Title: GitHub - TriggerCoder/glvis: glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly it’s a subsector accept table designed for rendering engine to skip the subsectors that can’t be visible from viewer’s subsector. · GitHub
Open Graph Title: GitHub - TriggerCoder/glvis: glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly it’s a subsector accept table designed for rendering engine to skip the subsectors that can’t be visible from viewer’s subsector.
X Title: GitHub - TriggerCoder/glvis: glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly it’s a subsector accept table designed for rendering engine to skip the subsectors that can’t be visible from viewer’s subsector.
Description: glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly it’s a subsector accept table designed for rendering engine to skip the subsectors that can’t be visible from viewer’s subsector. - TriggerCoder/glvis
Open Graph Description: glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly ...
X Description: glVIS is a PVS (Potentially Visible Set) builder specially designed to be used with OpenGL ports of the DOOM game engine. It extends the “GL-Friendly Nodes” with a new lump named “GL_PVS”. Basicly ...
Opengraph URL: https://github.com/TriggerCoder/glvis
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