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Title: GameProgrammerStudyNotes/UnityGameOptimization at master · TastSong/GameProgrammerStudyNotes · GitHub

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Description: 游戏开发学习笔记. Contribute to TastSong/GameProgrammerStudyNotes development by creating an account on GitHub.

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https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#第1章-检测性能问题
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https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#二纹理文件
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#三网格和动画文件
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#第5章-更快的物理引擎
http://docs.unity3d.com/ScriptReference/Rigidbody-mass.html这意味着我们不应以磅或千克等度量来考虑质量,而应以物体之间的相对值来考虑。我们应努力保持碰撞物体之间质量的比例一致、合理。由于大的动量差和最终的浮点精度损失,使得当碰撞物体的质量比大于http://docs.unity3d.com/ScriptReference/Rigidbody-mass.html%E8%BF%99%E6%84%8F%E5%91%B3%E7%9D%80%E6%88%91%E4%BB%AC%E4%B8%8D%E5%BA%94%E4%BB%A5%E7%A3%85%E6%88%96%E5%8D%83%E5%85%8B%E7%AD%89%E5%BA%A6%E9%87%8F%E6%9D%A5%E8%80%83%E8%99%91%E8%B4%A8%E9%87%8F%EF%BC%8C%E8%80%8C%E5%BA%94%E4%BB%A5%E7%89%A9%E4%BD%93%E4%B9%8B%E9%97%B4%E7%9A%84%E7%9B%B8%E5%AF%B9%E5%80%BC%E6%9D%A5%E8%80%83%E8%99%91%E3%80%82%E6%88%91%E4%BB%AC%E5%BA%94%E5%8A%AA%E5%8A%9B%E4%BF%9D%E6%8C%81%E7%A2%B0%E6%92%9E%E7%89%A9%E4%BD%93%E4%B9%8B%E9%97%B4%E8%B4%A8%E9%87%8F%E7%9A%84%E6%AF%94%E4%BE%8B%E4%B8%80%E8%87%B4%E3%80%81%E5%90%88%E7%90%86%E3%80%82%E7%94%B1%E4%BA%8E%E5%A4%A7%E7%9A%84%E5%8A%A8%E9%87%8F%E5%B7%AE%E5%92%8C%E6%9C%80%E7%BB%88%E7%9A%84%E6%B5%AE%E7%82%B9%E7%B2%BE%E5%BA%A6%E6%8D%9F%E5%A4%B1%EF%BC%8C%E4%BD%BF%E5%BE%97%E5%BD%93%E7%A2%B0%E6%92%9E%E7%89%A9%E4%BD%93%E7%9A%84%E8%B4%A8%E9%87%8F%E6%AF%94%E5%A4%A7%E4%BA%8E
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#第6章-动态图形
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#一前端瓶颈-cpu
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#二后端瓶颈gpu
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#三照明和阴影
https://github.com/TastSong/GameProgrammerStudyNotes/tree/master/UnityGameOptimization#第7章-精通内存管理
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