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Title: Issues · Unity-Technologies/guid-based-reference · GitHub

Open Graph Title: Issues · Unity-Technologies/guid-based-reference

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Description: A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID - Issues · Unity-Technologies/guid-based-reference

Open Graph Description: A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID - Issues · Unity-Technologies/guid-based-reference

X Description: A component for giving Game Objects a GUID and a class to create references to objects in any Scene by GUID - Issues · Unity-Technologies/guid-based-reference

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GameObjects created at Runtimehttps://github.com/Unity-Technologies/guid-based-reference/issues/27
steve18624https://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Asteve18624
GUID stays Empty after addinghttps://github.com/Unity-Technologies/guid-based-reference/issues/26
QuantumPixelForgehttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3AQuantumPixelForge
Suggestion to move the repo to the asset storehttps://github.com/Unity-Technologies/guid-based-reference/issues/24
malino24https://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Amalino24
Add asmdef / convert to package?https://github.com/Unity-Technologies/guid-based-reference/issues/23
sunflowrhttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Asunflowr
Does this handle Domain Reload disabled?https://github.com/Unity-Technologies/guid-based-reference/issues/21
tomkailhttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Atomkail
GuidReference cannot be resolved if GuidComponent is disabled in its scenehttps://github.com/Unity-Technologies/guid-based-reference/issues/18
bschughttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Abschug
CanEditMultipleObjects (or other multi object edition tools like Odin) changes the GuidReferences to the same valuehttps://github.com/Unity-Technologies/guid-based-reference/issues/17
adbourdageshttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Aadbourdages
GuidComponent.cs: reverting a prefab creates a new GUIDhttps://github.com/Unity-Technologies/guid-based-reference/issues/16
woistjadefoxhttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Awoistjadefox
GuidReference binary serializationhttps://github.com/Unity-Technologies/guid-based-reference/issues/15
Xroft666https://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3AXroft666
Suggestion: Hold a ref to the component instead of the game objecthttps://github.com/Unity-Technologies/guid-based-reference/issues/13
rmenapacehttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Armenapace
An method for setting GuidReference target object from editor tools could be usefulhttps://github.com/Unity-Technologies/guid-based-reference/issues/9
schmidhttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Aschmid
GUIDs may be modified automatically without being detected by Unityhttps://github.com/Unity-Technologies/guid-based-reference/issues/8
schmidhttps://github.com/Unity-Technologies/guid-based-reference/issues?q=is%3Aissue%20state%3Aopen%20author%3Aschmid
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