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| CopyAllComponents | https://github.com/UnitySample/Unity3DTraining/tree/master/3rdPlugins/CopyAllComponents |
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| https://github.com/UnitySample/Unity3DTraining/tree/master/3rdPlugins#收集整理一些第三方库和插件 |
| UWA开源库合集 | https://lab.uwa4d.com/folder/single/5c0771b72977e84b406fb3fb |
| 腾讯开源库 | https://opensource.tencent.com/projects |
| 显示.net代码(比如c#)的编译中间过程和结果的网站 | https://sharplab.io/ |
| 显示.net代码(比如c#)的编译中间过程和结果的网站(源码托管地址) | https://github.com/ashmind/SharpLab |
| Unity超炫特效插件包(近百种特效) | https://pan.baidu.com/s/1Di45dh46LrD1BAhZPbCVrA |
| Procedural开源库合辑 | https://mp.weixin.qq.com/s?__biz=MzI3MzA2MzE5Nw==&mid=2668912611&idx=1&sn=bd9263d19ab7296054a110409555a54f&chksm=f1c9f391c6be7a87c286095782a266536798cab375dc1f646decfb70edc5364c29b1017684b4&mpshare=1&scene=23&srcid=12152Je4rJW2qBQchC36pOeJ#rd |
| Mobile Movie Texture v2.1.2 | https://pan.baidu.com/s/1NGgoKP2QLzvOb9Si3od2HQ |
| 【博物纳新】战争迷雾开源库测评 | https://mp.weixin.qq.com/s/riKooDt7PyzTpJAxOqoVwg |
| Unity推出免费全新标准材质库 | https://mp.weixin.qq.com/s/EKnuKhQQLFeX3jG9dBPzEg |
| 【博物纳新】Impostor Baker开源库测评 | https://mp.weixin.qq.com/s/fkVLHjTFzlVtt12VMJqkGA |
| 【博物纳新】AI for Animation开源库介绍 | https://mp.weixin.qq.com/s/HtkW484f8RvFEqKOi_FEtQ |
| unity引用查找插件-ReferenceFinder | https://www.cnblogs.com/blueberryzzz/p/10674581.html |
| Unity资源引用查找工具-OrganizeResources | https://github.com/coding2233/OrganizeResources |
| QNET,一款给力的APP弱网络测试工具 | https://www.cnblogs.com/quark/p/10734587.html |
| 【博物纳新】补间动画XTween开源库测评 | https://mp.weixin.qq.com/s/ZSXLRU2E99l8ZkE98_R2gA |
| Unity3d之-使用BMFont制作美术字体 | https://www.cnblogs.com/imteach/p/10743725.html |
| 【博物纳新】Procedural Landmass Generation开源库测评 | https://mp.weixin.qq.com/s/mp4NTruAMe-FmvNPw8XBFQ |
| 6个Unity 开源项目分享! | https://gameinstitute.qq.com/community/detail/120934 |
| 开源分享 Unity3d客户端与C#分布式服务端游戏框架 | http://www.cnblogs.com/egametang/p/7486180.html |
| xlua-framework | https://github.com/smilehao/xlua-framework |
| 【博物纳新】Unity引用查找工具开源库 | https://mp.weixin.qq.com/s/Apy6L1p7xjG6xX4xCHZfgA |
| 【博物纳新】XCharts开源库介绍 | https://mp.weixin.qq.com/s/gHJ9qUXD0tNwUckAwpYeRg |
| 【博物纳新】交通生成器Road Architect推荐 | https://mp.weixin.qq.com/s/VNR1y-m9VvVP6R4_exAJxg |
| 【博物纳新】Unity网格变形开源库测评 | https://mp.weixin.qq.com/s/UuimtskN4iRiknf8BBQFPg |
| 计时器库:Unity Timer | https://github.com/akbiggs/UnityTimer |
| 计时器库:Proven Unity Timer | https://github.com/asyncrun/Proven-Unity-Timer |
| 【博物纳新】合辑推荐—使用Unity重现经典游戏! | https://mp.weixin.qq.com/s/O5E-bvDsFduHJI4cFkiYgA |
| 【博物纳新】创建大量角色的GPU动画系统 | https://mp.weixin.qq.com/s/5-IGT56NkUQz3JzWPq2DXw |
| 【博物纳新】Unity Shader之萧萧暗雨打窗声 | https://mp.weixin.qq.com/s/yQhvMY9EP1jPq9hZgJ1ZpQ |
| 王者荣耀定点数学与碰撞检测库 | https://github.com/Prince-Ling/LogicPhysics |
| 【博物纳新】Unity特效性能分析工具 | https://mp.weixin.qq.com/s/bKUwKw6VeJzk8fqIyKYjVQ |
| 支持不规则大小列表项的无限滚动列表 | https://github.com/jinglikeblue/TurbochargedScrollList |
| p4api.net(推荐使用) | https://github.com/perforce/p4api.net |
| P4.net | https://github.com/milang/P4.net |
| Unity对象的所有组件深拷贝与粘贴小插件 | https://github.com/UnitySample/Unity3DTraining/blob/master/3rdPlugins/CopyAllComponents |
| excel导出为配置文件的工具 | https://github.com/yanghuan/proton |
| CSharpGeneratorForProton | https://github.com/yanghuan/CSharpGeneratorForProton |
| 适配Unity的LitJson库 | https://github.com/Mervill/UnityLitJson |
| 原版的LitJson库 | https://github.com/LitJSON/litjson |
| SharpZipLib 压缩库 | https://github.com/icsharpcode/SharpZipLib |
| SharpZipLib 官网 | http://icsharpcode.github.io/SharpZipLib/ |
| Lua静态语法检查工具Luacheck | https://github.com/mpeterv/luacheck |
| LuaMemorySnapshotDump | https://github.com/yaukeywang/LuaMemorySnapshotDump |
| Unity博主营地|Unity常用插件汇总 | https://mp.weixin.qq.com/s/OvBe1BFr9NtYFKcvDFPEww |
| “开箱即用”的Unity独立游戏开发工具 TinaX Framework | https://tinax.corala.space/#/ |
| 最「水」的资源插件汇总,强烈建议你收藏 | https://mp.weixin.qq.com/s/dWeC7pJf1237_qW0T6_Kew |
| 工具使用:推荐一款发现优化场景无用组件的工具Maintainer | https://gameinstitute.qq.com/community/detail/107644#commit |
| Unity通用渲染管线Shader日志输出工具 | https://mp.weixin.qq.com/s/tT7bF3__eueOWMyHIHAnAg |
| UnityParticleSystemPreview | https://github.com/akof1314/UnityParticleSystemPreview |
| Unity-VariableTileLayout 做海报不错的库 | https://github.com/kiepng/Unity-VariableTileLayout |
| xlsx_to_lua导表工具 | https://github.com/xasset/xlsx_to_lua |
| 博主营地 | Unity红点系统如何实现?超全步骤分享 | https://mp.weixin.qq.com/s/dLRiH3p_Pl9r5bQHOEAApg |
| 代码极简但功能相对完善的基于UGUI的摇杆(Joystick)组件 | https://github.com/Bian-Sh/UniJoystick |
| A Diablo 2-style inventory system for Unity3D | https://github.com/FarrokhGames/Inventory |
| 一种Shader变体收集和打包编译优化的思路 | https://github.com/lujian101/ShaderVariantCollector |
| Unity Assets Bundle Extractor | https://github.com/DerPopo/UABE |
| Fenix Server | https://github.com/sekkit/Fenix |
| HiSocket | https://github.com/hiramtan/HiSocket |
| Grid Flow Builder | https://docs.dungeonarchitect.com/unity/tutorials/builder_grid_flow.html |
| Magica Cloth 布料模拟使用心得,以及插件功能介绍 | https://mp.weixin.qq.com/s/6ov4oQKXqoNHDUT4pdRJUw |
| AI SDK平台 | https://github.com/Tencent/GameAISDK |
| UnityFBXExporter | https://github.com/KellanHiggins/UnityFBXExporter |
| 支持直接运行时加载ab的库 | https://github.com/nesrak1/AssetsTools.NET |
| MeshDebugger 网格优化工具 | https://github.com/willnode/MeshDebugger/ |
| upr AssetChecker资源检查工具(资源、AssetBundle、代码) | https://upr.unity.com/instructions |
| 微软官方写的unity声音管理器,包含运行时和强大的编辑器 | https://github.com/microsoft/Audio-Manager-for-Unity |
| 开源!一款功能强大的高性能二进制序列化器Bssom.Net | https://www.cnblogs.com/1996V/p/13884968.html |
| TimingWheelc#版分层时间轮算法 | https://github.com/linys2333/TimingWheel |
| Unity3D | 插件资源分享 | https://github.com/764424567/Unity-plugin |
| UnityToolDist | https://github.com/lujian101/UnityToolDist |
| AssetCheck资源检查修复工具 | https://github.com/ZxIce/AssetCheck |
| LuaBT-NodeCanvas行为树的Lua实现 | https://github.com/monitor1394/LuaBT |
| UnityAssetCleaner | https://github.com/tsubaki/UnityAssetCleaner |
| best Unity3D open source search engine | https://unitylist.com/ |
| UnityHeapExplorer | https://github.com/pschraut/UnityHeapExplorer/tree/master |
| Unity3D 实用技巧 - 分享实时飘动动画插件 | https://mp.weixin.qq.com/s/cqS3XDSygWnYoV0n0jDyEw |
| RichText高效、支持大规模头顶文字 | https://github.com/506638093/RichText |
| CascLib | https://github.com/ladislav-zezula/CascLib |
| StormLib | https://github.com/ladislav-zezula/StormLib |
| Unity-QuickSheet | https://github.com/kimsama/Unity-QuickSheet |
| NKGMobaBasedOnET 基于ET框架致敬LOL的Moba游戏 | https://gitee.com/NKG_admin/NKGMobaBasedOnET |
| EasingCurvePresets 动画曲线库 | https://github.com/aureliendrouet/EasingCurvePresets |
| 非常轻量级的ECS框架 | https://github.com/robert-wallis/ECSLight |
| SpriteAtlasBrowser | https://github.com/741645596/SpriteAtlasBrowser |
| Unity 动画路径预览工具(博客) | https://blog.csdn.net/akof1314/article/details/52637145 |
| Unity 动画路径预览工具(代码) | https://github.com/akof1314/AnimationPath |
| 高性能二进制序列化库 | https://github.com/xfrogcn/Xfrogcn.BinaryFormatter/blob/master/README.zh.md |
| C# Expression Parser for Unity3D | https://github.com/deniszykov/csharp-eval-unity3d |
| ExpressionParser | http://wiki.unity3d.com/index.php/ExpressionParser |
| Network Benchmark .NET | https://github.com/JohannesDeml/NetworkBenchmarkDotNet |
| Eval-Expression.NET | https://github.com/zzzprojects/Eval-Expression.NET |
| C# expressions interpreter | https://github.com/dynamicexpresso/DynamicExpresso |
| Zero Allocation StringBuilder for .NET Core and Unity | https://github.com/Cysharp/ZString |
| 强大的可视化编程插件 Flowcanvas + Nodecanvas 组合魔改版 | https://note.youdao.com/ynoteshare1/index.html?id=6c6748dd043f124049a5b53ae281b950&type=note |
| Unity_MapEditor_Terrain地图编辑器 | https://github.com/Ogbest/Unity_MapEditor_Terrain |
| 记忆中的像素块褪色了吗?用开源的体素编辑器重新做个 3D 的吧! | https://www.cnblogs.com/xueweihan/p/14298163.html |
| DocFxForUnity | https://github.com/NormandErwan/DocFxForUnity |
| UnityCoverFlow——Unity3D UI CoverFlow and other Layout options | https://github.com/IainS1986/UnityCoverFlow |
| docfx 做一个和微软一样的文档平台 | https://blog.lindexi.com/post/docfx-%E5%81%9A%E4%B8%80%E4%B8%AA%E5%92%8C%E5%BE%AE%E8%BD%AF%E4%B8%80%E6%A0%B7%E7%9A%84%E6%96%87%E6%A1%A3%E5%B9%B3%E5%8F%B0.html |
| NavMeshPlus | https://github.com/h8man/NavMeshPlus |
| Unity Git Hooks | https://github.com/doitian/unity-git-hooks |
| UndoPro - command-based undo system integrated into Unity's default system | https://github.com/Seneral/UndoPro |
| 最后一战MOBA源码 | https://github.com/jakeowner/lastbattle |
| NaughtyAttributes is an extension for the Unity Inspector | https://github.com/dbrizov/NaughtyAttributes |
| i18n.lua_- A very complete i18n lib for Lua | https://github.com/kikito/i18n.lua |
| Smart Hierarchy | https://github.com/neon-age/Smart-Hierarchy |
| FbxSharp Project : FBX SDK C# bindings | https://github.com/Unity-Technologies/com.autodesk.fbx |
| 高效率 QQ 机器人框架 | https://github.com/mamoe/mirai |
| Animation Compression Library | https://github.com/nfrechette/acl |
| Animation Compression Library Unreal Engine 4 Plugin | https://github.com/nfrechette/acl-ue4-plugin |
| Lua核心工具包 | https://github.com/iwiniwin/LuaKit |
| OneSignal-Unity-SDK | https://github.com/OneSignal/OneSignal-Unity-SDK |
| realtime-CSG-for-unity | https://github.com/LogicalError/realtime-CSG-for-unity |
| IllegalWordsDetection高效率的简单敏感词检测 | https://github.com/NewbieGameCoder/IllegalWordsDetection |
| UTween | https://github.com/ls9512/UTween |
| 搜代码费时又费力?这里有一个开源神器帮你快速搞定! | https://www.cnblogs.com/xueweihan/p/14545827.html |
| Project Auditor | https://github.com/Unity-Technologies/ProjectAuditor |
| 用于在 Unity3D 中获取Android 和 iOS 平台上唯一机器码的插件 | https://github.com/AlianBlank/BlankDeviceUniqueIdentifier |
| Unity.IO.Compression | https://github.com/Hitcents/Unity.IO.Compression |
| unity3d-rainbow-folders | https://github.com/PhannGor/unity3d-rainbow-folders |
| SourceCounter代码行数统计工具 | https://github.com/xiaohaijoe/SourceCounter |
| lua-fsm | https://github.com/recih/lua-fsm |
| NaughtyCharacter-Third Person Controller for Unity | https://github.com/dbrizov/NaughtyCharacter |
| multi-platform bittorrent client | https://github.com/aliakseis/LIII |
| 基于unity3d重写的动作系统PosePlus,回合制策略游戏实现 | https://github.com/yimengfan/PosePlus_TBS |
| NaughtyBezierCurves | https://github.com/dbrizov/NaughtyBezierCurves |
| Masuit.Tools包含一些常用的操作类,大都是静态类,加密解密,反射操作,动态编译等 | https://github.com/ldqk/Masuit.Tools |
| UnityRuntimeSpriteSheetsGenerator | https://github.com/DaVikingCode/UnityRuntimeSpriteSheetsGenerator |
| SpriteDicing | https://github.com/Elringus/SpriteDicing |
| 一款提供各种主流技术方案的Unity手游框架。包含服务端、客户端等模块,采用C++、C#、Lua语言开发 | https://github.com/monitor1394/XGame |
| Hierarchy 2 | https://github.com/truongnguyentungduy/hierarchy-2 |
| Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime | https://github.com/alelievr/Mixture |
| UGUI Graphics Library for Unity. 一款 UGUI 图形库 | https://github.com/monitor1394/XUGL |
| build-your-own-x | https://github.com/danistefanovic/build-your-own-x |
| Type References for Unity3D | https://github.com/SolidAlloy/ClassTypeReference-for-Unity |
| Unity Simple File Browser | https://github.com/yasirkula/UnitySimpleFileBrowser |
| MonoHook | https://github.com/Misaka-Mikoto-Tech/MonoHook |
| 战双引导 | https://github.com/Kengxxiao/Punishing_GrayRaven_Tab/tree/master/lua/xguide |
| Unity Lightmap Prefab Baker | https://github.com/nukadelic/Unity-Lightmap-Prefab-Baker |
| SuperEditor 支持在Unity界面编辑CS脚本 | https://github.com/UnitySuperEditor/SuperEditor |
| FBX SDK C# bindings | https://github.com/Unity-Technologies/com.autodesk.fbx |
| A bunch of code I like to have on hand while working in Unity | https://github.com/JimmyCushnie/JimmysUnityUtilities |
| MessagePack-CSharp | https://github.com/neuecc/MessagePack-CSharp |
| Tiny modular pieces utilizing the power of Scriptable Objects | https://github.com/unity-atoms/unity-atoms |
| ipa-server | https://github.com/iineva/ipa-server/blob/main/README_zh.md |
| An alternative animator for Unity tailored for traditional animation | https://github.com/aarthificial/reanimation |
| Unity-mongo-csharp-driver-dlls | https://github.com/Julian23517/Unity-mongo-csharp-driver-dlls |
| A library for patching, replacing and decorating .NET and Mono methods during runtime | https://github.com/pardeike/Harmony |
| 二维码&条码相关库 | https://github.com/UnitySample/Unity3DTraining/blob/master/3rdPlugins/QRCode.md |
| Rule based SpriteAtlas Generator for Unity3D | https://github.com/UniGameTeam/UniGame.AtlasGenerator |
| Newtonsoft.Json-for-Unity.Converters | https://github.com/jilleJr/Newtonsoft.Json-for-Unity.Converters |
| unity-shell | https://github.com/marijnz/unity-shell |
| UnityBitmapDrawing | https://github.com/ProtoTurtle/UnityBitmapDrawing |
| DynamicMeshSplitting | https://github.com/LucasVanHooste/DynamicMeshSplitting |
| High performance in-memory/distributed messaging pipeline for .NET and Unity | https://github.com/Cysharp/MessagePipe |
| 参数化图片处理工具EZTextureProcessor | https://github.com/EZhex1991/EZTextureProcessor |
| Tool for conveniently and flexibly adding huge amounts of prefabs to your Unity scene | https://github.com/Roland09/PrefabPainter |
| quick_psd2ugui | https://github.com/zs9024/quick_psd2ugui |
| Catmull-Rom spline implementation in Unity | https://github.com/JPBotelho/Catmull-Rom-Splines |
| Astar-for-Unity | https://github.com/sharpaccent/Astar-for-Unity |
| unity-texture-packer | https://github.com/andydbc/unity-texture-packer |
| 分析Unity资源,如贴图、精灵图、旧版图集, 新版图集SpriteAtlas,支持AB包资源冗余 | https://github.com/AMikeW/UnityResourceStaticAnalyzeTool |
| Lightweight toolset for creating concurrent networking systems for multiplayer games | https://github.com/nxrighthere/NetStack |
| Asset Usage Detector for Unity 3D | https://github.com/yasirkula/UnityAssetUsageDetector |
| MyBox is a set of attributes, tools and extensions for Unity | https://github.com/Deadcows/MyBox |
| FastGithub-github定制版的dns服务,解析访问github最快的ip | https://www.cnblogs.com/kewei/p/14888764.html |
| LipSync for Unity3D 根据语音生成口型动画 支持fmod | https://github.com/huailiang/LipSync |
| pkg-doctor包体医生 | https://github.com/taptap/pkg-doctor |
| unity-remote-file-explorer | https://github.com/iwiniwin/unity-remote-file-explorer |
| docsify-A magical documentation site generator | https://docsify.js.org/#/?id=docsify |
| 美术资源自检规则工具 AssetChecker | https://github.com/Liangzg/AssetChecker |
| Unity原生碰撞 | https://unitylist.com/p/k1c/Unity-Native-Collision |
| UnityNativeCollision | https://github.com/jeffvella/UnityNativeCollision |
| Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples | https://github.com/luxkun/ReGoap |
| CPU and memory profiling tools for Unity3D | https://github.com/larryhou/MemoryProfiler |
| ILSpy | https://github.com/icsharpcode/ILSpy |
| AvaloniaILSpy | https://github.com/icsharpcode/AvaloniaILSpy |
| UnityBookPageCurl | https://github.com/Dandarawy/UnityBookPageCurl |
| Unity3D-ConvexHull | https://github.com/hont127/Unity3D-ConvexHull |
| Unity Skinned Mesh Renderer Decals | https://github.com/naelstrof/SkinnedMeshDecals |
| Unity-Excpetion-Crash | https://github.com/sundxing/Unity-Excpetion-Crash |
| Unity NavMesh 2D Pathfinding | https://github.com/h8man/NavMeshPlus |
| Edit Xcode build settings from the command line | https://github.com/mulle-nat/mulle-xcode-settings |
| NavMeshAvoidance | https://github.com/OlegDzhuraev/NavMeshAvoidance |
| deep-speech-unity | https://github.com/Babilinski/deep-speech-unity |
| Pooling Solution for C# and Unity3D | https://github.com/grygus/Unity-Cache-System |
| Unity白嫖资源大合集!!! | https://www.233tw.com/unity/33772 |
| remotepvrtool | https://github.com/cloudwu/remotepvrtool |
| Pure Lua timerwheel implementation | https://github.com/Tieske/timerwheel.lua |
| LuaMemorySnapshotDump | https://github.com/yaukeywang/LuaMemorySnapshotDump |
| 基于ParadoxNotion Slate的帧同步技能编辑器 | https://github.com/wqaetly/SkillEditorBasedOnSlate |
| XUGL | https://github.com/monitor1394/XUGL |
| HierarchyDecorator | https://github.com/WooshiiDev/HierarchyDecorator |
| UnityAddressablesBuildLayoutExplorer | https://github.com/pschraut/UnityAddressablesBuildLayoutExplorer |
| UnityFx.Async | https://github.com/Arvtesh/UnityFx.Async |
| C-Sharp-Promise | https://github.com/Real-Serious-Games/C-Sharp-Promise |
| EPPlus | https://github.com/JanKallman/EPPlus |
| EPPlus 5-Excel spreadsheets for .NET | https://github.com/EPPlusSoftware/EPPlus |
| A .NET library for distributed synchronization | https://github.com/madelson/DistributedLock |
| SimpleFolderIcon | https://github.com/SeaeeesSan/SimpleFolderIcon |
| FindReferencesInProject2 | https://github.com/networm/FindReferencesInProject2 |
| Path-Creator | https://github.com/SebLague/Path-Creator |
| Injects INotifyPropertyChanged code into properties at compile time | https://github.com/Fody/PropertyChanged |
| Adobe XD to Akyui to Unity UI | https://github.com/kyubuns/AkyuiUnity |
| C# / Unity Project to work on 3D realtime audio visualizers | https://github.com/jamesmoessis/audiovisuals |
| Write scripts with the power of C# and .NET | https://github.com/mayuki/Chell |
| 四叉树/八叉树场景动态加载 | https://github.com/AsehesL/SceneSeparateDemo |
| A simple Unity library for cheating prevention | https://github.com/ookii-tsuki/SafeValues |
| UnityShaderStripper | https://github.com/SixWays/UnityShaderStripper |
| Unified Realtime/API framework for .NET platform and Unity | https://github.com/Cysharp/MagicOnion |
| C++ Profiler For Games | https://github.com/bombomby/optick |
| prefab-painter | https://github.com/alexanderameye/prefab-painter |
| CatAsset Unity AssetBundle资源管理框架 | https://github.com/CatImmortal/CatAsset |
| 基于unity的RPG解密游戏框架 | https://github.com/cafel176/RPGFrameWork |
| Transform controller in Game View for Unity | https://github.com/mattatz/unity-transform-control |
| go 实现的压测工具,ab、locust、Jmeter压测工具介绍【单台机器100w连接压测实战】 | https://github.com/link1st/go-stress-testing |
| UnityWindowsFileDrag&Drop | https://github.com/Bunny83/UnityWindowsFileDrag-Drop |
| UnityGUIChartEditor | https://github.com/alessandroTironi/UnityGUIChartEditor |
| REX-Diagnostics | https://github.com/thorgeirk11/REX-Diagnostics |
| Spine Timeline | https://github.com/5argon/SpineTimeline |
| ParticleEffectProfiler | https://github.com/sunbrando/ParticleEffectProfiler |
| Memory instrumentation tool for android app&game developers | https://github.com/Tencent/loli_profiler |
| UnityAssetUsageDetector | https://github.com/yasirkula/UnityAssetUsageDetector |
| Unity-Helpers | https://github.com/mikecann/Unity-Helpers |
| FindReferencesInProject2 | https://github.com/networm/FindReferencesInProject2 |
| ripgrep | https://github.com/BurntSushi/ripgrep |
| C# string零GC补充方案 | https://github.com/871041532/zstring |
| Unity Screen Navigator | https://github.com/Haruma-K/UnityScreenNavigator |
| MA_TextureAtlasser | https://github.com/maxartz15/MA_TextureAtlasser |
| perf-doctor | https://github.com/taptap/perf-doctor |
| render-doctor | https://github.com/taptap/render-doctor |
| AssetBundleChecker | https://github.com/wotakuro/AssetBundleChecker |
| unity-intersections | https://github.com/mattatz/unity-intersections |
| UnityRuntimeNodeEditor | https://github.com/cemuka/UnityRuntimeNodeEditor |
| Unity2D Pixel Perfect Collider | https://github.com/RandomiaGaming/Unity2DPixelPerfectCollider |
| LeoECS | https://github.com/Leopotam/ecs |
| EZAddresser | https://github.com/Haruma-K/EZAddresser |
| C++ Profiler For Games | https://github.com/bombomby/optick |
| bsdiff | https://github.com/mendsley/bsdiff |
| LuaHelper | https://github.com/Tencent/LuaHelper |
| Dynamic scrollView based on UGUI | https://github.com/aillieo/UnityDynamicScrollView |
| Zero Allocation StringBuilder for .NET Core and Unity | https://github.com/Cysharp/ZString |
| A Unity Editor script for automating Rhubarb lip sync animation | https://github.com/crdrury/Unity-Rhubarb-Lip-Syncer |
| RoadArchitect | https://github.com/MicroGSD/RoadArchitect |
| SoftMaskForUGUI | https://github.com/mob-sakai/SoftMaskForUGUI |
| unity-compile-in-background | https://github.com/baba-s/unity-compile-in-background |
| A simple audio encoder, decoder, noise reduction library for Unity | https://github.com/tkmn0/Caress.Unity |
| Decompilation Tools and High Productivity Utilities | https://github.com/badamczewski/PowerUp |
| compilation-visualizer | https://github.com/needle-tools/compilation-visualizer |
| Animator 事件回调系统 | https://github.com/Bian-Sh/Unity-MecanimEventSystem |
| GameNetworkingSockets | https://github.com/ValveSoftware/GameNetworkingSockets |
| Unity-Bridge-API | https://github.com/neon-age/Unity-Bridge-API |
| Kogane.PackageToAsset | https://github.com/baba-s/Kogane.PackageToAsset |
| unitysizeexplorer | https://github.com/aschearer/unitysizeexplorer |
| 成熟完备灵活的游戏配置解决方案 | https://github.com/focus-creative-games/luban |
| Web browser based Realtime Untiy3D Log viewer | https://github.com/5minlab/sagiri |
| Unity-Editor-Toolbox | https://github.com/arimger/Unity-Editor-Toolbox |
| LogViewer | https://github.com/woanware/LogViewer |
| DotNetJS | https://github.com/Elringus/DotNetJS |
| GrassBending | https://github.com/Elringus/GrassBending |
| PathFinder3D | https://github.com/TheCyaniteProject/PathFinder3D |
| unity-text-typer | https://github.com/redbluegames/unity-text-typer |
| UnityHook | https://github.com/HearthSim/UnityHook |
| FuzzySharp | https://github.com/JakeBayer/FuzzySharp |
| HSV color picker for Unity UI | https://github.com/judah4/HSV-Color-Picker-Unity |
| Reflexil | https://github.com/sailro/Reflexil |
| NativeWebSocket | https://github.com/endel/NativeWebSocket |
| unity-auto-attach-component-attributes | https://github.com/Nrjwolf/unity-auto-attach-component-attributes |
| cito | https://github.com/pfusik/cito |
| Fracture any mesh at runtime | https://github.com/ElasticSea/unity-fracture |
| NativeRenderingPlugin | https://github.com/Unity-Technologies/NativeRenderingPlugin |
| Task Animation Library for Unity | https://github.com/kyubuns/AnimeTask |
| Mobile-friendly debug console | https://github.com/kyubuns/AbcConsole |
| Array2DEditor | https://github.com/Eldoir/Array2DEditor |
| FishNet - Networking Evolved | https://github.com/FirstGearGames/FishNet |
| CurveDesigner | https://github.com/cmacmillan/CurveDesigner |
| proceduralAnimation2D | https://github.com/Re50N4NC3/proceduralAnimation2D |
| Distance Field Ambient Occlusion | https://github.com/ZephyrL/DFAO-unity |
| DataRenderer2D | https://github.com/geniikw/DataRenderer2D |
| LiteNetLibManager | https://github.com/insthync/LiteNetLibManager |
| Mesh Cutter | https://github.com/hugoscurti/mesh-cutter |
| Level design tools for Unity | https://github.com/sabresaurus/SabreCSG |
| Animation Sequencer | https://github.com/brunomikoski/Animation-Sequencer |
| UnityIngameDebugConsole | https://github.com/yasirkula/UnityIngameDebugConsole |
| Weaver is a code weaving framework built right into Unity Engine. Based heavily off of Fody | https://github.com/ByronMayne/Weaver |
| RenderDocMeshParserForUnity | https://github.com/windsmoon/RenderDocMeshParserForUnity |
| Asset Management Tools for Unity | https://github.com/NibbleByte/UnityAssetManagementTools |
| Marching-Cubes-Terrain | https://github.com/Eldemarkki/Marching-Cubes-Terrain |
| protobuf3-for-unity | https://github.com/bitcraftCoLtd/protobuf3-for-unity |
| CSharpier is an opinionated code formatter for c# | https://github.com/belav/csharpier |
| UnityRuntimeInspector | https://github.com/yasirkula/UnityRuntimeInspector |
| Raycast Visualization | https://github.com/nomnomab/RaycastVisualization |
| 2D-Platformer-Hunter | https://github.com/ta-david-yu/2D-Platformer-Hunter |
| UNITY engine RPG framework | https://github.com/delmarle/RPG-Core |
| Animation-Sequencer | https://github.com/brunomikoski/Animation-Sequencer |
| hierarchy-labels | https://github.com/shniqq/hierarchy-labels |
| Graphy - Ultimate FPS Counter - Stats Monitor & Debugger (Unity) | https://github.com/Tayx94/graphy |
| City Generator | https://github.com/itsjustdel/City-Generator |
| Unity-Folder-Icons | https://github.com/WooshiiDev/Unity-Folder-Icons |
| ijkplayer | https://github.com/bilibili/ijkplayer |
| A .NET library for compressed bit set data structures | https://github.com/BitSetsNet/BitSetsNet |
| RailgunNet | https://github.com/ashoulson/RailgunNet |
| unity-regex-builder | https://github.com/karl-/unity-regex-builder |
| MissingScriptType | https://github.com/SolidAlloy/MissingScriptType |
| BitPacking | https://github.com/Cobo3/BitPacking |
| Mesh-Carving-Unity | https://github.com/eman2XR/Mesh-Carving-Unity |
| A 100% native C# implementation of ZeroMQ for .NET | https://github.com/zeromq/netmq |
| packetnet | https://github.com/dotpcap/packetnet |
| LiveCharts2 | https://github.com/beto-rodriguez/LiveCharts2 |
| uLipSync | https://github.com/hecomi/uLipSync |
| Procedural Animation in Unity | https://github.com/Sopiro/Unity-Procedural-Animation |
| websocket-sharp | https://github.com/sta/websocket-sharp |
| ColorBands | https://github.com/rstecca/ColorBands |
| mesh-cutter | https://github.com/hugoscurti/mesh-cutter |
| C# Websocket Implementation | https://github.com/statianzo/Fleck |
| behavior tree for lua | https://github.com/zhandouxiaojiji/behavior3lua |
| collider-visualizer | https://github.com/tomori-hikage/collider-visualizer |
| ScriptableObject-Architecture | https://github.com/DanielEverland/ScriptableObject-Architecture |
| UnityEngine.CullingGroup API for everyone | https://github.com/mackysoft/Vision |
| luacheck | https://github.com/mpeterv/luacheck |
| NativeWebSocket | https://github.com/endel/NativeWebSocket |
| Mathematical Expressions Evaluator for .NET | https://github.com/ncalc/ncalc |
| NativeSDF | https://github.com/Amarcolina/NativeSDF |
| VContainer | https://github.com/hadashiA/VContainer |
| roblox-lua-promise | https://github.com/evaera/roblox-lua-promise |
| UnlimitedScrollUI | https://github.com/Brian-Jiang/UnlimitedScrollUI |
| Unity-Dependencies-Hunter | https://github.com/AlexeyPerov/Unity-Dependencies-Hunter |
| Mesh simplification for Unity | https://github.com/Whinarn/UnityMeshSimplifier |
| PixelArtTool | https://github.com/unitycoder/PixelArtTool |
| LipSync-Pro | https://github.com/Rtyper/LipSync-Pro |
| unity-mesh-builder | https://github.com/mattatz/unity-mesh-builder |
| A C# priority queue optimized for pathfinding applications | https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp |
| YooAsset是一个基于Unity3D引擎的资源管理插件 | https://github.com/tuyoogame/YooAsset |
| ProjectAuditor | https://github.com/Unity-Technologies/ProjectAuditor |
| OSM-City-Engine | https://github.com/BerkeCagkanToptas/OSM-City-Engine |
| High performance LINQ implementation with minimal heap allocations | https://github.com/NetFabric/NetFabric.Hyperlinq |
| playable visualizer with GraphView | https://github.com/terrynoya/YJZPlayableGraphView |
| Unity - Mulligan Renamer | https://github.com/redbluegames/unity-mulligan-renamer |
| Unity对比工具 | https://github.com/L-Lawliet/UnityCompare |
| Unity自动生成各种机型分辨率效果工具 | https://github.com/QiangZou/AdapterTool |
| Gif decoding utility for Unity engine | https://github.com/3DI70R/Unity-GifDecoder |
| unity prefab差异对比插件UniMerge | https://zhuanlan.zhihu.com/p/28086510 |
| UnityDirtyCompiler 脏脚本编译工具 | https://github.com/chenwansal/UnityDirtyCompiler |
| LipSyncUE4 | https://github.com/pgii/LipSyncUE4 |
| Peer to peer network solution for multiplayer games | https://github.com/zestylife/EuNet |
| DotNetty | https://github.com/Azure/DotNetty |
| sharpcompress | https://github.com/adamhathcock/sharpcompress |
| Asynchronous Image Loader for Unity | https://github.com/Looooong/UnityAsyncImageLoader |
| Recyclable-Scroll-Rect | https://github.com/MdIqubal/Recyclable-Scroll-Rect |
| unity-package-tools | https://github.com/jeffcampbellmakesgames/unity-package-tools |
| Automatic-DynamicBone | https://github.com/OneYoungMean/Automatic-DynamicBone |
| unity-autocomplete-search-field | https://github.com/marijnz/unity-autocomplete-search-field |
| UnityExplorer | https://github.com/sinai-dev/UnityExplorer |
| High performance understanding for stack traces | https://github.com/benaadams/Ben.Demystifier |
| BMeshUnity | https://github.com/eliemichel/BMeshUnity |
| World generator made in Unity | https://github.com/emqk/ProceduralWorld |
| FusionWater | https://github.com/nailuj05/FusionWater |
| Smart-Inspector | https://github.com/neon-age/Smart-Inspector |
| Ceto: Ocean system for Unity | https://github.com/Scrawk/Ceto |
| Unity 2021 Object Pool API | https://github.com/llamacademy/2021-object-pool |
| Easy and optimized way to apply Filtering, Sorting, and Pagination using text-based data | https://github.com/alirezanet/Gridify |
| SharedMemory | https://github.com/justinstenning/SharedMemory |
| BulletSharpPInvoke | https://github.com/AndresTraks/BulletSharpPInvoke |
| Iterator Library for C# and Unity | https://github.com/jacksondunstan/iterator |
| C# library for 2D/3D geometric computation, mesh algorithms, and so on | https://github.com/gradientspace/geometry3Sharp |
| Reloaded.Memory | https://github.com/Reloaded-Project/Reloaded.Memory |
| Cross-platform .NET/Mono bindings for LibVLC | https://github.com/videolan/libvlcsharp |
| Unity_Toys | https://github.com/rito15/Unity_Toys |
| UniTaskStateMachine | https://github.com/k-okawa/UniTaskStateMachine |
| A fully-featured deformer system for Unity | https://github.com/keenanwoodall/Deform |
| A unity library to parse GIF files and extract the images as textures | https://github.com/gwaredd/mgGif |
| GCFreeClosure | https://github.com/lujian101/GCFreeClosure |
| LinqFaster | https://github.com/jackmott/LinqFaster |
| Fast, low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span | https://github.com/jtmueller/Collections.Pooled |
| Pure C# 3D real time physics simulation library | https://github.com/bepu/bepuphysics2 |
| Efficient glTF 3D import / export library for Unity | https://github.com/atteneder/glTFast |
| MemoryStream with ArrayPool | https://github.com/itn3000/PooledStream |
| Automatic LOD generation + scene optimization | https://github.com/Unity-Technologies/AutoLOD |
| UnityMeshSimplifier | https://gitee.com/tangcm/UnityMeshSimplifier/tree/master |
| MeshDecimator | https://github.com/Whinarn/MeshDecimator |
| unity中lod分级减面工具SimplyGon, lod预览工具 | https://github.com/huailiang/lod |
| A simple selection history window for Unity | https://github.com/acoppes/unity-history-window |
| ULiteWebView是一个极度轻量化的Unity内嵌WebView插件 | https://github.com/jinglikeblue/ULiteWebView |
| Prefabshop-Prefab painter for Unity | https://github.com/Raptorij/Prefabshop |
| Fixed point math C# library | https://github.com/asik/FixedMath.Net |
| A C# port of Box2D | https://github.com/Zonciu/Box2DSharp |
| MemoryExtensions | https://github.com/xljiulang/MemoryExtensions |
| UGUI-Editor | https://github.com/liuhaopen/UGUI-Editor |
| Unity3d-QuadTree-Collision-Detection | https://github.com/cr4yz/Unity3d-QuadTree-Collision-Detection |
| 提供 C# 基础的功能扩展 | https://github.com/CYJB/Cyjb |
| LZ4/LH4HC compression for .NET Standard 1.6/2.0 (formerly known as lz4net) | https://github.com/MiloszKrajewski/K4os.Compression.LZ4 |
| Bonsai Behaviour Tree | https://github.com/luis-l/BonsaiBehaviourTree |
| UnityTimelineEvents | https://github.com/georgejecook/UnityTimelineEvents |
| fullserializer | https://github.com/jacobdufault/fullserializer |
| C# 超简单的离线人脸识别库。( 基于 SeetaFace6 ) | https://github.com/ViewFaceCore/ViewFaceCore |
| Control a camera or any other object like SceneView camera | https://github.com/XJINE/Unity_SceneCameraController |
| Overdraw profiler for Unity, shows fill rate | https://github.com/ken48/UnityOverdrawMonitor |
| Roslyn analyzers for Unity game developers | https://github.com/microsoft/Microsoft.Unity.Analyzers |
| A native Unity plugin to handle runtime permissions on Android M+ | https://github.com/yasirkula/UnityAndroidRuntimePermissions |
| Implementation of a lock-free dictionary on .Net | https://github.com/VSadov/NonBlocking |
| Unity-ZeroMQ-Example | https://github.com/valkjsaaa/Unity-ZeroMQ-Example |
| Unity3D-Python-Communication | https://github.com/off99555/Unity3D-Python-Communication |
| Python-Unity-Socket-Communication | https://github.com/Siliconifier/Python-Unity-Socket-Communication |
| UnityPy is python module that makes it possible to extract/unpack and edit Unity assets | https://github.com/K0lb3/UnityPy |
| A fast, powerful, safe and lightweight scripting language and engine for .NET | https://github.com/scriban/scriban |
| PGP library for .NET / c# | https://github.com/Cinchoo/ChoPGP |
| Apple Unity Plug-Ins | https://github.com/apple/unityplugins |
| unity-cache-server | https://github.com/Unity-Technologies/unity-cache-server |
| MikuMikuRig是一款集生成控制器,自动导入动画,自动布料为一体的blender插件 | https://github.com/958261649/Miku_Miku_Rig |
| A pure C# CIL interpreter designed to load and execute managed code on IL2CPP (Unity) platforms | https://github.com/scottyboy805/dotnow-interpreter |
| 单机吞吐2266万tps的网络通信框架 | https://github.com/NewLifeX/NewLife.Net |
| 性能监控软件 | https://github.com/dingxiaowei/MonitorTool |
| Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples | https://github.com/luxkun/ReGoap |
| Expanded Math Functionality for Unity | https://github.com/FreyaHolmer/Mathfs |
| Steering, obstacle avoidance and path following behaviors for the Unity Game Engine | https://github.com/ricardojmendez/UnitySteer |
| 3d Tilemap Editor for Unity | https://github.com/peartreegames/blocky-world-editor |
| Generate link.xml file for unity | https://github.com/KuraiAndras/LinkerGenerator |
| Interactive JPS Search Algorithim, using Steve Rabin's algorithim | https://github.com/trgrote/JPS-Unity |
| A pure C# implementation of xxhash algorithm | https://github.com/uranium62/xxHash |
| UnityFileDownloader | https://github.com/jpgordon00/UnityFileDownloader |
| TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架 | https://github.com/RRQM/TouchSocket |
| Tools and libraries to glue C/C++ APIs to high-level languages | https://github.com/mono/CppSharp |
| Behavior trees for Unity3D projects | https://github.com/ashblue/fluid-behavior-tree |
| 单机吞吐2266万tps的网络通信框架 | https://github.com/NewLifeX/NewLife.Net |
| TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架 | https://github.com/RRQM/TouchSocket |
| Object pooling system for Unity | https://github.com/mackysoft/XPool |
| Unity-AssetStreaming | https://github.com/oculus-samples/Unity-AssetStreaming |
| UnityHFSM | https://github.com/Inspiaaa/UnityHFSM |
| BakingSheet | https://github.com/cathei/BakingSheet |
| unity3d_quick_reflection | https://github.com/smopu/unity3d_quick_reflection |
| System.Span for Unity-2019 | https://github.com/ousttrue/dotnet.system.memory |
| Fast, idiomatic C# implementation of Flatbuffers | https://github.com/jamescourtney/FlatSharp |
| A native Unity plugin to handle runtime permissions on Android M+ | https://github.com/yasirkula/UnityAndroidRuntimePermissions |
| ParrelSync | https://github.com/VeriorPies/ParrelSync |
| Scene-View-Picker | https://github.com/RoyTheunissen/Scene-View-Picker |
| Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime | https://github.com/alelievr/Mixture |
| Terrain voxel engine with the use of Marching Cubes implemented in Unity | https://github.com/Javier-Garzo/Marching-cubes-on-Unity-3D |
| A fully dynamic planar navmesh for Unity supporting agents of any size | https://github.com/dotsnav/dotsnav |
| lightweight terrain tool for unity3d | https://github.com/emrecancubukcu/Terrain-Decorator |
| C# library for 2D/3D geometric computation, mesh algorithms, and so on | https://github.com/gradientspace/geometry3Sharp |
| Simple, message based, MMO Scale TCP networking in C# | https://github.com/vis2k/Telepathy |
| Portable Executable (PE) library written in .Net | https://github.com/secana/PeNet |
| Generate ToString method from public properties | https://github.com/Fody/ToString |
| VertexAnimation | https://github.com/maxartz15/VertexAnimation |
| 简单高效的多边形地图系统 | https://github.com/genechiu/NavMesh |
| AsmdefHelper | https://github.com/naninunenoy/AsmdefHelper |
| Unity editor tool for baking shaders to textures | https://github.com/Cyanilux/BakeShader |
| Embedded Typed Readonly In-Memory Document Database for .NET Core and Unity | https://github.com/Cysharp/MasterMemory |
| Fast, cross-platform and reliable multipart downloader with asynchronous progress events for .NET applications | https://github.com/bezzad/Downloader |
| XPool - Object Pooling System for Unity | https://github.com/mackysoft/XPool |
| C# Extension Methods | Over 1000 extension methods | https://github.com/zzzprojects/Z.ExtensionMethods |
| VisualProfiler-Unity | https://github.com/microsoft/VisualProfiler-Unity |
| Varena is a .NET library that provides a fast and lightweight arena allocator using virtual memory | https://github.com/xoofx/Varena |
| Unity设备判断高中低 | https://github.com/dingxiaowei/DeviceGrading |
| A PBD fluid in unity running on the GPU | https://github.com/Scrawk/PBD-Fluid-in-Unity |
| GUID regenerator for Unity assets | https://github.com/jeffjadulco/unity-guid-regenerator |
| A .NET library to run C# code in parallel on the GPU through DX12, D2D1 and dynamically generated HLSL compute shader | https://github.com/Sergio0694/ComputeSharp |
| Creative geometry for Unity | https://github.com/IxxyXR/polyhydra-upm |
| Unified Realtime/API framework for .NET platform and Unity | https://github.com/Cysharp/MagicOnion |
| A small extension that adds a menu item to add folders as symlinks in Unity | https://github.com/karl-/unity-symlink-utility |
| High Performance Computing in C# (HPCsharp) | https://github.com/DragonSpit/HPCsharp |
| SPH-Water-Simulation-With-Unity | https://github.com/MahmoudKanbar/SPH-Water-Simulation-With-Unity |
| DMotion - A high level Animation Framework for Unity DOTS | https://github.com/gamedev-pro/dmotion |
| EasyTimeSlicing | https://github.com/aillieo/EasyTimeSlicing |
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