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Title: Commits · UnitySample/ScriptableRenderPipeline · GitHub

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Description: Scriptable Render Pipeline. Contribute to UnitySample/ScriptableRenderPipeline development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to UnitySample/ScriptableRenderPipeline development by creating an account on GitHub.

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- Fixed objects motion vectors (they were upside down)https://github.com/UnitySample/ScriptableRenderPipeline/commit/a122cda5b07e670c90ae2cefd97df7c6486d36dd
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Change code generation to allow multiple debug case for the same field. allow debug view normalhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/d92d674b049e56b029514870f68ccee3370b13da
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Don't allocate GBuffer in forward only mode.https://github.com/UnitySample/ScriptableRenderPipeline/commit/4ddd9cad9cb337a9e82b62673490695af91b9650
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Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecalhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/1550540087433337f8da8f3fa92a073522dccbe8
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Bind an empty UAV when decal are disabled to avoid crash on PS4https://github.com/UnitySample/ScriptableRenderPipeline/commit/981630c8445bbfcd7f7b01b9e19a349a6ca04044
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Fixed HDRP when decal are disabled (issue caused by RTHandle PR)https://github.com/UnitySample/ScriptableRenderPipeline/commit/ea175fba44c8da253ed53354e7a0d27467a6f1a7
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Changed the popup dialog : called once fort the first test run in a session, and can be changed from the menu "Internal/GraphicTest Tools/Set Tests Pipelines"https://github.com/UnitySample/ScriptableRenderPipeline/commit/e663bb3d2096bb79d081c10a453b95f1f615491e
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Merge pull request #909 from Unity-Technologies/debug-display-as-multicompilehttps://github.com/UnitySample/ScriptableRenderPipeline/commit/7c33b0f411c9a5764ea009727735f4a905c8f800
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Debug display is now a multi compile optionhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/d05403acc03bf0d6c5aeb7440ecbc5a20565b19a
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Fixed pyramid debug visualization.https://github.com/UnitySample/ScriptableRenderPipeline/commit/339d1ed5bb939ba1092fe4f19edaa2365c25add3
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
339d1edhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/339d1ed5bb939ba1092fe4f19edaa2365c25add3
https://github.com/UnitySample/ScriptableRenderPipeline/tree/339d1ed5bb939ba1092fe4f19edaa2365c25add3
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)https://github.com/UnitySample/ScriptableRenderPipeline/commit/6717d304a9af76fd5868a0a8dc7fe565174ef02f
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
6717d30https://github.com/UnitySample/ScriptableRenderPipeline/commit/6717d304a9af76fd5868a0a8dc7fe565174ef02f
https://github.com/UnitySample/ScriptableRenderPipeline/tree/6717d304a9af76fd5868a0a8dc7fe565174ef02f
Re-Enable mip map filtering on distortion texture to spot if negative values are clamped or not.https://github.com/UnitySample/ScriptableRenderPipeline/commit/7dcfd1e2ee33d88ed84550495caecc3045c706a5
https://github.com/RemyUnity
RemyUnityhttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=RemyUnity
7dcfd1ehttps://github.com/UnitySample/ScriptableRenderPipeline/commit/7dcfd1e2ee33d88ed84550495caecc3045c706a5
https://github.com/UnitySample/ScriptableRenderPipeline/tree/7dcfd1e2ee33d88ed84550495caecc3045c706a5
Merge pull request #907 from Unity-Technologies/Change-default-settings-for-planar-reflectionhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/e186366c1ed0a6c948a80778484e50c1cc237522
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=sebastienlagarde
e186366https://github.com/UnitySample/ScriptableRenderPipeline/commit/e186366c1ed0a6c948a80778484e50c1cc237522
https://github.com/UnitySample/ScriptableRenderPipeline/tree/e186366c1ed0a6c948a80778484e50c1cc237522
Update planar reflection settingshttps://github.com/UnitySample/ScriptableRenderPipeline/commit/9b37a801e4c855ba5a4c56d6f4529f907e7ffe20
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=sebastienlagarde
9b37a80https://github.com/UnitySample/ScriptableRenderPipeline/commit/9b37a801e4c855ba5a4c56d6f4529f907e7ffe20
https://github.com/UnitySample/ScriptableRenderPipeline/tree/9b37a801e4c855ba5a4c56d6f4529f907e7ffe20
Merge pull request #906 from Unity-Technologies/HDRP_GraphicTestshttps://github.com/UnitySample/ScriptableRenderPipeline/commit/73c4bfe9dfe418691083ac517097e963413e0522
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=sebastienlagarde
73c4bfehttps://github.com/UnitySample/ScriptableRenderPipeline/commit/73c4bfe9dfe418691083ac517097e963413e0522
https://github.com/UnitySample/ScriptableRenderPipeline/tree/73c4bfe9dfe418691083ac517097e963413e0522
Modify test framework to be able to use multiple render pipeline assets for a single test, in order to test parity of features.https://github.com/UnitySample/ScriptableRenderPipeline/commit/fe13177644148a6614bec9a7f66ea2bc6239ff45
https://github.com/RemyUnity
RemyUnityhttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=RemyUnity
fe13177https://github.com/UnitySample/ScriptableRenderPipeline/commit/fe13177644148a6614bec9a7f66ea2bc6239ff45
https://github.com/UnitySample/ScriptableRenderPipeline/tree/fe13177644148a6614bec9a7f66ea2bc6239ff45
Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoringhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/ae96c51443ece6ef788d84df8f172694ef755cfa
https://github.com/JulienIgnace-Unity
JulienIgnace-Unityhttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=JulienIgnace-Unity
ae96c51https://github.com/UnitySample/ScriptableRenderPipeline/commit/ae96c51443ece6ef788d84df8f172694ef755cfa
https://github.com/UnitySample/ScriptableRenderPipeline/tree/ae96c51443ece6ef788d84df8f172694ef755cfa
Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoringhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/7b4ee5a22952c13fcfdccea5984e095c5a2bb4ab
https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=sebastienlagarde
7b4ee5ahttps://github.com/UnitySample/ScriptableRenderPipeline/commit/7b4ee5a22952c13fcfdccea5984e095c5a2bb4ab
https://github.com/UnitySample/ScriptableRenderPipeline/tree/7b4ee5a22952c13fcfdccea5984e095c5a2bb4ab
Nexthttps://github.com/UnitySample/ScriptableRenderPipeline/commits/Branch_FixObjectMotion?after=a122cda5b07e670c90ae2cefd97df7c6486d36dd+34
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