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Title: Unity3DTraining/DesignPatterns at master · UnitySample/Unity3DTraining · GitHub

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https://github.com/UnitySample/Unity3DTraining/tree/master/DesignPatterns#unity中常用的设计模式总结
浅谈Unity中常见的设计原则http://www.cnblogs.com/msxh/p/6921679.html
单例模式https://github.com/UnitySample/Unity3DTraining/blob/master/DesignPatterns/Singleton
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【特】游戏编程模式https://github.com/UnitySample/Unity3DTraining/blob/master/DesignPatterns/GameProgrammingPatterns
【特】重访设计模式https://gpp.tkchu.me/design-patterns-revisited.html
架构模式:MVC与MVVMhttps://www.cnblogs.com/ivaneye/p/10096598.html
简述21种设计模式https://www.cnblogs.com/zhou--fei/p/10454244.html
设计模式看了又忘,忘了又看?https://www.cnblogs.com/liebrother/p/10941660.html
Unity/C#基础复习(5) 之 浅析观察者、中介者模式在游戏中的应用与delegate原理https://www.cnblogs.com/sword-magical-blog/p/11430891.html
在Unity实现游戏命令模式https://mp.weixin.qq.com/s/3dbta9vSvY-nERUUH5IDyg
游戏设计模式——面向数据编程(新)https://www.cnblogs.com/KillerAery/p/11746639.html
我曾想深入了解的:依赖倒置、控制反转、依赖注入https://www.cnblogs.com/sunchong/p/12242994.html
帮你整理了一份设计模式速查手册https://www.cnblogs.com/xibei/p/12362992.html
Design Patterns Written in Unity3Dhttps://github.com/QianMo/Unity-Design-Pattern
C++ Design Patternshttps://github.com/JakubVojvoda/design-patterns-cpp
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