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Title: History for src/Tests/Tests - Unity-Code-Examples/Unity.Mathematics · GitHub

Open Graph Title: History for src/Tests/Tests - Unity-Code-Examples/Unity.Mathematics

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Description: The C# math library used in Unity providing vector types and math functions with a shader like syntax - History for src/Tests/Tests - Unity-Code-Examples/Unity.Mathematics

Open Graph Description: The C# math library used in Unity providing vector types and math functions with a shader like syntax - History for src/Tests/Tests - Unity-Code-Examples/Unity.Mathematics

X Description: The C# math library used in Unity providing vector types and math functions with a shader like syntax - History for src/Tests/Tests - Unity-Code-Examples/Unity.Mathematics

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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/688d7233003dd7bdacb8fece08ffdf5552c7ff2b
Check type before casting in Equals override. (#174)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/d2dcf30f1dbd395171350304442c6a4f647cf290
https://github.com/unpacklo
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https://github.com/Unity-Code-Examples/Unity.Mathematics/blob/d2dcf30f1dbd395171350304442c6a4f647cf290/src/Tests/Tests
https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/d2dcf30f1dbd395171350304442c6a4f647cf290
Add orthonormal_basis() to compute orthonormal basis. (#173)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/79d02c91c475fbd9879d0094a0735acbe5c1a5a6
https://github.com/unpacklo
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/79d02c91c475fbd9879d0094a0735acbe5c1a5a6
Implement math.square() for int, uint, float, and double types. (#172)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/645c00bfcc42405bf0c7bb729043f0e454bdcd07
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/645c00bfcc42405bf0c7bb729043f0e454bdcd07
Merge branch 'master' into dots-1745-fix-il2cpp-testshttps://github.com/Unity-Code-Examples/Unity.Mathematics/commit/a4fb47eb03943ac01b7b31302c1b2115f2116eef
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https://github.com/Unity-Code-Examples/Unity.Mathematics/blob/a4fb47eb03943ac01b7b31302c1b2115f2116eef/src/Tests/Tests
https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/a4fb47eb03943ac01b7b31302c1b2115f2116eef
Fix test asserts that fail in Tiny IL2CPP builds.https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/6ba848421310995f2cb3dd9aac580232577d0f40
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https://github.com/Unity-Code-Examples/Unity.Mathematics/blob/6ba848421310995f2cb3dd9aac580232577d0f40/src/Tests/Tests
https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/6ba848421310995f2cb3dd9aac580232577d0f40
Implement compress() for float4 and uint4.https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/46ff098aede13b079b201806121660373fabb66b
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/46ff098aede13b079b201806121660373fabb66b
Revert "Move axes from math to float3 (#146)" (#149)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/076a614adfc76a35ca763fdd98a6a308269e6635
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/076a614adfc76a35ca763fdd98a6a308269e6635
Implementing vector projection for floatN and doubleN. (#148)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/3c8786af7e66a22831eb9b55f81614539163b6c2
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/3c8786af7e66a22831eb9b55f81614539163b6c2
Move axes from math to float3 (#146)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/e1340b2b26ed1d78f9a2f59da63c230c2462170d
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/e1340b2b26ed1d78f9a2f59da63c230c2462170d
Removing AABB. https://unity3d.atlassian.net/browse/DOTS-1697 (#147)https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/3390665c2f0c3c622e1aeeb582dddca6e45a5565
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/3390665c2f0c3c622e1aeeb582dddca6e45a5565
Merge branch 'master' into merge-physics-aabbhttps://github.com/Unity-Code-Examples/Unity.Mathematics/commit/753ba98cdf3bbdab77dcc8a20b7a52c760888c46
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/753ba98cdf3bbdab77dcc8a20b7a52c760888c46
Rename AABB.Extents to AABB.HalfExtents and try in parameters.https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/e80b860ea269d045c658a9f45169e625c0ab4ab5
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/e80b860ea269d045c658a9f45169e625c0ab4ab5
Change static field to const for burst.https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/441ac4f3a01d6156c5c329168e0c39eb74a2df0f
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/441ac4f3a01d6156c5c329168e0c39eb74a2df0f
Merge Unity.Physics AABB into MinMaxAABB.https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/cb98c2cc47cad1ef20d32eebbf202d65eaa9abf9
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https://github.com/Unity-Code-Examples/Unity.Mathematics/tree/cb98c2cc47cad1ef20d32eebbf202d65eaa9abf9
Rename Unity.Mathematics.Extras to Unity.Mathematics.Geometry.https://github.com/Unity-Code-Examples/Unity.Mathematics/commit/05fd8ccc9ac2b38d8fe31a5c61dcab7b4e585d61
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