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| https://github.com/UnitySample/Unity3DTraining/commits/master/Engine |
| Unity3DTraining | https://github.com/UnitySample/Unity3DTraining/tree/master |
| .. | https://github.com/UnitySample/Unity3DTraining/tree/master |
| README.md | https://github.com/UnitySample/Unity3DTraining/blob/master/Engine/README.md |
| README.md | https://github.com/UnitySample/Unity3DTraining/blob/master/Engine/README.md |
| README.md | https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#readme |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#引擎研究 |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#unit源码分析 |
| Unity 引擎资源管理代码分析 (1) | https://cloud.tencent.com/developer/article/1005786 |
| Unity引擎资源管理代码分析 (2) | https://cloud.tencent.com/developer/article/1005843 |
| Unity 引擎资源管理代码分析(3) | https://cloud.tencent.com/developer/article/1005853 |
| [U3D]StreamedBinaryRead::TransferSTLStyleArray崩溃分析 | https://zhuanlan.zhihu.com/p/59394832 |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#物理 |
| NVIDIA PhysX SDK | https://github.com/NVIDIAGameWorks/PhysX |
| NVIDIA PhysX SDK 3.4 | https://github.com/NVIDIAGameWorks/PhysX-3.4 |
| A cross-platform, realtime physics engine for all .NET app | https://github.com/notgiven688/jitterphysics |
| 3DLineDetection | https://github.com/xiaohulugo/3DLineDetection |
| ZEn NOde system - a simulation & rendering engine in nodes | https://github.com/zenustech/zeno |
| Voxel-based fluid simulation engine for computer games | https://github.com/CubbyFlow/CubbyFlow |
| Bounce is a 3D physics engine for games | https://github.com/irlanrobson/bounce |
| A multi core friendly rigid body physics and collision detection library suitable for games and VR applications | https://github.com/jrouwe/JoltPhysics |
| A small 2D physics engine | https://github.com/erincatto/box2d-lite |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#渲染 |
| 现代渲染引擎开发-Modern Graphic API | https://mp.weixin.qq.com/s/ZEDfNmyFF5UTpGJDp3Okqw |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 | https://github.com/google/filament |
| Real-Time Rendering Framework | https://github.com/NVIDIAGameWorks/Falcor |
| 3D engine focusing on modern rendering | https://github.com/turanszkij/WickedEngine |
| The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 | https://github.com/ConfettiFX/The-Forge |
| tinyrenderer | https://github.com/ssloy/tinyrenderer |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#开源引擎 |
| Game engine created using OpenGL and C++ | https://github.com/MrFrenik/Enjon |
| Flax Engine – multi-platform 3D game engine | https://github.com/FlaxEngine/FlaxEngine |
| Godot Engine – Multi-platform 2D and 3D game engine | https://github.com/godotengine/godot |
| Piccolo – mini game engine for games104 | https://github.com/BoomingTech/Piccolo |
| Cross mobile platform 2D&3D C++ game engine | https://github.com/fjz13/Medusa |
| Esoterica Engine | https://github.com/BobbyAnguelov/Esoterica |
| FluxEngine | https://github.com/simco50/FluxEngine |
| Iris is a cross-platform game engine written in modern C++ | https://github.com/irisengine/iris |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#文章 |
| 从零编写游戏引擎教程 Writing a game engine tutorial from scratch | https://github.com/ThisisGame/cpp-game-engine-book |
| https://github.com/UnitySample/Unity3DTraining/blob/master/Engine#games104作业 |
| 作业收集1 | https://github.com/1393650770/Games104-Homework |
| 作业收集2 | https://github.com/renbiao1024/Games104_Homework |
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