies/github-privacy-statement
Securityhttps://github.com/security
Statushttps://www.githubstatus.com/
Communityhttps://github.community/
Docshttps://docs.github.com/
Contacthttps://support.github.com?tags=dotcom-footer

Viewport: width=device-width


URLs of crawlers that visited me.