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Title: Commits · UnitySample/ScriptableRenderPipeline · GitHub

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Description: Scriptable Render Pipeline. Contribute to UnitySample/ScriptableRenderPipeline development by creating an account on GitHub.

Open Graph Description: Scriptable Render Pipeline. Contribute to UnitySample/ScriptableRenderPipeline development by creating an account on GitHub.

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Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unityhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/d3ea75c29b6d89d49bf453b2306e6d0bfa4810a4
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got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS.https://github.com/UnitySample/ScriptableRenderPipeline/commit/826fc40c1383cb3d93aa4dbe393882013c7947ca
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Reverted BUMP_SCALE_NOT_SUPPORTED changes. BUMP_SCALE_NOT_SUPPORTED when undefined is now defined to true on mobile platforms.https://github.com/UnitySample/ScriptableRenderPipeline/commit/9a8c46201a93b33fd518b62e010f35a9b503ae89
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further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop.https://github.com/UnitySample/ScriptableRenderPipeline/commit/163f8936a846f05b29eaa59729bb8919bce2f27e
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Update HDRenderPipeline.mdhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/7f3bc9e4822e4ba342ee1ca89eb7caad1de16c2d
https://github.com/NotRobSheridan
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Merge pull request #1113 from Unity-Technologies/Documentationhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/2aa76ea443d45ad4444f4e13c9eff4a6999884f3
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Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFliphttps://github.com/UnitySample/ScriptableRenderPipeline/commit/c9061faec243de9d2f1fd0055c8f721fb64688ec
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Merge branch 'master' into lw/shader-optimizationhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/2718fb96bafc101747ebb2d3d91c818a47020b6c
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removed unused uniformhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/7a1115930f2d0526aa89b2a53441288108fc2fab
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Fixed shadow and reflection debug overlay being flipped in game view.https://github.com/UnitySample/ScriptableRenderPipeline/commit/21c5cfa7e7353eed910cd6a56aee1c36aff70a0b
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Computes part of the BRDF normalization out of the light loop.https://github.com/UnitySample/ScriptableRenderPipeline/commit/4ad749a61ad2c0d02f3cc9bfb9ce3d49a42072c7
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replaced bump_scaled_not_supported with quality hint definehttps://github.com/UnitySample/ScriptableRenderPipeline/commit/ec96b0976a6efdb18eb3e86b23fcf61ffded5756
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Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFadehttps://github.com/UnitySample/ScriptableRenderPipeline/commit/fe196269c01ddd9c3449d170345b2801fb46fe74
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Enabled last split fade.https://github.com/UnitySample/ScriptableRenderPipeline/commit/f73461f994e66d8f60a89788ed7bef909b1c4e5d
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Removed cascaded borders that were put back by mistake.https://github.com/UnitySample/ScriptableRenderPipeline/commit/1f35a93d342d4a5048f549c6548fd47bf41a1473
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Update README.mdhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/dff25bd628dc8ef636d27fbe1d3a0f37cec000dc
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Merge pull request #1103 from Unity-Technologies/shadows-fixeshttps://github.com/UnitySample/ScriptableRenderPipeline/commit/6c8d4aea090808cdda3c433edaf6874078ffbea7
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Split Standard PBS and Simple lighting vertex shaders as shininess was being used in PBS.https://github.com/UnitySample/ScriptableRenderPipeline/commit/e31258f5dede8e8ff5bc2ed77fa54f219918e8ec
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Missing "(R)" in caption for iridescence UIhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/888b68f143c5c8f934c88168ce7abd81543a66f7
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https://github.com/sebastienlagarde
sebastienlagardehttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=sebastienlagarde
b1f494bhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/b1f494b1264f46a2309d6fd87c6fa27cb53be535
https://github.com/UnitySample/ScriptableRenderPipeline/tree/b1f494b1264f46a2309d6fd87c6fa27cb53be535
Enabled support for rendering into slices as the runtime supports it now.https://github.com/UnitySample/ScriptableRenderPipeline/commit/c7b16ec8c2177417061f57401863e031ca4ba209
https://github.com/uygar3d
uygar3dhttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=uygar3d
c7b16echttps://github.com/UnitySample/ScriptableRenderPipeline/commit/c7b16ec8c2177417061f57401863e031ca4ba209
https://github.com/UnitySample/ScriptableRenderPipeline/tree/c7b16ec8c2177417061f57401863e031ca4ba209
removed dependency on dynamic lightmap from meta pass.https://github.com/UnitySample/ScriptableRenderPipeline/commit/3621e7bc0e22911e785fe97d0c1f0a0c0abbcb8f
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
3621e7bhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/3621e7bc0e22911e785fe97d0c1f0a0c0abbcb8f
https://github.com/UnitySample/ScriptableRenderPipeline/tree/3621e7bc0e22911e785fe97d0c1f0a0c0abbcb8f
Fixed LW constant buffer precisionhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/0ccd3c7ffebf61924dc7036cd652afc4adc56e51
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
0ccd3c7https://github.com/UnitySample/ScriptableRenderPipeline/commit/0ccd3c7ffebf61924dc7036cd652afc4adc56e51
https://github.com/UnitySample/ScriptableRenderPipeline/tree/0ccd3c7ffebf61924dc7036cd652afc4adc56e51
defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobilehttps://github.com/UnitySample/ScriptableRenderPipeline/commit/67fa792be0b30879f595f17c42066e7f6cbc197b
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
67fa792https://github.com/UnitySample/ScriptableRenderPipeline/commit/67fa792be0b30879f595f17c42066e7f6cbc197b
https://github.com/UnitySample/ScriptableRenderPipeline/tree/67fa792be0b30879f595f17c42066e7f6cbc197b
fixed terrain shadows.https://github.com/UnitySample/ScriptableRenderPipeline/commit/78724225f2ccd9db2a8b9d53d30cd55cdbdc81e6
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
7872422https://github.com/UnitySample/ScriptableRenderPipeline/commit/78724225f2ccd9db2a8b9d53d30cd55cdbdc81e6
https://github.com/UnitySample/ScriptableRenderPipeline/tree/78724225f2ccd9db2a8b9d53d30cd55cdbdc81e6
fixed typohttps://github.com/UnitySample/ScriptableRenderPipeline/commit/64262df704571fb9e55e6717db9658450bb5f651
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
64262dfhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/64262df704571fb9e55e6717db9658450bb5f651
https://github.com/UnitySample/ScriptableRenderPipeline/tree/64262df704571fb9e55e6717db9658450bb5f651
Added keyword to avoid shadow sampling.https://github.com/UnitySample/ScriptableRenderPipeline/commit/4712a62b721c0cbb3fcdb167ce19910eb37c35a6
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
4712a62https://github.com/UnitySample/ScriptableRenderPipeline/commit/4712a62b721c0cbb3fcdb167ce19910eb37c35a6
https://github.com/UnitySample/ScriptableRenderPipeline/tree/4712a62b721c0cbb3fcdb167ce19910eb37c35a6
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-backhttps://github.com/UnitySample/ScriptableRenderPipeline/commit/a9226f44cb358c4fbef48d10a6844a126fc3adcf
https://github.com/phi-lira
phi-lirahttps://github.com/UnitySample/ScriptableRenderPipeline/commits?author=phi-lira
a9226f4https://github.com/UnitySample/ScriptableRenderPipeline/commit/a9226f44cb358c4fbef48d10a6844a126fc3adcf
https://github.com/UnitySample/ScriptableRenderPipeline/tree/a9226f44cb358c4fbef48d10a6844a126fc3adcf
Nexthttps://github.com/UnitySample/ScriptableRenderPipeline/commits/Branch_DebugWindowFix?after=d3ea75c29b6d89d49bf453b2306e6d0bfa4810a4+34
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